test #2
20
LICENSE
20
LICENSE
@ -1,10 +1,10 @@
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||||
This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
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||||
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||||
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
|
||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
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||||
For more information, please refer to <http://unlicense.org/>
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||||
This is free and unencumbered software released into the public domain.
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||||
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||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
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||||
For more information, please refer to <http://unlicense.org/>
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||||
|
@ -1,10 +1,10 @@
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#General mod settings
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[general]
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#logging
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useLoggingLog = true
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#-
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useLoggingDebug = false
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#-
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useLoggingError = true
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#General mod settings
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[general]
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#logging
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useLoggingLog = true
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#-
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useLoggingDebug = false
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#-
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useLoggingError = true
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@ -1,4 +1,4 @@
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#Modern UI bootstrap file
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#Tue Jan 30 17:26:25 EST 2024
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modernui_mc_disableEnhancedTextField=false
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modernui_mc_disableTextEngine=true
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#Modern UI bootstrap file
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#Tue Jan 30 17:26:25 EST 2024
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modernui_mc_disableEnhancedTextField=false
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modernui_mc_disableTextEngine=true
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@ -1,148 +1,148 @@
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#Screen Config
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[screen]
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||||
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
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#Range: 0 ~ 800
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animationDuration = 200
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#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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||||
#Multiple values produce a gradient effect, whereas one value produce a solid color.
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#When values is less than 4, the rest of the corner color will be replaced by the last value.
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backgroundColor = ["#99000000"]
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#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods.
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#Disable this if you run into a problem or are on low-end PCs
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blurEffect = true
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#The strength for two-pass gaussian convolution blur effect.
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#samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
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#Range: 2 ~ 18
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blurRadius = 7
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#A list of GUI screen superclasses that won't activate blur effect when opened.
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blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
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#(Beta) Pause the game when inventory (also includes creative mode) opened.
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inventoryPause = false
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#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
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#Range: 0 ~ 255
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framerateInactive = 30
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#Framerate limit on window minimized, 0 = same as framerate inactive.
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#This value will be no greater than framerate inactive.
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#Range: 0 ~ 255
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framerateMinimized = 0
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#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
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#Range: 0.0 ~ 1.0
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masterVolumeInactive = 0.5
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#Master volume multiplier on window minimized, 1 = same as master volume inactive.
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||||
#This value will be no greater than master volume inactive.
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#Range: 0.0 ~ 1.0
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masterVolumeMinimized = 0.25
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#Tooltip Config
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[tooltip]
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#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
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enable = false
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#Whether to use rounded tooltip shapes, or to use vanilla style.
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roundedShape = true
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#True to center the tooltip title if rendering an item's tooltip.
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#Following lines are not affected by this option.
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centerTitle = true
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#True to add a title break below the tooltip title line.
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#TitleBreak and CenterTitle will work/appear at the same time.
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titleBreak = true
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#True to exactly position tooltip to pixel grid, smoother movement.
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exactPositioning = true
|
||||
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
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||||
#If less than 4 are provided, repeat the last value.
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colorFill = ["#E0000000"]
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||||
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
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||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
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||||
#If less than 4 are provided, repeat the last value.
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colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
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#The cycle time of tooltip border color in milliseconds. (0 = OFF)
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#Range: 0 ~ 5000
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borderCycleTime = 1000
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#The width of tooltip border, in GUI Scale Independent Pixels.
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#Range: 0.5 ~ 2.5
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borderWidth = 1.3333333730697632
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#The shadow radius of tooltip, in GUI Scale Independent Pixels.
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#Only works for values >= 2 and rounded corners. No impact on performance.
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#Range: 0.0 ~ 32.0
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shadowRadius = 10.0
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#General Config
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||||
[general]
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#Play a sound effect when the game is loaded.
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ding = true
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||||
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
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||||
#This is auto disabled when OptiFine is installed.
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zoom = true
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#Control the window mode, normal mode does nothing.
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#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
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windowMode = "NORMAL"
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||||
#Whether to replace vanilla GUI scale button to slider with tips.
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useNewGuiScale = true
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||||
#Remove telemetry event of client behaviors.
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||||
removeTelemetry = false
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||||
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
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||||
emojiShortcodes = true
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||||
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||||
#View system config, currently not working.
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||||
[view]
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||||
#Force layout direction to RTL, otherwise, the current Locale setting.
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||||
forceRtl = false
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||||
#The global font scale used with sp units.
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||||
#Range: 0.5 ~ 2.0
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fontScale = 1.0
|
||||
#Default scrollbar size in dips.
|
||||
#Range: 0 ~ 1024
|
||||
scrollbarSize = 8
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||||
#Distance a touch can wander before we think the user is scrolling in dips.
|
||||
#Range: 0 ~ 1024
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||||
touchSlop = 4
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||||
#Minimum size of the touch target for a scrollbar in dips.
|
||||
#Range: 0 ~ 1024
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||||
minScrollbarTouchTarget = 16
|
||||
#Minimum velocity to initiate a fling in dips per second.
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||||
#Range: 0 ~ 32767
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||||
minimumFlingVelocity = 50
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||||
#Maximum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
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||||
maximumFlingVelocity = 8000
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||||
#Max distance in dips to overscroll for edge effects.
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||||
#Range: 0 ~ 1024
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||||
overscrollDistance = 0
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||||
#Max distance in dips to overfling for edge effects.
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||||
#Range: 0 ~ 1024
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||||
overflingDistance = 12
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||||
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
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||||
verticalScrollFactor = 64.0
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||||
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
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||||
#Range: 0.0 ~ 1024.0
|
||||
horizontalScrollFactor = 64.0
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||||
|
||||
#Font Config
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||||
[font]
|
||||
#Control the anti-aliasing of raw glyph rasterization.
|
||||
antiAliasing = true
|
||||
#Control the FreeType font hinting of raw glyph metrics.
|
||||
#Enable if on low-res monitor; disable for linear texts.
|
||||
autoHinting = true
|
||||
#The first font family to use. See fallbackFontFamilyList
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||||
firstFontFamily = "Source Han Sans CN Medium"
|
||||
#A set of fallback font families to determine the typeface to use.
|
||||
#The order is first > fallbacks. TrueType & OpenType are supported.
|
||||
#Each element can be one of the following two cases:
|
||||
#1) Name of registered font family, for instance: Segoe UI
|
||||
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
|
||||
#Registered font families include:
|
||||
#1) OS builtin fonts.
|
||||
#2) Font files in '/resourcepacks' directory.
|
||||
#3) Font files under 'modernui:font' in resource packs.
|
||||
#This is only read once when the game is loaded, you can reload via in-game GUI.
|
||||
fallbackFontFamilyList = ["Noto Sans", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Variable", "mui-i18n-compat"]
|
||||
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
|
||||
#See Unicode 15.0 specification for details on how this affects text layout.
|
||||
useColorEmoji = true
|
||||
|
||||
|
||||
#Screen Config
|
||||
[screen]
|
||||
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 800
|
||||
animationDuration = 200
|
||||
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produce a solid color.
|
||||
#When values is less than 4, the rest of the corner color will be replaced by the last value.
|
||||
backgroundColor = ["#99000000"]
|
||||
#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods.
|
||||
#Disable this if you run into a problem or are on low-end PCs
|
||||
blurEffect = true
|
||||
#The strength for two-pass gaussian convolution blur effect.
|
||||
#samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
|
||||
#Range: 2 ~ 18
|
||||
blurRadius = 7
|
||||
#A list of GUI screen superclasses that won't activate blur effect when opened.
|
||||
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
|
||||
#(Beta) Pause the game when inventory (also includes creative mode) opened.
|
||||
inventoryPause = false
|
||||
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
|
||||
#Range: 0 ~ 255
|
||||
framerateInactive = 30
|
||||
#Framerate limit on window minimized, 0 = same as framerate inactive.
|
||||
#This value will be no greater than framerate inactive.
|
||||
#Range: 0 ~ 255
|
||||
framerateMinimized = 0
|
||||
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeInactive = 0.5
|
||||
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
|
||||
#This value will be no greater than master volume inactive.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeMinimized = 0.25
|
||||
|
||||
#Tooltip Config
|
||||
[tooltip]
|
||||
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
|
||||
enable = false
|
||||
#Whether to use rounded tooltip shapes, or to use vanilla style.
|
||||
roundedShape = true
|
||||
#True to center the tooltip title if rendering an item's tooltip.
|
||||
#Following lines are not affected by this option.
|
||||
centerTitle = true
|
||||
#True to add a title break below the tooltip title line.
|
||||
#TitleBreak and CenterTitle will work/appear at the same time.
|
||||
titleBreak = true
|
||||
#True to exactly position tooltip to pixel grid, smoother movement.
|
||||
exactPositioning = true
|
||||
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorFill = ["#E0000000"]
|
||||
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
|
||||
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 5000
|
||||
borderCycleTime = 1000
|
||||
#The width of tooltip border, in GUI Scale Independent Pixels.
|
||||
#Range: 0.5 ~ 2.5
|
||||
borderWidth = 1.3333333730697632
|
||||
#The shadow radius of tooltip, in GUI Scale Independent Pixels.
|
||||
#Only works for values >= 2 and rounded corners. No impact on performance.
|
||||
#Range: 0.0 ~ 32.0
|
||||
shadowRadius = 10.0
|
||||
|
||||
#General Config
|
||||
[general]
|
||||
#Play a sound effect when the game is loaded.
|
||||
ding = true
|
||||
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
|
||||
#This is auto disabled when OptiFine is installed.
|
||||
zoom = true
|
||||
#Control the window mode, normal mode does nothing.
|
||||
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
|
||||
windowMode = "NORMAL"
|
||||
#Whether to replace vanilla GUI scale button to slider with tips.
|
||||
useNewGuiScale = true
|
||||
#Remove telemetry event of client behaviors.
|
||||
removeTelemetry = false
|
||||
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
|
||||
emojiShortcodes = true
|
||||
|
||||
#View system config, currently not working.
|
||||
[view]
|
||||
#Force layout direction to RTL, otherwise, the current Locale setting.
|
||||
forceRtl = false
|
||||
#The global font scale used with sp units.
|
||||
#Range: 0.5 ~ 2.0
|
||||
fontScale = 1.0
|
||||
#Default scrollbar size in dips.
|
||||
#Range: 0 ~ 1024
|
||||
scrollbarSize = 8
|
||||
#Distance a touch can wander before we think the user is scrolling in dips.
|
||||
#Range: 0 ~ 1024
|
||||
touchSlop = 4
|
||||
#Minimum size of the touch target for a scrollbar in dips.
|
||||
#Range: 0 ~ 1024
|
||||
minScrollbarTouchTarget = 16
|
||||
#Minimum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
minimumFlingVelocity = 50
|
||||
#Maximum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
maximumFlingVelocity = 8000
|
||||
#Max distance in dips to overscroll for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overscrollDistance = 0
|
||||
#Max distance in dips to overfling for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overflingDistance = 12
|
||||
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
verticalScrollFactor = 64.0
|
||||
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
horizontalScrollFactor = 64.0
|
||||
|
||||
#Font Config
|
||||
[font]
|
||||
#Control the anti-aliasing of raw glyph rasterization.
|
||||
antiAliasing = true
|
||||
#Control the FreeType font hinting of raw glyph metrics.
|
||||
#Enable if on low-res monitor; disable for linear texts.
|
||||
autoHinting = true
|
||||
#The first font family to use. See fallbackFontFamilyList
|
||||
firstFontFamily = "Source Han Sans CN Medium"
|
||||
#A set of fallback font families to determine the typeface to use.
|
||||
#The order is first > fallbacks. TrueType & OpenType are supported.
|
||||
#Each element can be one of the following two cases:
|
||||
#1) Name of registered font family, for instance: Segoe UI
|
||||
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
|
||||
#Registered font families include:
|
||||
#1) OS builtin fonts.
|
||||
#2) Font files in '/resourcepacks' directory.
|
||||
#3) Font files under 'modernui:font' in resource packs.
|
||||
#This is only read once when the game is loaded, you can reload via in-game GUI.
|
||||
fallbackFontFamilyList = ["Noto Sans", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Variable", "mui-i18n-compat"]
|
||||
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
|
||||
#See Unicode 15.0 specification for details on how this affects text layout.
|
||||
useColorEmoji = true
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
#Developer Config
|
||||
[developer]
|
||||
#Whether to enable developer mode.
|
||||
enableDeveloperMode = false
|
||||
#Range: > -2147483648
|
||||
oneTimeEvents = 0
|
||||
|
||||
#Auto Shutdown Config
|
||||
[autoShutdown]
|
||||
#Enable auto-shutdown for server.
|
||||
enable = false
|
||||
#The time points of when server will auto-shutdown. Format: HH:mm.
|
||||
times = ["04:00", "16:00"]
|
||||
|
||||
|
||||
#Developer Config
|
||||
[developer]
|
||||
#Whether to enable developer mode.
|
||||
enableDeveloperMode = false
|
||||
#Range: > -2147483648
|
||||
oneTimeEvents = 0
|
||||
|
||||
#Auto Shutdown Config
|
||||
[autoShutdown]
|
||||
#Enable auto-shutdown for server.
|
||||
enable = false
|
||||
#The time points of when server will auto-shutdown. Format: HH:mm.
|
||||
times = ["04:00", "16:00"]
|
||||
|
||||
|
@ -1,73 +1,73 @@
|
||||
|
||||
#Text Engine Config
|
||||
[text]
|
||||
#Allow text renderer to drop shadow, setting to false can improve performance.
|
||||
allowShadow = true
|
||||
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
|
||||
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
|
||||
#If your fonts are not bitmap fonts, then you should keep this setting false.
|
||||
fixedResolution = false
|
||||
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
|
||||
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
|
||||
#This option only applies to TrueType fonts.
|
||||
#Range: 6.5 ~ 9.5
|
||||
baseFontSize = 8.0
|
||||
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
|
||||
#The vanilla default value is 7.
|
||||
#Range: 4.0 ~ 10.0
|
||||
baselineShift = 7.0
|
||||
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
shadowOffset = 0.8
|
||||
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
outlineOffset = 0.5
|
||||
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
|
||||
#Range: 2 ~ 15
|
||||
cacheLifespan = 6
|
||||
#The bidirectional text heuristic algorithm.
|
||||
#This will affect which BiDi algorithm to use during text layout.
|
||||
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
|
||||
textDirection = "FIRST_STRONG"
|
||||
#Whether to use Modern UI text rendering pipeline in 3D world.
|
||||
#Disabling this means that SDF text and rendering optimization are no longer effective.
|
||||
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
|
||||
#This does not affect text rendering in GUI.
|
||||
#This option only applies to TrueType fonts.
|
||||
useTextShadersInWorld = true
|
||||
#For "minecraft:default" font, should we keep some bitmap providers of them?
|
||||
#Ignore All: Equivalent to Force Unicode Font.
|
||||
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
|
||||
#Keep Other: Include providers other than ASCII and Unicode font.
|
||||
#Keep All: Include all except Unicode font.
|
||||
#The default value depends on OS language and region.
|
||||
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL
|
||||
defaultFontBehavior = "KEEP_ALL"
|
||||
#Whether to use text component object as hash key to lookup in layout cache.
|
||||
#If you find that Modern UI text rendering is not compatible with some mods,
|
||||
#you can disable this option for compatibility, but this will decrease performance a bit.
|
||||
#Modern UI will use another cache strategy if this is disabled.
|
||||
useComponentCache = true
|
||||
#Allow text layout to be computed from background threads, which may lead to inconsistency issues.
|
||||
#Otherwise, block the current thread and wait for main thread.
|
||||
allowAsyncLayout = true
|
||||
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
|
||||
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
|
||||
lineBreakStyle = "AUTO"
|
||||
#Allowed Values: AUTO, PHRASE
|
||||
lineBreakWordStyle = "AUTO"
|
||||
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
|
||||
#This feature requires GLSL 400 or has no effect.
|
||||
#This generally decreases performance but provides better rendering quality.
|
||||
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
|
||||
smartSDFShaders = true
|
||||
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
|
||||
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
|
||||
#When disabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#This option only applies to TrueType fonts.
|
||||
computeDeviceFontSize = true
|
||||
#When enabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
|
||||
#This option only applies to TrueType fonts.
|
||||
allowSDFTextIn2D = true
|
||||
|
||||
|
||||
#Text Engine Config
|
||||
[text]
|
||||
#Allow text renderer to drop shadow, setting to false can improve performance.
|
||||
allowShadow = true
|
||||
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
|
||||
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
|
||||
#If your fonts are not bitmap fonts, then you should keep this setting false.
|
||||
fixedResolution = false
|
||||
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
|
||||
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
|
||||
#This option only applies to TrueType fonts.
|
||||
#Range: 6.5 ~ 9.5
|
||||
baseFontSize = 8.0
|
||||
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
|
||||
#The vanilla default value is 7.
|
||||
#Range: 4.0 ~ 10.0
|
||||
baselineShift = 7.0
|
||||
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
shadowOffset = 0.8
|
||||
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
outlineOffset = 0.5
|
||||
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
|
||||
#Range: 2 ~ 15
|
||||
cacheLifespan = 6
|
||||
#The bidirectional text heuristic algorithm.
|
||||
#This will affect which BiDi algorithm to use during text layout.
|
||||
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
|
||||
textDirection = "FIRST_STRONG"
|
||||
#Whether to use Modern UI text rendering pipeline in 3D world.
|
||||
#Disabling this means that SDF text and rendering optimization are no longer effective.
|
||||
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
|
||||
#This does not affect text rendering in GUI.
|
||||
#This option only applies to TrueType fonts.
|
||||
useTextShadersInWorld = true
|
||||
#For "minecraft:default" font, should we keep some bitmap providers of them?
|
||||
#Ignore All: Equivalent to Force Unicode Font.
|
||||
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
|
||||
#Keep Other: Include providers other than ASCII and Unicode font.
|
||||
#Keep All: Include all except Unicode font.
|
||||
#The default value depends on OS language and region.
|
||||
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL
|
||||
defaultFontBehavior = "KEEP_ALL"
|
||||
#Whether to use text component object as hash key to lookup in layout cache.
|
||||
#If you find that Modern UI text rendering is not compatible with some mods,
|
||||
#you can disable this option for compatibility, but this will decrease performance a bit.
|
||||
#Modern UI will use another cache strategy if this is disabled.
|
||||
useComponentCache = true
|
||||
#Allow text layout to be computed from background threads, which may lead to inconsistency issues.
|
||||
#Otherwise, block the current thread and wait for main thread.
|
||||
allowAsyncLayout = true
|
||||
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
|
||||
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
|
||||
lineBreakStyle = "AUTO"
|
||||
#Allowed Values: AUTO, PHRASE
|
||||
lineBreakWordStyle = "AUTO"
|
||||
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
|
||||
#This feature requires GLSL 400 or has no effect.
|
||||
#This generally decreases performance but provides better rendering quality.
|
||||
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
|
||||
smartSDFShaders = true
|
||||
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
|
||||
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
|
||||
#When disabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#This option only applies to TrueType fonts.
|
||||
computeDeviceFontSize = true
|
||||
#When enabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
|
||||
#This option only applies to TrueType fonts.
|
||||
allowSDFTextIn2D = true
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
|
||||
[General]
|
||||
renderThreeBoltHelmetOverlay = true
|
||||
stylizedBossbar = true
|
||||
|
||||
[IceMazeAmbient]
|
||||
spawnParticles = true
|
||||
playAmbientSounds = true
|
||||
playBiomeMusic = true
|
||||
playCorneliaMusic = true
|
||||
|
||||
|
||||
[General]
|
||||
renderThreeBoltHelmetOverlay = true
|
||||
stylizedBossbar = true
|
||||
|
||||
[IceMazeAmbient]
|
||||
spawnParticles = true
|
||||
playAmbientSounds = true
|
||||
playBiomeMusic = true
|
||||
playCorneliaMusic = true
|
||||
|
||||
|
@ -1,105 +1,105 @@
|
||||
|
||||
[General]
|
||||
chatNotifications = true
|
||||
|
||||
[Mobs]
|
||||
|
||||
[Mobs.GhostOfCaptainCornelia]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 200.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 16.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 1.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.5
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 2.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 128.0
|
||||
pullAndSpinTargets = true
|
||||
#Range: 0 ~ 1000
|
||||
regenerationSkillUses = 2
|
||||
|
||||
[Mobs.Anglerfish]
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 40.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 2.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 6.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 1.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 48.0
|
||||
|
||||
[Mobs.Maw]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 5.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 20.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 0.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 4.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.3
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 24.0
|
||||
|
||||
[Mobs.TorturedSoul]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 30.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 4.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 7.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.7
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 24.0
|
||||
|
||||
[Mobs.MotherOfTheMaze]
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 100.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 6.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.2
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 5.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.5
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 128.0
|
||||
|
||||
[Mobs.Eel]
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 180.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 20.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 8.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 2.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 32.0
|
||||
|
||||
|
||||
[General]
|
||||
chatNotifications = true
|
||||
|
||||
[Mobs]
|
||||
|
||||
[Mobs.GhostOfCaptainCornelia]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 200.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 16.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 1.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.5
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 2.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 128.0
|
||||
pullAndSpinTargets = true
|
||||
#Range: 0 ~ 1000
|
||||
regenerationSkillUses = 2
|
||||
|
||||
[Mobs.Anglerfish]
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 40.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 2.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 6.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 1.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 48.0
|
||||
|
||||
[Mobs.Maw]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 5.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 20.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 0.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 4.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.3
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 24.0
|
||||
|
||||
[Mobs.TorturedSoul]
|
||||
#Range: 0.0 ~ 10.0
|
||||
movementSpeed = 0.2
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 30.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 4.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 7.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.7
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 24.0
|
||||
|
||||
[Mobs.MotherOfTheMaze]
|
||||
#Range: 0.0 ~ 100.0
|
||||
swimSpeed = 3.0
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 100.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 6.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
knockbackResistance = 0.2
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 5.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 0.5
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 128.0
|
||||
|
||||
[Mobs.Eel]
|
||||
#Range: 1.0 ~ 100000.0
|
||||
maxHealth = 180.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
armor = 20.0
|
||||
#Range: 1.0 ~ 1000.0
|
||||
attackDamage = 8.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
attackKnockback = 2.0
|
||||
#Range: 1.0 ~ 256.0
|
||||
followRange = 32.0
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
[General]
|
||||
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
|
||||
"Pet Mode" = "DISPLAY_ALL"
|
||||
#Range: -1024 ~ 1024
|
||||
"Mods Button Offset X" = 0
|
||||
#Range: -1024 ~ 1024
|
||||
"Mods Button Offset Y" = 0
|
||||
|
||||
[Tooltips]
|
||||
#Display food properties in tooltips
|
||||
"Food Icons" = true
|
||||
#Display equipment attributes in tooltips
|
||||
"Equipment Icons" = true
|
||||
|
||||
|
||||
[General]
|
||||
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
|
||||
"Pet Mode" = "DISPLAY_ALL"
|
||||
#Range: -1024 ~ 1024
|
||||
"Mods Button Offset X" = 0
|
||||
#Range: -1024 ~ 1024
|
||||
"Mods Button Offset Y" = 0
|
||||
|
||||
[Tooltips]
|
||||
#Display food properties in tooltips
|
||||
"Food Icons" = true
|
||||
#Display equipment attributes in tooltips
|
||||
"Equipment Icons" = true
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
[general]
|
||||
#Number of ticks to skip to check achievements [0 for disable skip]
|
||||
#Range: > 0
|
||||
skipTicksAdvancements = 5
|
||||
|
||||
|
||||
[general]
|
||||
#Number of ticks to skip to check achievements [0 for disable skip]
|
||||
#Range: > 0
|
||||
skipTicksAdvancements = 5
|
||||
|
||||
|
@ -1,75 +1,75 @@
|
||||
|
||||
#Client Configuration
|
||||
[client]
|
||||
|
||||
[client.visual_options]
|
||||
# If plaques should show on the top of the screen.
|
||||
on_top = true
|
||||
# The distance from the top or bottom of the screen, in pixels.
|
||||
#Range: 8 ~ 256
|
||||
distance = 16
|
||||
# Hide waila/hwyla/jade popups while plaques are showing.
|
||||
hide_waila = false
|
||||
# If plaques should show for task advancements (normal advancements).
|
||||
tasks = true
|
||||
# If plaques should show for goal advancements (medium-difficulty advancements).
|
||||
goals = true
|
||||
# If plaques should show for challenge advancements (high-difficulty advancements).
|
||||
challenges = true
|
||||
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
title_color = 4281541120
|
||||
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
name_color = 4294967295
|
||||
# The horizontal offset from the center, in pixels.
|
||||
#Range: -256 ~ 256
|
||||
horizontal_offset = 0
|
||||
|
||||
[client.duration_options]
|
||||
# Duration of the shiny effect fade in for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadeout = 1.5
|
||||
# Duration of the plaques for tasks (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
task_duration = 7.0
|
||||
# Duration of the shiny effect fade in for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadeout = 1.5
|
||||
# Duration of the plaques for goals (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
goal_duration = 7.0
|
||||
# Duration of the shiny effect fade in for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadein = 1.25
|
||||
# Duration of the shiny effect fade out for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadeout = 1.5
|
||||
# Duration of the plaques for challenges (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
challenge_duration = 7.0
|
||||
|
||||
[client.functionality_options]
|
||||
# Whitelist of advancements to show plaques for. Leave empty to display for all.
|
||||
# Same options available as blacklist.
|
||||
whitelist = []
|
||||
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
|
||||
# Options:
|
||||
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
|
||||
# Mod ID (Omit the colon, eg. "minecraft")
|
||||
# Advancement Category (End with a /, eg. "minecraft:story/")
|
||||
blacklist = []
|
||||
# Volume of task sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
task_volume = 1.0
|
||||
# Volume of goal sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
goal_volume = 1.0
|
||||
# Volume of challenge sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
challenge_volume = 1.0
|
||||
|
||||
|
||||
#Client Configuration
|
||||
[client]
|
||||
|
||||
[client.visual_options]
|
||||
# If plaques should show on the top of the screen.
|
||||
on_top = true
|
||||
# The distance from the top or bottom of the screen, in pixels.
|
||||
#Range: 8 ~ 256
|
||||
distance = 16
|
||||
# Hide waila/hwyla/jade popups while plaques are showing.
|
||||
hide_waila = false
|
||||
# If plaques should show for task advancements (normal advancements).
|
||||
tasks = true
|
||||
# If plaques should show for goal advancements (medium-difficulty advancements).
|
||||
goals = true
|
||||
# If plaques should show for challenge advancements (high-difficulty advancements).
|
||||
challenges = true
|
||||
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
title_color = 4281541120
|
||||
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
name_color = 4294967295
|
||||
# The horizontal offset from the center, in pixels.
|
||||
#Range: -256 ~ 256
|
||||
horizontal_offset = 0
|
||||
|
||||
[client.duration_options]
|
||||
# Duration of the shiny effect fade in for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadeout = 1.5
|
||||
# Duration of the plaques for tasks (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
task_duration = 7.0
|
||||
# Duration of the shiny effect fade in for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadeout = 1.5
|
||||
# Duration of the plaques for goals (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
goal_duration = 7.0
|
||||
# Duration of the shiny effect fade in for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadein = 1.25
|
||||
# Duration of the shiny effect fade out for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadeout = 1.5
|
||||
# Duration of the plaques for challenges (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
challenge_duration = 7.0
|
||||
|
||||
[client.functionality_options]
|
||||
# Whitelist of advancements to show plaques for. Leave empty to display for all.
|
||||
# Same options available as blacklist.
|
||||
whitelist = []
|
||||
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
|
||||
# Options:
|
||||
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
|
||||
# Mod ID (Omit the colon, eg. "minecraft")
|
||||
# Advancement Category (End with a /, eg. "minecraft:story/")
|
||||
blacklist = []
|
||||
# Volume of task sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
task_volume = 1.0
|
||||
# Volume of goal sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
goal_volume = 1.0
|
||||
# Volume of challenge sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
challenge_volume = 1.0
|
||||
|
||||
|
@ -1,21 +1,21 @@
|
||||
|
||||
[Rendering]
|
||||
#Controls whether the client should render alert icons
|
||||
renderAlertIcon = true
|
||||
#Only render alert icons for mobs within this range
|
||||
#Range: 8 ~ 64
|
||||
renderRange = 24
|
||||
#Adjusts the horizontal placement of alert icons
|
||||
#Range: -10.0 ~ 10.0
|
||||
xOffset = 0.0
|
||||
#Adjusts the vertical placement of alert icons
|
||||
#Range: -10.0 ~ 50.0
|
||||
yOffset = 6.0
|
||||
#Adjust the size of alert icons
|
||||
#Range: 0.0 ~ 100.0
|
||||
alertIconSize = 6.0
|
||||
#Controls whether alert icons should grow in size with mobs
|
||||
scaleWithMobSize = false
|
||||
#Do not render alert icons for these mobs
|
||||
clientMobBlacklist = []
|
||||
|
||||
|
||||
[Rendering]
|
||||
#Controls whether the client should render alert icons
|
||||
renderAlertIcon = true
|
||||
#Only render alert icons for mobs within this range
|
||||
#Range: 8 ~ 64
|
||||
renderRange = 24
|
||||
#Adjusts the horizontal placement of alert icons
|
||||
#Range: -10.0 ~ 10.0
|
||||
xOffset = 0.0
|
||||
#Adjusts the vertical placement of alert icons
|
||||
#Range: -10.0 ~ 50.0
|
||||
yOffset = 6.0
|
||||
#Adjust the size of alert icons
|
||||
#Range: 0.0 ~ 100.0
|
||||
alertIconSize = 6.0
|
||||
#Controls whether alert icons should grow in size with mobs
|
||||
scaleWithMobSize = false
|
||||
#Do not render alert icons for these mobs
|
||||
clientMobBlacklist = []
|
||||
|
||||
|
@ -1,123 +1,123 @@
|
||||
|
||||
#Entity Settings
|
||||
[entity]
|
||||
|
||||
#General
|
||||
[entity.general]
|
||||
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
|
||||
allow_remove_calls = true
|
||||
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
|
||||
enable_call_bubbling = true
|
||||
|
||||
#Entity Mob
|
||||
[entity.mob]
|
||||
|
||||
#Remove Look Goal
|
||||
[entity.mob.remove_look_goal]
|
||||
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
|
||||
remove_look_goal = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Remove Look Random
|
||||
[entity.mob.remove_look_random]
|
||||
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
|
||||
remove_look_random = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Replace Look Controller
|
||||
[entity.mob.replace_look_controller]
|
||||
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
|
||||
replace_look_controller = true
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Entity Fish
|
||||
[entity.fish]
|
||||
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
|
||||
remove_swim = false
|
||||
#Remove the fish's panic pathfinder. This will cause fish to not run away.
|
||||
remove_panic = false
|
||||
#Remove the fish's AI task to avoid players.
|
||||
remove_avoid_player = false
|
||||
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
|
||||
remove_follow_leader = false
|
||||
#Remove the fish's AI task to puff up when entities are nearby
|
||||
remove_puff = false
|
||||
|
||||
#Squid Fish
|
||||
[entity.squid]
|
||||
#Remove the squid's flee pathfinder. This will cause squid to not run away.
|
||||
remove_flee = false
|
||||
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
|
||||
remove_random_move = false
|
||||
|
||||
#Cow
|
||||
[entity.cow]
|
||||
#Remove the cow's float AI task. This causes cows to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Chicken
|
||||
[entity.chicken]
|
||||
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Pig
|
||||
[entity.pig]
|
||||
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Sheep
|
||||
[entity.sheep]
|
||||
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
|
||||
remove_eat_block = false
|
||||
|
||||
|
||||
#Entity Settings
|
||||
[entity]
|
||||
|
||||
#General
|
||||
[entity.general]
|
||||
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
|
||||
allow_remove_calls = true
|
||||
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
|
||||
enable_call_bubbling = true
|
||||
|
||||
#Entity Mob
|
||||
[entity.mob]
|
||||
|
||||
#Remove Look Goal
|
||||
[entity.mob.remove_look_goal]
|
||||
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
|
||||
remove_look_goal = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Remove Look Random
|
||||
[entity.mob.remove_look_random]
|
||||
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
|
||||
remove_look_random = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Replace Look Controller
|
||||
[entity.mob.replace_look_controller]
|
||||
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
|
||||
replace_look_controller = true
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Entity Fish
|
||||
[entity.fish]
|
||||
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
|
||||
remove_swim = false
|
||||
#Remove the fish's panic pathfinder. This will cause fish to not run away.
