test #2

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LICENSE
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This is free and unencumbered software released into the public domain. This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/> For more information, please refer to <http://unlicense.org/>

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# cteNEV # cteNEV

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#General mod settings #General mod settings
[general] [general]
#logging #logging
useLoggingLog = true useLoggingLog = true
#- #-
useLoggingDebug = false useLoggingDebug = false
#- #-
useLoggingError = true useLoggingError = true

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#Modern UI bootstrap file #Modern UI bootstrap file
#Tue Jan 30 17:26:25 EST 2024 #Tue Jan 30 17:26:25 EST 2024
modernui_mc_disableEnhancedTextField=false modernui_mc_disableEnhancedTextField=false
modernui_mc_disableTextEngine=true modernui_mc_disableTextEngine=true

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#Screen Config #Screen Config
[screen] [screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF) #The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800 #Range: 0 ~ 800
animationDuration = 200 animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000 #The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000
#Can be one to four values representing top left, top right, bottom right and bottom left color. #Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color. #Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value. #When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"] backgroundColor = ["#99000000"]
#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods. #Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods.
#Disable this if you run into a problem or are on low-end PCs #Disable this if you run into a problem or are on low-end PCs
blurEffect = true blurEffect = true
#The strength for two-pass gaussian convolution blur effect. #The strength for two-pass gaussian convolution blur effect.
#samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2. #samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 2 ~ 18 #Range: 2 ~ 18
blurRadius = 7 blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened. #A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"] blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
#(Beta) Pause the game when inventory (also includes creative mode) opened. #(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change. #Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255 #Range: 0 ~ 255
framerateInactive = 30 framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive. #Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive. #This value will be no greater than framerate inactive.
#Range: 0 ~ 255 #Range: 0 ~ 255
framerateMinimized = 0 framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change. #Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5 masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive. #Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive. #This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25 masterVolumeMinimized = 0.25
#Tooltip Config #Tooltip Config
[tooltip] [tooltip]
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default. #Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = false enable = false
#Whether to use rounded tooltip shapes, or to use vanilla style. #Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = true roundedShape = true
#True to center the tooltip title if rendering an item's tooltip. #True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option. #Following lines are not affected by this option.
centerTitle = true centerTitle = true
#True to add a title break below the tooltip title line. #True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time. #TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true titleBreak = true
#True to exactly position tooltip to pixel grid, smoother movement. #True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true exactPositioning = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000 #The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
#Can be one to four values representing top left, top right, bottom right and bottom left color. #Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color. #Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value. #If less than 4 are provided, repeat the last value.
colorFill = ["#E0000000"] colorFill = ["#E0000000"]
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4 #The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color. #Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color. #Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value. #If less than 4 are provided, repeat the last value.
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"] colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF) #The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000 #Range: 0 ~ 5000
borderCycleTime = 1000 borderCycleTime = 1000
#The width of tooltip border, in GUI Scale Independent Pixels. #The width of tooltip border, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5 #Range: 0.5 ~ 2.5
