#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls=true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling=true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal=false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist=false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list=[]
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random=false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist=false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list=[]
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller=true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist=false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list=[]
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim=false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic=false
#Remove the fish's AI task to avoid players.
remove_avoid_player=false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader=false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff=false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee=false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move=false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float=false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic=false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed=false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt=false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent=false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll=false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float=false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic=false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed=false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt=false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent=false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll=false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float=false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic=false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed=false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt=false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent=false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll=false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float=false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic=false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed=false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt=false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent=false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll=false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.