|
||||
remove_panic = false
|
||||
#Remove the fish's AI task to avoid players.
|
||||
remove_avoid_player = false
|
||||
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
|
||||
remove_follow_leader = false
|
||||
#Remove the fish's AI task to puff up when entities are nearby
|
||||
remove_puff = false
|
||||
|
||||
#Squid Fish
|
||||
[entity.squid]
|
||||
#Remove the squid's flee pathfinder. This will cause squid to not run away.
|
||||
remove_flee = false
|
||||
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
|
||||
remove_random_move = false
|
||||
|
||||
#Cow
|
||||
[entity.cow]
|
||||
#Remove the cow's float AI task. This causes cows to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Chicken
|
||||
[entity.chicken]
|
||||
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Pig
|
||||
[entity.pig]
|
||||
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Sheep
|
||||
[entity.sheep]
|
||||
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
|
||||
remove_eat_block = false
|
||||
|
||||
|
@ -1,21 +1,21 @@
|
||||
#Chance the player's boots will be damaged by an air hop.
|
||||
#Range: 0.0 ~ 1.0
|
||||
boots_damage_chance = 0.15
|
||||
#Spawn a small particle cloud at the players feet on every air hop.
|
||||
spawn_particle_cloud = true
|
||||
#Prevent air hop enchantment from working when the player has 6 or less food points.
|
||||
disable_on_hungry = true
|
||||
#Take normal fall damage when hitting the ground after air hopping.
|
||||
normal_fall_damage = false
|
||||
#Air hopping can only be used while falling to prevent gaining too much height.
|
||||
only_when_falling = false
|
||||
#Play a funny sound effect whenever the player hops in mid-air.
|
||||
play_hopping_sound = true
|
||||
|
||||
[enchantment]
|
||||
#Maximum level for this enchantment. Each level provides one additional air hop.
|
||||
#Range: > 1
|
||||
max_enchantment_level = 3
|
||||
#Makes the enchantment unobtainable from enchanting tables. It is only available on items from loot chests, fishing and villager trading.
|
||||
treasure_enchantment = true
|
||||
|
||||
#Chance the player's boots will be damaged by an air hop.
|
||||
#Range: 0.0 ~ 1.0
|
||||
boots_damage_chance = 0.15
|
||||
#Spawn a small particle cloud at the players feet on every air hop.
|
||||
spawn_particle_cloud = true
|
||||
#Prevent air hop enchantment from working when the player has 6 or less food points.
|
||||
disable_on_hungry = true
|
||||
#Take normal fall damage when hitting the ground after air hopping.
|
||||
normal_fall_damage = false
|
||||
#Air hopping can only be used while falling to prevent gaining too much height.
|
||||
only_when_falling = false
|
||||
#Play a funny sound effect whenever the player hops in mid-air.
|
||||
play_hopping_sound = true
|
||||
|
||||
[enchantment]
|
||||
#Maximum level for this enchantment. Each level provides one additional air hop.
|
||||
#Range: > 1
|
||||
max_enchantment_level = 3
|
||||
#Makes the enchantment unobtainable from enchanting tables. It is only available on items from loot chests, fishing and villager trading.
|
||||
treasure_enchantment = true
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,23 +1,23 @@
|
||||
|
||||
#Settings
|
||||
[general]
|
||||
enable_anti_mob_farm = true
|
||||
affect_animals = false
|
||||
affect_vanilla_loot = false
|
||||
affect_age_of_exile_loot = true
|
||||
affect_age_of_exile_exp = true
|
||||
#Range: 0.0 ~ 1.0
|
||||
min_player_dmg_for_loot = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
mob_kill_chunk_penalty = 0.02
|
||||
#Range: 0.0 ~ 1.0
|
||||
penalty_regen_per_minute = 0.05
|
||||
#Range: 0 ~ 1000
|
||||
one_time_free_kills_per_chunk = 15
|
||||
#Range: 0 ~ 1000
|
||||
added_free_kills_on_chest_looted = 5
|
||||
excluded_dimensions = ["mmorpg:dungeon"]
|
||||
excluded_entities = []
|
||||
#Range: 0.0 ~ 100.0
|
||||
GATEWAYS_MOB_CHANCE_TO_NOT_PROC_PENALTY = 50.0
|
||||
|
||||
|
||||
#Settings
|
||||
[general]
|
||||
enable_anti_mob_farm = true
|
||||
affect_animals = false
|
||||
affect_vanilla_loot = false
|
||||
affect_age_of_exile_loot = true
|
||||
affect_age_of_exile_exp = true
|
||||
#Range: 0.0 ~ 1.0
|
||||
min_player_dmg_for_loot = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
mob_kill_chunk_penalty = 0.02
|
||||
#Range: 0.0 ~ 1.0
|
||||
penalty_regen_per_minute = 0.05
|
||||
#Range: 0 ~ 1000
|
||||
one_time_free_kills_per_chunk = 15
|
||||
#Range: 0 ~ 1000
|
||||
added_free_kills_on_chest_looted = 5
|
||||
excluded_dimensions = ["mmorpg:dungeon"]
|
||||
excluded_entities = []
|
||||
#Range: 0.0 ~ 100.0
|
||||
GATEWAYS_MOB_CHANCE_TO_NOT_PROC_PENALTY = 50.0
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
[client]
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
|
||||
|
||||
[client]
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
|
||||
["basic options"]
|
||||
"Enable weight for fish? Useful for fishing competitions" = false
|
||||
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
|
||||
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
|
||||
"Enable debug mode? (Enables additional logging)" = false
|
||||
"Show Fillet recipes in JEI?" = true
|
||||
|
||||
["basic options"."Amount of Message In A Bottle messages"]
|
||||
#Range: 0 ~ 255
|
||||
" Used to add additional custom messages" = 29
|
||||
|
||||
["neptunium options"]
|
||||
"Enable recipes for Neptunium items?" = true
|
||||
"Enable recipes for Neptunium armor?" = true
|
||||
#Should Neptune's bounty be added as fishing loot? Very rare.
|
||||
"Add Neptune's Bounty as loot?" = true
|
||||
|
||||
|
||||
["basic options"]
|
||||
"Enable weight for fish? Useful for fishing competitions" = false
|
||||
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
|
||||
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
|
||||
"Enable debug mode? (Enables additional logging)" = false
|
||||
"Show Fillet recipes in JEI?" = true
|
||||
|
||||
["basic options"."Amount of Message In A Bottle messages"]
|
||||
#Range: 0 ~ 255
|
||||
" Used to add additional custom messages" = 29
|
||||
|
||||
["neptunium options"]
|
||||
"Enable recipes for Neptunium items?" = true
|
||||
"Enable recipes for Neptunium armor?" = true
|
||||
#Should Neptune's bounty be added as fishing loot? Very rare.
|
||||
"Add Neptune's Bounty as loot?" = true
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
||||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#The CurseForge project ID for the modpack
|
||||
#Range: > 0
|
||||
modpackProjectID = 0
|
||||
#The name of the modpack
|
||||
modpackName = "Craft to Exile 2"
|
||||
#The version of the modpack
|
||||
modpackVersion = "0.5.2b"
|
||||
#Use the metadata.json to determine the modpack version
|
||||
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
|
||||
useMetadata = false
|
||||
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#The CurseForge project ID for the modpack
|
||||
#Range: > 0
|
||||
modpackProjectID = 0
|
||||
#The name of the modpack
|
||||
modpackName = "Craft to Exile 2"
|
||||
#The version of the modpack
|
||||
modpackVersion = "0.5.2b"
|
||||
#Use the metadata.json to determine the modpack version
|
||||
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
|
||||
useMetadata = false
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
defaultUncompletedIconColor = "#FFFFFF"
|
||||
defaultUncompletedTitleColor = "#0489C1"
|
||||
defaultCompletedIconColor = "#DBA213"
|
||||
defaultCompletedTitleColor = "#DBA213"
|
||||
doAdvancementsBackgroundFade = true
|
||||
showDebugCoordinates = false
|
||||
orderTabsAlphabetically = false
|
||||
#Values below 50% might give odd results, use on own risk ;)
|
||||
#Range: 1 ~ 100
|
||||
uiScaling = 100
|
||||
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
|
||||
# Off: Vanilla default
|
||||
# Default: List which criteria you have already obtained
|
||||
# Spoiler: Only reveal unobtained criteria
|
||||
# All: Show both obtained and unobtained criteria
|
||||
criteriaDetail = "All"
|
||||
criteriaDetailRequiresShift = false
|
||||
addInventoryButton = false
|
||||
defaultDrawDirectLines = false
|
||||
defaultHideLines = false
|
||||
defaultCompletedLineColor = "#FFFFFF"
|
||||
defaultUncompletedLineColor = "#FFFFFF"
|
||||
onlyUseAboveAdvancementTabs = false
|
||||
|
||||
defaultUncompletedIconColor = "#FFFFFF"
|
||||
defaultUncompletedTitleColor = "#0489C1"
|
||||
defaultCompletedIconColor = "#DBA213"
|
||||
defaultCompletedTitleColor = "#DBA213"
|
||||
doAdvancementsBackgroundFade = true
|
||||
showDebugCoordinates = false
|
||||
orderTabsAlphabetically = false
|
||||
#Values below 50% might give odd results, use on own risk ;)
|
||||
#Range: 1 ~ 100
|
||||
uiScaling = 100
|
||||
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
|
||||
# Off: Vanilla default
|
||||
# Default: List which criteria you have already obtained
|
||||
# Spoiler: Only reveal unobtained criteria
|
||||
# All: Show both obtained and unobtained criteria
|
||||
criteriaDetail = "All"
|
||||
criteriaDetailRequiresShift = false
|
||||
addInventoryButton = false
|
||||
defaultDrawDirectLines = false
|
||||
defaultHideLines = false
|
||||
defaultCompletedLineColor = "#FFFFFF"
|
||||
defaultUncompletedLineColor = "#FFFFFF"
|
||||
onlyUseAboveAdvancementTabs = false
|
||||
|
||||
|
@ -1,190 +1,190 @@
|
||||
|
||||
[general]
|
||||
#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
|
||||
#The client is not sent an exact position, so the mob's location must be estimated.
|
||||
#Range: 0.5 ~ 8.0
|
||||
sound_detection_range = 1.5
|
||||
#Mob variants that shouldn't have any model changes applied to them.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_blacklist = []
|
||||
|
||||
[models]
|
||||
#This makes the udders on cows wobble around when they walk.
|
||||
#Also makes their udders have nipples.
|
||||
oinky_pig = true
|
||||
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
|
||||
#Looks pretty fluid and nice. You'll like it, trust me.
|
||||
bending_humanoid_knees = true
|
||||
#This one makes chicken beaks open and close when they cluck.
|
||||
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
|
||||
bucka_bucka_chicken = true
|
||||
#This one makes llamas open their mouth when spitting. How have they been doing that before?!
|
||||
spitful_llama = true
|
||||
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
|
||||
spider_knees = true
|
||||
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
|
||||
squiggly_squid_tentacles = true
|
||||
#A pleasing visual change; this makes the insides of slimes flow around like liquid.
|
||||
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
|
||||
jiggly_liquidy_slime = true
|
||||
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
|
||||
#Well, it's in the game now. The full thing, the real deal, exactly like the video.
|
||||
wobbly_creeper = true
|
||||
#This makes the udders on cows wobble around when they walk.
|
||||
#Also makes their udders have nipples.
|
||||
wobbly_cow_udder = true
|
||||
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
|
||||
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
|
||||
playful_doggy = true
|
||||
#This one is pretty kneat. It makes sheep actually bend down to eat grass.
|
||||
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
|
||||
#Did you notice their KNEES bend too when they kneel?
|
||||
kneeling_sheep = true
|
||||
#If an enderman is angry it will wave its arms around wildly while chasing its target.
|
||||
#Suits their twisted nature very well.
|
||||
arm_flailing_enderman = true
|
||||
#Takes away the stick tails of the current cats and gives them something nicer instead.
|
||||
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
|
||||
curly_cat_tail = true
|
||||
#This makes a snowman's arm swing when it throws a snowball.
|
||||
animated_snow_man_stick = true
|
||||
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
|
||||
#Makes them a little more scary, but ultimately nicer to look at.
|
||||
wiggly_ghast_tentacles = true
|
||||
#Takes away the stick tails of the current ocelots and gives them something nicer instead.
|
||||
#Fully animated flowing tails that move while they stand or run.
|
||||
flowy_ocelot_tail = true
|
||||
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
|
||||
#Unfortunately, you can't eat them because they're way too hot.
|
||||
magma_cube_burger = true
|
||||
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
|
||||
#Exactly the same animation as for villagers, except for iron golems!
|
||||
wiggly_iron_golem_nose = true
|
||||
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
|
||||
#It's a small change, but who doesn't get a kick out of it?
|
||||
wiggly_villager_nose = true
|
||||
#Makes horses more lively again, just like they used to be in older versions.
|
||||
#Does this by adding back their mouth and knees while staying true to the vanilla model style.
|
||||
familiar_horse = true
|
||||
|
||||
[oinky_pig]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.pig.ambient"]
|
||||
#Fancy ears for pigs, just like piglins have them.
|
||||
floaty_ears = true
|
||||
#Animation swing speed for ear floatiness.
|
||||
#Range: 1 ~ 20
|
||||
ear_animation_speed = 10
|
||||
|
||||
[bucka_bucka_chicken]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.chicken.ambient"]
|
||||
#Make bill a lot slimmer so chickens look less like ducks.
|
||||
slim_bill = true
|
||||
#Move head back and forth when chicken is walking.
|
||||
move_head = true
|
||||
#Wiggle chin when chicken is walking.
|
||||
wiggle_wattles = true
|
||||
#Flap wings when chicken is walking.
|
||||
flap_wings = true
|
||||
#Move head back and forth when chicken is walking.
|
||||
#Range: 1 ~ 20
|
||||
head_animation_speed = 4
|
||||
#Animation swing speed for wattles movement.
|
||||
#Range: 1 ~ 20
|
||||
wattles_animation_speed = 5
|
||||
#Animation swing speed of wing flapping.
|
||||
#Range: 1 ~ 20
|
||||
wing_animation_speed = 3
|
||||
|
||||
[spitful_llama]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.llama.spit"]
|
||||
|
||||
[squiggly_squid_tentacles]
|
||||
#Define length for squid tentacles.
|
||||
#Range: 1 ~ 8
|
||||
tentacles_length = 8
|
||||
|
||||
[jiggly_liquidy_slime]
|
||||
#Animation swing speed of inner slime parts.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
|
||||
[wobbly_creeper]
|
||||
#Different directional behaviour modes for the walking animation.
|
||||
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
|
||||
wobble_direction = "SIDE"
|
||||
|
||||
[wobbly_cow_udder]
|
||||
#Animation swing speed of utter when the cow is walking.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Render tiny nipples on a cow's utter.
|
||||
show_nipples = true
|
||||
#Should calves show an utter.
|
||||
calf_utter = false
|
||||
|
||||
[playful_doggy]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 7
|
||||
tail_length = 7
|
||||
#Make wolf tail fluffy.
|
||||
fluffy_tail = true
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Pose and behaviour when sitting.
|
||||
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
|
||||
#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
|
||||
sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
|
||||
|
||||
[arm_flailing_enderman]
|
||||
#Animation swing speed for arms.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Flail arms while carrying a block.
|
||||
fail_while_carrying = true
|
||||
|
||||
[curly_cat_tail]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 15
|
||||
tail_length = 15
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 7
|
||||
|
||||
[animated_snow_man_stick]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.snow_golem.shoot"]
|
||||
|
||||
[wiggly_ghast_tentacles]
|
||||
#Define the max length of tentacles.
|
||||
#Range: 2 ~ 14
|
||||
max_tentacles_length = 14
|
||||
#Animation swing speed of tentacles.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
|
||||
[flowy_ocelot_tail]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 15
|
||||
tail_length = 15
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 7
|
||||
|
||||
[wiggly_villager_nose]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]
|
||||
|
||||
|
||||
[general]
|
||||
#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
|
||||
#The client is not sent an exact position, so the mob's location must be estimated.
|
||||
#Range: 0.5 ~ 8.0
|
||||
sound_detection_range = 1.5
|
||||
#Mob variants that shouldn't have any model changes applied to them.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_blacklist = []
|
||||
|
||||
[models]
|
||||
#This makes the udders on cows wobble around when they walk.
|
||||
#Also makes their udders have nipples.
|
||||
oinky_pig = true
|
||||
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
|
||||
#Looks pretty fluid and nice. You'll like it, trust me.
|
||||
bending_humanoid_knees = true
|
||||
#This one makes chicken beaks open and close when they cluck.
|
||||
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
|
||||
bucka_bucka_chicken = true
|
||||
#This one makes llamas open their mouth when spitting. How have they been doing that before?!
|
||||
spitful_llama = true
|
||||
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
|
||||
spider_knees = true
|
||||
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
|
||||
squiggly_squid_tentacles = true
|
||||
#A pleasing visual change; this makes the insides of slimes flow around like liquid.
|
||||
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
|
||||
jiggly_liquidy_slime = true
|
||||
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
|
||||
#Well, it's in the game now. The full thing, the real deal, exactly like the video.
|
||||
wobbly_creeper = true
|
||||
#This makes the udders on cows wobble around when they walk.
|
||||
#Also makes their udders have nipples.
|
||||
wobbly_cow_udder = true
|
||||
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
|
||||
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
|
||||
playful_doggy = true
|
||||
#This one is pretty kneat. It makes sheep actually bend down to eat grass.
|
||||
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
|
||||
#Did you notice their KNEES bend too when they kneel?
|
||||
kneeling_sheep = true
|
||||
#If an enderman is angry it will wave its arms around wildly while chasing its target.
|
||||
#Suits their twisted nature very well.
|
||||
arm_flailing_enderman = true
|
||||
#Takes away the stick tails of the current cats and gives them something nicer instead.
|
||||
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
|
||||
curly_cat_tail = true
|
||||
#This makes a snowman's arm swing when it throws a snowball.
|
||||
animated_snow_man_stick = true
|
||||
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
|
||||
#Makes them a little more scary, but ultimately nicer to look at.
|
||||
wiggly_ghast_tentacles = true
|
||||
#Takes away the stick tails of the current ocelots and gives them something nicer instead.
|
||||
#Fully animated flowing tails that move while they stand or run.
|
||||
flowy_ocelot_tail = true
|
||||
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
|
||||
#Unfortunately, you can't eat them because they're way too hot.
|
||||
magma_cube_burger = true
|
||||
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
|
||||
#Exactly the same animation as for villagers, except for iron golems!
|
||||
wiggly_iron_golem_nose = true
|
||||
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
|
||||
#It's a small change, but who doesn't get a kick out of it?
|
||||
wiggly_villager_nose = true
|
||||
#Makes horses more lively again, just like they used to be in older versions.
|
||||
#Does this by adding back their mouth and knees while staying true to the vanilla model style.
|
||||
familiar_horse = true
|
||||
|
||||
[oinky_pig]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.pig.ambient"]
|
||||
#Fancy ears for pigs, just like piglins have them.
|
||||
floaty_ears = true
|
||||
#Animation swing speed for ear floatiness.
|
||||
#Range: 1 ~ 20
|
||||
ear_animation_speed = 10
|
||||
|
||||
[bucka_bucka_chicken]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.chicken.ambient"]
|
||||
#Make bill a lot slimmer so chickens look less like ducks.
|
||||
slim_bill = true
|
||||
#Move head back and forth when chicken is walking.
|
||||
move_head = true
|
||||
#Wiggle chin when chicken is walking.
|
||||
wiggle_wattles = true
|
||||
#Flap wings when chicken is walking.
|
||||
flap_wings = true
|
||||
#Move head back and forth when chicken is walking.
|
||||
#Range: 1 ~ 20
|
||||
head_animation_speed = 4
|
||||
#Animation swing speed for wattles movement.
|
||||
#Range: 1 ~ 20
|
||||
wattles_animation_speed = 5
|
||||
#Animation swing speed of wing flapping.
|
||||
#Range: 1 ~ 20
|
||||
wing_animation_speed = 3
|
||||
|
||||
[spitful_llama]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.llama.spit"]
|
||||
|
||||
[squiggly_squid_tentacles]
|
||||
#Define length for squid tentacles.
|
||||
#Range: 1 ~ 8
|
||||
tentacles_length = 8
|
||||
|
||||
[jiggly_liquidy_slime]
|
||||
#Animation swing speed of inner slime parts.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
|
||||
[wobbly_creeper]
|
||||
#Different directional behaviour modes for the walking animation.
|
||||
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
|
||||
wobble_direction = "SIDE"
|
||||
|
||||
[wobbly_cow_udder]
|
||||
#Animation swing speed of utter when the cow is walking.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Render tiny nipples on a cow's utter.
|
||||
show_nipples = true
|
||||
#Should calves show an utter.
|
||||
calf_utter = false
|
||||
|
||||
[playful_doggy]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 7
|
||||
tail_length = 7
|
||||
#Make wolf tail fluffy.
|
||||
fluffy_tail = true
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Pose and behaviour when sitting.
|
||||
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
|
||||
#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
|
||||
sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
|
||||
|
||||
[arm_flailing_enderman]
|
||||
#Animation swing speed for arms.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
#Flail arms while carrying a block.
|
||||
fail_while_carrying = true
|
||||
|
||||
[curly_cat_tail]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 15
|
||||
tail_length = 15
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 7
|
||||
|
||||
[animated_snow_man_stick]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.snow_golem.shoot"]
|
||||
|
||||
[wiggly_ghast_tentacles]
|
||||
#Define the max length of tentacles.
|
||||
#Range: 2 ~ 14
|
||||
max_tentacles_length = 14
|
||||
#Animation swing speed of tentacles.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 5
|
||||
|
||||
[flowy_ocelot_tail]
|
||||
#Define tail length.
|
||||
#Range: 1 ~ 15
|
||||
tail_length = 15
|
||||
#Animation swing speed for tail.
|
||||
#Range: 1 ~ 20
|
||||
animation_speed = 7
|
||||
|
||||
[wiggly_villager_nose]
|
||||
#Mob sounds to play a unique animation for.
|
||||
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
|
||||
["YUNG's Better Desert Temples"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Desert Temples".General]
|
||||
# Whether or not vanilla desert pyramids should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Pyramids" = true
|
||||
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
|
||||
# Default: true
|
||||
#
|
||||
"Apply Mining Fatigue" = true
|
||||
|
||||
|
||||
["YUNG's Better Desert Temples"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Desert Temples".General]
|
||||
# Whether or not vanilla desert pyramids should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Pyramids" = true
|
||||
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
|
||||
# Default: true
|
||||
#
|
||||
"Apply Mining Fatigue" = true
|
||||
|
||||
|
@ -1,69 +1,69 @@
|
||||
|
||||
["YUNG's Better Dungeons"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons".General]
|
||||
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Skulls & Heads" = true
|
||||
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
|
||||
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
|
||||
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Nether Blocks in Dungeons" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Zombie Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Zombie Dungeons"]
|
||||
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
|
||||
# Making this too large may cause problems.
|
||||
# Default: 20
|
||||
#
|
||||
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
|
||||
|
||||
###########################################################################################################
|
||||
## Small Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Dungeons"]
|
||||
# The maximum number of banners that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Dungeon Max Banner Count" = 2
|
||||
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
|
||||
# Default: 1
|
||||
"Small Dungeon Min Chest Count" = 1
|
||||
# The maximum number of chests that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
"Small Dungeon Max Chest Count" = 2
|
||||
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
|
||||
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
|
||||
# Default: true
|
||||
#
|
||||
"Allow Ore Blocks in Corners" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Small Nether Dungeon settings.
|
||||
## These are disabled by default.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Nether Dungeons"]
|
||||
# Whether or not small Nether dungeons should spawn.
|
||||
# Default: false
|
||||
"Enable Small Nether Dungeons" = false
|
||||
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
|
||||
# Default: true
|
||||
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
|
||||
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
|
||||
# Default: true
|
||||
"Blazes From Spawners Drop Blaze Rods" = true
|
||||
# The maximum number of banners that can spawn in a single small Nether dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Nether Dungeon Max Banner Count" = 2
|
||||
|
||||
|
||||
["YUNG's Better Dungeons"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons".General]
|
||||
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Skulls & Heads" = true
|
||||
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
|
||||
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
|
||||
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Nether Blocks in Dungeons" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Zombie Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Zombie Dungeons"]
|
||||
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
|
||||
# Making this too large may cause problems.
|
||||
# Default: 20
|
||||
#
|
||||
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
|
||||
|
||||
###########################################################################################################
|
||||
## Small Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Dungeons"]
|
||||
# The maximum number of banners that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Dungeon Max Banner Count" = 2
|
||||
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
|
||||
# Default: 1
|
||||
"Small Dungeon Min Chest Count" = 1
|
||||
# The maximum number of chests that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
"Small Dungeon Max Chest Count" = 2
|
||||
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
|
||||
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
|
||||
# Default: true
|
||||
#
|
||||
"Allow Ore Blocks in Corners" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Small Nether Dungeon settings.
|
||||
## These are disabled by default.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Nether Dungeons"]
|
||||
# Whether or not small Nether dungeons should spawn.
|
||||
# Default: false
|
||||
"Enable Small Nether Dungeons" = false
|
||||
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
|
||||
# Default: true
|
||||
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
|
||||
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
|
||||
# Default: true
|
||||
"Blazes From Spawners Drop Blaze Rods" = true
|
||||
# The maximum number of banners that can spawn in a single small Nether dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Nether Dungeon Max Banner Count" = 2
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
["YUNG's Better Nether Fortresses"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Nether Fortresses".General]
|
||||
# Whether or not vanilla Nether Fortresses should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Nether Fortresses" = true
|
||||
|
||||
|
||||
["YUNG's Better Nether Fortresses"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Nether Fortresses".General]
|
||||
# Whether or not vanilla Nether Fortresses should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Nether Fortresses" = true
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
["YUNG's Better Jungle Temples"]
|
||||
|
||||
["YUNG's Better Jungle Temples".General]
|
||||
"Disable Vanilla Jungle Temples" = true
|
||||
|
||||
|
||||
["YUNG's Better Jungle Temples"]
|
||||
|
||||
["YUNG's Better Jungle Temples".General]
|
||||
"Disable Vanilla Jungle Temples" = true
|
||||
|
||||
|
@ -1,106 +1,106 @@
|
||||
|
||||
["YUNG's Better Mineshafts"]
|
||||
# Whether or not vanilla mineshafts should be disabled.
|
||||
# Default: true
|
||||
"Disable Vanilla Mineshafts" = true
|
||||
# The lowest a mineshaft can spawn.
|
||||
# Default: -55
|
||||
"Minimum y-coordinate" = -55
|
||||
# The highest a mineshaft can spawn.
|
||||
# Default: 30
|
||||
#
|
||||
"Maximum y-coordinate" = 30
|
||||
|
||||
###########################################################################################################
|
||||
## Ore deposit settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Ore Deposits"]
|
||||
"Enable Ore Deposits" = true
|
||||
# Chance of an ore deposit being cobblestone only.
|
||||
# Default: 50
|
||||
#Range: 0 ~ 100
|
||||
"Cobble Spawn Chance (Empty Deposit)" = 50
|
||||
# Chance of an ore deposit containing coal.
|
||||
# Default: 20
|
||||
#Range: 0 ~ 100
|
||||
"Coal Spawn Chance" = 20
|
||||
# Chance of an ore deposit containing iron.
|
||||
# Default: 9
|
||||
#Range: 0 ~ 100
|
||||
"Iron Spawn Chance" = 9
|
||||
# Chance of an ore deposit containing redstone.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Redstone Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing gold.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Gold Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing lapis lazuli.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Lapis Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing emerald.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Emerald Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing diamond.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 100
|
||||
"Diamond Spawn Chance" = 1
|
||||
|
||||
###########################################################################################################
|
||||
## Spawn rates for various mineshaft parts and decorations.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Spawn Rates & More"]
|
||||
# The spawn rate for lanterns in the main shaft.
|
||||
# Default: .0067
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Lantern Spawn Rate" = 0.0067
|
||||
# The spawn rate for torches in small shafts.
|
||||
# Default: .02
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Torch Spawn Rate" = 0.02
|
||||
# The spawn rate for workstation side rooms along the main shaft.
|
||||
# Default: .025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Spawn Rate" = 0.025
|
||||
# The spawn rate for workstation cellars below workstations along the main shaft.
|
||||
# Default: .25
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Cellar Spawn Rate" = 0.25
|
||||
# The spawn rate for smaller tunnels that generate along the main shaft.
|
||||
# Default: .07
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Spawn Rate" = 0.07
|
||||
# The spawn rate for cobwebs.
|
||||
# Default: .15
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Cobweb Spawn Rate" = 0.15
|
||||
# The spawn rate for minecarts holding chests in small shafts.
|
||||
# Default: .00125
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
|
||||
# The spawn rate for minecarts holding TNT in small shafts.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# The spawn rate for minecarts holding chests in the main shaft.
|
||||
# Default: .01
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft Chest Minecart Spawn Rate" = 0.01
|
||||
# The spawn rate for minecarts holding TNT in the main shaft.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 100
|
||||
"Abandoned Miners' Outpost Spawn Chance" = 2
|
||||
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
|
||||
# This determines the overall length of small shafts.
|
||||
# Default: 9
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
"Small Shaft Piece Chain Length" = 9
|
||||
|
||||
|
||||
["YUNG's Better Mineshafts"]
|
||||
# Whether or not vanilla mineshafts should be disabled.
|
||||
# Default: true
|
||||
"Disable Vanilla Mineshafts" = true
|
||||
# The lowest a mineshaft can spawn.
|
||||
# Default: -55
|
||||
"Minimum y-coordinate" = -55
|
||||
# The highest a mineshaft can spawn.
|
||||
# Default: 30
|
||||
#
|
||||
"Maximum y-coordinate" = 30
|
||||
|
||||
###########################################################################################################
|
||||
## Ore deposit settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Ore Deposits"]
|
||||
"Enable Ore Deposits" = true
|
||||
# Chance of an ore deposit being cobblestone only.
|
||||
# Default: 50
|
||||
#Range: 0 ~ 100
|
||||
"Cobble Spawn Chance (Empty Deposit)" = 50
|
||||
# Chance of an ore deposit containing coal.
|
||||
# Default: 20
|
||||
#Range: 0 ~ 100
|
||||
"Coal Spawn Chance" = 20
|
||||
# Chance of an ore deposit containing iron.
|
||||
# Default: 9
|
||||
#Range: 0 ~ 100
|
||||
"Iron Spawn Chance" = 9
|
||||
# Chance of an ore deposit containing redstone.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Redstone Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing gold.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Gold Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing lapis lazuli.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Lapis Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing emerald.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Emerald Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing diamond.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 100
|
||||
"Diamond Spawn Chance" = 1
|
||||
|
||||
###########################################################################################################
|
||||
## Spawn rates for various mineshaft parts and decorations.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Spawn Rates & More"]
|
||||
# The spawn rate for lanterns in the main shaft.
|
||||
# Default: .0067
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Lantern Spawn Rate" = 0.0067
|
||||
# The spawn rate for torches in small shafts.
|
||||
# Default: .02
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Torch Spawn Rate" = 0.02
|
||||
# The spawn rate for workstation side rooms along the main shaft.
|
||||
# Default: .025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Spawn Rate" = 0.025
|
||||
# The spawn rate for workstation cellars below workstations along the main shaft.
|
||||
# Default: .25
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Cellar Spawn Rate" = 0.25
|
||||
# The spawn rate for smaller tunnels that generate along the main shaft.
|
||||
# Default: .07
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Spawn Rate" = 0.07
|
||||
# The spawn rate for cobwebs.
|
||||
# Default: .15
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Cobweb Spawn Rate" = 0.15
|
||||
# The spawn rate for minecarts holding chests in small shafts.
|
||||
# Default: .00125
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
|
||||
# The spawn rate for minecarts holding TNT in small shafts.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# The spawn rate for minecarts holding chests in the main shaft.