borderWidth = 1.3333333730697632 borderWidth = 1.3333333730697632
#The shadow radius of tooltip, in GUI Scale Independent Pixels. #The shadow radius of tooltip, in GUI Scale Independent Pixels.
#Only works for values >= 2 and rounded corners. No impact on performance. #Only works for values >= 2 and rounded corners. No impact on performance.
#Range: 0.0 ~ 32.0 #Range: 0.0 ~ 32.0
shadowRadius = 10.0 shadowRadius = 10.0
#General Config #General Config
[general] [general]
#Play a sound effect when the game is loaded. #Play a sound effect when the game is loaded.
ding = true ding = true
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's. #Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
#This is auto disabled when OptiFine is installed. #This is auto disabled when OptiFine is installed.
zoom = true zoom = true
#Control the window mode, normal mode does nothing. #Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS #Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL" windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips. #Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true useNewGuiScale = true
#Remove telemetry event of client behaviors. #Remove telemetry event of client behaviors.
removeTelemetry = false removeTelemetry = false
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat. #Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true emojiShortcodes = true
#View system config, currently not working. #View system config, currently not working.
[view] [view]
#Force layout direction to RTL, otherwise, the current Locale setting. #Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false forceRtl = false
#The global font scale used with sp units. #The global font scale used with sp units.
#Range: 0.5 ~ 2.0 #Range: 0.5 ~ 2.0
fontScale = 1.0 fontScale = 1.0
#Default scrollbar size in dips. #Default scrollbar size in dips.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
scrollbarSize = 8 scrollbarSize = 8
#Distance a touch can wander before we think the user is scrolling in dips. #Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
touchSlop = 4 touchSlop = 4
#Minimum size of the touch target for a scrollbar in dips. #Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
minScrollbarTouchTarget = 16 minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second. #Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767 #Range: 0 ~ 32767
minimumFlingVelocity = 50 minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second. #Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767 #Range: 0 ~ 32767
maximumFlingVelocity = 8000 maximumFlingVelocity = 8000
#Max distance in dips to overscroll for edge effects. #Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
overscrollDistance = 0 overscrollDistance = 0
#Max distance in dips to overfling for edge effects. #Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
overflingDistance = 12 overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value. #Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0 #Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0 verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value. #Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0 #Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0 horizontalScrollFactor = 64.0
#Font Config #Font Config
[font] [font]
#Control the anti-aliasing of raw glyph rasterization. #Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true antiAliasing = true
#Control the FreeType font hinting of raw glyph metrics. #Control the FreeType font hinting of raw glyph metrics.
#Enable if on low-res monitor; disable for linear texts. #Enable if on low-res monitor; disable for linear texts.
autoHinting = true autoHinting = true
#The first font family to use. See fallbackFontFamilyList #The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Source Han Sans CN Medium" firstFontFamily = "Source Han Sans CN Medium"
#A set of fallback font families to determine the typeface to use. #A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported. #The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases: #Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI #1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf #2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include: #Registered font families include:
#1) OS builtin fonts. #1) OS builtin fonts.
#2) Font files in '/resourcepacks' directory. #2) Font files in '/resourcepacks' directory.
#3) Font files under 'modernui:font' in resource packs. #3) Font files under 'modernui:font' in resource packs.
#This is only read once when the game is loaded, you can reload via in-game GUI. #This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Noto Sans", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Variable", "mui-i18n-compat"] fallbackFontFamilyList = ["Noto Sans", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Variable", "mui-i18n-compat"]
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster). #Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout. #See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true useColorEmoji = true