|
||||
# Default: .01
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft Chest Minecart Spawn Rate" = 0.01
|
||||
# The spawn rate for minecarts holding TNT in the main shaft.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 100
|
||||
"Abandoned Miners' Outpost Spawn Chance" = 2
|
||||
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
|
||||
# This determines the overall length of small shafts.
|
||||
# Default: 9
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
"Small Shaft Piece Chain Length" = 9
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
["YUNG's Better Ocean Monuments"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Ocean Monuments".General]
|
||||
# Whether or not vanilla ocean monuments should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Ocean Monuments" = true
|
||||
|
||||
|
||||
["YUNG's Better Ocean Monuments"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Ocean Monuments".General]
|
||||
# Whether or not vanilla ocean monuments should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Ocean Monuments" = true
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
#The color of the ping display text, written in hex format. Default: #A0A0A0
|
||||
#Has no effect if 'autoColorText' is set to true
|
||||
textColor = "#A0A0A0"
|
||||
#Customize the display text of the ping display
|
||||
#Must contain a '%d', which will be replaced with the ping number
|
||||
#Example: '%dms' will transform into '123ms' if the player's ping is 123
|
||||
#Default: %dms
|
||||
textFormatString = "%dms"
|
||||
#Whether to also draw the default Minecraft ping bars
|
||||
renderPingBars = false
|
||||
#Whether to color a player's ping based on their latency.
|
||||
#Example: low latency = green, high latency = red
|
||||
#If this setting is true, then the 'textColor' setting is ignored
|
||||
autoColorText = true
|
||||
|
||||
#The color of the ping display text, written in hex format. Default: #A0A0A0
|
||||
#Has no effect if 'autoColorText' is set to true
|
||||
textColor = "#A0A0A0"
|
||||
#Customize the display text of the ping display
|
||||
#Must contain a '%d', which will be replaced with the ping number
|
||||
#Example: '%dms' will transform into '123ms' if the player's ping is 123
|
||||
#Default: %dms
|
||||
textFormatString = "%dms"
|
||||
#Whether to also draw the default Minecraft ping bars
|
||||
renderPingBars = false
|
||||
#Whether to color a player's ping based on their latency.
|
||||
#Example: low latency = green, high latency = red
|
||||
#If this setting is true, then the 'textColor' setting is ignored
|
||||
autoColorText = true
|
||||
|
||||
|
@ -1,20 +1,20 @@
|
||||
|
||||
["YUNG's Better Strongholds"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Strongholds".General]
|
||||
# The rate at which cobwebs will spawn in various parts of the stronghold.
|
||||
# Default: 0.1
|
||||
"Cobweb Spawn Rate (NORMAL)" = 0.1
|
||||
# The rate at which cobwebs will spawn around spider spawners in libraries.
|
||||
# Default: 0.3
|
||||
"Cobweb Spawn Rate (SPAWNER)" = 0.3
|
||||
# The rate at which torches spawn throughout the stronghold.
|
||||
# Default: 0.1
|
||||
"Torch Spawn Rate" = 0.1
|
||||
# The rate at which lanterns spawn throughout the stronghold.
|
||||
# Default: 0.2
|
||||
"Lantern Spawn Rate" = 0.2
|
||||
|
||||
|
||||
["YUNG's Better Strongholds"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Strongholds".General]
|
||||
# The rate at which cobwebs will spawn in various parts of the stronghold.
|
||||
# Default: 0.1
|
||||
"Cobweb Spawn Rate (NORMAL)" = 0.1
|
||||
# The rate at which cobwebs will spawn around spider spawners in libraries.
|
||||
# Default: 0.3
|
||||
"Cobweb Spawn Rate (SPAWNER)" = 0.3
|
||||
# The rate at which torches spawn throughout the stronghold.
|
||||
# Default: 0.1
|
||||
"Torch Spawn Rate" = 0.1
|
||||
# The rate at which lanterns spawn throughout the stronghold.
|
||||
# Default: 0.2
|
||||
"Lantern Spawn Rate" = 0.2
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
#Align player to camera on left & right clicks
|
||||
aimPlayerOnInteract = true
|
||||
#How long player will be aligned to camera after left & right clicks
|
||||
#Range: 10 ~ 200
|
||||
aimDuration = 40
|
||||
#Angle in degrees within the player will slightly follow camera yaw (while standing still)
|
||||
#Range: 0 ~ 90
|
||||
followYaw = 45
|
||||
#Does camera should rotate freely during elytra flight
|
||||
freeCameraDuringElytraFlight = false
|
||||
#Completely remove third-person front view
|
||||
skipThirdPersonFrontView = false
|
||||
#How fast player changes movement direction in third-person
|
||||
#Range: 10 ~ 100
|
||||
playerRotationSpeed = 50
|
||||
#How fast player pitch follows camera pitch in third-person
|
||||
#Range: 10 ~ 100
|
||||
pitchChangeSpeed = 65
|
||||
|
||||
#Align player to camera on left & right clicks
|
||||
aimPlayerOnInteract = true
|
||||
#How long player will be aligned to camera after left & right clicks
|
||||
#Range: 10 ~ 200
|
||||
aimDuration = 40
|
||||
#Angle in degrees within the player will slightly follow camera yaw (while standing still)
|
||||
#Range: 0 ~ 90
|
||||
followYaw = 45
|
||||
#Does camera should rotate freely during elytra flight
|
||||
freeCameraDuringElytraFlight = false
|
||||
#Completely remove third-person front view
|
||||
skipThirdPersonFrontView = false
|
||||
#How fast player changes movement direction in third-person
|
||||
#Range: 10 ~ 100
|
||||
playerRotationSpeed = 50
|
||||
#How fast player pitch follows camera pitch in third-person
|
||||
#Range: 10 ~ 100
|
||||
pitchChangeSpeed = 65
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
#Elder guardians will always drop one trident fragment, you need three to craft yourself a new trident. How convenient!
|
||||
trident_fragment_drop = true
|
||||
|
||||
#Elder guardians will always drop one trident fragment, you need three to craft yourself a new trident. How convenient!
|
||||
trident_fragment_drop = true
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#Tridents enchanted with loyalty will return when thrown into the void.
|
||||
return_trident_from_void = true
|
||||
#Tridents enchanted with loyalty bring drops and xp from the entity they have killed to the player (both melee and ranged combat).
|
||||
loyalty_captures_drops = true
|
||||
#Makes the impaling enchantment apply to any creature in contact with rain or water.
|
||||
boost_impaling = true
|
||||
#Tridents can be repaired in an anvil using prismarine shards.
|
||||
repair_tridents = true
|
||||
#Tridents will be picked up in the slot they were thrown from.
|
||||
return_trident_to_slot = true
|
||||
|
||||
#Tridents enchanted with loyalty will return when thrown into the void.
|
||||
return_trident_from_void = true
|
||||
#Tridents enchanted with loyalty bring drops and xp from the entity they have killed to the player (both melee and ranged combat).
|
||||
loyalty_captures_drops = true
|
||||
#Makes the impaling enchantment apply to any creature in contact with rain or water.
|
||||
boost_impaling = true
|
||||
#Tridents can be repaired in an anvil using prismarine shards.
|
||||
repair_tridents = true
|
||||
#Tridents will be picked up in the slot they were thrown from.
|
||||
return_trident_to_slot = true
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
["YUNG's Better Witch Huts"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Witch Huts".General]
|
||||
# Whether or not vanilla witch huts should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Witch Huts" = true
|
||||
|
||||
|
||||
["YUNG's Better Witch Huts"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Witch Huts".General]
|
||||
# Whether or not vanilla witch huts should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Witch Huts" = true
|
||||
|
||||
|
@ -1,242 +1,242 @@
|
||||
// To generate missing and modded biomes in this list; create a new world once,
|
||||
// Any biome listed below without an ! at the start will be randomly chosen to spawn in,
|
||||
!terralith:alpha_islands,
|
||||
!terralith:alpha_islands_winter,
|
||||
terralith:alpine_grove,
|
||||
terralith:alpine_highlands,
|
||||
terralith:amethyst_canyon,
|
||||
!far_end:amethyst_forest,
|
||||
terralith:amethyst_rainforest,
|
||||
terralith:ancient_sands,
|
||||
!undergarden:ancient_sea,
|
||||
terralith:arid_highlands,
|
||||
!incendium:ash_barrens,
|
||||
terralith:ashen_savanna,
|
||||
!far_end:ashfall_delta,
|
||||
minecraft:badlands,
|
||||
minecraft:bamboo_jungle,
|
||||
!undergarden:barren_abyss,
|
||||
!terralith:basalt_cliffs,
|
||||
!minecraft:basalt_deltas,
|
||||
minecraft:beach,
|
||||
minecraft:birch_forest,
|
||||
terralith:birch_taiga,
|
||||
!fokastudio:blazing_dunes,
|
||||
!stellarity:blazing_dunes,
|
||||
!undergarden:blood_mushroom_bog,
|
||||
!terralith:blooming_plateau,
|
||||
!terralith:blooming_valley,
|
||||
!blue_skies:brightlands,
|
||||
!blue_skies:brisk_meadow,
|
||||
!blue_skies:brumble_forest,
|
||||
terralith:brushland,
|
||||
terralith:bryce_canyon,
|
||||
terralith:caldera,
|
||||
!blue_skies:calming_skies,
|
||||
!terralith:cave/andesite_caves,
|
||||
!terralith:cave/crystal_caves,
|
||||
!terralith:cave/deep_caves,
|
||||
!terralith:cave/desert_caves,
|
||||
!terralith:cave/diorite_caves,
|
||||
!terralith:cave/frostfire_caves,
|
||||
!terralith:cave/fungal_caves,
|
||||
!terralith:cave/granite_caves,
|
||||
!terralith:cave/ice_caves,
|
||||
!terralith:cave/infested_caves,
|
||||
!terralith:cave/mantle_caves,
|
||||
!terralith:cave/thermal_caves,
|
||||
!terralith:cave/tuff_caves,
|
||||
!terralith:cave/underground_jungle,
|
||||
minecraft:cherry_grove,
|
||||
!fokastudio:chorus_jungle,
|
||||
!terralith:cloud_forest,
|
||||
!minecraft:cold_ocean,
|
||||
terralith:cold_shrubland,
|
||||
!blue_skies:crescent_orchard,
|
||||
!blue_skies:crescent_orchard_lake,
|
||||
!minecraft:crimson_forest,
|
||||
!fokastudio:crystal_crags,
|
||||
!stellarity:crystal_crags,
|
||||
!blue_skies:crystal_dunes,
|
||||
!blue_skies:crystal_dunes_spikes,
|
||||
!blue_skies:crystal_roughs,
|
||||
minecraft:dark_forest,
|
||||
!undergarden:dead_sea,
|
||||
!minecraft:deep_cold_ocean,
|
||||
!minecraft:deep_dark,
|
||||
!minecraft:deep_frozen_ocean,
|
||||
!minecraft:deep_lukewarm_ocean,
|
||||
!minecraft:deep_ocean,
|
||||
!blue_skies:deep_peeking_ocean,
|
||||
!deeperdarker:deeplands,
|
||||
!undergarden:dense_forest,
|
||||
minecraft:desert,
|
||||
terralith:desert_canyon,
|
||||
terralith:desert_oasis,
|
||||
terralith:desert_spires,
|
||||
!fokastudio:dragons_den,
|
||||
!stellarity:dragons_den,
|
||||
!minecraft:dripstone_caves,
|
||||
!mmorpg:dungeon_biome,
|
||||
!deeperdarker:echoing_forest,
|
||||
terralith:emerald_peaks,
|
||||
!minecraft:end_barrens,
|
||||
!minecraft:end_highlands,
|
||||
!minecraft:end_midlands,
|
||||
!far_end:end_wilds,
|
||||
!far_end:ender_waste,
|
||||
minecraft:eroded_badlands,
|
||||
!far_end:flesh_tundra,
|
||||
minecraft:flower_forest,
|
||||
minecraft:forest,
|
||||
terralith:forested_highlands,
|
||||
!undergarden:forgotten_field,
|
||||
terralith:fractured_savanna,
|
||||
!blue_skies:frostbitten_forest,
|
||||
!blue_skies:frostbitten_forest_clearing,
|
||||
!fokastudio:frosted_hills,
|
||||
!stellarity:frosted_hills,
|
||||
!undergarden:frostfields,
|
||||
terralith:frozen_cliffs,
|
||||
!minecraft:frozen_ocean,
|
||||
minecraft:frozen_peaks,
|
||||
minecraft:frozen_river,
|
||||
terralith:glacial_chasm,
|
||||
!fokastudio:glowshroom_valley,
|
||||
terralith:granite_cliffs,
|
||||
terralith:gravel_beach,
|
||||
terralith:gravel_desert,
|
||||
!undergarden:gronglegrowth,
|
||||
minecraft:grove,
|
||||
terralith:haze_mountain,
|
||||
terralith:highlands,
|
||||
terralith:hot_shrubland,
|
||||
terralith:ice_marsh,
|
||||
minecraft:ice_spikes,
|
||||
!undergarden:icy_sea,
|
||||
!undergarden:indigo_mushroom_bog,
|
||||
!incendium:infernal_dunes,
|
||||
!undergarden:ink_mushroom_bog,
|
||||
!incendium:inverted_forest,
|
||||
minecraft:jagged_peaks,
|
||||
minecraft:jungle,
|
||||
terralith:jungle_mountains,
|
||||
terralith:lavender_forest,
|
||||
terralith:lavender_valley,
|
||||
!minecraft:lukewarm_ocean,
|
||||
!minecraft:lush_caves,
|
||||
terralith:lush_desert,
|
||||
terralith:lush_valley,
|
||||
minecraft:mangrove_swamp,
|
||||
minecraft:meadow,
|
||||
!blue_skies:midday_shore,
|
||||
terralith:mirage_isles,
|
||||
terralith:moonlight_grove,
|
||||
terralith:moonlight_valley,
|
||||
!blue_skies:moonlit_reservoir,
|
||||
terralith:mountain_steppe,
|
||||
minecraft:mushroom_fields,
|
||||
!minecraft:nether_wastes,
|
||||
!minecraft:ocean,
|
||||
minecraft:old_growth_birch_forest,
|
||||
minecraft:old_growth_pine_taiga,
|
||||
minecraft:old_growth_spruce_taiga,
|
||||
terralith:orchid_swamp,
|
||||
!deeperdarker:overcast_columns,
|
||||
terralith:painted_mountains,
|
||||
!blue_skies:peeking_ocean,
|
||||
minecraft:plains,
|
||||
!blue_skies:polar_highland,
|
||||
!fokastudio:prismarine_forest,
|
||||
!stellarity:prismarine_forest,
|
||||
!incendium:quartz_flats,
|
||||
terralith:red_oasis,
|
||||
!blue_skies:rising_creek,
|
||||
minecraft:river,
|
||||
terralith:rocky_jungle,
|
||||
terralith:rocky_mountains,
|
||||
terralith:rocky_shrubland,
|
||||
terralith:sakura_grove,
|
||||
terralith:sakura_valley,
|
||||
terralith:sandstone_valley,
|
||||
minecraft:savanna,
|
||||
terralith:savanna_badlands,
|
||||
minecraft:savanna_plateau,
|
||||
terralith:savanna_slopes,
|
||||
terralith:scarlet_mountains,
|
||||
!fokastudio:sculk_growth,
|
||||
!stellarity:sculk_growth,
|
||||
!blue_skies:searing_grassland,
|
||||
!blue_skies:shaded_woodlands,
|
||||
!fokastudio:shattered_end,
|
||||
terralith:shield,
|
||||
terralith:shield_clearing,
|
||||
terralith:shrubland,
|
||||
terralith:siberian_grove,
|
||||
terralith:siberian_taiga,
|
||||
!terralith:skylands,
|
||||
!terralith:skylands_autumn,
|
||||
!terralith:skylands_spring,
|
||||
!terralith:skylands_summer,
|
||||
!terralith:skylands_winter,
|
||||
!blue_skies:slushlands,
|
||||
!minecraft:small_end_islands,
|
||||
!undergarden:smog_spires,
|
||||
!undergarden:smogstem_forest,
|
||||
!blue_skies:snow_covered_pines,
|
||||
terralith:snowy_badlands,
|
||||
minecraft:snowy_beach,
|
||||
terralith:snowy_cherry_grove,
|
||||
!fokastudio:snowy_crimson_forest,
|
||||
terralith:snowy_maple_forest,
|
||||
!minecraft:snowy_plains,
|
||||
terralith:snowy_shield,
|
||||
minecraft:snowy_slopes,
|
||||
minecraft:snowy_taiga,
|
||||
!fokastudio:snowy_warped_forest,
|
||||
!minecraft:soul_sand_valley,
|
||||
minecraft:sparse_jungle,
|
||||
terralith:steppe,
|
||||
minecraft:stony_peaks,
|
||||
minecraft:stony_shore,
|
||||
terralith:stony_spires,
|
||||
minecraft:sunflower_plains,
|
||||
!blue_skies:sunset_maple_forest,
|
||||
minecraft:swamp,
|
||||
minecraft:taiga,
|
||||
terralith:temperate_highlands,
|
||||
!minecraft:the_end,
|
||||
!fokastudio:the_hallow,
|
||||
!stellarity:the_hallow,
|
||||
!far_end:the_nest,
|
||||
!minecraft:the_void,
|
||||
!incendium:toxic_heap,
|
||||
terralith:tropical_jungle,
|
||||
!blue_skies:unorthodox_valley,
|
||||
terralith:valley_clearing,
|
||||
!undergarden:veil_mushroom_bog,
|
||||
!far_end:void,
|
||||
terralith:volcanic_crater,
|
||||
incendium:volcanic_deltas,
|
||||
terralith:volcanic_peaks,
|
||||
!minecraft:warm_ocean,
|
||||
terralith:warm_river,
|
||||
!minecraft:warped_forest,
|
||||
!far_end:warped_marsh,
|
||||
terralith:warped_mesa,
|
||||
!incendium:weeping_valley,
|
||||
terralith:white_cliffs,
|
||||
terralith:white_mesa,
|
||||
!undergarden:wigglewood_forest,
|
||||
minecraft:windswept_forest,
|
||||
minecraft:windswept_gravelly_hills,
|
||||
minecraft:windswept_hills,
|
||||
minecraft:windswept_savanna,
|
||||
terralith:windswept_spires,
|
||||
terralith:wintry_forest,
|
||||
terralith:wintry_lowlands,
|
||||
!incendium:withered_forest,
|
||||
minecraft:wooded_badlands,
|
||||
terralith:yellowstone,
|
||||
terralith:yosemite_cliffs,
|
||||
terralith:yosemite_lowlands,
|
||||
// To generate missing and modded biomes in this list; create a new world once,
|
||||
// Any biome listed below without an ! at the start will be randomly chosen to spawn in,
|
||||
!terralith:alpha_islands,
|
||||
!terralith:alpha_islands_winter,
|
||||
terralith:alpine_grove,
|
||||
terralith:alpine_highlands,
|
||||
terralith:amethyst_canyon,
|
||||
!far_end:amethyst_forest,
|
||||
terralith:amethyst_rainforest,
|
||||
terralith:ancient_sands,
|
||||
!undergarden:ancient_sea,
|
||||
terralith:arid_highlands,
|
||||
!incendium:ash_barrens,
|
||||
terralith:ashen_savanna,
|
||||
!far_end:ashfall_delta,
|
||||
minecraft:badlands,
|
||||
minecraft:bamboo_jungle,
|
||||
!undergarden:barren_abyss,
|
||||
!terralith:basalt_cliffs,
|
||||
!minecraft:basalt_deltas,
|
||||
minecraft:beach,
|
||||
minecraft:birch_forest,
|
||||
terralith:birch_taiga,
|
||||
!fokastudio:blazing_dunes,
|
||||
!stellarity:blazing_dunes,
|
||||
!undergarden:blood_mushroom_bog,
|
||||
!terralith:blooming_plateau,
|
||||
!terralith:blooming_valley,
|
||||
!blue_skies:brightlands,
|
||||
!blue_skies:brisk_meadow,
|
||||
!blue_skies:brumble_forest,
|
||||
terralith:brushland,
|
||||
terralith:bryce_canyon,
|
||||
terralith:caldera,
|
||||
!blue_skies:calming_skies,
|
||||
!terralith:cave/andesite_caves,
|
||||
!terralith:cave/crystal_caves,
|
||||
!terralith:cave/deep_caves,
|
||||
!terralith:cave/desert_caves,
|
||||
!terralith:cave/diorite_caves,
|
||||
!terralith:cave/frostfire_caves,
|
||||
!terralith:cave/fungal_caves,
|
||||
!terralith:cave/granite_caves,
|
||||
!terralith:cave/ice_caves,
|
||||
!terralith:cave/infested_caves,
|
||||
!terralith:cave/mantle_caves,
|
||||
!terralith:cave/thermal_caves,
|
||||
!terralith:cave/tuff_caves,
|
||||
!terralith:cave/underground_jungle,
|
||||
minecraft:cherry_grove,
|
||||
!fokastudio:chorus_jungle,
|
||||
!terralith:cloud_forest,
|
||||
!minecraft:cold_ocean,
|
||||
terralith:cold_shrubland,
|
||||
!blue_skies:crescent_orchard,
|
||||
!blue_skies:crescent_orchard_lake,
|
||||
!minecraft:crimson_forest,
|
||||
!fokastudio:crystal_crags,
|
||||
!stellarity:crystal_crags,
|
||||
!blue_skies:crystal_dunes,
|
||||
!blue_skies:crystal_dunes_spikes,
|
||||
!blue_skies:crystal_roughs,
|
||||
minecraft:dark_forest,
|
||||
!undergarden:dead_sea,
|
||||
!minecraft:deep_cold_ocean,
|
||||
!minecraft:deep_dark,
|
||||
!minecraft:deep_frozen_ocean,
|
||||
!minecraft:deep_lukewarm_ocean,
|
||||
!minecraft:deep_ocean,
|
||||
!blue_skies:deep_peeking_ocean,
|
||||
!deeperdarker:deeplands,
|
||||
!undergarden:dense_forest,
|
||||
minecraft:desert,
|
||||
terralith:desert_canyon,
|
||||
terralith:desert_oasis,
|
||||
terralith:desert_spires,
|
||||
!fokastudio:dragons_den,
|
||||
!stellarity:dragons_den,
|
||||
!minecraft:dripstone_caves,
|
||||
!mmorpg:dungeon_biome,
|
||||
!deeperdarker:echoing_forest,
|
||||
terralith:emerald_peaks,
|
||||
!minecraft:end_barrens,
|
||||
!minecraft:end_highlands,
|
||||
!minecraft:end_midlands,
|
||||
!far_end:end_wilds,
|
||||
!far_end:ender_waste,
|
||||
minecraft:eroded_badlands,
|
||||
!far_end:flesh_tundra,
|
||||
minecraft:flower_forest,
|
||||
minecraft:forest,
|
||||
terralith:forested_highlands,
|
||||
!undergarden:forgotten_field,
|
||||
terralith:fractured_savanna,
|
||||
!blue_skies:frostbitten_forest,
|
||||
!blue_skies:frostbitten_forest_clearing,
|
||||
!fokastudio:frosted_hills,
|
||||
!stellarity:frosted_hills,
|
||||
!undergarden:frostfields,
|
||||
terralith:frozen_cliffs,
|
||||
!minecraft:frozen_ocean,
|
||||
minecraft:frozen_peaks,
|
||||
minecraft:frozen_river,
|
||||
terralith:glacial_chasm,
|
||||
!fokastudio:glowshroom_valley,
|
||||
terralith:granite_cliffs,
|
||||
terralith:gravel_beach,
|
||||
terralith:gravel_desert,
|
||||
!undergarden:gronglegrowth,
|
||||
minecraft:grove,
|
||||
terralith:haze_mountain,
|
||||
terralith:highlands,
|
||||
terralith:hot_shrubland,
|
||||
terralith:ice_marsh,
|
||||
minecraft:ice_spikes,
|
||||
!undergarden:icy_sea,
|
||||
!undergarden:indigo_mushroom_bog,
|
||||
!incendium:infernal_dunes,
|
||||
!undergarden:ink_mushroom_bog,
|
||||
!incendium:inverted_forest,
|
||||
minecraft:jagged_peaks,
|
||||
minecraft:jungle,
|
||||
terralith:jungle_mountains,
|
||||
terralith:lavender_forest,
|
||||
terralith:lavender_valley,
|
||||
!minecraft:lukewarm_ocean,
|
||||
!minecraft:lush_caves,
|
||||
terralith:lush_desert,
|
||||
terralith:lush_valley,
|
||||
minecraft:mangrove_swamp,
|
||||
minecraft:meadow,
|
||||
!blue_skies:midday_shore,
|
||||
terralith:mirage_isles,
|
||||
terralith:moonlight_grove,
|
||||
terralith:moonlight_valley,
|
||||
!blue_skies:moonlit_reservoir,
|
||||
terralith:mountain_steppe,
|
||||
minecraft:mushroom_fields,
|
||||
!minecraft:nether_wastes,
|
||||
!minecraft:ocean,
|
||||
minecraft:old_growth_birch_forest,
|
||||
minecraft:old_growth_pine_taiga,
|
||||
minecraft:old_growth_spruce_taiga,
|
||||
terralith:orchid_swamp,
|
||||
!deeperdarker:overcast_columns,
|
||||
terralith:painted_mountains,
|
||||
!blue_skies:peeking_ocean,
|
||||
minecraft:plains,
|
||||
!blue_skies:polar_highland,
|
||||
!fokastudio:prismarine_forest,
|
||||
!stellarity:prismarine_forest,
|
||||
!incendium:quartz_flats,
|
||||
terralith:red_oasis,
|
||||
!blue_skies:rising_creek,
|
||||
minecraft:river,
|
||||
terralith:rocky_jungle,
|
||||
terralith:rocky_mountains,
|
||||
terralith:rocky_shrubland,
|
||||
terralith:sakura_grove,
|
||||
terralith:sakura_valley,
|
||||
terralith:sandstone_valley,
|
||||
minecraft:savanna,
|
||||
terralith:savanna_badlands,
|
||||
minecraft:savanna_plateau,
|
||||
terralith:savanna_slopes,
|
||||
terralith:scarlet_mountains,
|
||||
!fokastudio:sculk_growth,
|
||||
!stellarity:sculk_growth,
|
||||
!blue_skies:searing_grassland,
|
||||
!blue_skies:shaded_woodlands,
|
||||
!fokastudio:shattered_end,
|
||||
terralith:shield,
|
||||
terralith:shield_clearing,
|
||||
terralith:shrubland,
|
||||
terralith:siberian_grove,
|
||||
terralith:siberian_taiga,
|
||||
!terralith:skylands,
|
||||
!terralith:skylands_autumn,
|
||||
!terralith:skylands_spring,
|
||||
!terralith:skylands_summer,
|
||||
!terralith:skylands_winter,
|
||||
!blue_skies:slushlands,
|
||||
!minecraft:small_end_islands,
|
||||
!undergarden:smog_spires,
|
||||
!undergarden:smogstem_forest,
|
||||
!blue_skies:snow_covered_pines,
|
||||
terralith:snowy_badlands,
|
||||
minecraft:snowy_beach,
|
||||
terralith:snowy_cherry_grove,
|
||||
!fokastudio:snowy_crimson_forest,
|
||||
terralith:snowy_maple_forest,
|
||||
!minecraft:snowy_plains,
|
||||
terralith:snowy_shield,
|
||||
minecraft:snowy_slopes,
|
||||
minecraft:snowy_taiga,
|
||||
!fokastudio:snowy_warped_forest,
|
||||
!minecraft:soul_sand_valley,
|
||||
minecraft:sparse_jungle,
|
||||
terralith:steppe,
|
||||
minecraft:stony_peaks,
|
||||
minecraft:stony_shore,
|
||||
terralith:stony_spires,
|
||||
minecraft:sunflower_plains,
|
||||
!blue_skies:sunset_maple_forest,
|
||||
minecraft:swamp,
|
||||
minecraft:taiga,
|
||||
terralith:temperate_highlands,
|
||||
!minecraft:the_end,
|
||||
!fokastudio:the_hallow,
|
||||
!stellarity:the_hallow,
|
||||
!far_end:the_nest,
|
||||
!minecraft:the_void,
|
||||
!incendium:toxic_heap,
|
||||
terralith:tropical_jungle,
|
||||
!blue_skies:unorthodox_valley,
|
||||
terralith:valley_clearing,
|
||||
!undergarden:veil_mushroom_bog,
|
||||
!far_end:void,
|
||||
terralith:volcanic_crater,
|
||||
incendium:volcanic_deltas,
|
||||
terralith:volcanic_peaks,
|
||||
!minecraft:warm_ocean,
|
||||
terralith:warm_river,
|
||||
!minecraft:warped_forest,
|
||||
!far_end:warped_marsh,
|
||||
terralith:warped_mesa,
|
||||
!incendium:weeping_valley,
|
||||
terralith:white_cliffs,
|
||||
terralith:white_mesa,
|
||||
!undergarden:wigglewood_forest,
|
||||
minecraft:windswept_forest,
|
||||
minecraft:windswept_gravelly_hills,
|
||||
minecraft:windswept_hills,
|
||||
minecraft:windswept_savanna,
|
||||
terralith:windswept_spires,
|
||||
terralith:wintry_forest,
|
||||
terralith:wintry_lowlands,
|
||||
!incendium:withered_forest,
|
||||
minecraft:wooded_badlands,
|
||||
terralith:yellowstone,
|
||||
terralith:yosemite_cliffs,
|
||||
terralith:yosemite_lowlands,
|
||||
|
@ -1,37 +1,37 @@
|
||||
|
||||
[Visuals]
|
||||
#
|
||||
# Should blue skies override the title screen panorama.
|
||||
# Default: true
|
||||
custom_panorama = true
|
||||
#
|
||||
# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
|
||||
# Default: true
|
||||
limit_brightness = true
|
||||
|
||||
["Inventory Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
|
||||
# Default: false
|
||||
use_simple_inventory_tabs = false
|
||||
|
||||
["Inventory Tabs"."Sliding Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
|
||||
# Default: false
|
||||
left_align = false
|
||||
|
||||
["Inventory Tabs".Buttons]
|
||||
#
|
||||
# The x position of the inventory tabs.
|
||||
# Default: -88
|
||||
x = -88
|
||||
#
|
||||
# The y position of the inventory tabs.
|
||||
# Default: -83
|
||||
y = -83
|
||||
#
|
||||
# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
|
||||
# Default: false
|
||||
is_vertical = false
|
||||
|
||||
|
||||
[Visuals]
|
||||
#
|
||||
# Should blue skies override the title screen panorama.
|
||||
# Default: true
|
||||
custom_panorama = true
|
||||
#
|
||||
# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
|
||||
# Default: true
|
||||
limit_brightness = true
|
||||
|
||||
["Inventory Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
|
||||
# Default: false
|
||||
use_simple_inventory_tabs = false
|
||||
|
||||
["Inventory Tabs"."Sliding Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
|
||||
# Default: false
|
||||
left_align = false
|
||||
|
||||
["Inventory Tabs".Buttons]
|
||||
#
|
||||
# The x position of the inventory tabs.
|
||||
# Default: -88
|
||||
x = -88
|
||||
#
|
||||
# The y position of the inventory tabs.
|
||||
# Default: -83
|
||||
y = -83
|
||||
#
|
||||
# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
|
||||
# Default: false
|
||||
is_vertical = false
|
||||
|
||||
|
@ -1,45 +1,45 @@
|
||||
|
||||
[Debug]
|
||||
#
|
||||
# When loading files from datapacks, set this to true to log missing registry data for things like items.
|
||||
# Default: false
|
||||
log_missing_registry_data_for_datapacks = false
|
||||
#
|
||||
# When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled.
|
||||
# Default: true
|
||||
write_world_regions_to_disk = true
|
||||
#
|
||||
# When printing "Blue Skies' player capability wasn't present for...", crash the game.
|
||||
# Default: false
|
||||
crash_on_missing_capability_for_dungeon = false
|
||||
|
||||
["Holiday Content"]
|
||||
#
|
||||
# Determines if Halloween cosmetic effects should happen.
|
||||
# Default: true
|
||||
allow_halloween_content = true
|
||||
#
|
||||
# Determines if Christmas cosmetic effects should happen.
|
||||
# Default: true
|
||||
allow_christmas_content = true
|
||||
|
||||
[Gatekeeper]
|
||||
#
|
||||
# The emerald cost for the Zeal Lighter sold by the Gatekeeper.
|
||||
# Default: 8
|
||||
zeal_lighter_cost = 32
|
||||
|
||||
["Mod Compatibility"]
|
||||
#
|
||||
# A list of mods that are allowed to generate features in the Everbright and Everdawn.
|
||||
# This does not make them generate, it just allows them to pass the filter.
|
||||
# Example: ["minecraft", "farlanders", "botania"]
|
||||
# Default: []
|
||||
allowed_mods_for_feature_gen = []
|
||||
#
|
||||
# A list of mobs that are allowed to spawn in the Everbright and Everdawn.
|
||||
# This does not make them spawn, it just allows them to pass the filter.
|
||||
# Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"]
|
||||
# Default: []
|
||||
allowed_mobs_for_spawning = []
|
||||
|
||||
|
||||
[Debug]
|
||||
#
|
||||
# When loading files from datapacks, set this to true to log missing registry data for things like items.
|
||||
# Default: false
|
||||
log_missing_registry_data_for_datapacks = false
|
||||
#
|
||||
# When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled.
|
||||
# Default: true
|
||||
write_world_regions_to_disk = true
|
||||
#
|
||||
# When printing "Blue Skies' player capability wasn't present for...", crash the game.
|
||||
# Default: false
|
||||
crash_on_missing_capability_for_dungeon = false
|
||||
|
||||
["Holiday Content"]
|
||||
#
|
||||
# Determines if Halloween cosmetic effects should happen.
|
||||
# Default: true
|
||||
allow_halloween_content = true
|
||||
#
|
||||
# Determines if Christmas cosmetic effects should happen.
|
||||
# Default: true
|
||||
allow_christmas_content = true
|
||||
|
||||
[Gatekeeper]
|
||||
#
|
||||
# The emerald cost for the Zeal Lighter sold by the Gatekeeper.
|
||||
# Default: 8
|
||||
zeal_lighter_cost = 32
|
||||
|
||||
["Mod Compatibility"]
|
||||
#
|
||||
# A list of mods that are allowed to generate features in the Everbright and Everdawn.
|
||||
# This does not make them generate, it just allows them to pass the filter.
|
||||
# Example: ["minecraft", "farlanders", "botania"]
|
||||
# Default: []
|
||||
allowed_mods_for_feature_gen = []
|
||||
#
|
||||
# A list of mobs that are allowed to spawn in the Everbright and Everdawn.
|
||||
# This does not make them spawn, it just allows them to pass the filter.
|
||||
# Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"]
|
||||
# Default: []
|
||||
allowed_mobs_for_spawning = []
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
|
||||
[General]
|
||||
#Silence the server-wide Wither spawn and death broadcast sounds.
|
||||
silenceWither = true
|
||||
#Silence the wandering trader's ambient sound.
|
||||
silenceTrader = true
|
||||
#Silence the server-wide Ender Dragon Death broadcast sound.
|
||||
silenceDragon = true
|
||||
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
|
||||
silenceLightning = true
|
||||
#A list of sounds to silence, discoverable with the toggle command /listen
|
||||
#enter one sound event per line with no commas.
|
||||
silenceUs = [""]
|
||||
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
|
||||
debugMode = false
|
||||
|
||||
|
||||
[General]
|
||||
#Silence the server-wide Wither spawn and death broadcast sounds.
|
||||
silenceWither = true
|
||||
#Silence the wandering trader's ambient sound.
|
||||
silenceTrader = true
|
||||
#Silence the server-wide Ender Dragon Death broadcast sound.
|
||||
silenceDragon = true
|
||||
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
|
||||
silenceLightning = true
|
||||
#A list of sounds to silence, discoverable with the toggle command /listen
|
||||
#enter one sound event per line with no commas.
|
||||
silenceUs = [""]
|
||||
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
|
||||
debugMode = false
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
#Note: If you are on a sever it needs to have this mod installed, or otherwise allow you to send messages with '§' in them.
|
||||
#Enable/disable typing § in text fields
|
||||
Enabled = true
|
||||
#Enable/disable using extended syntax, such as §[blue][u]hello
|
||||
"Enable extended syntax" = true
|
||||
#Enable/disable using hex codes. If disabled, all custom hex codes will be hidden and ignored.
|
||||
"Enable hex codes" = true
|
||||
#Enable/disable markdown formatting, such as *italic* or **bold**.
|
||||
"Enable markdown" = true
|
||||
|
||||
#Note: If you are on a sever it needs to have this mod installed, or otherwise allow you to send messages with '§' in them.
|
||||
#Enable/disable typing § in text fields
|
||||
Enabled = true
|
||||
#Enable/disable using extended syntax, such as §[blue][u]hello
|
||||
"Enable extended syntax" = true
|
||||
#Enable/disable using hex codes. If disabled, all custom hex codes will be hidden and ignored.
|
||||
"Enable hex codes" = true
|
||||
#Enable/disable markdown formatting, such as *italic* or **bold**.
|
||||
"Enable markdown" = true
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
["Chimes Config"]
|
||||
#Toggle Wind Chime Animations
|
||||
Animations = true
|
||||
#Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes
|
||||
"Bamboo Wind Chime Leaf Particles" = true
|
||||
#Toggle on/off pre 1.20 Bamboo Wind Chime textures
|
||||
"Previous Bamboo Wind Chime texture" = false
|
||||
|
||||
|
||||
["Chimes Config"]
|
||||
#Toggle Wind Chime Animations
|
||||
Animations = true
|
||||
#Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes
|
||||
"Bamboo Wind Chime Leaf Particles" = true
|
||||
#Toggle on/off pre 1.20 Bamboo Wind Chime textures
|
||||
"Previous Bamboo Wind Chime texture" = false
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
["Chimes Config"]
|
||||
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25]
|
||||
#Range: 0 ~ 35
|
||||
"Phantom Repel Radius Vertical" = 25
|
||||
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10]
|
||||
#Range: 0 ~ 20
|
||||
"Phantom Repel Radius Horizontal" = 10
|
||||
|
||||
|
||||
["Chimes Config"]
|
||||
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25]
|
||||
#Range: 0 ~ 35
|
||||
"Phantom Repel Radius Vertical" = 25
|
||||
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10]
|
||||
#Range: 0 ~ 20
|
||||
"Phantom Repel Radius Horizontal" = 10
|
||||
|
||||
|
@ -1,33 +1,33 @@
|
||||
|
||||
#Spawning configuration
|
||||
[spawning]
|
||||
#Controls Chocobo Spawn Weight [Default: 10]
|
||||
#Range: > 0
|
||||
chocoboSpawnWeight = 6
|
||||
#Controls Chocobo Pack Size Min [Default: 1]
|
||||
#Range: > 0
|
||||
chocoboPackSizeMin = 1
|
||||
#Controls Chocobo Pack Size Max [Default: 3]
|
||||
#Range: > 0
|
||||
chocoboPackSizeMax = 3
|
||||
|
||||
#Chocobo configuration
|
||||
[Chocobo]
|
||||
#This multiplier controls the tame chance per gysahl used, so .15 results in 15% chance to tame [Default: 0.15]
|
||||
#Range: 0.0 ~ 1.0
|
||||
tameChance = 0.15
|
||||
#If certain chocobos are allowed to fly [Default: true]
|
||||
canChocobosFly = true
|
||||
#Determines the maximum interval duration for the Chocobo's ambient sound [Default: 100]
|
||||
#Range: > 1
|
||||
kwehIntervalLimit = 100
|
||||
|
||||
#Naming configuration
|
||||
[Naming]
|
||||
#If taming a chocobo will provide them with a name (unless already named) [Default: true]
|
||||
nameTamedChocobos = true
|
||||
#The list of male names it can choose from if 'nameTamedChocobos' is enabled
|
||||
maleNames = ["Arkio", "Boco", "Choco", "Patch", "Eddie", "Big Bird", "Chobi", "Horse Bird", "Mr. Yellowpuffs", "Oscar", "Wild", "Stitch", "Milo", "Lewis", "Simon", "Steed", "Bocobo", "Chobo", "Butter Fingers", "Caspar", "Chubby", "Coco", "Fuzzy", "Hulk", "Flopsy", "Lionel", "Tidus", "Cloud", "Sephiroth", "Butz", "Cecil", "Golbez", "Squall", "Zidane", "Garnet", "Kuja", "Locke", "Celes", "Crafty", "Sparky", "Skippy", "Whiskers", "Mog's Mount", "Ruffles", "Quistis", "Noctis", "Firecracker", "Ballistic", "Blizzard", "Torobo", "Leon", "Firas", "Travis", "Indigo", "Montoya", "Cobalt", "Jinx", "Komet", "Beau", "Bone", "Claw", "Duke", "Easy", "Fire", "Fury", "Idol", "Iron", "Jack", "Mars", "Noir", "Snow", "Star", "Zero", "Ace", "Air", "Ice", "Max", "Neo", "Ray", "Alpha", "Arrow", "Avian", "Black", "Blade", "Blaze", "Blitz", "Chaos", "Dandy", "Jolly", "Omega", "Pluto", "Point", "Quake", "Titan", "Hope", "Ifrit", "Shiva", "Polonium", "Radon", "Sparks", "Lunik"]
|
||||
#The list of female names it can choose from if 'nameTamedChocobos' is enabled
|
||||
femaleNames = ["Choco", "Patch", "Chobi", "Wild", "Chubby", "Crystal", "Coco", "Fuzzy", "Flopsy", "Lulu", "Yuna", "Cecil", "Kuja", "Terra", "Locke", "Celes", "Rikku", "Yuffie", "Selphie", "Rinoa", "Sparky", "Skippy", "Whiskers", "Pupu", "Quistis", "Noctis", "Tranquille", "Twinkling", "Capucine", "Heidi", "Danseuse", "Mercedes", "Psyche", "Victory", "Liberty", "Emma", "Fortune", "Soleil", "Luna", "Violet", "Lilith", "Lilli", "Jinx", "Coco", "Fleur", "Feder", "Flora", "Kugel", "Bleu", "Blue", "Chic", "Ciel", "Face", "Fire", "Fury", "Iris", "Jade", "Joli", "Kiku", "Lady", "Miel", "Momo", "Moon", "Nana", "Noir", "Nova", "Rain", "Rose", "Ruby", "Star", "Vega", "Air", "Aki", "Ayu", "Fee", "Sky", "Sun", "Amber", "Angel", "Azure", "Belle", "Clair", "Ebony", "Ember", "Fairy", "Flare", "Glory", "Jaune", "Jeune", "Jolly", "Lucky", "Olive", "Orange", "Venus", "Lightning", "Galindorf"]
|
||||
|
||||
|
||||
#Spawning configuration
|
||||
[spawning]
|
||||
#Controls Chocobo Spawn Weight [Default: 10]
|
||||
#Range: > 0
|
||||
chocoboSpawnWeight = 6
|
||||
#Controls Chocobo Pack Size Min [Default: 1]
|
||||
#Range: > 0
|
||||
chocoboPackSizeMin = 1
|
||||
#Controls Chocobo Pack Size Max [Default: 3]
|
||||
#Range: > 0
|
||||
chocoboPackSizeMax = 3
|
||||
|
||||
#Chocobo configuration
|
||||
[Chocobo]
|
||||
#This multiplier controls the tame chance per gysahl used, so .15 results in 15% chance to tame [Default: 0.15]
|
||||
#Range: 0.0 ~ 1.0
|
||||
tameChance = 0.15
|
||||
#If certain chocobos are allowed to fly [Default: true]
|
||||
canChocobosFly = true
|
||||
#Determines the maximum interval duration for the Chocobo's ambient sound [Default: 100]
|
||||
#Range: > 1
|
||||
kwehIntervalLimit = 100
|
||||
|
||||
#Naming configuration
|
||||
[Naming]
|
||||
#If taming a chocobo will provide them with a name (unless already named) [Default: true]
|
||||
nameTamedChocobos = true
|
||||
#The list of male names it can choose from if 'nameTamedChocobos' is enabled
|
||||
maleNames = ["Arkio", "Boco", "Choco", "Patch", "Eddie", "Big Bird", "Chobi", "Horse Bird", "Mr. Yellowpuffs", "Oscar", "Wild", "Stitch", "Milo", "Lewis", "Simon", "Steed", "Bocobo", "Chobo", "Butter Fingers", "Caspar", "Chubby", "Coco", "Fuzzy", "Hulk", "Flopsy", "Lionel", "Tidus", "Cloud", "Sephiroth", "Butz", "Cecil", "Golbez", "Squall", "Zidane", "Garnet", "Kuja", "Locke", "Celes", "Crafty", "Sparky", "Skippy", "Whiskers", "Mog's Mount", "Ruffles", "Quistis", "Noctis", "Firecracker", "Ballistic", "Blizzard", "Torobo", "Leon", "Firas", "Travis", "Indigo", "Montoya", "Cobalt", "Jinx", "Komet", "Beau", "Bone", "Claw", "Duke", "Easy", "Fire", "Fury", "Idol", "Iron", "Jack", "Mars", "Noir", "Snow", "Star", "Zero", "Ace", "Air", "Ice", "Max", "Neo", "Ray", "Alpha", "Arrow", "Avian", "Black", "Blade", "Blaze", "Blitz", "Chaos", "Dandy", "Jolly", "Omega", "Pluto", "Point", "Quake", "Titan", "Hope", "Ifrit", "Shiva", "Polonium", "Radon", "Sparks", "Lunik"]
|
||||
#The list of female names it can choose from if 'nameTamedChocobos' is enabled
|
||||
femaleNames = ["Choco", "Patch", "Chobi", "Wild", "Chubby", "Crystal", "Coco", "Fuzzy", "Flopsy", "Lulu", "Yuna", "Cecil", "Kuja", "Terra", "Locke", "Celes", "Rikku", "Yuffie", "Selphie", "Rinoa", "Sparky", "Skippy", "Whiskers", "Pupu", "Quistis", "Noctis", "Tranquille", "Twinkling", "Capucine", "Heidi", "Danseuse", "Mercedes", "Psyche", "Victory", "Liberty", "Emma", "Fortune", "Soleil", "Luna", "Violet", "Lilith", "Lilli", "Jinx", "Coco", "Fleur", "Feder", "Flora", "Kugel", "Bleu", "Blue", "Chic", "Ciel", "Face", "Fire", "Fury", "Iris", "Jade", "Joli", "Kiku", "Lady", "Miel", "Momo", "Moon", "Nana", "Noir", "Nova", "Rain", "Rose", "Ruby", "Star", "Vega", "Air", "Aki", "Ayu", "Fee", "Sky", "Sun", "Amber", "Angel", "Azure", "Belle", "Clair", "Ebony", "Ember", "Fairy", "Flare", "Glory", "Jaune", "Jeune", "Jolly", "Lucky", "Olive", "Orange", "Venus", "Lightning", "Galindorf"]
|
||||
|
||||
|
@ -1,38 +1,38 @@
|
||||
[Limitations]
|
||||
# How many chunks should players be able to load per world? Use -1 for infinite.
|
||||
# Allowed range: -1 ~ 1000 - Default: -1
|
||||
maxLoadedChunksPerPlayer = -1
|
||||
|
||||
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
|
||||
# Allowed range: -1 ~ 525600 - Default: 10080
|
||||
inactivityTimeout = 10080
|
||||
|
||||
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
|
||||
# Allowed values: true, false - Default: true
|
||||
allowLegacyLoadedChunks = true
|
||||
|
||||
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
|
||||
# Allowed values: true, false - Default: true
|
||||
canPlayersUseMap = true
|
||||
|
||||
[General]
|
||||
# In what radius should the Single Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 1
|
||||
singleChunkLoaderRadius = 1
|
||||
|
||||
# In what radius should the Basic Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 2
|
||||
basicChunkLoaderRadius = 2
|
||||
|
||||
# In what radius should the Advanced Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 3
|
||||
advancedChunkLoaderRadius = 3
|
||||
|
||||
# In what radius should the Ultimate Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 4
|
||||
ultimateChunkLoaderRadius = 4
|
||||
|
||||
# Should chunk loaders do random ticks in loaded chunks?
|
||||
# Allowed values: true, false - Default: true
|
||||
doRandomTicks = true
|
||||
|
||||
[Limitations]
|
||||
# How many chunks should players be able to load per world? Use -1 for infinite.
|
||||
# Allowed range: -1 ~ 1000 - Default: -1
|
||||
maxLoadedChunksPerPlayer = -1
|
||||
|
||||
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
|
||||
# Allowed range: -1 ~ 525600 - Default: 10080
|
||||
inactivityTimeout = 10080
|
||||
|
||||
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
|
||||
# Allowed values: true, false - Default: true
|
||||
allowLegacyLoadedChunks = true
|
||||
|
||||
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
|
||||
# Allowed values: true, false - Default: true
|
||||
canPlayersUseMap = true
|
||||
|
||||
[General]
|
||||
# In what radius should the Single Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 1
|
||||
singleChunkLoaderRadius = 1
|
||||
|
||||
# In what radius should the Basic Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 2
|
||||
basicChunkLoaderRadius = 2
|
||||
|
||||
# In what radius should the Advanced Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 3
|
||||
advancedChunkLoaderRadius = 3
|
||||
|
||||
# In what radius should the Ultimate Chunk Loader be able to load chunks?
|
||||
# Allowed range: 1 ~ 6 - Default: 4
|
||||
ultimateChunkLoaderRadius = 4
|
||||
|
||||
# Should chunk loaders do random ticks in loaded chunks?
|
||||
# Allowed values: true, false - Default: true
|
||||
doRandomTicks = true
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
[general]
|
||||
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
|
||||
"Track Entities" = true
|
||||
#True to skip warnings about using datapacks.
|
||||
"Skip Datapack Warnings" = true
|
||||
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
|
||||
#Range: 0.0 ~ 100000.0
|
||||
chunkGenSpawnModifier = 1.0
|
||||
#True to if april fools content can display on april fools.
|
||||
"April Fools Content" = false
|
||||
|
||||
|
||||
[general]
|
||||
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
|
||||
"Track Entities" = true
|
||||
#True to skip warnings about using datapacks.
|
||||
"Skip Datapack Warnings" = true
|
||||
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
|
||||
#Range: 0.0 ~ 100000.0
|
||||
chunkGenSpawnModifier = 1.0
|
||||
#True to if april fools content can display on april fools.
|
||||
"April Fools Content" = false
|
||||
|
||||
|
@ -1,23 +1,23 @@
|
||||
#If enabled, players automatically attempt to use sleeping bags when placed.
|
||||
autoUse = true
|
||||
#If enabled, players cannot sleep again for a period of time after sleeping.
|
||||
restrictSleeping = false
|
||||
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
|
||||
#Range: 1.0 ~ 20.0
|
||||
restMultiplier = 2.0
|
||||
#The time of day that hammocks can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
hammockUse = "DAY"
|
||||
#The time of day that sleeping bags can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
sleepingBagUse = "NIGHT"
|
||||
#The percentage chance that a sleeping bag will break upon use.
|
||||
#Range: 0 ~ 100
|
||||
sleepingBagBreakChance = 0
|
||||
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
|
||||
#Range: -1.0 ~ 1.0
|
||||
sleepingBagBreakChanceLuckMultiplier = 0.0
|
||||
#The status effects to apply to players after using the sleeping bag.
|
||||
#Format: effect;duration(secs);power
|
||||
sleepingBagEffects = []
|
||||
|
||||
#If enabled, players automatically attempt to use sleeping bags when placed.
|
||||
autoUse = true
|
||||
#If enabled, players cannot sleep again for a period of time after sleeping.
|
||||
restrictSleeping = false
|
||||
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
|
||||
#Range: 1.0 ~ 20.0
|
||||
restMultiplier = 2.0
|
||||
#The time of day that hammocks can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
hammockUse = "DAY"
|
||||
#The time of day that sleeping bags can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
sleepingBagUse = "NIGHT"
|
||||
#The percentage chance that a sleeping bag will break upon use.
|
||||
#Range: 0 ~ 100
|
||||
sleepingBagBreakChance = 0
|
||||
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
|
||||
#Range: -1.0 ~ 1.0
|
||||
sleepingBagBreakChanceLuckMultiplier = 0.0
|
||||
#The status effects to apply to players after using the sleeping bag.
|
||||
#Format: effect;duration(secs);power
|
||||
sleepingBagEffects = []
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
forceConfiguredMenu = false
|
||||
includeFoldersInSearch = false
|
||||
changedFormatting = "ITALIC"
|
||||
|
||||
forceConfiguredMenu = false
|
||||
includeFoldersInSearch = false
|
||||
changedFormatting = "ITALIC"
|
||||
|
||||
|
@ -1,27 +1,27 @@
|
||||
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
|
||||
cowJarEnabled = true
|
||||
#The amount of milk the cow in a jar generates per tick.
|
||||
#Range: > -2147483648
|
||||
cowJarMilkPerTick = 1
|
||||
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
compressedCowJarMilkMultiplier = 9.0
|
||||
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
|
||||
sinkRequiresWater = false
|
||||
#Enabling this will make the kitchen counters have twice as much inventory space.
|
||||
largeCounters = false
|
||||
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
|
||||
disallowOvenAutomation = false
|
||||
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ovenFuelTimeMultiplier = 0.33000001311302185
|
||||
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ovenCookTimeMultiplier = 1.0
|
||||
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
|
||||
ovenRequiresCookingOil = false
|
||||
#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
|
||||
showIngredientIcon = true
|
||||
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
|
||||
allowVeryToastedBread = true
|
||||
|
||||
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
|
||||
cowJarEnabled = true
|
||||
#The amount of milk the cow in a jar generates per tick.
|
||||
#Range: > -2147483648
|
||||
cowJarMilkPerTick = 1
|
||||
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
compressedCowJarMilkMultiplier = 9.0
|
||||
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
|
||||
sinkRequiresWater = false
|
||||
#Enabling this will make the kitchen counters have twice as much inventory space.
|
||||
largeCounters = false
|
||||
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
|
||||
disallowOvenAutomation = false
|
||||
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ovenFuelTimeMultiplier = 0.33000001311302185
|
||||
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ovenCookTimeMultiplier = 1.0
|
||||
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
|
||||
ovenRequiresCookingOil = false
|
||||
#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
|
||||
showIngredientIcon = true
|
||||
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
|
||||
allowVeryToastedBread = true
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Should this mod add some of its items (CORN!!!) as extra chest loot across Minecraft?
|
||||
genCornLootModifier = true
|
||||
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Should this mod add some of its items (CORN!!!) as extra chest loot across Minecraft?
|
||||
genCornLootModifier = true
|
||||
|
||||
|
@ -1,28 +1,28 @@
|
||||
|
||||
#These settings only affects client
|
||||
[Client]
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory
|
||||
CosArmorGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Left = 65
|
||||
#The vertical pixel distance from the origin point of player inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Top = 67
|
||||
#Whether or not to hide the button for toggling the mod temporarily on client side
|
||||
CosArmorToggleButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Left = 59
|
||||
#The vertical pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Top = 72
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
|
||||
CosArmorCreativeGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of creative inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Left = 95
|
||||
#The vertical pixel distance from the origin point of creative inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Top = 38
|
||||
|
||||
|
||||
#These settings only affects client
|
||||
[Client]
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory
|
||||
CosArmorGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Left = 65
|
||||
#The vertical pixel distance from the origin point of player inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Top = 67
|
||||
#Whether or not to hide the button for toggling the mod temporarily on client side
|
||||
CosArmorToggleButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Left = 59
|
||||
#The vertical pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Top = 72
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
|
||||
CosArmorCreativeGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of creative inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Left = 95
|
||||
#The vertical pixel distance from the origin point of creative inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Top = 38
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
|
||||
#These settings affects both server and client
|
||||
[Common]
|
||||
#Whether or not to keep items in cosmetic armor slots in the event of player death
|
||||
CosArmorKeepThroughDeath = true
|
||||
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
|
||||
CosArmorDisableRecipeBook = false
|
||||
#Whether or not to disable the coshat command
|
||||
CosArmorDisableCosHatCommand = false
|
||||
|
||||
|
||||
#These settings affects both server and client
|
||||
[Common]
|
||||
#Whether or not to keep items in cosmetic armor slots in the event of player death
|
||||
CosArmorKeepThroughDeath = true
|
||||
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
|
||||
CosArmorDisableRecipeBook = false
|
||||
#Whether or not to disable the coshat command
|
||||
CosArmorDisableCosHatCommand = false
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
|
||||
#Game Settings
|
||||
[Settings]
|
||||
#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
|
||||
fishermanBuyCDItems = true
|
||||
#Should the Wandering Trader sell items in exchange for pearls?
|
||||
wanderingTraderDealsPearls = true
|
||||
#Should seafood only be able to be cooked through the Farmer's Delight pot?
|
||||
cookInPot = true
|
||||
#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
|
||||
minTicks = 4000
|
||||
#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
|
||||
maxTicks = 8000
|
||||
|
||||
|
||||
#Game Settings
|
||||
[Settings]
|
||||
#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
|
||||
fishermanBuyCDItems = true
|
||||
#Should the Wandering Trader sell items in exchange for pearls?
|
||||
wanderingTraderDealsPearls = true
|
||||
#Should seafood only be able to be cooked through the Farmer's Delight pot?
|
||||
cookInPot = true
|
||||
#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
|
||||
minTicks = 4000
|
||||
#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
|
||||
maxTicks = 8000
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
|
||||
[common]
|
||||
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
|
||||
compressRequiresCraftingGrid = true
|
||||
#A list of modid:name entries that will not be crafted by the compress key.
|
||||
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
|
||||
|
||||
[client]
|
||||
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
|
||||
rightClickCraftsStack = true
|
||||
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
|
||||
hideVanillaCraftingGuide = false
|
||||
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
|
||||
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
|
||||
mode = "DEFAULT"
|
||||
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
|
||||
disabledAddons = []
|
||||
|
||||
|
||||
[common]
|
||||
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
|
||||
compressRequiresCraftingGrid = true
|
||||
#A list of modid:name entries that will not be crafted by the compress key.
|
||||
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
|
||||
|
||||
[client]
|
||||
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
|
||||
rightClickCraftsStack = true
|
||||
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
|
||||
hideVanillaCraftingGuide = false
|
||||
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
|
||||
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
|
||||
mode = "DEFAULT"
|
||||
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
|
||||
disabledAddons = []
|
||||
|
||||
|
@ -1,146 +1,146 @@
|
||||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Show kinetic debug information on blocks while the F3-Menu is open.
|
||||
enableRainbowDebug = false
|
||||
#.
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#.
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
|
||||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Show kinetic debug information on blocks while the F3-Menu is open.
|
||||
enableRainbowDebug = false
|
||||
#.
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#.