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#Developer Config #Developer Config
[developer] [developer]
#Whether to enable developer mode. #Whether to enable developer mode.
enableDeveloperMode = false enableDeveloperMode = false
#Range: > -2147483648 #Range: > -2147483648
oneTimeEvents = 0 oneTimeEvents = 0
#Auto Shutdown Config #Auto Shutdown Config
[autoShutdown] [autoShutdown]
#Enable auto-shutdown for server. #Enable auto-shutdown for server.
enable = false enable = false
#The time points of when server will auto-shutdown. Format: HH:mm. #The time points of when server will auto-shutdown. Format: HH:mm.
times = ["04:00", "16:00"] times = ["04:00", "16:00"]

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#Text Engine Config #Text Engine Config
[text] [text]
#Allow text renderer to drop shadow, setting to false can improve performance. #Allow text renderer to drop shadow, setting to false can improve performance.
allowShadow = true allowShadow = true
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains. #Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system. #Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
#If your fonts are not bitmap fonts, then you should keep this setting false. #If your fonts are not bitmap fonts, then you should keep this setting false.
fixedResolution = false fixedResolution = false
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8. #Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution. #For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts. #This option only applies to TrueType fonts.
#Range: 6.5 ~ 9.5 #Range: 6.5 ~ 9.5
baseFontSize = 8.0 baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels. #Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7. #The vanilla default value is 7.
#Range: 4.0 ~ 10.0 #Range: 4.0 ~ 10.0
baselineShift = 7.0 baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels. #Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0 #Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.8 shadowOffset = 0.8
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels. #Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0 #Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5 outlineOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm. #Set the recycle time of layout cache in seconds, using least recently used algorithm.
#Range: 2 ~ 15 #Range: 2 ~ 15
cacheLifespan = 6 cacheLifespan = 6
#The bidirectional text heuristic algorithm. #The bidirectional text heuristic algorithm.
#This will affect which BiDi algorithm to use during text layout. #This will affect which BiDi algorithm to use during text layout.
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL #Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
textDirection = "FIRST_STRONG" textDirection = "FIRST_STRONG"
#Whether to use Modern UI text rendering pipeline in 3D world. #Whether to use Modern UI text rendering pipeline in 3D world.
#Disabling this means that SDF text and rendering optimization are no longer effective. #Disabling this means that SDF text and rendering optimization are no longer effective.
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders. #But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
#This does not affect text rendering in GUI. #This does not affect text rendering in GUI.
#This option only applies to TrueType fonts. #This option only applies to TrueType fonts.
useTextShadersInWorld = true useTextShadersInWorld = true
#For "minecraft:default" font, should we keep some bitmap providers of them? #For "minecraft:default" font, should we keep some bitmap providers of them?
#Ignore All: Equivalent to Force Unicode Font. #Ignore All: Equivalent to Force Unicode Font.
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png #Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
#Keep Other: Include providers other than ASCII and Unicode font. #Keep Other: Include providers other than ASCII and Unicode font.
#Keep All: Include all except Unicode font. #Keep All: Include all except Unicode font.
#The default value depends on OS language and region. #The default value depends on OS language and region.
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL #Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL
defaultFontBehavior = "KEEP_ALL" defaultFontBehavior = "KEEP_ALL"
#Whether to use text component object as hash key to lookup in layout cache. #Whether to use text component object as hash key to lookup in layout cache.
#If you find that Modern UI text rendering is not compatible with some mods, #If you find that Modern UI text rendering is not compatible with some mods,
#you can disable this option for compatibility, but this will decrease performance a bit. #you can disable this option for compatibility, but this will decrease performance a bit.
#Modern UI will use another cache strategy if this is disabled. #Modern UI will use another cache strategy if this is disabled.
useComponentCache = true useComponentCache = true
#Allow text layout to be computed from background threads, which may lead to inconsistency issues. #Allow text layout to be computed from background threads, which may lead to inconsistency issues.
#Otherwise, block the current thread and wait for main thread. #Otherwise, block the current thread and wait for main thread.
allowAsyncLayout = true allowAsyncLayout = true
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break #See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT #Allowed Values: AUTO, LOOSE, NORMAL, STRICT
lineBreakStyle = "AUTO" lineBreakStyle = "AUTO"
#Allowed Values: AUTO, PHRASE #Allowed Values: AUTO, PHRASE
lineBreakWordStyle = "AUTO" lineBreakWordStyle = "AUTO"
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling. #When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
#This feature requires GLSL 400 or has no effect. #This feature requires GLSL 400 or has no effect.
#This generally decreases performance but provides better rendering quality. #This generally decreases performance but provides better rendering quality.
#This option only applies to TrueType fonts. May not be compatible with OptiFine. #This option only applies to TrueType fonts. May not be compatible with OptiFine.
smartSDFShaders = true smartSDFShaders = true
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix. #When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage. #This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
#When disabled, Modern UI will use SDF text rendering if appropriate. #When disabled, Modern UI will use SDF text rendering if appropriate.
#This option only applies to TrueType fonts. #This option only applies to TrueType fonts.
computeDeviceFontSize = true computeDeviceFontSize = true
#When enabled, Modern UI will use SDF text rendering if appropriate. #When enabled, Modern UI will use SDF text rendering if appropriate.
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density. #Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
#This option only applies to TrueType fonts. #This option only applies to TrueType fonts.
allowSDFTextIn2D = true allowSDFTextIn2D = true

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[General] [General]
renderThreeBoltHelmetOverlay = true renderThreeBoltHelmetOverlay = true
stylizedBossbar = true stylizedBossbar = true
[IceMazeAmbient] [IceMazeAmbient]
spawnParticles = true spawnParticles = true
playAmbientSounds = true playAmbientSounds = true
playBiomeMusic = true playBiomeMusic = true
playCorneliaMusic = true playCorneliaMusic = true