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
||||
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
||||
|
@ -1,150 +1,150 @@
|
||||
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
#Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
#Range: > 0
|
||||
max_stress = 16384
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor min/max RPM.
|
||||
#Range: > 1
|
||||
motor_rpm_range = 256
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
#Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor internal capacity in FE.
|
||||
#Range: > 0
|
||||
motor_capacity = 5000
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
#Range: > 0
|
||||
generator_max_output = 5000
|
||||
#Alternator internal capacity in FE.
|
||||
#Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
#Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
#Range: > 0
|
||||
rolling_mill_processing_duration = 100
|
||||
#Rolling Mill base stress impact.
|
||||
#Range: 0 ~ 1024
|
||||
rolling_mill_stress = 16
|
||||
|
||||
#Wires
|
||||
[wires]
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_input = 1024
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_output = 1024
|
||||
#Small Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_input = 4096
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_output = 4096
|
||||
#Large Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator internal capacity per block in FE.
|
||||
#Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max multiblock height.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_input = 5000
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_output = 5000
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
#Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
#Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Tesla Coil internal capacity in FE.
|
||||
#Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#Hurt range (in blocks/meters).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
#Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
|
||||
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
#Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
#Range: > 0
|
||||
max_stress = 16384
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor min/max RPM.
|
||||
#Range: > 1
|
||||
motor_rpm_range = 256
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
#Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor internal capacity in FE.
|
||||
#Range: > 0
|
||||
motor_capacity = 5000
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
#Range: > 0
|
||||
generator_max_output = 5000
|
||||
#Alternator internal capacity in FE.
|
||||
#Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
#Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
#Range: > 0
|
||||
rolling_mill_processing_duration = 100
|
||||
#Rolling Mill base stress impact.
|
||||
#Range: 0 ~ 1024
|
||||
rolling_mill_stress = 16
|
||||
|
||||
#Wires
|
||||
[wires]
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_input = 1024
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_output = 1024
|
||||
#Small Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_input = 4096
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_output = 4096
|
||||
#Large Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator internal capacity per block in FE.
|
||||
#Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max multiblock height.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_input = 5000
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_output = 5000
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
#Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
#Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Tesla Coil internal capacity in FE.
|
||||
#Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#Hurt range (in blocks/meters).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
#Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
["Client Configs"]
|
||||
#Fuel type tooltip on Buckets
|
||||
"Fuel tooltips" = true
|
||||
#Whenever Diesel Engines display in JEI
|
||||
"Diesel Engine JEI Config" = true
|
||||
#Diesel Engines emit sounds on trains
|
||||
"Diesel Engines emit sounds on trains" = true
|
||||
|
||||
|
||||
["Client Configs"]
|
||||
#Fuel type tooltip on Buckets
|
||||
"Fuel tooltips" = true
|
||||
#Whenever Diesel Engines display in JEI
|
||||
"Diesel Engine JEI Config" = true
|
||||
#Diesel Engines emit sounds on trains
|
||||
"Diesel Engines emit sounds on trains" = true
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#Cooking UI Scale
|
||||
#Range: 0.0 ~ 16.0
|
||||
uiScale = 1.0
|
||||
|
||||
#Cooking UI Scale
|
||||
#Range: 0.0 ~ 16.0
|
||||
uiScale = 1.0
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
#base size per serve
|
||||
#Range: 1 ~ 100
|
||||
baseServe = 4
|
||||
#base nutrition factor
|
||||
#Range: 0.0 ~ 100.0
|
||||
baseNutrition = 0.1
|
||||
#bonus for every extra food type
|
||||
#Range: 0.0 ~ 100.0
|
||||
varietyBonus = 0.2
|
||||
#bonus for perfect food
|
||||
#Range: 0.0 ~ 100.0
|
||||
perfectionBonus = 0.5
|
||||
#max number of ingredient entries
|
||||
#Range: 1 ~ 20
|
||||
maxIngredient = 9
|
||||
#nourishment duration per food type
|
||||
#Range: 1 ~ 10000
|
||||
nourishmentDuration = 100
|
||||
|
||||
#base size per serve
|
||||
#Range: 1 ~ 100
|
||||
baseServe = 4
|
||||
#base nutrition factor
|
||||
#Range: 0.0 ~ 100.0
|
||||
baseNutrition = 0.1
|
||||
#bonus for every extra food type
|
||||
#Range: 0.0 ~ 100.0
|
||||
varietyBonus = 0.2
|
||||
#bonus for perfect food
|
||||
#Range: 0.0 ~ 100.0
|
||||
perfectionBonus = 0.5
|
||||
#max number of ingredient entries
|
||||
#Range: 1 ~ 20
|
||||
maxIngredient = 9
|
||||
#nourishment duration per food type
|
||||
#Range: 1 ~ 10000
|
||||
nourishmentDuration = 100
|
||||
|
||||
|
@ -1,21 +1,21 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
enabled = true
|
||||
#Range: 0 ~ 100
|
||||
lowThreshold = 30
|
||||
#Range: 0 ~ 100
|
||||
highThreshold = 100
|
||||
|
||||
enabled = true
|
||||
#Range: 0 ~ 100
|
||||
lowThreshold = 30
|
||||
#Range: 0 ~ 100
|
||||
highThreshold = 100
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#The default difficulty selected for newly created worlds.
|
||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
||||
defaultDifficulty = "NORMAL"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
|
||||
#The default difficulty selected for newly created worlds.
|
||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
||||
defaultDifficulty = "NORMAL"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
|
||||
|
@ -1,315 +1,315 @@
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:true
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk"]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
key_key.attack:key.mouse.left
|
||||
key_key.use:key.mouse.right
|
||||
key_key.forward:key.keyboard.w
|
||||
key_key.left:key.keyboard.a
|
||||
key_key.back:key.keyboard.s
|
||||
key_key.right:key.keyboard.d
|
||||
key_key.jump:key.keyboard.space
|
||||
key_key.sneak:key.keyboard.left.shift
|
||||
key_key.sprint:key.keyboard.left.control
|
||||
key_key.drop:key.keyboard.q
|
||||
key_key.inventory:key.keyboard.e
|
||||
key_key.chat:key.keyboard.t
|
||||
key_key.playerlist:key.keyboard.tab
|
||||
key_key.pickItem:key.mouse.middle
|
||||
key_key.command:key.keyboard.slash
|
||||
key_key.socialInteractions:key.keyboard.unknown
|
||||
key_key.screenshot:key.keyboard.f2
|
||||
key_key.togglePerspective:key.keyboard.f5
|
||||
key_key.smoothCamera:key.keyboard.unknown
|
||||
key_key.fullscreen:key.keyboard.f11
|
||||
key_key.spectatorOutlines:key.keyboard.unknown
|
||||
key_key.swapOffhand:key.keyboard.x
|
||||
key_key.saveToolbarActivator:key.keyboard.c
|
||||
key_key.loadToolbarActivator:key.keyboard.x
|
||||
key_key.advancements:key.keyboard.l
|
||||
key_key.hotbar.1:key.keyboard.1
|
||||
key_key.hotbar.2:key.keyboard.2
|
||||
key_key.hotbar.3:key.keyboard.3
|
||||
key_key.hotbar.4:key.keyboard.4
|
||||
key_key.hotbar.5:key.keyboard.5
|
||||
key_key.hotbar.6:key.keyboard.6
|
||||
key_key.hotbar.7:key.keyboard.7
|
||||
key_key.hotbar.8:key.keyboard.8
|
||||
key_key.hotbar.9:key.keyboard.9
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i
|
||||
key_key.modernfix.config:key.keyboard.unknown
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k
|
||||
key_key.curios.open.desc:key.keyboard.unknown
|
||||
key_iris.keybind.reload:key.keyboard.unknown
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
|
||||
key_Options Gui:key.keyboard.unknown
|
||||
key_key.wi_zoom.zoom:key.keyboard.z
|
||||
key_hub_screen:key.keyboard.g
|
||||
key_hotbar_toggle:key.keyboard.caps.lock
|
||||
key_spell_1:key.keyboard.f
|
||||
key_spell_2:key.keyboard.c
|
||||
key_spell_3:key.keyboard.v
|
||||
key_spell_4:key.keyboard.r
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.previousSearch:key.keyboard.up
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.nextSearch:key.keyboard.down
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||
key_key.jei.cheatOneItem:key.mouse.left
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.recipeBack:key.keyboard.backspace
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.showUses2:key.mouse.right
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||
key_key.jei.previousPage:key.keyboard.unknown
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||
key_key.jei.showRecipe:key.keyboard.r
|
||||
key_key.jei.bookmark:key.keyboard.a
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.showRecipe2:key.mouse.left
|
||||
key_key.jei.showUses:key.keyboard.u
|
||||
key_key.jei.clearSearchBar:key.mouse.right
|
||||
key_key.jei.nextPage:key.keyboard.unknown
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.cheatOneItem2:key.mouse.right
|
||||
key_key.wallet:key.keyboard.period
|
||||
key_key.portable_terminal:key.keyboard.backslash
|
||||
key_key.portable_atm:key.keyboard.equal
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt
|
||||
key_Camera left:key.keyboard.left
|
||||
key_Camera right:key.keyboard.right
|
||||
key_Camera closer:key.keyboard.up
|
||||
key_Camera farther:key.keyboard.down
|
||||
key_Camera up:key.keyboard.page.up
|
||||
key_Camera down:key.keyboard.page.down
|
||||
key_Swap shoulder:key.keyboard.o
|
||||
key_Toggle perspective:key.keyboard.unknown
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j
|
||||
key_key.structurize.teleport:key.keyboard.unknown
|
||||
key_key.structurize.move_forward:key.keyboard.up
|
||||
key_key.structurize.move_back:key.keyboard.down
|
||||
key_key.structurize.move_left:key.keyboard.left
|
||||
key_key.structurize.move_right:key.keyboard.right
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m
|
||||
key_key.structurize.place:key.keyboard.enter
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.open_menu:key.keyboard.h
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown
|
||||
key_giacomos_hud_conf.toggle_config:key.keyboard.home
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift
|
||||
key_placebo.toggleTrails:key.keyboard.unknown
|
||||
key_placebo.toggleWings:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
|
||||
key_fpsreducer.key.openGui:key.keyboard.end
|
||||
key_fpsreducer.key.forceIdle:key.keyboard.unknown
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
|
||||
key_crashutils.openscreen:key.keyboard.f12
|
||||
key_crashutils.copycontainer:key.keyboard.unknown
|
||||
key_crashutils.slottooltips:key.keyboard.unknown
|
||||
key_keys.reblured.toggle:key.keyboard.f10
|
||||
key_key.ftbultimine:key.keyboard.grave.accent
|
||||
key_key.findme.search:key.keyboard.y
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus
|
||||
key_key.ftbquests.quests:key.keyboard.u
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown
|
||||
key_key.trashslot.delete:key.keyboard.delete
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle
|
||||
key_dropoff.key.dump:key.keyboard.x
|
||||
key_dropoff.key.deposit:key.keyboard.c
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
|
||||
key_key.jade.config:key.keyboard.semicolon
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4
|
||||
key_key.jade.narrate:key.keyboard.unknown
|
||||
key_key.jade.show_details:key.keyboard.left.shift
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown
|
||||
key_key.entityculling.toggle:key.keyboard.unknown
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:true
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk"]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
key_key.attack:key.mouse.left
|
||||
key_key.use:key.mouse.right
|
||||
key_key.forward:key.keyboard.w
|
||||
key_key.left:key.keyboard.a
|
||||
key_key.back:key.keyboard.s
|
||||
key_key.right:key.keyboard.d
|
||||
key_key.jump:key.keyboard.space
|
||||
key_key.sneak:key.keyboard.left.shift
|
||||
key_key.sprint:key.keyboard.left.control
|
||||
key_key.drop:key.keyboard.q
|
||||
key_key.inventory:key.keyboard.e
|
||||
key_key.chat:key.keyboard.t
|
||||
key_key.playerlist:key.keyboard.tab
|
||||
key_key.pickItem:key.mouse.middle
|
||||
key_key.command:key.keyboard.slash
|
||||
key_key.socialInteractions:key.keyboard.unknown
|
||||
key_key.screenshot:key.keyboard.f2
|
||||
key_key.togglePerspective:key.keyboard.f5
|
||||
key_key.smoothCamera:key.keyboard.unknown
|
||||
key_key.fullscreen:key.keyboard.f11
|
||||
key_key.spectatorOutlines:key.keyboard.unknown
|
||||
key_key.swapOffhand:key.keyboard.x
|
||||
key_key.saveToolbarActivator:key.keyboard.c
|
||||
key_key.loadToolbarActivator:key.keyboard.x
|
||||
key_key.advancements:key.keyboard.l
|
||||
key_key.hotbar.1:key.keyboard.1
|
||||
key_key.hotbar.2:key.keyboard.2
|
||||
key_key.hotbar.3:key.keyboard.3
|
||||
key_key.hotbar.4:key.keyboard.4
|
||||
key_key.hotbar.5:key.keyboard.5
|
||||
key_key.hotbar.6:key.keyboard.6
|
||||
key_key.hotbar.7:key.keyboard.7
|
||||
key_key.hotbar.8:key.keyboard.8
|
||||
key_key.hotbar.9:key.keyboard.9
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i
|
||||
key_key.modernfix.config:key.keyboard.unknown
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k
|
||||
key_key.curios.open.desc:key.keyboard.unknown
|
||||
key_iris.keybind.reload:key.keyboard.unknown
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
|
||||
key_Options Gui:key.keyboard.unknown
|
||||
key_key.wi_zoom.zoom:key.keyboard.z
|
||||
key_hub_screen:key.keyboard.g
|
||||
key_hotbar_toggle:key.keyboard.caps.lock
|
||||
key_spell_1:key.keyboard.f
|
||||
key_spell_2:key.keyboard.c
|
||||
key_spell_3:key.keyboard.v
|
||||
key_spell_4:key.keyboard.r
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.previousSearch:key.keyboard.up
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.nextSearch:key.keyboard.down
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||
key_key.jei.cheatOneItem:key.mouse.left
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.recipeBack:key.keyboard.backspace
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.showUses2:key.mouse.right
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||
key_key.jei.previousPage:key.keyboard.unknown
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||
key_key.jei.showRecipe:key.keyboard.r
|
||||
key_key.jei.bookmark:key.keyboard.a
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.showRecipe2:key.mouse.left
|
||||
key_key.jei.showUses:key.keyboard.u
|
||||
key_key.jei.clearSearchBar:key.mouse.right
|
||||
key_key.jei.nextPage:key.keyboard.unknown
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.cheatOneItem2:key.mouse.right
|
||||
key_key.wallet:key.keyboard.period
|
||||
key_key.portable_terminal:key.keyboard.backslash
|
||||
key_key.portable_atm:key.keyboard.equal
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt
|
||||
key_Camera left:key.keyboard.left
|
||||
key_Camera right:key.keyboard.right
|
||||
key_Camera closer:key.keyboard.up
|
||||
key_Camera farther:key.keyboard.down
|
||||
key_Camera up:key.keyboard.page.up
|
||||
key_Camera down:key.keyboard.page.down
|
||||
key_Swap shoulder:key.keyboard.o
|
||||
key_Toggle perspective:key.keyboard.unknown
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j
|
||||
key_key.structurize.teleport:key.keyboard.unknown
|
||||
key_key.structurize.move_forward:key.keyboard.up
|
||||
key_key.structurize.move_back:key.keyboard.down
|
||||
key_key.structurize.move_left:key.keyboard.left
|
||||
key_key.structurize.move_right:key.keyboard.right
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m
|
||||
key_key.structurize.place:key.keyboard.enter
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.open_menu:key.keyboard.h
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown
|
||||
key_giacomos_hud_conf.toggle_config:key.keyboard.home
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift
|
||||
key_placebo.toggleTrails:key.keyboard.unknown
|
||||
key_placebo.toggleWings:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
|
||||
key_fpsreducer.key.openGui:key.keyboard.end
|
||||
key_fpsreducer.key.forceIdle:key.keyboard.unknown
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
|
||||
key_crashutils.openscreen:key.keyboard.f12
|
||||
key_crashutils.copycontainer:key.keyboard.unknown
|
||||
key_crashutils.slottooltips:key.keyboard.unknown
|
||||
key_keys.reblured.toggle:key.keyboard.f10
|
||||
key_key.ftbultimine:key.keyboard.grave.accent
|
||||
key_key.findme.search:key.keyboard.y
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus
|
||||
key_key.ftbquests.quests:key.keyboard.u
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown
|
||||
key_key.trashslot.delete:key.keyboard.delete
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle
|
||||
key_dropoff.key.dump:key.keyboard.x
|
||||
key_dropoff.key.deposit:key.keyboard.c
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
|
||||
key_key.jade.config:key.keyboard.semicolon
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4
|
||||
key_key.jade.narrate:key.keyboard.unknown
|
||||
key_key.jade.show_details:key.keyboard.left.shift
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown
|
||||
key_key.entityculling.toggle:key.keyboard.unknown
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
|
@ -1,237 +1,237 @@
|
||||
key_key.attack:key.mouse.left:NONE
|
||||
key_key.use:key.mouse.right:NONE
|
||||
key_key.forward:key.keyboard.w:NONE
|
||||
key_key.left:key.keyboard.a:NONE
|
||||
key_key.back:key.keyboard.s:NONE
|
||||
key_key.right:key.keyboard.d:NONE
|
||||
key_key.jump:key.keyboard.space:NONE
|
||||
key_key.sneak:key.keyboard.left.shift:NONE
|
||||
key_key.sprint:key.keyboard.left.control:NONE
|
||||
key_key.drop:key.keyboard.q:NONE
|
||||
key_key.inventory:key.keyboard.e:NONE
|
||||
key_key.chat:key.keyboard.t:NONE
|
||||
key_key.playerlist:key.keyboard.tab:NONE
|
||||
key_key.pickItem:key.mouse.middle:NONE
|
||||
key_key.command:key.keyboard.slash:NONE
|
||||
key_key.socialInteractions:key.keyboard.unknown:NONE
|
||||
key_key.screenshot:key.keyboard.f2:NONE
|
||||
key_key.togglePerspective:key.keyboard.f5:NONE
|
||||
key_key.smoothCamera:key.keyboard.unknown:NONE
|
||||
key_key.fullscreen:key.keyboard.f11:NONE
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:NONE
|
||||
key_key.swapOffhand:key.keyboard.x:NONE
|
||||
key_key.saveToolbarActivator:key.keyboard.c:NONE
|
||||
key_key.loadToolbarActivator:key.keyboard.x:NONE
|
||||
key_key.advancements:key.keyboard.l:NONE
|
||||
key_key.hotbar.1:key.keyboard.1:NONE
|
||||
key_key.hotbar.2:key.keyboard.2:NONE
|
||||
key_key.hotbar.3:key.keyboard.3:NONE
|
||||
key_key.hotbar.4:key.keyboard.4:NONE
|
||||
key_key.hotbar.5:key.keyboard.5:NONE
|
||||
key_key.hotbar.6:key.keyboard.6:NONE
|
||||
key_key.hotbar.7:key.keyboard.7:NONE
|
||||
key_key.hotbar.8:key.keyboard.8:NONE
|
||||
key_key.hotbar.9:key.keyboard.9:NONE
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i:NONE
|
||||
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
|
||||
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
|
||||
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
|
||||
key_key.mimi.midi.alloff:key.keyboard.end:NONE
|
||||
key_key.mimi.midi.gui.main:key.keyboard.j:NONE
|
||||
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
|
||||
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
|
||||
key_key.modernfix.config:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom_in:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom_out:key.keyboard.unknown:NONE
|
||||
key_key.paraglider.paragliderSettings:key.keyboard.p:CONTROL
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown:NONE
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r:NONE
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k:NONE
|
||||
key_key.curios.open.desc:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.reload:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:NONE
|
||||
key_Options Gui:key.keyboard.unknown:NONE
|
||||
key_hub_screen:key.keyboard.g:NONE
|
||||
key_hotbar_toggle:key.keyboard.caps.lock:NONE
|
||||
key_spell_1:key.keyboard.f:NONE
|
||||
key_spell_2:key.keyboard.c:NONE
|
||||
key_spell_3:key.keyboard.v:NONE
|
||||
key_spell_4:key.keyboard.r:NONE
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.cheatOneItem2:key.mouse.right:NONE
|
||||
key_key.jei.bookmark:key.keyboard.a:NONE
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown:NONE
|
||||
key_key.jei.showRecipe2:key.mouse.left:NONE
|
||||
key_key.jei.showUses:key.keyboard.u:NONE
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up:NONE
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape:NONE
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
|
||||
key_key.jei.previousSearch:key.keyboard.up:NONE
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle:NONE
|
||||
key_key.jei.showUses2:key.mouse.right:NONE
|
||||
key_key.jei.cheatOneItem:key.mouse.left:NONE
|
||||
key_key.jei.nextSearch:key.keyboard.down:NONE
|
||||
key_key.jei.previousPage:key.keyboard.unknown:NONE
|
||||
key_key.jei.showRecipe:key.keyboard.r:NONE
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE
|
||||
key_key.jei.clearSearchBar:key.mouse.right:NONE
|
||||
key_key.jei.nextPage:key.keyboard.unknown:NONE
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down:NONE
|
||||
key_key.jei.recipeBack:key.keyboard.backspace:NONE
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.wallet:key.keyboard.period:NONE
|
||||
key_key.portable_terminal:key.keyboard.backslash:NONE
|
||||
key_key.portable_atm:key.keyboard.equal:NONE
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt:NONE
|
||||
key_Camera left:key.keyboard.left:NONE
|
||||
key_Camera right:key.keyboard.right:NONE
|
||||
key_Camera closer:key.keyboard.up:NONE
|
||||
key_Camera farther:key.keyboard.down:NONE
|
||||
key_Camera up:key.keyboard.page.up:NONE
|
||||
key_Camera down:key.keyboard.page.down:NONE
|
||||
key_Swap shoulder:key.keyboard.o:NONE
|
||||
key_Toggle perspective:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add:NONE
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma:NONE
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n:NONE
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j:NONE
|
||||
key_key.structurize.teleport:key.keyboard.unknown:NONE
|
||||
key_key.structurize.move_forward:key.keyboard.up:NONE
|
||||
key_key.structurize.move_back:key.keyboard.down:NONE
|
||||
key_key.structurize.move_left:key.keyboard.left:NONE
|
||||
key_key.structurize.move_right:key.keyboard.right:NONE
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m:NONE
|
||||
key_key.structurize.place:key.keyboard.enter:NONE
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.modernui.openCenter:key.keyboard.k:CONTROL
|
||||
key_key.modernui.zoom:key.keyboard.z:NONE
|
||||
key_key.open_menu:key.keyboard.h:NONE
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m:NONE
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift:NONE
|
||||
key_gui.xaero_toggle_dimension:key.keyboard.unknown:NONE
|
||||
key_placebo.toggleTrails:key.keyboard.unknown:NONE
|
||||
key_placebo.toggleWings:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift:NONE
|
||||
key_crashutils.openscreen:key.keyboard.f12:NONE
|
||||
key_crashutils.copycontainer:key.keyboard.unknown:NONE
|
||||
key_crashutils.slottooltips:key.keyboard.unknown:NONE
|
||||
key_key.ftbultimine:key.keyboard.grave.accent:NONE
|
||||
key_key.findme.search:key.keyboard.y:NONE
|
||||
key_key.findme.pull_one:key.keyboard.keypad.0:NONE
|
||||
key_key.findme.pull_stack:key.keyboard.keypad.1:NONE
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus:NONE
|
||||
key_key.ftbquests.quests:key.keyboard.u:NONE
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:NONE
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:NONE
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.f8:NONE
|
||||
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
|
||||
key_key.inventoryessentials.bulk_transfer:key.mouse.left:SHIFT
|
||||
key_key.inventoryessentials.bulk_transfer_modifier:key.keyboard.left.control:NONE
|
||||
key_key.inventoryessentials.bulk_transfer_all:key.mouse.left:NONE
|
||||
key_key.inventoryessentials.bulk_transfer_all_modifier:key.keyboard.space:NONE
|
||||
key_key.inventoryessentials.bulk_drop:key.keyboard.q:SHIFT
|
||||
key_key.inventoryessentials.bulk_drop_modifier:key.keyboard.left.control:NONE
|
||||
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
|
||||
key_key.inventoryessentials.drag_transfer:key.keyboard.left.shift:NONE
|
||||
key_key.inventorysorter.itemin:key.mouse.100:NONE
|
||||
key_key.inventorysorter.sort:key.mouse.middle:NONE
|
||||
key_key.inventorysorter.itemout:key.mouse.102:NONE
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe:NONE
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown:NONE
|
||||
key_key.trashslot.delete:key.keyboard.delete:NONE
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
||||
key_dropoff.key.dump:key.keyboard.unknown:NONE
|
||||
key_dropoff.key.deposit:key.keyboard.unknown:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash:NONE
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash:NONE
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k:NONE
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
|
||||
key_key.jade.config:key.keyboard.semicolon:NONE
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
|
||||
key_key.jade.narrate:key.keyboard.unknown:NONE
|
||||
key_key.jade.show_details:key.keyboard.left.shift:NONE
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert:NONE
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown:NONE
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r:NONE
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c:NONE
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
|
||||
key_key.craftpresence.config_keycode.name:scancode.0:NONE
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:NONE
|
||||
key_key.attack:key.mouse.left:NONE
|
||||
key_key.use:key.mouse.right:NONE
|
||||
key_key.forward:key.keyboard.w:NONE
|
||||
key_key.left:key.keyboard.a:NONE
|
||||
key_key.back:key.keyboard.s:NONE
|
||||
key_key.right:key.keyboard.d:NONE
|
||||
key_key.jump:key.keyboard.space:NONE
|
||||
key_key.sneak:key.keyboard.left.shift:NONE
|
||||
key_key.sprint:key.keyboard.left.control:NONE
|
||||
key_key.drop:key.keyboard.q:NONE
|
||||
key_key.inventory:key.keyboard.e:NONE
|
||||
key_key.chat:key.keyboard.t:NONE
|
||||
key_key.playerlist:key.keyboard.tab:NONE
|
||||
key_key.pickItem:key.mouse.middle:NONE
|
||||
key_key.command:key.keyboard.slash:NONE
|
||||
key_key.socialInteractions:key.keyboard.unknown:NONE
|
||||
key_key.screenshot:key.keyboard.f2:NONE
|
||||
key_key.togglePerspective:key.keyboard.f5:NONE
|
||||
key_key.smoothCamera:key.keyboard.unknown:NONE
|
||||
key_key.fullscreen:key.keyboard.f11:NONE
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:NONE
|
||||
key_key.swapOffhand:key.keyboard.x:NONE
|
||||
key_key.saveToolbarActivator:key.keyboard.c:NONE
|
||||
key_key.loadToolbarActivator:key.keyboard.x:NONE
|
||||
key_key.advancements:key.keyboard.l:NONE
|
||||
key_key.hotbar.1:key.keyboard.1:NONE
|
||||
key_key.hotbar.2:key.keyboard.2:NONE
|
||||
key_key.hotbar.3:key.keyboard.3:NONE
|
||||
key_key.hotbar.4:key.keyboard.4:NONE
|
||||
key_key.hotbar.5:key.keyboard.5:NONE
|
||||
key_key.hotbar.6:key.keyboard.6:NONE
|
||||
key_key.hotbar.7:key.keyboard.7:NONE
|
||||
key_key.hotbar.8:key.keyboard.8:NONE
|
||||
key_key.hotbar.9:key.keyboard.9:NONE
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i:NONE
|
||||
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
|
||||
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
|
||||
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
|
||||
key_key.mimi.midi.alloff:key.keyboard.end:NONE
|
||||
key_key.mimi.midi.gui.main:key.keyboard.j:NONE
|
||||
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
|
||||
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
|
||||
key_key.modernfix.config:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom_in:key.keyboard.unknown:NONE
|
||||
key_key.zume.zoom_out:key.keyboard.unknown:NONE
|
||||
key_key.paraglider.paragliderSettings:key.keyboard.p:CONTROL
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown:NONE
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r:NONE
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k:NONE
|
||||
key_key.curios.open.desc:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.reload:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:NONE
|
||||
key_Options Gui:key.keyboard.unknown:NONE
|
||||
key_hub_screen:key.keyboard.g:NONE
|
||||
key_hotbar_toggle:key.keyboard.caps.lock:NONE
|
||||
key_spell_1:key.keyboard.f:NONE
|
||||
key_spell_2:key.keyboard.c:NONE
|
||||
key_spell_3:key.keyboard.v:NONE
|
||||
key_spell_4:key.keyboard.r:NONE
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.cheatOneItem2:key.mouse.right:NONE
|
||||
key_key.jei.bookmark:key.keyboard.a:NONE
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown:NONE
|
||||
key_key.jei.showRecipe2:key.mouse.left:NONE
|
||||
key_key.jei.showUses:key.keyboard.u:NONE
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up:NONE
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape:NONE
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
|
||||
key_key.jei.previousSearch:key.keyboard.up:NONE
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle:NONE
|
||||
key_key.jei.showUses2:key.mouse.right:NONE
|
||||
key_key.jei.cheatOneItem:key.mouse.left:NONE
|
||||
key_key.jei.nextSearch:key.keyboard.down:NONE
|
||||
key_key.jei.previousPage:key.keyboard.unknown:NONE
|
||||
key_key.jei.showRecipe:key.keyboard.r:NONE
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE
|
||||
key_key.jei.clearSearchBar:key.mouse.right:NONE
|
||||
key_key.jei.nextPage:key.keyboard.unknown:NONE
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down:NONE
|
||||
key_key.jei.recipeBack:key.keyboard.backspace:NONE
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.wallet:key.keyboard.period:NONE
|
||||
key_key.portable_terminal:key.keyboard.backslash:NONE
|
||||
key_key.portable_atm:key.keyboard.equal:NONE
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt:NONE
|
||||
key_Camera left:key.keyboard.left:NONE
|
||||
key_Camera right:key.keyboard.right:NONE
|
||||
key_Camera closer:key.keyboard.up:NONE
|
||||
key_Camera farther:key.keyboard.down:NONE
|
||||
key_Camera up:key.keyboard.page.up:NONE
|
||||
key_Camera down:key.keyboard.page.down:NONE
|
||||
key_Swap shoulder:key.keyboard.o:NONE
|
||||
key_Toggle perspective:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add:NONE
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma:NONE
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n:NONE
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j:NONE
|
||||
key_key.structurize.teleport:key.keyboard.unknown:NONE
|
||||
key_key.structurize.move_forward:key.keyboard.up:NONE
|
||||
key_key.structurize.move_back:key.keyboard.down:NONE
|
||||
key_key.structurize.move_left:key.keyboard.left:NONE
|
||||
key_key.structurize.move_right:key.keyboard.right:NONE
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m:NONE
|
||||
key_key.structurize.place:key.keyboard.enter:NONE
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.modernui.openCenter:key.keyboard.k:CONTROL
|
||||
key_key.modernui.zoom:key.keyboard.z:NONE
|
||||
key_key.open_menu:key.keyboard.h:NONE
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m:NONE
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown:NONE
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift:NONE
|
||||
key_gui.xaero_toggle_dimension:key.keyboard.unknown:NONE
|
||||
key_placebo.toggleTrails:key.keyboard.unknown:NONE
|
||||
key_placebo.toggleWings:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift:NONE
|
||||
key_crashutils.openscreen:key.keyboard.f12:NONE
|
||||
key_crashutils.copycontainer:key.keyboard.unknown:NONE
|
||||
key_crashutils.slottooltips:key.keyboard.unknown:NONE
|
||||
key_key.ftbultimine:key.keyboard.grave.accent:NONE
|
||||
key_key.findme.search:key.keyboard.y:NONE
|
||||
key_key.findme.pull_one:key.keyboard.keypad.0:NONE
|
||||
key_key.findme.pull_stack:key.keyboard.keypad.1:NONE
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus:NONE
|
||||
key_key.ftbquests.quests:key.keyboard.u:NONE
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:NONE
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:NONE
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.f8:NONE
|
||||
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
|
||||
key_key.inventoryessentials.bulk_transfer:key.mouse.left:SHIFT
|
||||
key_key.inventoryessentials.bulk_transfer_modifier:key.keyboard.left.control:NONE
|
||||
key_key.inventoryessentials.bulk_transfer_all:key.mouse.left:NONE
|
||||
key_key.inventoryessentials.bulk_transfer_all_modifier:key.keyboard.space:NONE
|
||||
key_key.inventoryessentials.bulk_drop:key.keyboard.q:SHIFT
|
||||
key_key.inventoryessentials.bulk_drop_modifier:key.keyboard.left.control:NONE
|
||||
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
|
||||
key_key.inventoryessentials.drag_transfer:key.keyboard.left.shift:NONE
|
||||
key_key.inventorysorter.itemin:key.mouse.100:NONE
|
||||
key_key.inventorysorter.sort:key.mouse.middle:NONE
|
||||
key_key.inventorysorter.itemout:key.mouse.102:NONE
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe:NONE
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown:NONE
|
||||
key_key.trashslot.delete:key.keyboard.delete:NONE
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
||||
key_dropoff.key.dump:key.keyboard.unknown:NONE
|
||||
key_dropoff.key.deposit:key.keyboard.unknown:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash:NONE
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash:NONE
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k:NONE
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
|
||||
key_key.jade.config:key.keyboard.semicolon:NONE
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
|
||||
key_key.jade.narrate:key.keyboard.unknown:NONE
|
||||
key_key.jade.show_details:key.keyboard.left.shift:NONE
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert:NONE
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown:NONE
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown:NONE
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r:NONE
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c:NONE
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
|
||||
key_key.craftpresence.config_keycode.name:scancode.0:NONE
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:NONE
|
||||
|
@ -1,103 +1,103 @@
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:false
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:[]
|
||||
incompatibleResourcePacks:[]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:false
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:[]
|
||||
incompatibleResourcePacks:[]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
|
@ -1,315 +1,315 @@
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:false
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip","Moonlight Mods Dynamic Assets","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
key_key.attack:key.mouse.left
|
||||
key_key.use:key.mouse.right
|
||||
key_key.forward:key.keyboard.w
|
||||
key_key.left:key.keyboard.a
|
||||
key_key.back:key.keyboard.s
|
||||
key_key.right:key.keyboard.d
|
||||
key_key.jump:key.keyboard.space
|
||||
key_key.sneak:key.keyboard.left.shift
|
||||
key_key.sprint:key.keyboard.left.control
|
||||
key_key.drop:key.keyboard.q
|
||||
key_key.inventory:key.keyboard.e
|
||||
key_key.chat:key.keyboard.t
|
||||
key_key.playerlist:key.keyboard.tab
|
||||
key_key.pickItem:key.mouse.middle
|
||||
key_key.command:key.keyboard.slash
|
||||
key_key.socialInteractions:key.keyboard.unknown
|
||||
key_key.screenshot:key.keyboard.f2
|
||||
key_key.togglePerspective:key.keyboard.f5
|
||||
key_key.smoothCamera:key.keyboard.unknown
|
||||
key_key.fullscreen:key.keyboard.f11
|
||||
key_key.spectatorOutlines:key.keyboard.unknown
|
||||
key_key.swapOffhand:key.keyboard.x
|
||||
key_key.saveToolbarActivator:key.keyboard.c
|
||||
key_key.loadToolbarActivator:key.keyboard.x
|
||||
key_key.advancements:key.keyboard.l
|
||||
key_key.hotbar.1:key.keyboard.1
|
||||
key_key.hotbar.2:key.keyboard.2
|
||||
key_key.hotbar.3:key.keyboard.3
|
||||
key_key.hotbar.4:key.keyboard.4
|
||||
key_key.hotbar.5:key.keyboard.5
|
||||
key_key.hotbar.6:key.keyboard.6
|
||||
key_key.hotbar.7:key.keyboard.7
|
||||
key_key.hotbar.8:key.keyboard.8
|
||||
key_key.hotbar.9:key.keyboard.9
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i
|
||||
key_key.modernfix.config:key.keyboard.unknown
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k
|
||||
key_key.curios.open.desc:key.keyboard.unknown
|
||||
key_iris.keybind.reload:key.keyboard.unknown
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
|
||||
key_Options Gui:key.keyboard.unknown
|
||||
key_key.wi_zoom.zoom:key.keyboard.z
|
||||
key_hub_screen:key.keyboard.g
|
||||
key_hotbar_toggle:key.keyboard.caps.lock
|
||||
key_spell_1:key.keyboard.f
|
||||
key_spell_2:key.keyboard.c
|
||||
key_spell_3:key.keyboard.v
|
||||
key_spell_4:key.keyboard.r
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||
key_key.jei.showRecipe2:key.mouse.left
|
||||
key_key.jei.showUses:key.keyboard.u
|
||||
key_key.jei.showUses2:key.mouse.right
|
||||
key_key.jei.nextPage:key.keyboard.unknown
|
||||
key_key.jei.showRecipe:key.keyboard.r
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||
key_key.jei.clearSearchBar:key.mouse.right
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.bookmark:key.keyboard.a
|
||||
key_key.jei.recipeBack:key.keyboard.backspace
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.cheatOneItem2:key.mouse.right
|
||||
key_key.jei.nextSearch:key.keyboard.down
|
||||
key_key.jei.previousSearch:key.keyboard.up
|
||||
key_key.jei.previousPage:key.keyboard.unknown
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||
key_key.jei.cheatOneItem:key.mouse.left
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.wallet:key.keyboard.period
|
||||
key_key.portable_terminal:key.keyboard.backslash
|
||||
key_key.portable_atm:key.keyboard.equal
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt
|
||||
key_Camera left:key.keyboard.left
|
||||
key_Camera right:key.keyboard.right
|
||||
key_Camera closer:key.keyboard.up
|
||||
key_Camera farther:key.keyboard.down
|
||||
key_Camera up:key.keyboard.page.up
|
||||
key_Camera down:key.keyboard.page.down
|
||||
key_Swap shoulder:key.keyboard.o
|
||||
key_Toggle perspective:key.keyboard.unknown
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j
|
||||
key_key.structurize.teleport:key.keyboard.unknown
|
||||
key_key.structurize.move_forward:key.keyboard.up
|
||||
key_key.structurize.move_back:key.keyboard.down
|
||||
key_key.structurize.move_left:key.keyboard.left
|
||||
key_key.structurize.move_right:key.keyboard.right
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m
|
||||
key_key.structurize.place:key.keyboard.enter
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.open_menu:key.keyboard.h
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown
|
||||
key_giacomos_hud_conf.toggle_config:key.keyboard.home
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift
|
||||
key_placebo.toggleTrails:key.keyboard.unknown
|
||||
key_placebo.toggleWings:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
|
||||
key_fpsreducer.key.openGui:key.keyboard.end
|
||||
key_fpsreducer.key.forceIdle:key.keyboard.unknown
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
|
||||
key_crashutils.openscreen:key.keyboard.f12
|
||||
key_crashutils.copycontainer:key.keyboard.unknown
|
||||
key_crashutils.slottooltips:key.keyboard.unknown
|
||||
key_keys.reblured.toggle:key.keyboard.f10
|
||||
key_key.ftbultimine:key.keyboard.grave.accent
|
||||
key_key.findme.search:key.keyboard.y
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus
|
||||
key_key.ftbquests.quests:key.keyboard.u
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown
|
||||
key_key.trashslot.delete:key.keyboard.delete
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle
|
||||
key_dropoff.key.dump:key.keyboard.unknown
|
||||
key_dropoff.key.deposit:key.keyboard.unknown
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
|
||||
key_key.jade.config:key.keyboard.semicolon
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4
|
||||
key_key.jade.narrate:key.keyboard.unknown
|
||||
key_key.jade.show_details:key.keyboard.left.shift
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown
|
||||
key_key.entityculling.toggle:key.keyboard.unknown
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:false
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:false
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip","Moonlight Mods Dynamic Assets","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
key_key.attack:key.mouse.left
|
||||
key_key.use:key.mouse.right
|
||||
key_key.forward:key.keyboard.w
|
||||
key_key.left:key.keyboard.a
|
||||
key_key.back:key.keyboard.s
|
||||
key_key.right:key.keyboard.d
|
||||
key_key.jump:key.keyboard.space
|
||||
key_key.sneak:key.keyboard.left.shift
|
||||
key_key.sprint:key.keyboard.left.control
|
||||
key_key.drop:key.keyboard.q
|
||||
key_key.inventory:key.keyboard.e
|
||||
key_key.chat:key.keyboard.t
|
||||
key_key.playerlist:key.keyboard.tab
|
||||
key_key.pickItem:key.mouse.middle
|
||||
key_key.command:key.keyboard.slash
|
||||
key_key.socialInteractions:key.keyboard.unknown
|
||||
key_key.screenshot:key.keyboard.f2
|
||||
key_key.togglePerspective:key.keyboard.f5
|
||||
key_key.smoothCamera:key.keyboard.unknown
|
||||
key_key.fullscreen:key.keyboard.f11
|
||||
key_key.spectatorOutlines:key.keyboard.unknown
|
||||
key_key.swapOffhand:key.keyboard.x
|
||||
key_key.saveToolbarActivator:key.keyboard.c
|
||||
key_key.loadToolbarActivator:key.keyboard.x
|
||||
key_key.advancements:key.keyboard.l
|
||||
key_key.hotbar.1:key.keyboard.1
|
||||
key_key.hotbar.2:key.keyboard.2
|
||||
key_key.hotbar.3:key.keyboard.3
|
||||
key_key.hotbar.4:key.keyboard.4
|
||||
key_key.hotbar.5:key.keyboard.5
|
||||
key_key.hotbar.6:key.keyboard.6
|
||||
key_key.hotbar.7:key.keyboard.7
|
||||
key_key.hotbar.8:key.keyboard.8
|
||||
key_key.hotbar.9:key.keyboard.9
|
||||
key_simplemagnets.keys.toggle:key.keyboard.i
|
||||
key_key.modernfix.config:key.keyboard.unknown
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.r
|
||||
key_key.solapplepie.open_food_book:key.keyboard.k
|
||||
key_key.curios.open.desc:key.keyboard.unknown
|
||||
key_iris.keybind.reload:key.keyboard.unknown
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
|
||||
key_Options Gui:key.keyboard.unknown
|
||||
key_key.wi_zoom.zoom:key.keyboard.z
|
||||
key_hub_screen:key.keyboard.g
|
||||
key_hotbar_toggle:key.keyboard.caps.lock
|
||||
key_spell_1:key.keyboard.f
|
||||
key_spell_2:key.keyboard.c
|
||||
key_spell_3:key.keyboard.v
|
||||
key_spell_4:key.keyboard.r
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||
key_key.jei.showRecipe2:key.mouse.left
|
||||
key_key.jei.showUses:key.keyboard.u
|
||||
key_key.jei.showUses2:key.mouse.right
|
||||
key_key.jei.nextPage:key.keyboard.unknown
|
||||
key_key.jei.showRecipe:key.keyboard.r
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||
key_key.jei.clearSearchBar:key.mouse.right
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.bookmark:key.keyboard.a
|
||||
key_key.jei.recipeBack:key.keyboard.backspace
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.cheatOneItem2:key.mouse.right
|
||||
key_key.jei.nextSearch:key.keyboard.down
|
||||
key_key.jei.previousSearch:key.keyboard.up
|
||||
key_key.jei.previousPage:key.keyboard.unknown
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||
key_key.jei.cheatOneItem:key.mouse.left
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.wallet:key.keyboard.period
|
||||
key_key.portable_terminal:key.keyboard.backslash
|
||||
key_key.portable_atm:key.keyboard.equal
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
|
||||
key_keybinds.combatroll.roll:key.keyboard.left.alt
|
||||
key_Camera left:key.keyboard.left
|
||||
key_Camera right:key.keyboard.right
|
||||
key_Camera closer:key.keyboard.up
|
||||
key_Camera farther:key.keyboard.down
|
||||
key_Camera up:key.keyboard.page.up
|
||||
key_Camera down:key.keyboard.page.down
|
||||
key_Swap shoulder:key.keyboard.o
|
||||
key_Toggle perspective:key.keyboard.unknown
|
||||
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
|
||||
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
|
||||
key_gui.xaero_toggle_slime:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_grid:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_map:key.keyboard.unknown
|
||||
key_gui.xaero_enlarge_map:key.keyboard.unknown
|
||||
key_gui.xaero_waypoints_key:key.keyboard.comma
|
||||
key_gui.xaero_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_new_waypoint:key.keyboard.n
|
||||
key_gui.xaero_display_all_sets:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
|
||||
key_gui.xaero_alternative_list_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
|
||||
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
|
||||
key_gui.xaero_minimap_settings:key.keyboard.j
|
||||
key_key.structurize.teleport:key.keyboard.unknown
|
||||
key_key.structurize.move_forward:key.keyboard.up
|
||||
key_key.structurize.move_back:key.keyboard.down
|
||||
key_key.structurize.move_left:key.keyboard.left
|
||||
key_key.structurize.move_right:key.keyboard.right
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m
|
||||
key_key.structurize.place:key.keyboard.enter
|
||||
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
|
||||
key_key.open_menu:key.keyboard.h
|
||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown
|
||||
key_giacomos_hud_conf.toggle_config:key.keyboard.home
|
||||
key_key.whistle.1:key.keyboard.1:SHIFT
|
||||
key_key.whistle.2:key.keyboard.2:SHIFT
|
||||
key_key.whistle.3:key.keyboard.3:SHIFT
|
||||
key_key.whistle.4:key.keyboard.4:SHIFT
|
||||
key_gui.xaero_open_map:key.keyboard.m
|
||||
key_gui.xaero_open_settings:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_in:key.keyboard.unknown
|
||||
key_gui.xaero_map_zoom_out:key.keyboard.unknown
|
||||
key_gui.xaero_quick_confirm:key.keyboard.right.shift
|
||||
key_placebo.toggleTrails:key.keyboard.unknown
|
||||
key_placebo.toggleWings:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
|
||||
key_fpsreducer.key.openGui:key.keyboard.end
|
||||
key_fpsreducer.key.forceIdle:key.keyboard.unknown
|
||||
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
|
||||
key_crashutils.openscreen:key.keyboard.f12
|
||||
key_crashutils.copycontainer:key.keyboard.unknown
|
||||
key_crashutils.slottooltips:key.keyboard.unknown
|
||||
key_keys.reblured.toggle:key.keyboard.f10
|
||||
key_key.ftbultimine:key.keyboard.grave.accent
|
||||
key_key.findme.search:key.keyboard.y
|
||||
key_key.ftbteams.open_gui:key.keyboard.minus
|
||||
key_key.ftbquests.quests:key.keyboard.u
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
|
||||
key_key.trashslot.toggle:key.keyboard.apostrophe
|
||||
key_key.trashslot.toggleLock:key.keyboard.unknown
|
||||
key_key.trashslot.delete:key.keyboard.delete
|
||||
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle
|
||||
key_dropoff.key.dump:key.keyboard.unknown
|
||||
key_dropoff.key.deposit:key.keyboard.unknown
|
||||
key_create.keyinfo.toolmenu:key.keyboard.backslash
|
||||
key_create.keyinfo.toolbelt:key.keyboard.backslash
|
||||
key_key.toastcontrol.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate:key.keyboard.unknown
|
||||
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
|
||||
key_key.craftingtweaks.balance:key.keyboard.unknown
|
||||
key_key.craftingtweaks.spread:key.keyboard.unknown
|
||||
key_key.craftingtweaks.clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.force_clear:key.keyboard.unknown
|
||||
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key_key.craftingtweaks.compressStack:key.keyboard.k
|
||||
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key_key.craftingtweaks.decompressOne:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressStack:key.keyboard.unknown
|
||||
key_key.craftingtweaks.decompressAll:key.keyboard.unknown
|
||||
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
|
||||
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
|
||||
key_key.refinedstorage.focusSearchBar:key.keyboard.tab
|
||||
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
|
||||
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
|
||||
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
|
||||
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
|
||||
key_key.jade.config:key.keyboard.semicolon
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4
|
||||
key_key.jade.narrate:key.keyboard.unknown
|
||||
key_key.jade.show_details:key.keyboard.left.shift
|
||||
key_key.inventoryhud.toggle:key.keyboard.unknown
|
||||
key_key.inventoryhud.openconfig:key.keyboard.insert
|
||||
key_key.inventoryhud.togglepot:key.keyboard.unknown
|
||||
key_key.inventoryhud.togglearm:key.keyboard.unknown
|
||||
key_key.inventoryhud.toggleall:key.keyboard.unknown
|
||||
key_Reload Menu | CTRL + ALT + :key.keyboard.r
|
||||
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown
|
||||
key_key.entityculling.toggle:key.keyboard.unknown
|
||||
soundCategory_master:0.5
|
||||
soundCategory_music:0.35563380281690143
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:0.25704225352112675
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
|
@ -1,15 +1,15 @@
|
||||
#Does disenchanting require experience?
|
||||
requiresExperience = true
|
||||
#Should the disenchanter select the a random enchantment on the enchanted item instead of the first one?
|
||||
randomEnchantment = false
|
||||
#Should the enchanted item's anvil work cost be reset to zero when fully disenchanted?
|
||||
resetAnvilCost = false
|
||||
#Sliding multiplier for the experience cost. Default is 2.
|
||||
#Range: 1 ~ 10
|
||||
costSlider = 2
|
||||
#Should the enchanted item be damaged during the disenchanting process?
|
||||
damageItem = true
|
||||
#Percent of damage that should be done to the item on each disenchant.
|
||||
#Range: 1 ~ 100
|
||||
damagePercent = 25
|
||||
|
||||
#Does disenchanting require experience?
|
||||
requiresExperience = true
|
||||
#Should the disenchanter select the a random enchantment on the enchanted item instead of the first one?
|
||||
randomEnchantment = false
|
||||
#Should the enchanted item's anvil work cost be reset to zero when fully disenchanted?
|
||||
resetAnvilCost = false
|
||||
#Sliding multiplier for the experience cost. Default is 2.
|
||||
#Range: 1 ~ 10
|
||||
costSlider = 2
|
||||
#Should the enchanted item be damaged during the disenchanting process?
|
||||
damageItem = true
|
||||
#Percent of damage that should be done to the item on each disenchant.
|
||||
#Range: 1 ~ 100
|
||||
damagePercent = 25
|
||||
|
||||
|
@ -1,69 +1,69 @@
|
||||
|
||||
["Dog Render"]
|
||||
#Disable this if you want to force all PackPuppy Dog to not render their Chest.
|
||||
render_chest = true
|
||||
#When enabled, Dogs will show injured texture while incapacitated.
|
||||
render_incapacitated_overlay = true
|
||||
#When sneaking, a part of the dog's name will be rendered with a certain color
|
||||
#, the length of the part is based on the health percentage the dog has left
|
||||
render_health_in_name = true
|
||||
#Render a universal dog inventory access button in your inventory gui.
|
||||
#If this is turned off, you can still access the button via the dog's
|
||||
#GUI in Talents > Pack Puppy.
|
||||
dog_inv_button_in_inv = true
|
||||
#If the default incapacitated texture proof too many graphics.
|
||||
#You can substitute this friendlier texture instead.
|
||||
render_incap_txt_less_graphic = false
|
||||
#Render the dogs' name whose owner is not you with a different color.
|
||||
render_diffowner_name_different = true
|
||||
#Attempt to block third parties from rendering overlays that may conflict
|
||||
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
|
||||
#configurations if they have the option to disable nametag overlay for certain mobs
|
||||
#(Which they should). This option should only be used as the last resort.
|
||||
block_third_party_nametag = false
|
||||
#By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod
|
||||
#is used to render The Classical Skin, this is to avoid conflicts with resource packs
|
||||
#like Fresh Animations which are directly using the in-game wolf texture. Turning this on
|
||||
#will make DTN directly reference the in-game texture.
|
||||
use_vanilla_res_for_classical = false
|
||||
#Show a fun icon on world loading screen.
|
||||
world_load_icon = false
|
||||
#Determine if dogs will render their armor.
|
||||
render_armor = true
|
||||
#Determine if dogs still render with a red overlay upon hurt like they usually do.
|
||||
#This can be toggled on if the user prefers to not have the red overlay and relies on the animation
|
||||
#to indicate hurting.
|
||||
block_red_overlay_when_hurt = false
|
||||
#Display extra smoke when the dog is on fire.
|
||||
display_smoke_when_on_fire = true
|
||||
#By default, dogs will render items in their mouth, regardless of models.
|
||||
#This can be disabled if you prefer not to render it on some
|
||||
#less compatible model.
|
||||
mouth_item_force_render = true
|
||||
#Enables the particle effect on Full Kami dogs.
|
||||
enable_kami_particles = false
|
||||
#Do not render dogs' names whose owner is not you.
|
||||
render_diffowner_name_dont = false
|
||||
#Always render dog nametags regardless even if the player blocks it by F1 mode.
|
||||
always_render_dog_name = false
|
||||
#Specify the max latency allowed before force adjusting the animation time
|
||||
#client side to sync with server's animation time. The unit is in ticks.
|
||||
#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
|
||||
#Range: > -2147483648
|
||||
max_animation_latency_allowed = 10
|
||||
#Disable this if you prefer to have The Classical Skin rendered on all dog regardless.
|
||||
always_render_classical_skin = true
|
||||
#Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor
|
||||
#which allows DTN to directly use any texture which the armor item provided
|
||||
#for the player, thus better replicating third-party armor. Set this to true
|
||||
#if you prefer to use the old system instead.
|
||||
use_legacy_dog_armor_render = false
|
||||
#By default, DTN will try querying models from third parties designed for the player when
|
||||
#rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or
|
||||
#DTN provided model designed for Dogs (specified by the below option).
|
||||
use_third_party_player_helmet_model = false
|
||||
#By default, if there is no custom Helmet Armor model for the Helmet Item,
|
||||
#DTN will use its own helmet armor model designed for DTN Dog to
|
||||
#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
|
||||
use_player_helmet_model_by_default = false
|
||||
|
||||
|
||||
["Dog Render"]
|
||||
#Disable this if you want to force all PackPuppy Dog to not render their Chest.
|
||||
render_chest = true
|
||||
#When enabled, Dogs will show injured texture while incapacitated.
|
||||
render_incapacitated_overlay = true
|
||||
#When sneaking, a part of the dog's name will be rendered with a certain color
|
||||
#, the length of the part is based on the health percentage the dog has left
|
||||
render_health_in_name = true
|
||||
#Render a universal dog inventory access button in your inventory gui.
|
||||
#If this is turned off, you can still access the button via the dog's
|
||||
#GUI in Talents > Pack Puppy.
|
||||
dog_inv_button_in_inv = true
|
||||
#If the default incapacitated texture proof too many graphics.
|
||||
#You can substitute this friendlier texture instead.
|
||||
render_incap_txt_less_graphic = false
|
||||
#Render the dogs' name whose owner is not you with a different color.
|
||||
render_diffowner_name_different = true
|
||||
#Attempt to block third parties from rendering overlays that may conflict
|
||||
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
|
||||
#configurations if they have the option to disable nametag overlay for certain mobs
|
||||
#(Which they should). This option should only be used as the last resort.
|
||||
block_third_party_nametag = false
|
||||
#By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod
|
||||
#is used to render The Classical Skin, this is to avoid conflicts with resource packs
|
||||
#like Fresh Animations which are directly using the in-game wolf texture. Turning this on
|
||||
#will make DTN directly reference the in-game texture.
|
||||
use_vanilla_res_for_classical = false
|
||||
#Show a fun icon on world loading screen.
|
||||
world_load_icon = false
|
||||
#Determine if dogs will render their armor.
|
||||
render_armor = true
|
||||
#Determine if dogs still render with a red overlay upon hurt like they usually do.
|
||||
#This can be toggled on if the user prefers to not have the red overlay and relies on the animation
|
||||
#to indicate hurting.
|
||||
block_red_overlay_when_hurt = false
|
||||
#Display extra smoke when the dog is on fire.
|
||||
display_smoke_when_on_fire = true
|
||||
#By default, dogs will render items in their mouth, regardless of models.
|
||||
#This can be disabled if you prefer not to render it on some
|
||||
#less compatible model.
|
||||
mouth_item_force_render = true
|
||||
#Enables the particle effect on Full Kami dogs.
|
||||
enable_kami_particles = false
|
||||
#Do not render dogs' names whose owner is not you.
|
||||
render_diffowner_name_dont = false
|
||||
#Always render dog nametags regardless even if the player blocks it by F1 mode.
|
||||
always_render_dog_name = false
|
||||
#Specify the max latency allowed before force adjusting the animation time
|
||||
#client side to sync with server's animation time. The unit is in ticks.
|
||||
#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
|
||||
#Range: > -2147483648
|
||||
max_animation_latency_allowed = 10
|
||||
#Disable this if you prefer to have The Classical Skin rendered on all dog regardless.
|
||||
always_render_classical_skin = true
|
||||
#Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor
|
||||
#which allows DTN to directly use any texture which the armor item provided
|
||||
#for the player, thus better replicating third-party armor. Set this to true
|
||||
#if you prefer to use the old system instead.
|
||||
use_legacy_dog_armor_render = false
|
||||
#By default, DTN will try querying models from third parties designed for the player when
|
||||
#rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or
|
||||
#DTN provided model designed for Dogs (specified by the below option).
|
||||
use_third_party_player_helmet_model = false
|
||||
#By default, if there is no custom Helmet Armor model for the Helmet Item,
|
||||
#DTN will use its own helmet armor model designed for DTN Dog to
|
||||
#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
|
||||
use_player_helmet_model_by_default = false
|
||||
|
||||
|
@ -1,38 +1,38 @@
|
||||
|
||||
#lots of cosmetic stuff in here
|
||||
[visuals]
|
||||
#To edit the damage numbers color you'll have to edit the config file manually
|
||||
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
|
||||
#Range: 0.0 ~ 2.0
|
||||
animation_intensity = 0.75
|
||||
#Show hearths instead of damage dealt? (1 hearth = two damage)
|
||||
show_hearths = false
|
||||
#Show damage numbers on entity
|
||||
damage_numbers = false
|
||||
#Display particles fullbright
|
||||
full_bright_damage_numbers = true
|
||||
#How crits should be shown
|
||||
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
|
||||
crit_mode = "COLOR_AND_MULTIPLIER"
|
||||
#Skin used by the dummy
|
||||
#Allowed Values: DEFAULT, ORIGINAL, DUNGEONS, ALTERNATIVE
|
||||
texture = "DEFAULT"
|
||||
|
||||
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
|
||||
[visuals.damage_type_colors]
|
||||
"minecraft:generic" = "#00FFFFFF"
|
||||
"minecraft:dragon_breath" = "#00E600FF"
|
||||
"#dummmmmmy:is_wither" = "#00666666"
|
||||
"attributeslib:bleeding" = "#00810A0A"
|
||||
"#dummmmmmy:is_thorn" = "#000FA209"
|
||||
"minecraft:trident" = "#0000FF9D"
|
||||
"#minecraft:is_drowning" = "#001898E3"
|
||||
"dummmmmmy:true" = "#00910038"
|
||||
"#minecraft:is_lightning" = "#00FFF200"
|
||||
"#minecraft:witch_resistant_to" = "#00844CE7"
|
||||
"minecraft:sonic_boom" = "#00074550"
|
||||
"#dummmmmmy:is_explosion" = "#00FFBB29"
|
||||
"#dummmmmmy:is_cold" = "#0009D2FF"
|
||||
"dummmmmmy:critical" = "#00FF0000"
|
||||
"#dummmmmmy:is_fire" = "#00FF7700"
|
||||
|
||||
|
||||
#lots of cosmetic stuff in here
|
||||
[visuals]
|
||||
#To edit the damage numbers color you'll have to edit the config file manually
|
||||
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
|
||||
#Range: 0.0 ~ 2.0
|
||||
animation_intensity = 0.75
|
||||
#Show hearths instead of damage dealt? (1 hearth = two damage)
|
||||
show_hearths = false
|
||||
#Show damage numbers on entity
|
||||
damage_numbers = false
|
||||
#Display particles fullbright
|
||||
full_bright_damage_numbers = true
|
||||
#How crits should be shown
|
||||
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
|
||||
crit_mode = "COLOR_AND_MULTIPLIER"
|
||||
#Skin used by the dummy
|
||||
#Allowed Values: DEFAULT, ORIGINAL, DUNGEONS, ALTERNATIVE
|
||||
texture = "DEFAULT"
|
||||
|
||||
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
|
||||
[visuals.damage_type_colors]
|
||||
"minecraft:generic" = "#00FFFFFF"
|
||||
"minecraft:dragon_breath" = "#00E600FF"
|
||||
"#dummmmmmy:is_wither" = "#00666666"
|
||||
"attributeslib:bleeding" = "#00810A0A"
|
||||
"#dummmmmmy:is_thorn" = "#000FA209"
|
||||
"minecraft:trident" = "#0000FF9D"
|
||||
"#minecraft:is_drowning" = "#001898E3"
|
||||
"dummmmmmy:true" = "#00910038"
|
||||
"#minecraft:is_lightning" = "#00FFF200"
|
||||
"#minecraft:witch_resistant_to" = "#00844CE7"
|
||||
"minecraft:sonic_boom" = "#00074550"
|
||||
"#dummmmmmy:is_explosion" = "#00FFBB29"
|
||||
"#dummmmmmy:is_cold" = "#0009D2FF"
|
||||
"dummmmmmy:critical" = "#00FF0000"
|
||||
"#dummmmmmy:is_fire" = "#00FF7700"
|
||||
|
||||
|
@ -1,31 +1,31 @@
|
||||
|
||||
[scarecrow]
|
||||
#Equip a dummy with a pumpkin to make hit act as a scarecrow
|
||||
#All animal entities will be scared. add here additional ones that are not included
|
||||
mobs_whitelist = [""]
|
||||
#Animal entities that will not be scared
|
||||
mobs_blacklist = [""]
|
||||
#Scaring radius
|
||||
#Range: 0 ~ 100
|
||||
scare_radius = 12
|
||||
|
||||
[general]
|
||||
#Does dps message update dynamically or will it only appear after each parse?
|
||||
#Allowed Values: DYNAMIC, STATIC, OFF
|
||||
DPS_mode = "DYNAMIC"
|
||||
#Enable this to prevent your equipment from getting damaged when attacking the dummy
|
||||
disable_equipment_damage = true
|
||||
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
|
||||
#Range: 20 ~ 1000
|
||||
maximum_out_of_combat_interval = 120
|
||||
#Makes monsters target a dummy that is wearing a player head
|
||||
dummy_decoy = false
|
||||
|
||||
[mobs_damage_numbers]
|
||||
#Show damage taken form
|
||||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
|
||||
damage_mode = "NONE"
|
||||
#Show healing taken for
|
||||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
|
||||
healing_mode = "NONE"
|
||||
|
||||
|
||||
[scarecrow]
|
||||
#Equip a dummy with a pumpkin to make hit act as a scarecrow
|
||||
#All animal entities will be scared. add here additional ones that are not included
|
||||
mobs_whitelist = [""]
|
||||
#Animal entities that will not be scared
|
||||
mobs_blacklist = [""]
|
||||
#Scaring radius
|
||||
#Range: 0 ~ 100
|
||||
scare_radius = 12
|
||||
|
||||
[general]
|
||||
#Does dps message update dynamically or will it only appear after each parse?
|
||||
#Allowed Values: DYNAMIC, STATIC, OFF
|
||||
DPS_mode = "DYNAMIC"
|
||||
#Enable this to prevent your equipment from getting damaged when attacking the dummy
|
||||
disable_equipment_damage = true
|
||||
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
|
||||
#Range: 20 ~ 1000
|
||||
maximum_out_of_combat_interval = 120
|
||||
#Makes monsters target a dummy that is wearing a player head
|
||||
dummy_decoy = false
|
||||
|
||||
[mobs_damage_numbers]
|
||||
#Show damage taken form
|
||||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
|
||||
damage_mode = "NONE"
|
||||
#Show healing taken for
|
||||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
|
||||
healing_mode = "NONE"
|
||||
|
||||
|
@ -1,235 +1,235 @@
|
||||
|
||||
["[Main Configuration]"]
|
||||
#Enable main configuration.
|
||||
mainConfigurationEnabled = true
|
||||
#Allow main configuration in creative mode.
|
||||
mainConfigurationAllowInCreative = true
|
||||
#main configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
mainConfigurationPermissionLevel = 0
|
||||
|
||||
["[Action Configuration] Basic Action"]
|
||||
#Enable basic action configuration.
|
||||
basicActionConfigurationEnabled = true
|
||||
#Allow basic action configuration in creative mode.
|
||||
basicActionConfigurationAllowInCreative = true
|
||||
#basic action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Action Configuration] Dialog Action"]
|
||||
#Enable dialog action configuration.
|
||||
dialogActionConfigurationEnabled = true
|
||||
#Allow dialog action configuration in creative mode.
|
||||
dialogActionConfigurationAllowInCreative = true
|
||||
#dialog action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
dialogActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Action Configuration] Distance Action"]
|
||||
#Enable distance action configuration.
|
||||
distanceActionConfigurationEnabled = true
|
||||
#Allow distance action configuration in creative mode.
|
||||
distanceActionConfigurationAllowInCreative = true
|
||||
#distance action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
distanceActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Dialog Configuration] None Dialog"]
|
||||
#Enable none dialog configuration.
|
||||
noneDialogConfigurationEnabled = true
|
||||
#Allow none dialog configuration in creative mode.
|
||||
noneDialogConfigurationAllowInCreative = true
|
||||
#none dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
noneDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Dialog Configuration] Basic Dialog"]
|
||||
#Enable basic dialog configuration.
|
||||
basicDialogConfigurationEnabled = true
|
||||
#Allow basic dialog configuration in creative mode.
|
||||
basicDialogConfigurationAllowInCreative = true
|
||||
#basic dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Dialog Configuration] Yes/No Dialog"]
|
||||
#Enable yes/no dialog configuration.
|
||||
yesNoDialogConfigurationEnabled = true
|
||||
#Allow yes/no dialog configuration in creative mode.
|
||||
yesNoDialogConfigurationAllowInCreative = true
|
||||
#yes/no dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
yesNoDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Skin Configuration] Default Skin"]
|
||||
#Enable default skin configuration.
|
||||
defaultSkinConfigurationEnabled = true
|
||||
#Allow default skin configuration in creative mode.
|
||||
defaultSkinConfigurationAllowInCreative = true
|
||||
#default skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultSkinConfigurationPermissionLevel = 0
|
||||
|
||||
["[Skin Configuration] Player Skin"]
|
||||
#Enable player skin configuration.
|
||||
playerSkinConfigurationEnabled = true
|
||||
#Allow player skin configuration in creative mode.
|
||||
playerSkinConfigurationAllowInCreative = true
|
||||
#player skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
playerSkinConfigurationPermissionLevel = 1
|
||||
|
||||
["[Skin Configuration] Custom Skin"]
|
||||
#Enable custom skin configuration.
|
||||
customSkinConfigurationEnabled = true
|
||||
#Allow custom skin configuration in creative mode.
|
||||
customSkinConfigurationAllowInCreative = true
|
||||
#custom skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customSkinConfigurationPermissionLevel = 2
|
||||
|
||||
["[Pose Configuration] Default Pose"]
|
||||
#Enable default pose configuration.
|
||||
defaultPoseConfigurationEnabled = true
|
||||
#Allow default pose configuration in creative mode.
|
||||
defaultPoseConfigurationAllowInCreative = true
|
||||
#default pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"]
|
||||
#Enable advanced pose configuration.
|
||||
advancedPoseConfigurationEnabled = true
|
||||
#Allow advanced pose configuration in creative mode.
|
||||
advancedPoseConfigurationAllowInCreative = true
|
||||
#advanced pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
advancedPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Pose Configuration] Custom Pose"]
|
||||
#Enable custom pose configuration.
|
||||
customPoseConfigurationEnabled = true
|
||||
#Allow custom pose configuration in creative mode.
|
||||
customPoseConfigurationAllowInCreative = true
|
||||
#custom pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Equipment Configuration]"]
|
||||
#Enable equipment configuration.
|
||||
equipmentConfigurationEnabled = true
|
||||
#Allow equipment configuration in creative mode.
|
||||
equipmentConfigurationAllowInCreative = true
|
||||
#equipment configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
equipmentConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Position Configuration]"]
|
||||
#Enable position configuration.
|
||||
defaultPositionConfigurationEnabled = true
|
||||
#Allow position configuration in creative mode.
|
||||
defaultPositionConfigurationAllowInCreative = true
|
||||
#position configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultPositionConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Rotation Configuration]"]
|
||||
#Enable rotation configuration.
|
||||
defaultRotationConfigurationEnabled = true
|
||||
#Allow rotation configuration in creative mode.
|
||||
defaultRotationConfigurationAllowInCreative = true
|
||||
#rotation configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultRotationConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Scale Configuration]"]
|
||||
#Enable scale configuration.
|
||||
scaleConfigurationEnabled = true
|
||||
#Allow scale configuration in creative mode.
|
||||
scaleConfigurationAllowInCreative = true
|
||||
#scale configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
scaleConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export Custom Preset"]
|
||||
#Enable custom export preset configuration.
|
||||
customExportPresetConfigurationEnabled = true
|
||||
#Allow custom export preset configuration in creative mode.
|
||||
customExportPresetConfigurationAllowInCreative = true
|
||||
#custom export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customExportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export World Preset"]
|
||||
#Enable world export preset configuration.
|
||||
worldExportPresetConfigurationEnabled = true
|
||||
#Allow world export preset configuration in creative mode.
|
||||
worldExportPresetConfigurationAllowInCreative = true
|
||||
#world export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
worldExportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Default Preset"]
|
||||
#Enable default import preset configuration.
|
||||
defaultImportPresetConfigurationEnabled = true
|
||||
#Allow default import preset configuration in creative mode.
|
||||
defaultImportPresetConfigurationAllowInCreative = true
|
||||
#default import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Custom Preset"]
|
||||
#Enable custom import preset configuration.
|
||||
customImportPresetConfigurationEnabled = true
|
||||
#Allow custom import preset configuration in creative mode.
|
||||
customImportPresetConfigurationAllowInCreative = true
|
||||
#custom import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Server Preset"]
|
||||
#Enable world import preset configuration.
|
||||
worldImportPresetConfigurationEnabled = true
|
||||
#Allow world import preset configuration in creative mode.
|
||||
worldImportPresetConfigurationAllowInCreative = true
|
||||
#world import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
worldImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Default Trading"]
|
||||
#Enable none trading configuration.
|
||||
noneTradingConfigurationEnabled = true
|
||||
#Allow none trading configuration in creative mode.
|
||||
noneTradingConfigurationAllowInCreative = true
|
||||
#none trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
noneTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Basic Trading"]
|
||||
#Enable basic trading configuration.
|
||||
basicTradingConfigurationEnabled = true
|
||||
#Allow basic trading configuration in creative mode.
|
||||
basicTradingConfigurationAllowInCreative = true
|
||||
#basic trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Advanced Trading"]
|
||||
#Enable advanced trading configuration.
|
||||
advancedTradingConfigurationEnabled = true
|
||||
#Allow advanced trading configuration in creative mode.
|
||||
advancedTradingConfigurationAllowInCreative = true
|
||||
#advanced trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
advancedTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Custom Trading"]
|
||||
#Enable custom trading configuration.
|
||||
customTradingConfigurationEnabled = true
|
||||
#Allow custom trading configuration in creative mode.
|
||||
customTradingConfigurationAllowInCreative = true
|
||||
#custom trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customTradingConfigurationPermissionLevel = 0
|
||||
|
||||
|
||||
["[Main Configuration]"]
|
||||
#Enable main configuration.
|
||||
mainConfigurationEnabled = true
|
||||
#Allow main configuration in creative mode.
|
||||
mainConfigurationAllowInCreative = true
|
||||
#main configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
mainConfigurationPermissionLevel = 0
|
||||
|
||||
["[Action Configuration] Basic Action"]
|
||||
#Enable basic action configuration.
|
||||
basicActionConfigurationEnabled = true
|
||||
#Allow basic action configuration in creative mode.
|
||||
basicActionConfigurationAllowInCreative = true
|
||||
#basic action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Action Configuration] Dialog Action"]
|
||||
#Enable dialog action configuration.
|
||||
dialogActionConfigurationEnabled = true
|
||||
#Allow dialog action configuration in creative mode.
|
||||
dialogActionConfigurationAllowInCreative = true
|
||||
#dialog action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
dialogActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Action Configuration] Distance Action"]
|
||||
#Enable distance action configuration.
|
||||
distanceActionConfigurationEnabled = true
|
||||
#Allow distance action configuration in creative mode.
|
||||
distanceActionConfigurationAllowInCreative = true
|
||||
#distance action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
distanceActionConfigurationPermissionLevel = 1
|
||||
|
||||
["[Dialog Configuration] None Dialog"]
|
||||
#Enable none dialog configuration.
|
||||
noneDialogConfigurationEnabled = true
|
||||
#Allow none dialog configuration in creative mode.
|
||||
noneDialogConfigurationAllowInCreative = true
|
||||
#none dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
noneDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Dialog Configuration] Basic Dialog"]
|
||||
#Enable basic dialog configuration.
|
||||
basicDialogConfigurationEnabled = true
|
||||
#Allow basic dialog configuration in creative mode.
|
||||
basicDialogConfigurationAllowInCreative = true
|
||||
#basic dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Dialog Configuration] Yes/No Dialog"]
|
||||
#Enable yes/no dialog configuration.
|
||||
yesNoDialogConfigurationEnabled = true
|
||||
#Allow yes/no dialog configuration in creative mode.
|
||||
yesNoDialogConfigurationAllowInCreative = true
|
||||
#yes/no dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
yesNoDialogConfigurationPermissionLevel = 0
|
||||
|
||||
["[Skin Configuration] Default Skin"]
|
||||
#Enable default skin configuration.
|
||||
defaultSkinConfigurationEnabled = true
|
||||
#Allow default skin configuration in creative mode.
|
||||
defaultSkinConfigurationAllowInCreative = true
|
||||
#default skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultSkinConfigurationPermissionLevel = 0
|
||||
|
||||
["[Skin Configuration] Player Skin"]
|
||||
#Enable player skin configuration.
|
||||
playerSkinConfigurationEnabled = true
|
||||
#Allow player skin configuration in creative mode.
|
||||
playerSkinConfigurationAllowInCreative = true
|
||||
#player skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
playerSkinConfigurationPermissionLevel = 1
|
||||
|
||||
["[Skin Configuration] Custom Skin"]
|
||||
#Enable custom skin configuration.
|
||||
customSkinConfigurationEnabled = true
|
||||
#Allow custom skin configuration in creative mode.
|
||||
customSkinConfigurationAllowInCreative = true
|
||||
#custom skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customSkinConfigurationPermissionLevel = 2
|
||||
|
||||
["[Pose Configuration] Default Pose"]
|
||||
#Enable default pose configuration.
|
||||
defaultPoseConfigurationEnabled = true
|
||||
#Allow default pose configuration in creative mode.
|
||||
defaultPoseConfigurationAllowInCreative = true
|
||||
#default pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"]
|
||||
#Enable advanced pose configuration.
|
||||
advancedPoseConfigurationEnabled = true
|
||||
#Allow advanced pose configuration in creative mode.
|
||||
advancedPoseConfigurationAllowInCreative = true
|
||||
#advanced pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
advancedPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Pose Configuration] Custom Pose"]
|
||||
#Enable custom pose configuration.
|
||||
customPoseConfigurationEnabled = true
|
||||
#Allow custom pose configuration in creative mode.
|
||||
customPoseConfigurationAllowInCreative = true
|
||||
#custom pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customPoseConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Equipment Configuration]"]
|
||||
#Enable equipment configuration.
|
||||
equipmentConfigurationEnabled = true
|
||||
#Allow equipment configuration in creative mode.
|
||||
equipmentConfigurationAllowInCreative = true
|
||||
#equipment configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
equipmentConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Position Configuration]"]
|
||||
#Enable position configuration.
|
||||
defaultPositionConfigurationEnabled = true
|
||||
#Allow position configuration in creative mode.
|
||||
defaultPositionConfigurationAllowInCreative = true
|
||||
#position configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultPositionConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Rotation Configuration]"]
|
||||
#Enable rotation configuration.
|
||||
defaultRotationConfigurationEnabled = true
|
||||
#Allow rotation configuration in creative mode.
|
||||
defaultRotationConfigurationAllowInCreative = true
|
||||
#rotation configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultRotationConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Scale Configuration]"]
|
||||
#Enable scale configuration.
|
||||
scaleConfigurationEnabled = true
|
||||
#Allow scale configuration in creative mode.
|
||||
scaleConfigurationAllowInCreative = true
|
||||
#scale configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
scaleConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export Custom Preset"]
|
||||
#Enable custom export preset configuration.
|
||||
customExportPresetConfigurationEnabled = true
|
||||
#Allow custom export preset configuration in creative mode.
|
||||
customExportPresetConfigurationAllowInCreative = true
|
||||
#custom export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customExportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export World Preset"]
|
||||
#Enable world export preset configuration.
|
||||
worldExportPresetConfigurationEnabled = true
|
||||
#Allow world export preset configuration in creative mode.
|
||||
worldExportPresetConfigurationAllowInCreative = true
|
||||
#world export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
worldExportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Default Preset"]
|
||||
#Enable default import preset configuration.
|
||||
defaultImportPresetConfigurationEnabled = true
|
||||
#Allow default import preset configuration in creative mode.
|
||||
defaultImportPresetConfigurationAllowInCreative = true
|
||||
#default import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
defaultImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Custom Preset"]
|
||||
#Enable custom import preset configuration.
|
||||
customImportPresetConfigurationEnabled = true
|
||||
#Allow custom import preset configuration in creative mode.
|
||||
customImportPresetConfigurationAllowInCreative = true
|
||||
#custom import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Server Preset"]
|
||||
#Enable world import preset configuration.
|
||||
worldImportPresetConfigurationEnabled = true
|
||||
#Allow world import preset configuration in creative mode.
|
||||
worldImportPresetConfigurationAllowInCreative = true
|
||||
#world import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
worldImportPresetConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Default Trading"]
|
||||
#Enable none trading configuration.
|
||||
noneTradingConfigurationEnabled = true
|
||||
#Allow none trading configuration in creative mode.
|
||||
noneTradingConfigurationAllowInCreative = true
|
||||
#none trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
noneTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Basic Trading"]
|
||||
#Enable basic trading configuration.
|
||||
basicTradingConfigurationEnabled = true
|
||||
#Allow basic trading configuration in creative mode.
|
||||
basicTradingConfigurationAllowInCreative = true
|
||||
#basic trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
basicTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Advanced Trading"]
|
||||
#Enable advanced trading configuration.
|
||||
advancedTradingConfigurationEnabled = true
|
||||
#Allow advanced trading configuration in creative mode.
|
||||
advancedTradingConfigurationAllowInCreative = true
|
||||
#advanced trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
advancedTradingConfigurationPermissionLevel = 0
|
||||
|
||||
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Custom Trading"]
|
||||
#Enable custom trading configuration.
|
||||
customTradingConfigurationEnabled = true
|
||||
#Allow custom trading configuration in creative mode.
|
||||
customTradingConfigurationAllowInCreative = true
|
||||
#custom trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
|
||||
#Range: 0 ~ 4
|
||||
customTradingConfigurationPermissionLevel = 0
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
#Keep the vanilla book inside the enchantment screen instead of rendering a reroll button.
|
||||
#The button is simply not visible, rerolling still works by clicking the book. Disabling the reroll feature itself is possible in the server config.
|
||||
keep_enchantment_screen_book = false
|
||||
#Show a tooltip for the hovered book in a chiseled bookshelf.
|
||||
#DISABLED: Vanilla behavior, no tooltip shows.
|
||||
#CROUCHING: A tooltip only shows while the player is crouching.
|
||||
#ENABLED: A tooltip always shows when a book is looked at.
|
||||
#Allowed Values: DISABLED, CROUCHING, ENABLED
|
||||
chiseled_bookshelf_tooltip = "ENABLED"
|
||||
#Render inventory contents of an enchanting table.
|
||||
#Allowed Values: NONE, FLAT, FLOATING
|
||||
render_enchanting_table_contents = "FLOATING"
|
||||
#Offset on x-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Range: > -2147483648
|
||||
offset_x = 0
|
||||
#Offset on y-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Range: > -2147483648
|
||||
offset_y = 0
|
||||
|
||||
#Keep the vanilla book inside the enchantment screen instead of rendering a reroll button.
|
||||
#The button is simply not visible, rerolling still works by clicking the book. Disabling the reroll feature itself is possible in the server config.
|
||||
keep_enchantment_screen_book = false
|
||||
#Show a tooltip for the hovered book in a chiseled bookshelf.
|
||||
#DISABLED: Vanilla behavior, no tooltip shows.
|
||||
#CROUCHING: A tooltip only shows while the player is crouching.
|
||||
#ENABLED: A tooltip always shows when a book is looked at.
|
||||
#Allowed Values: DISABLED, CROUCHING, ENABLED
|
||||
chiseled_bookshelf_tooltip = "ENABLED"
|
||||
#Render inventory contents of an enchanting table.
|
||||
#Allowed Values: NONE, FLAT, FLOATING
|
||||
render_enchanting_table_contents = "FLOATING"
|
||||
#Offset on x-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Range: > -2147483648
|
||||
offset_x = 0
|
||||
#Offset on y-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Range: > -2147483648
|
||||
offset_y = 0
|
||||
|
||||
|
@ -1,30 +1,30 @@
|
||||
#Amount of bookshelves required to perform enchantments at the highest level.
|
||||
#Range: > 0
|
||||
max_enchanting_power = 15
|
||||
#Add a button in the enchanting screen to allow for re-rolling enchantments.
|
||||
#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0.
|
||||
reroll_enchantments = true
|
||||
#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power.
|
||||
lenient_bookshelves = true
|
||||
#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Range: 0 ~ 64
|
||||
reroll_catalyst_cost = 1
|
||||
#Choose how many enchantments are shown on the enchanting tooltip, if any at all.
|
||||
#Allowed Values: NONE, SINGLE, ALL
|
||||
enchantment_hint = "SINGLE"
|
||||
#Do chiseled bookshelves provide enchanting power to an enchanting table, one for every three contained books.
|
||||
#NONE: Vanilla behavior, no power is provided.
|
||||
#FACING: The bookshelf must face the enchanting table to provide any power.
|
||||
#ALL: Chiseled bookshelves provide enchanting power regardless of where they are facing.
|
||||
#Allowed Values: NONE, FACING, ALL
|
||||
chiseled_bookshelf_enchanting_power = "FACING"
|
||||
#Catalyst items for re-rolling are defined by the 'easymagic:reroll_catalysts' item tag instead of 'easymagic:enchanting_catalysts' (which includes just lapis lazuli by default).
|
||||
#Unlocks an additional slot for providing those items in the enchanting table interface.
|
||||
dedicated_reroll_catalyst = false
|
||||
#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Range: > 0
|
||||
reroll_experience_points_cost = 5
|
||||
|
||||
#Amount of bookshelves required to perform enchantments at the highest level.
|
||||
#Range: > 0
|
||||
max_enchanting_power = 15
|
||||
#Add a button in the enchanting screen to allow for re-rolling enchantments.
|
||||
#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0.
|
||||
reroll_enchantments = true
|
||||
#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power.
|
||||
lenient_bookshelves = true
|
||||
#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Range: 0 ~ 64
|
||||
reroll_catalyst_cost = 1
|
||||
#Choose how many enchantments are shown on the enchanting tooltip, if any at all.
|
||||
#Allowed Values: NONE, SINGLE, ALL
|
||||
enchantment_hint = "SINGLE"
|
||||
#Do chiseled bookshelves provide enchanting power to an enchanting table, one for every three contained books.
|
||||
#NONE: Vanilla behavior, no power is provided.
|
||||
#FACING: The bookshelf must face the enchanting table to provide any power.
|
||||
#ALL: Chiseled bookshelves provide enchanting power regardless of where they are facing.
|
||||
#Allowed Values: NONE, FACING, ALL
|
||||
chiseled_bookshelf_enchanting_power = "FACING"
|
||||
#Catalyst items for re-rolling are defined by the 'easymagic:reroll_catalysts' item tag instead of 'easymagic:enchanting_catalysts' (which includes just lapis lazuli by default).
|
||||
#Unlocks an additional slot for providing those items in the enchanting table interface.
|
||||
dedicated_reroll_catalyst = false
|
||||
#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Range: > 0
|
||||
reroll_experience_points_cost = 5
|
||||
|
||||
|
@ -1,146 +1,146 @@
|
||||
|
||||
[embeddiumplus]
|
||||
|
||||
[embeddiumplus.general]
|
||||
#Configure FPS Display mode
|
||||
#Complete mode gives you min FPS count and average count
|
||||
#Allowed Values: OFF, SIMPLE, ADVANCED
|
||||
fpsDisplay = "OFF"
|
||||
#Shows GPU and memory usage onto FPS display
|
||||
#Allowed Values: OFF, ON, GPU, RAM
|
||||
fpsDisplaySystem = "OFF"
|
||||
#Set Fullscreen mode
|
||||
#Borderless let you change between screens more faster and move your mouse across monitors
|
||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||
fullscreen = "WINDOWED"
|
||||
#Configure FPS Display gravity
|
||||
#Places counter on specified corner of your screen
|
||||
#Allowed Values: LEFT, CENTER, RIGHT
|
||||
fpsDisplayGravity = "LEFT"
|
||||
#Toggle FPS Display shadow
|
||||
#In case sometimes you can't see the text
|
||||
fpsDisplayShadow = false
|
||||
#Configure FPS Display margin
|
||||
#Give some space between corner and text
|
||||
#Range: 0 ~ 48
|
||||
fpsDisplayMargin = 12
|
||||
|
||||
[embeddiumplus.performance]
|
||||
#Toggles JREI item rendering until searching
|
||||
#Increases performance a little bit and cleans your screen when you don't want to use it
|
||||
hideJREI = false
|
||||
#Toggles FastChest feature
|
||||
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
|
||||
fastChests = false
|
||||
#Toggles FastBeds feature
|
||||
fastBeds = true
|
||||
#Toggles Minecraft Fonts shadows
|
||||
#Depending of the case may increase performance
|
||||
#Gives a flat style text
|
||||
fontShadows = false
|
||||
|
||||
[embeddiumplus.performance.distanceCulling]
|
||||
|
||||
[embeddiumplus.performance.distanceCulling.entities]
|
||||
#Configure horizontal max distance before cull entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 4096
|
||||
#Toggles distance culling for entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#List of all Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:bat" - Ignores bats only
|
||||
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||
whitelist = []
|
||||
#Configure vertical max distance before cull entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 32
|
||||
|
||||
[embeddiumplus.performance.distanceCulling.tileEntities]
|
||||
#Configure horizontal max distance before cull Block entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 4096
|
||||
#Toggles distance culling for Block Entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#List of all Block Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:chest" - Ignores chests only
|
||||
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
||||
whitelist = []
|
||||
#Configure vertical max distance before cull Block entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 32
|
||||
|
||||
[embeddiumplus.dynlights]
|
||||
#Toggle if Block Entities should have dynamic lights
|
||||
onTileEntities = true
|
||||
#Configure how fast light whould be updated
|
||||
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
|
||||
updateSpeed = "NORMAL"
|
||||
#Toggle if Entities should have dynamic lights
|
||||
onEntities = true
|
||||
updateOnlyOnPositionChange = true
|
||||
|
||||
[embeddiumplus.others]
|
||||
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
||||
#Allowed Values: ATTACH, REPLACE, OFF
|
||||
borderlessAttachModeOnF11 = "ATTACH"
|
||||
#Toggles fast language reload
|
||||
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
||||
fastLanguageReload = true
|
||||
|
||||
[embeddiumplus.quality]
|
||||
#Chunks fade in speed
|
||||
#This option doesn't affect performance, just changes speed
|
||||
#Allowed Values: OFF, FAST, SLOW
|
||||
chunkFadeSpeed = "SLOW"
|
||||
#Raise clouds
|
||||
#Modify clouds height perfect for a adaptative world experience
|
||||
#Range: 0 ~ 512
|
||||
cloudsHeight = 128
|
||||
#Toggle fog feature
|
||||
#Fog was a vanilla feature, toggling off may increases performance
|
||||
fog = true
|
||||
|
||||
[embeddiumplus.quality.darkness]
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
endFogBright = 0.5
|
||||
#Configure min moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
newMoonBright = 0.0
|
||||
#Toggle Darkness on End dimension
|
||||
enableOnEnd = false
|
||||
#Toggle Darkness default mode for modded dimensions
|
||||
valueByDefault = false
|
||||
#Configure Darkness Mode
|
||||
#Each config changes what is considered 'true darkness'
|
||||
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
|
||||
mode = "OFF"
|
||||
#Toggles if moon phases affects darkness in the overworld
|
||||
affectedByMoonPhase = true
|
||||
#List of all dimensions to use True Darkness
|
||||
#This option overrides 'valueByDefault' state
|
||||
dimensionWhitelist = []
|
||||
#Configure max moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
fullMoonBright = 0.25
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
netherFogBright = 0.5
|
||||
#Toggle Darkness on Nether dimension
|
||||
enableOnNether = false
|
||||
#Toggle darkness when dimension has no SkyLight
|
||||
enableOnNoSkyLight = false
|
||||
#Disables all bright sources of darkness like moon or fog
|
||||
#Only affects darkness effect
|
||||
enableBlockLightOnly = false
|
||||
#Toggle Darkness on Overworld dimension
|
||||
enableOnOverworld = true
|
||||
|
||||
|
||||
[embeddiumplus]
|
||||
|
||||
[embeddiumplus.general]
|
||||
#Configure FPS Display mode
|
||||
#Complete mode gives you min FPS count and average count
|
||||
#Allowed Values: OFF, SIMPLE, ADVANCED
|
||||
fpsDisplay = "OFF"
|
||||
#Shows GPU and memory usage onto FPS display
|
||||
#Allowed Values: OFF, ON, GPU, RAM
|
||||
fpsDisplaySystem = "OFF"
|
||||
#Set Fullscreen mode
|
||||
#Borderless let you change between screens more faster and move your mouse across monitors
|
||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||
fullscreen = "WINDOWED"
|
||||
#Configure FPS Display gravity
|
||||
#Places counter on specified corner of your screen
|
||||
#Allowed Values: LEFT, CENTER, RIGHT
|
||||
fpsDisplayGravity = "LEFT"
|
||||
#Toggle FPS Display shadow
|
||||
#In case sometimes you can't see the text
|
||||
fpsDisplayShadow = false
|
||||
#Configure FPS Display margin
|
||||
#Give some space between corner and text
|
||||
#Range: 0 ~ 48
|
||||
fpsDisplayMargin = 12
|
||||
|
||||
[embeddiumplus.performance]
|
||||
#Toggles JREI item rendering until searching
|
||||
#Increases performance a little bit and cleans your screen when you don't want to use it
|
||||
hideJREI = false
|
||||
#Toggles FastChest feature
|
||||
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
|
||||
fastChests = false
|
||||
#Toggles FastBeds feature
|
||||
fastBeds = true
|
||||
#Toggles Minecraft Fonts shadows
|
||||
#Depending of the case may increase performance
|
||||
#Gives a flat style text
|
||||
fontShadows = false
|
||||
|
||||
[embeddiumplus.performance.distanceCulling]
|
||||
|
||||
[embeddiumplus.performance.distanceCulling.entities]
|
||||
#Configure horizontal max distance before cull entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 4096
|
||||
#Toggles distance culling for entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#List of all Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:bat" - Ignores bats only
|
||||
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||
whitelist = []
|
||||
#Configure vertical max distance before cull entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 32
|
||||
|
||||
[embeddiumplus.performance.distanceCulling.tileEntities]
|
||||
#Configure horizontal max distance before cull Block entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 4096
|
||||
#Toggles distance culling for Block Entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#List of all Block Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:chest" - Ignores chests only
|
||||
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
||||
whitelist = []
|
||||
#Configure vertical max distance before cull Block entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 32
|
||||
|
||||
[embeddiumplus.dynlights]
|
||||
#Toggle if Block Entities should have dynamic lights
|
||||
onTileEntities = true
|
||||
#Configure how fast light whould be updated
|
||||
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
|
||||
updateSpeed = "NORMAL"
|
||||
#Toggle if Entities should have dynamic lights
|
||||
onEntities = true
|
||||
updateOnlyOnPositionChange = true
|
||||
|
||||
[embeddiumplus.others]
|
||||
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
||||
#Allowed Values: ATTACH, REPLACE, OFF
|
||||
borderlessAttachModeOnF11 = "ATTACH"
|
||||
#Toggles fast language reload
|
||||
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
||||
fastLanguageReload = true
|
||||
|
||||
[embeddiumplus.quality]
|
||||
#Chunks fade in speed
|
||||
#This option doesn't affect performance, just changes speed
|
||||
#Allowed Values: OFF, FAST, SLOW
|
||||
chunkFadeSpeed = "SLOW"
|
||||
#Raise clouds
|
||||
#Modify clouds height perfect for a adaptative world experience
|
||||
#Range: 0 ~ 512
|
||||
cloudsHeight = 128
|
||||
#Toggle fog feature
|
||||
#Fog was a vanilla feature, toggling off may increases performance
|
||||
fog = true
|
||||
|
||||
[embeddiumplus.quality.darkness]
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
endFogBright = 0.5
|
||||
#Configure min moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
newMoonBright = 0.0
|
||||
#Toggle Darkness on End dimension
|
||||
enableOnEnd = false
|
||||
#Toggle Darkness default mode for modded dimensions
|
||||
valueByDefault = false
|
||||
#Configure Darkness Mode
|
||||
#Each config changes what is considered 'true darkness'
|
||||
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
|
||||
mode = "OFF"
|
||||
#Toggles if moon phases affects darkness in the overworld
|
||||
affectedByMoonPhase = true
|
||||
#List of all dimensions to use True Darkness
|
||||
#This option overrides 'valueByDefault' state
|
||||
dimensionWhitelist = []
|
||||
#Configure max moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
fullMoonBright = 0.25
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
netherFogBright = 0.5
|
||||
#Toggle Darkness on Nether dimension
|
||||
enableOnNether = false
|
||||
#Toggle darkness when dimension has no SkyLight
|
||||
enableOnNoSkyLight = false
|
||||
#Disables all bright sources of darkness like moon or fog
|
||||
#Only affects darkness effect
|
||||
enableBlockLightOnly = false
|
||||
#Toggle Darkness on Overworld dimension
|
||||
enableOnOverworld = true
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,33 +1,33 @@
|
||||
|
||||
#Client Configuration
|
||||
[client]
|
||||
|
||||
[client.visual_options]
|
||||
# The maximum number of comparison tooltips to show onscreen at once.
|
||||
#Range: 1 ~ 10
|
||||
max_comparisons = 3
|
||||
# If badge_text should override the built-in translatable text.
|
||||
override_badge_text = false
|
||||
# The text shown on the badge above equipped tooltips.
|
||||
badge_text = "Equipped"
|
||||
# The color of the text shown on the badge above equipped tooltips.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_text_color = 4294967295
|
||||
# The background color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_bg = 4027584512
|
||||
# The start border color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_border_start = 3500839187
|
||||
# The end border color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_border_end = 1623360778
|
||||
|
||||
[client.control_options]
|
||||
# If the comparison tooltip should show by default (pressing bound key hides).
|
||||
default_on = false
|
||||
# If tool comparisons should compare only the same types of tools (can't compare a sword to an axe, for example).
|
||||
strict = false
|
||||
# Blacklist of items to show comparisons for. Add item IDs to prevent them from being compared when hovered over or equipped.
|
||||
blacklist = []
|
||||
|
||||
|
||||
#Client Configuration
|
||||
[client]
|
||||
|
||||
[client.visual_options]
|
||||
# The maximum number of comparison tooltips to show onscreen at once.
|
||||
#Range: 1 ~ 10
|
||||
max_comparisons = 3
|
||||
# If badge_text should override the built-in translatable text.
|
||||
override_badge_text = false
|
||||
# The text shown on the badge above equipped tooltips.
|
||||
badge_text = "Equipped"
|
||||
# The color of the text shown on the badge above equipped tooltips.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_text_color = 4294967295
|
||||
# The background color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_bg = 4027584512
|
||||
# The start border color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_border_start = 3500839187
|
||||
# The end border color of the "equipped" badge.
|
||||
#Range: 0 ~ 4294967295
|
||||
badge_border_end = 1623360778
|
||||
|
||||
[client.control_options]
|
||||
# If the comparison tooltip should show by default (pressing bound key hides).
|
||||
default_on = false
|
||||
# If tool comparisons should compare only the same types of tools (can't compare a sword to an axe, for example).
|
||||
strict = false
|
||||
# Blacklist of items to show comparisons for. Add item IDs to prevent them from being compared when hovered over or equipped.
|
||||
blacklist = []
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
|
||||
[Client]
|
||||
#Displays Explorer's Compass information on the HUD even while chat is open.
|
||||
displayWithChatOpen = true
|
||||
#Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.
|
||||
translateStructureNames = true
|
||||
#The line offset for information rendered on the HUD.
|
||||
#Range: 0 ~ 50
|
||||
overlayLineOffset = 1
|
||||
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
|
||||
#Allowed Values: LEFT, RIGHT
|
||||
overlaySide = "LEFT"
|
||||
|
||||
|
||||
[Client]
|
||||
#Displays Explorer's Compass information on the HUD even while chat is open.
|
||||
displayWithChatOpen = true
|
||||
#Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.
|
||||
translateStructureNames = true
|
||||
#The line offset for information rendered on the HUD.
|
||||
#Range: 0 ~ 50
|
||||
overlayLineOffset = 1
|
||||
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
|
||||
#Allowed Values: LEFT, RIGHT
|
||||
overlaySide = "LEFT"
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
[General]
|
||||
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
|
||||
allowTeleport = true
|
||||
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
|
||||
displayCoordinates = true
|
||||
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
|
||||
#Range: 0 ~ 1000000
|
||||
maxRadius = 10000
|
||||
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
|
||||
structureBlacklist = []
|
||||
#The maximum number of samples to be taken when searching for a structure.
|
||||
#Range: 0 ~ 100000000
|
||||
maxSamples = 100000
|
||||
|
||||
|
||||
[General]
|
||||
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
|
||||
allowTeleport = true
|
||||
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
|
||||
displayCoordinates = true
|
||||
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
|
||||
#Range: 0 ~ 1000000
|
||||
maxRadius = 10000
|
||||
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
|
||||
structureBlacklist = []
|
||||
#The maximum number of samples to be taken when searching for a structure.
|
||||
#Range: 0 ~ 100000000
|
||||
maxSamples = 100000
|
||||
|
||||
|
@ -1,35 +1,35 @@
|
||||
|
||||
[storageblocks]
|
||||
|
||||
[storageblocks.item]
|
||||
#item storage blocks energy usage
|
||||
#Range: > 0
|
||||
256k = 12
|
||||
#Range: > 0
|
||||
1024k = 14
|
||||
#Range: > 0
|
||||
4096k = 16
|
||||
#Range: > 0
|
||||
16384k = 18
|
||||
#Range: > 0
|
||||
65536k = 20
|
||||
#Range: > 0
|
||||
262144k = 22
|
||||
#Range: > 0
|
||||
1048576k = 24
|
||||
#Range: > 0
|
||||
infinite = 26
|
||||
|
||||
[storageblocks.fluid]
|
||||
#fluid storage blocks energy usage
|
||||
#Range: > 0
|
||||
16384k = 12
|
||||
#Range: > 0
|
||||
65536k = 14
|
||||
#Range: > 0
|
||||
262144k = 16
|
||||
#Range: > 0
|
||||
1048576k = 18
|
||||
#Range: > 0
|
||||
infinite = 20
|
||||
|
||||
|
||||
[storageblocks]
|
||||
|
||||
[storageblocks.item]
|
||||
#item storage blocks energy usage
|
||||
#Range: > 0
|
||||
256k = 12
|
||||
#Range: > 0
|
||||
1024k = 14
|
||||
#Range: > 0
|
||||
4096k = 16
|
||||
#Range: > 0
|
||||
16384k = 18
|
||||
#Range: > 0
|
||||
65536k = 20
|
||||
#Range: > 0
|
||||
262144k = 22
|
||||
#Range: > 0
|
||||
1048576k = 24
|
||||
#Range: > 0
|
||||
infinite = 26
|
||||
|
||||
[storageblocks.fluid]
|
||||
#fluid storage blocks energy usage
|
||||
#Range: > 0
|
||||
16384k = 12
|
||||
#Range: > 0
|
||||
65536k = 14
|
||||
#Range: > 0
|
||||
262144k = 16
|
||||
#Range: > 0
|
||||
1048576k = 18
|
||||
#Range: > 0
|
||||
infinite = 20
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
#modifies the size of the leaves
|
||||
#Range: 1 ~ 20
|
||||
leafSize = 4
|
||||
#modifies how long it takes for the leaves to disappear
|
||||
#Values over 2000 are not recommend
|
||||
#Range: > 100
|
||||
leafLifespan = 120
|
||||
#modifies the amount of leaves that are spawning
|
||||
#Values over 10000 are not recommend
|
||||
#Range: > 0
|
||||
leafSpawnRate = 5
|
||||
#modifier the amount of leaves are spawning from conifer trees
|
||||
#Values over 10000 are not recommend
|
||||
#Range: > 0
|
||||
coniferLeafSpawnRate = 2
|
||||
#whether player placed blocks should also drop leaves
|
||||
dropFromPlayerPlacedBlocks = true
|
||||
#how much room below the leaves block is needed for the leaves to spawn
|
||||
#Range: 1 ~ 20
|
||||
minimumFreeSpaceBelow = 1
|
||||
#disable wind effects
|
||||
disableWind = false
|
||||
#windless dimensions
|
||||
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]
|
||||
|
||||
#modifies the size of the leaves
|
||||
#Range: 1 ~ 20
|
||||
leafSize = 4
|
||||
#modifies how long it takes for the leaves to disappear
|
||||
#Values over 2000 are not recommend
|
||||
#Range: > 100
|
||||
leafLifespan = 120
|
||||
#modifies the amount of leaves that are spawning
|
||||
#Values over 10000 are not recommend
|
||||
#Range: > 0
|
||||
leafSpawnRate = 5
|
||||
#modifier the amount of leaves are spawning from conifer trees
|
||||
#Values over 10000 are not recommend
|
||||
#Range: > 0
|
||||
coniferLeafSpawnRate = 2
|
||||
#whether player placed blocks should also drop leaves
|
||||
dropFromPlayerPlacedBlocks = true
|
||||
#how much room below the leaves block is needed for the leaves to spawn
|
||||
#Range: 1 ~ 20
|
||||
minimumFreeSpaceBelow = 1
|
||||
#disable wind effects
|
||||
disableWind = false
|
||||
#windless dimensions
|
||||
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]
|
||||
|
||||
|
@ -1,309 +1,309 @@
|
||||
type = menu_identifier_database
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiMainMenu
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.TitleScreen
|
||||
fabric = net.minecraft.class_442
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiWorldSelection
|
||||
forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen
|
||||
fabric = net.minecraft.class_526
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiCreateWorld
|
||||
forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen
|
||||
fabric = net.minecraft.class_525
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen
|
||||
fabric = net.minecraft.class_4749
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiMultiplayer
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
|
||||
fabric = net.minecraft.class_500
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer
|
||||
forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen
|
||||
fabric = net.minecraft.class_422
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy
|
||||
forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen
|
||||
forge_1.17 = [placeholder]
|
||||
fabric = net.minecraft.class_4387
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.17 = com.mojang.realmsclient.RealmsMainScreen
|
||||
fabric = net.minecraft.class_4325
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraftforge.fml.client.GuiModList
|
||||
forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen
|
||||
forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiOptions
|
||||
forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen
|
||||
fabric = net.minecraft.class_429
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin
|
||||
forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen
|
||||
fabric = net.minecraft.class_440
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds
|
||||
forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen
|
||||
fabric = net.minecraft.class_443
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiVideoSettings
|
||||
forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen
|
||||
fabric = net.minecraft.class_446
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiControls
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen
|
||||
fabric = net.minecraft.class_458
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen
|
||||
fabric = net.minecraft.class_4288
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiLanguage
|
||||
forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen
|
||||
fabric = net.minecraft.class_426
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.ScreenChatOptions
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen
|
||||
fabric = net.minecraft.class_404
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks
|
||||
forge_1.16 = net.minecraft.client.gui.screen.PackScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen
|
||||
fabric = net.minecraft.class_5375
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.AccessibilityScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen
|
||||
fabric = net.minecraft.class_4189
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = [placeholder]
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen
|
||||
fabric = net.minecraft.class_407
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
|
||||
fabric = net.minecraft.class_5235
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements
|
||||
forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen
|
||||
fabric = net.minecraft.class_457
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.achievement.GuiStats
|
||||
forge_1.16 = net.minecraft.client.gui.screen.StatsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen
|
||||
fabric = net.minecraft.class_447
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
|
||||
fabric = net.minecraft.class_481
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
|
||||
fabric = net.minecraft.class_490
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen
|
||||
fabric = net.minecraft.class_479
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiEnchantment
|
||||
forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen
|
||||
fabric = net.minecraft.class_486
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiRepair
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen
|
||||
fabric = net.minecraft.class_471
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiChest
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen
|
||||
fabric = net.minecraft.class_476
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen
|
||||
fabric = net.minecraft.class_472
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen
|
||||
fabric = net.minecraft.class_4895
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen
|
||||
fabric = net.minecraft.class_3871
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen
|
||||
fabric = net.minecraft.class_3873
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiHopper
|
||||
forge_1.16 = net.minecraft.client.gui.screen.HopperScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen
|
||||
fabric = net.minecraft.class_488
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen
|
||||
fabric = net.minecraft.class_480
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiGameOver
|
||||
forge_1.16 = net.minecraft.client.gui.screen.DeathScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.DeathScreen
|
||||
fabric = net.minecraft.class_418
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiYesNo
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen
|
||||
fabric = net.minecraft.class_410
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiIngameMenu
|
||||
forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.PauseScreen
|
||||
fabric = net.minecraft.class_433
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen
|
||||
fabric = net.minecraft.class_3928
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = [placeholder]
|
||||
forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen
|
||||
fabric = net.minecraft.class_424
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen
|
||||
fabric = net.minecraft.class_5289
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.LoomScreen
|
||||
forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen
|
||||
fabric = net.minecraft.class_494
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen
|
||||
fabric = net.minecraft.class_6599
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen
|
||||
fabric = net.minecraft.class_4288
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
type = menu_identifier_database
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiMainMenu
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.TitleScreen
|
||||
fabric = net.minecraft.class_442
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiWorldSelection
|
||||
forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen
|
||||
fabric = net.minecraft.class_526
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiCreateWorld
|
||||
forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen
|
||||
fabric = net.minecraft.class_525
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen
|
||||
fabric = net.minecraft.class_4749
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiMultiplayer
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
|
||||
fabric = net.minecraft.class_500
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer
|
||||
forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen
|
||||
fabric = net.minecraft.class_422
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy
|
||||
forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen
|
||||
forge_1.17 = [placeholder]
|
||||
fabric = net.minecraft.class_4387
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.17 = com.mojang.realmsclient.RealmsMainScreen
|
||||
fabric = net.minecraft.class_4325
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraftforge.fml.client.GuiModList
|
||||
forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen
|
||||
forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiOptions
|
||||
forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen
|
||||
fabric = net.minecraft.class_429
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin
|
||||
forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen
|
||||
fabric = net.minecraft.class_440
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds
|
||||
forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen
|
||||
fabric = net.minecraft.class_443
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiVideoSettings
|
||||
forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen
|
||||
fabric = net.minecraft.class_446
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiControls
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen
|
||||
fabric = net.minecraft.class_458
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen
|
||||
fabric = net.minecraft.class_4288
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiLanguage
|
||||
forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen
|
||||
fabric = net.minecraft.class_426
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.ScreenChatOptions
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen
|
||||
fabric = net.minecraft.class_404
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks
|
||||
forge_1.16 = net.minecraft.client.gui.screen.PackScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen
|
||||
fabric = net.minecraft.class_5375
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.AccessibilityScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen
|
||||
fabric = net.minecraft.class_4189
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = [placeholder]
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen
|
||||
fabric = net.minecraft.class_407
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
|
||||
fabric = net.minecraft.class_5235
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements
|
||||
forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen
|
||||
fabric = net.minecraft.class_457
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.achievement.GuiStats
|
||||
forge_1.16 = net.minecraft.client.gui.screen.StatsScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen
|
||||
fabric = net.minecraft.class_447
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
|
||||
fabric = net.minecraft.class_481
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
|
||||
fabric = net.minecraft.class_490
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen
|
||||
fabric = net.minecraft.class_479
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiEnchantment
|
||||
forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen
|
||||
fabric = net.minecraft.class_486
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiRepair
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen
|
||||
fabric = net.minecraft.class_471
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiChest
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen
|
||||
fabric = net.minecraft.class_476
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen
|
||||
fabric = net.minecraft.class_472
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen
|
||||
fabric = net.minecraft.class_4895
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen
|
||||
fabric = net.minecraft.class_3871
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen
|
||||
fabric = net.minecraft.class_3873
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiHopper
|
||||
forge_1.16 = net.minecraft.client.gui.screen.HopperScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen
|
||||
fabric = net.minecraft.class_488
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser
|
||||
forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen
|
||||
fabric = net.minecraft.class_480
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiGameOver
|
||||
forge_1.16 = net.minecraft.client.gui.screen.DeathScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.DeathScreen
|
||||
fabric = net.minecraft.class_418
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiYesNo
|
||||
forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen
|
||||
fabric = net.minecraft.class_410
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = net.minecraft.client.gui.GuiIngameMenu
|
||||
forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.PauseScreen
|
||||
fabric = net.minecraft.class_433
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen
|
||||
fabric = net.minecraft.class_3928
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.12 = [placeholder]
|
||||
forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen
|
||||
fabric = net.minecraft.class_424
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen
|
||||
forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen
|
||||
fabric = net.minecraft.class_5289
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.16 = net.minecraft.client.gui.screen.LoomScreen
|
||||
forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen
|
||||
fabric = net.minecraft.class_494
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen
|
||||
fabric = net.minecraft.class_6599
|
||||
}
|
||||
|
||||
identifier-group {
|
||||
forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen
|
||||
fabric = net.minecraft.class_4288
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
type = slideshow
|
||||
|
||||
slideshow-meta {
|
||||
name = loading_screen
|
||||
width = 1920
|
||||
height = 1080
|
||||
x = 0
|
||||
y = 0
|
||||
duration = 0.5
|
||||
fadespeed = 3.0
|
||||
type = slideshow
|
||||
|
||||
slideshow-meta {
|
||||
name = loading_screen
|
||||
width = 1920
|
||||
height = 1080
|
||||
x = 0
|
||||
y = 0
|
||||
duration = 0.5
|
||||
fadespeed = 3.0
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
type = slideshow
|
||||
|
||||
slideshow-meta {
|
||||
name = main_menu
|
||||
width = 2560
|
||||
height = 1440
|
||||
x = 0
|
||||
y = 0
|
||||
duration = 0.5
|
||||
fadespeed = 2.0
|
||||
type = slideshow
|
||||
|
||||
slideshow-meta {
|
||||
name = main_menu
|
||||
width = 2560
|
||||
height = 1440
|
||||
x = 0
|
||||
y = 0
|
||||
duration = 0.5
|
||||
fadespeed = 2.0
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
|
||||
#Client settings
|
||||
[client]
|
||||
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
|
||||
nourishmentHungerOverlay = true
|
||||
#Should the health bar have a silver sheen when the player has the Comfort effect?
|
||||
comfortHealthOverlay = true
|
||||
#Should meal and drink tooltips display which effects they provide?
|
||||
foodEffectTooltip = true
|
||||
|
||||
|
||||
#Client settings
|
||||
[client]
|
||||
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
|
||||
nourishmentHungerOverlay = true
|
||||
#Should the health bar have a silver sheen when the player has the Comfort effect?
|
||||
comfortHealthOverlay = true
|
||||
#Should meal and drink tooltips display which effects they provide?
|
||||
foodEffectTooltip = true
|
||||
|
||||
|
@ -1,115 +1,115 @@
|
||||
|
||||
#Game settings
|
||||
[settings]
|
||||
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
|
||||
enableVanillaCropCrates = true
|
||||
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
|
||||
farmersBuyFDCrops = true
|
||||
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
|
||||
wanderingTraderSellsFDItems = true
|
||||
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
|
||||
#Range: 0.0 ~ 1.0
|
||||
richSoilBoostChance = 0.2
|
||||
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
|
||||
#Range: 0.0 ~ 1.0
|
||||
cuttingBoardFortuneBonus = 0.1
|
||||
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
|
||||
enableRopeReeling = true
|
||||
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
|
||||
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
|
||||
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
|
||||
|
||||
#Farming
|
||||
[farming]
|
||||
#Which rope should Tomato Vines leave behind when mined by hand?
|
||||
defaultTomatoVineRope = "farmersdelight:rope"
|
||||
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
|
||||
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
|
||||
enableTomatoVineClimbingTaggedRopes = true
|
||||
|
||||
#Recipe book
|
||||
[recipe_book]
|
||||
#Should the Cooking Pot have a Recipe Book available on its interface?
|
||||
enableRecipeBookCookingPot = true
|
||||
|
||||
#Vanilla item overrides
|
||||
[overrides]
|
||||
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
|
||||
vanillaSoupExtraEffects = true
|
||||
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
|
||||
rabbitStewJumpBoost = true
|
||||
#Should the Dispenser be able to operate a Cutting Board in front of it?
|
||||
dispenserUsesToolsOnCuttingBoard = true
|
||||
|
||||
#Stack size overrides
|
||||
[overrides.stack_size]
|
||||
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
|
||||
enableStackableSoupItems = true
|
||||
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
|
||||
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
|
||||
|
||||
#World generation
|
||||
[world]
|
||||
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
|
||||
generateFDChestLoot = true
|
||||
#Generate Compost Heaps across all village biomes
|
||||
genVillageCompostHeaps = true
|
||||
|
||||
#Wild Cabbage generation
|
||||
[world.wild_cabbages]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 30
|
||||
|
||||
#Sea Beet generation
|
||||
[world.wild_beetroots]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 30
|
||||
|
||||
#Wild Potato generation
|
||||
[world.wild_potatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 100
|
||||
|
||||
#Wild Carrot generation
|
||||
[world.wild_carrots]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 120
|
||||
|
||||
#Wild Onion generation
|
||||
[world.wild_onions]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 120
|
||||
|
||||
#Tomato Vines generation
|
||||
[world.wild_tomatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 100
|
||||
|
||||
#Wild Rice generation
|
||||
[world.wild_rice]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 20
|
||||
|
||||
#Brown Mushroom Colony generation
|
||||
[world.brown_mushroom_colonies]
|
||||
#Generate brown mushroom colonies on mushroom fields
|
||||
genBrownMushroomColony = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 15
|
||||
|
||||
#Red Mushroom Colony generation
|
||||
[world.red_mushroom_colonies]
|
||||
#Generate red mushroom colonies on mushroom fields
|
||||
genRedMushroomColony = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 15
|
||||
|
||||
|
||||
#Game settings
|
||||
[settings]
|
||||
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
|
||||
enableVanillaCropCrates = true
|
||||
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
|
||||
farmersBuyFDCrops = true
|
||||
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
|
||||
wanderingTraderSellsFDItems = true
|
||||
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
|
||||
#Range: 0.0 ~ 1.0
|
||||
richSoilBoostChance = 0.2
|
||||
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
|
||||
#Range: 0.0 ~ 1.0
|
||||
cuttingBoardFortuneBonus = 0.1
|
||||
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
|
||||
enableRopeReeling = true
|
||||
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
|
||||
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
|
||||
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
|
||||
|
||||
#Farming
|
||||
[farming]
|
||||
#Which rope should Tomato Vines leave behind when mined by hand?
|
||||
defaultTomatoVineRope = "farmersdelight:rope"
|
||||
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
|
||||
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
|
||||
enableTomatoVineClimbingTaggedRopes = true
|
||||
|
||||
#Recipe book
|
||||
[recipe_book]
|
||||
#Should the Cooking Pot have a Recipe Book available on its interface?
|
||||
enableRecipeBookCookingPot = true
|
||||
|
||||
#Vanilla item overrides
|
||||
[overrides]
|
||||
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
|
||||
vanillaSoupExtraEffects = true
|
||||
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
|
||||
rabbitStewJumpBoost = true
|
||||
#Should the Dispenser be able to operate a Cutting Board in front of it?
|
||||
dispenserUsesToolsOnCuttingBoard = true
|
||||
|
||||
#Stack size overrides
|
||||
[overrides.stack_size]
|
||||
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
|
||||
enableStackableSoupItems = true
|
||||
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
|
||||
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
|
||||
|
||||
#World generation
|
||||
[world]
|
||||
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
|
||||
generateFDChestLoot = true
|
||||
#Generate Compost Heaps across all village biomes
|
||||
genVillageCompostHeaps = true
|
||||
|
||||
#Wild Cabbage generation
|
||||
[world.wild_cabbages]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 30
|
||||
|
||||
#Sea Beet generation
|
||||
[world.wild_beetroots]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 30
|
||||
|
||||
#Wild Potato generation
|
||||
[world.wild_potatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 100
|
||||
|
||||
#Wild Carrot generation
|
||||
[world.wild_carrots]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 120
|
||||
|
||||
#Wild Onion generation
|
||||
[world.wild_onions]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 120
|
||||
|
||||
#Tomato Vines generation
|
||||
[world.wild_tomatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 100
|
||||
|
||||
#Wild Rice generation
|
||||
[world.wild_rice]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 20
|
||||
|
||||
#Brown Mushroom Colony generation
|
||||
[world.brown_mushroom_colonies]
|
||||
#Generate brown mushroom colonies on mushroom fields
|
||||
genBrownMushroomColony = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 15
|
||||
|
||||
#Red Mushroom Colony generation
|
||||
[world.red_mushroom_colonies]
|
||||
#Generate red mushroom colonies on mushroom fields
|
||||
genRedMushroomColony = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 15
|
||||
|
||||
|
@ -1,23 +1,23 @@
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range within animals can be fed by the feeding trough.
|
||||
#Range: > -2147483648
|
||||
feedingTroughRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > -2147483648
|
||||
feedingTroughMaxAnimals = 24
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: > -2147483648
|
||||
chickenNestRange = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusCropChance = 1.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerRegressionChance = 0.0
|
||||
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
|
||||
treatMerchantsLikeBabies = true
|
||||
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range within animals can be fed by the feeding trough.
|
||||
#Range: > -2147483648
|
||||
feedingTroughRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > -2147483648
|
||||
feedingTroughMaxAnimals = 24
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: > -2147483648
|
||||
chickenNestRange = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusCropChance = 1.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
fertilizerRegressionChance = 0.0
|
||||
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
|
||||
treatMerchantsLikeBabies = true
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the recipe book button is removed.
|
||||
# Default: true
|
||||
B:"Remove Recipe Book Button"=true
|
||||
|
||||
# If the crafting table has a tooltip
|
||||
# Default: false
|
||||
B:"Disable tooltip on crafting table"=false
|
||||
|
||||
# The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed.
|
||||
# Default: 2; Range: [1 ~ 100]
|
||||
I:"Grid Update Interval"=2
|
||||
}
|
||||
|
||||
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the recipe book button is removed.
|
||||
# Default: true
|
||||
B:"Remove Recipe Book Button"=true
|
||||
|
||||
# If the crafting table has a tooltip
|
||||
# Default: false
|
||||
B:"Disable tooltip on crafting table"=false
|
||||
|
||||
# The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed.
|
||||
# Default: 2; Range: [1 ~ 100]
|
||||
I:"Grid Update Interval"=2
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
[general]
|
||||
#Makes paintings always drop with their NBT
|
||||
#Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT
|
||||
nbt_drop = "OFF"
|
||||
|
||||
|
||||
[general]
|
||||
#Makes paintings always drop with their NBT
|
||||
#Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT
|
||||
nbt_drop = "OFF"
|
||||
|
||||
|
@ -1,20 +1,20 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# FastSuite Configuration
|
||||
|
||||
general {
|
||||
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
|
||||
# Default: [
|
||||
S:"Single Threaded Recipe Types" <
|
||||
>
|
||||
|
||||
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
|
||||
# Default: 25; Range: [1 ~ 300]
|
||||
I:"Max Recipe Lookup Time"=25
|
||||
|
||||
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
|
||||
# Default: false
|
||||
B:"Lock Crafting Input Stacks"=false
|
||||
}
|
||||
|
||||
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# FastSuite Configuration
|
||||
|
||||
general {
|
||||
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
|
||||
# Default: [
|
||||
S:"Single Threaded Recipe Types" <
|
||||
>
|
||||
|
||||
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
|
||||
# Default: 25; Range: [1 ~ 300]
|
||||
I:"Max Recipe Lookup Time"=25
|
||||
|
||||
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
|
||||
# Default: false
|
||||
B:"Lock Crafting Input Stacks"=false
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,23 +1,23 @@
|
||||
#Use a slightly more compact, but also slightly slower representation for block states
|
||||
compactFastMap = false
|
||||
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
|
||||
useSmallThreadingDetector = false
|
||||
#Cache the predicate instances used in multipart models
|
||||
cacheMultipartPredicates = true
|
||||
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
|
||||
multipartDeduplication = true
|
||||
#Deduplicate cached data for blockstates, most importantly collision and render shapes
|
||||
blockstateCacheDeduplication = true
|
||||
#Avoid creation of new strings when creating ModelResourceLocations
|
||||
modelResourceLocations = true
|
||||
#Use smaller data structures for "simple" models, especially models with few side-specific faces
|
||||
modelSides = true
|
||||
#Replace the blockstate neighbor table
|
||||
replaceNeighborLookup = true
|
||||
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
|
||||
populateNeighborTable = false
|
||||
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
|
||||
replacePropertyMap = true
|
||||
#Deduplicate vertex data of baked quads in the basic model implementations
|
||||
bakedQuadDeduplication = true
|
||||
|
||||
#Use a slightly more compact, but also slightly slower representation for block states
|
||||
compactFastMap = false
|
||||
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
|
||||
useSmallThreadingDetector = false
|
||||
#Cache the predicate instances used in multipart models
|
||||
cacheMultipartPredicates = true
|
||||
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
|
||||
multipartDeduplication = true
|
||||
#Deduplicate cached data for blockstates, most importantly collision and render shapes
|
||||
blockstateCacheDeduplication = true
|
||||
#Avoid creation of new strings when creating ModelResourceLocations
|
||||
modelResourceLocations = true
|
||||
#Use smaller data structures for "simple" models, especially models with few side-specific faces
|
||||
modelSides = true
|
||||
#Replace the blockstate neighbor table
|
||||
replaceNeighborLookup = true
|
||||
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
|
||||
populateNeighborTable = false
|
||||
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
|
||||
replacePropertyMap = true
|
||||
#Deduplicate vertex data of baked quads in the basic model implementations
|
||||
bakedQuadDeduplication = true
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#Select the backend to use.
|
||||
#Allowed Values: OFF, BATCHING, INSTANCING
|
||||
backend = "INSTANCING"
|
||||
#Enable or disable a debug overlay that colors pixels by their normal.
|
||||
debugNormals = false
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
|
||||
#Select the backend to use.
|
||||
#Allowed Values: OFF, BATCHING, INSTANCING
|
||||
backend = "INSTANCING"
|
||||
#Enable or disable a debug overlay that colors pixels by their normal.
|
||||
debugNormals = false
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = false
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
|
||||
compressLanIPv6Addresses = true
|
||||
#During block model baking, manually calculates the normal for all faces.
|
||||
#This was the default behavior of forge between versions 31.0 and 47.1.
|
||||
#May result in differences between vanilla rendering and forge rendering.
|
||||
#Will only produce differences for blocks that contain non-axis aligned faces.
|
||||
#You will need to reload your resources to see results.
|
||||
calculateAllNormals = false
|
||||
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
|
||||
stabilizeDirectionGetNearest = true
|
||||
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = false
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
|
||||
compressLanIPv6Addresses = true
|
||||
#During block model baking, manually calculates the normal for all faces.
|
||||
#This was the default behavior of forge between versions 31.0 and 47.1.
|
||||
#May result in differences between vanilla rendering and forge rendering.
|
||||
#Will only produce differences for blocks that contain non-axis aligned faces.
|
||||
#You will need to reload your resources to see results.
|
||||
calculateAllNormals = false
|
||||
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
|
||||
stabilizeDirectionGetNearest = true
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Mob ids to allow griefing
|
||||
#Ids have the pattern "minecraft/mod:entity"
|
||||
#Default is "minecraft:villager"
|
||||
friendlyGriefing = ["minecraft:villager","minecraft:piglin"]
|
||||
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Mob ids to allow griefing
|
||||
#Ids have the pattern "minecraft/mod:entity"
|
||||
#Default is "minecraft:villager"
|
||||
friendlyGriefing = ["minecraft:villager","minecraft:piglin"]
|
||||
|
||||
|
@ -1,49 +1,49 @@
|
||||
{
|
||||
"checkForNewUpdates": true,
|
||||
"enableCopperGolem": true,
|
||||
"generateCopperGolemAreaStructure": true,
|
||||
"copperGolemAreaStructureWeight": 1,
|
||||
"generateCopperGolemInAncientCity": true,
|
||||
"copperGolemAncientCityCenterWeight": 3,
|
||||
"enableGlare": true,
|
||||
"enableGlareSpawn": true,
|
||||
"enableGlareGriefing": true,
|
||||
"glareSpawnWeight": 4,
|
||||
"glareSpawnMinGroupSize": 1,
|
||||
"glareSpawnMaxGroupSize": 1,
|
||||
"enableMauler": true,
|
||||
"enableMaulerSpawn": true,
|
||||
"maulerDesertSpawnWeight": 8,
|
||||
"maulerDesertSpawnMinGroupSize": 1,
|
||||
"maulerDesertSpawnMaxGroupSize": 1,
|
||||
"maulerBadlandsSpawnWeight": 16,
|
||||
"maulerBadlandsSpawnMinGroupSize": 1,
|
||||
"maulerBadlandsSpawnMaxGroupSize": 1,
|
||||
"maulerSavannaSpawnWeight": 32,
|
||||
"maulerSavannaSpawnMinGroupSize": 1,
|
||||
"maulerSavannaSpawnMaxGroupSize": 1,
|
||||
"enableMoobloom": true,
|
||||
"enableMoobloomSpawn": true,
|
||||
"moobloomSpawnWeight": 4,
|
||||
"moobloomSpawnMinGroupSize": 2,
|
||||
"moobloomSpawnMaxGroupSize": 4,
|
||||
"enableIceologer": true,
|
||||
"enableIceologerSpawn": true,
|
||||
"enableIceologerInRaids": true,
|
||||
"generateIceologerCabinStructure": true,
|
||||
"enableIllusioner": true,
|
||||
"enableIllusionerSpawn": true,
|
||||
"enableIllusionerInRaids": true,
|
||||
"generateIllusionerShackStructure": true,
|
||||
"generateIllusionerTrainingGroundsStructure": true,
|
||||
"enableZombieHorseTrap": true,
|
||||
"enableRascal": true,
|
||||
"enableRascalSpawn": true,
|
||||
"enableTuffGolem": true,
|
||||
"generateTuffGolemInStronghold": true,
|
||||
"enableWildfire": true,
|
||||
"generateCitadelStructure": true,
|
||||
"enableBeekeeperVillagerProfession": true,
|
||||
"generateBeekeeperAreaStructure": true,
|
||||
"beekeeperAreaStructureWeight": 2
|
||||
}
|
||||
{
|
||||
"checkForNewUpdates": true,
|
||||
"enableCopperGolem": true,
|
||||
"generateCopperGolemAreaStructure": true,
|
||||
"copperGolemAreaStructureWeight": 1,
|
||||
"generateCopperGolemInAncientCity": true,
|
||||
"copperGolemAncientCityCenterWeight": 3,
|
||||
"enableGlare": true,
|
||||
"enableGlareSpawn": true,
|
||||
"enableGlareGriefing": true,
|
||||
"glareSpawnWeight": 4,
|
||||
"glareSpawnMinGroupSize": 1,
|
||||
"glareSpawnMaxGroupSize": 1,
|
||||
"enableMauler": true,
|
||||
"enableMaulerSpawn": true,
|
||||
"maulerDesertSpawnWeight": 8,
|
||||
"maulerDesertSpawnMinGroupSize": 1,
|
||||
"maulerDesertSpawnMaxGroupSize": 1,
|
||||
"maulerBadlandsSpawnWeight": 16,
|
||||
"maulerBadlandsSpawnMinGroupSize": 1,
|
||||
"maulerBadlandsSpawnMaxGroupSize": 1,
|
||||
"maulerSavannaSpawnWeight": 32,
|
||||
"maulerSavannaSpawnMinGroupSize": 1,
|
||||
"maulerSavannaSpawnMaxGroupSize": 1,
|
||||
"enableMoobloom": true,
|
||||
"enableMoobloomSpawn": true,
|
||||
"moobloomSpawnWeight": 4,
|
||||
"moobloomSpawnMinGroupSize": 2,
|
||||
"moobloomSpawnMaxGroupSize": 4,
|
||||
"enableIceologer": true,
|
||||
"enableIceologerSpawn": true,
|
||||
"enableIceologerInRaids": true,
|
||||
"generateIceologerCabinStructure": true,
|
||||
"enableIllusioner": true,
|
||||
"enableIllusionerSpawn": true,
|
||||
"enableIllusionerInRaids": true,
|
||||
"generateIllusionerShackStructure": true,
|
||||
"generateIllusionerTrainingGroundsStructure": true,
|
||||
"enableZombieHorseTrap": true,
|
||||
"enableRascal": true,
|
||||
"enableRascalSpawn": true,
|
||||
"enableTuffGolem": true,
|
||||
"generateTuffGolemInStronghold": true,
|
||||
"enableWildfire": true,
|
||||
"generateCitadelStructure": true,
|
||||
"enableBeekeeperVillagerProfession": true,
|
||||
"generateBeekeeperAreaStructure": true,
|
||||
"beekeeperAreaStructureWeight": 2
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
chapter_groups: [
|
||||
{ id: "1E3C4B5FFAE48A39", title: "&eCampaign&r" }
|
||||
{ id: "5F2CCE8075FCC994", title: "&eDevelopment&r" }
|
||||
{ id: "37C10F4BE9E00A26", title: "&eLogbook&r" }
|
||||
{ id: "5C56FC6157E20EBE", title: "&eMultiplayer&r" }
|
||||
]
|
||||
}
|
||||
{
|
||||
chapter_groups: [
|
||||
{ id: "1E3C4B5FFAE48A39", title: "&eCampaign&r" }
|
||||
{ id: "5F2CCE8075FCC994", title: "&eDevelopment&r" }
|
||||
{ id: "37C10F4BE9E00A26", title: "&eLogbook&r" }
|
||||
{ id: "5C56FC6157E20EBE", title: "&eMultiplayer&r" }
|
||||
]
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user