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[General] [General]
chatNotifications = true chatNotifications = true
[Mobs] [Mobs]
[Mobs.GhostOfCaptainCornelia] [Mobs.GhostOfCaptainCornelia]
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
movementSpeed = 0.2 movementSpeed = 0.2
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 200.0 maxHealth = 200.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 16.0 armor = 16.0
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 1.0 attackDamage = 1.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
knockbackResistance = 0.5 knockbackResistance = 0.5
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 2.0 attackKnockback = 2.0
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 128.0 followRange = 128.0
pullAndSpinTargets = true pullAndSpinTargets = true
#Range: 0 ~ 1000 #Range: 0 ~ 1000
regenerationSkillUses = 2 regenerationSkillUses = 2
[Mobs.Anglerfish] [Mobs.Anglerfish]
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
swimSpeed = 3.0 swimSpeed = 3.0
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 40.0 maxHealth = 40.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 2.0 armor = 2.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 6.0 attackDamage = 6.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 1.0 attackKnockback = 1.0
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 48.0 followRange = 48.0
[Mobs.Maw] [Mobs.Maw]
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
movementSpeed = 0.2 movementSpeed = 0.2
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
swimSpeed = 5.0 swimSpeed = 5.0
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 20.0 maxHealth = 20.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 0.0 armor = 0.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 4.0 attackDamage = 4.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 0.3 attackKnockback = 0.3
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 24.0 followRange = 24.0
[Mobs.TorturedSoul] [Mobs.TorturedSoul]
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
movementSpeed = 0.2 movementSpeed = 0.2
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
swimSpeed = 3.0 swimSpeed = 3.0
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 30.0 maxHealth = 30.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 4.0 armor = 4.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 7.0 attackDamage = 7.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 0.7 attackKnockback = 0.7
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 24.0 followRange = 24.0
[Mobs.MotherOfTheMaze] [Mobs.MotherOfTheMaze]
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
swimSpeed = 3.0 swimSpeed = 3.0
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 100.0 maxHealth = 100.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 6.0 armor = 6.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
knockbackResistance = 0.2 knockbackResistance = 0.2
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 5.0 attackDamage = 5.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 0.5 attackKnockback = 0.5
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 128.0 followRange = 128.0
[Mobs.Eel] [Mobs.Eel]
#Range: 1.0 ~ 100000.0 #Range: 1.0 ~ 100000.0
maxHealth = 180.0 maxHealth = 180.0
#Range: 0.0 ~ 1000.0 #Range: 0.0 ~ 1000.0
armor = 20.0 armor = 20.0
#Range: 1.0 ~ 1000.0 #Range: 1.0 ~ 1000.0
attackDamage = 8.0 attackDamage = 8.0
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
attackKnockback = 2.0 attackKnockback = 2.0
#Range: 1.0 ~ 256.0 #Range: 1.0 ~ 256.0
followRange = 32.0 followRange = 32.0

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[General] [General]
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE #Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
"Pet Mode" = "DISPLAY_ALL" "Pet Mode" = "DISPLAY_ALL"
#Range: -1024 ~ 1024 #Range: -1024 ~ 1024
"Mods Button Offset X" = 0 "Mods Button Offset X" = 0
#Range: -1024 ~ 1024 #Range: -1024 ~ 1024
"Mods Button Offset Y" = 0 "Mods Button Offset Y" = 0
[Tooltips] [Tooltips]
#Display food properties in tooltips #Display food properties in tooltips
"Food Icons" = true "Food Icons" = true
#Display equipment attributes in tooltips #Display equipment attributes in tooltips
"Equipment Icons" = true "Equipment Icons" = true

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[general] [general]
#Number of ticks to skip to check achievements [0 for disable skip] #Number of ticks to skip to check achievements [0 for disable skip]
#Range: > 0 #Range: > 0
skipTicksAdvancements = 5 skipTicksAdvancements = 5

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#Client Configuration #Client Configuration
[client] [client]
[client.visual_options] [client.visual_options]
# If plaques should show on the top of the screen. # If plaques should show on the top of the screen.
on_top = true on_top = true
# The distance from the top or bottom of the screen, in pixels. # The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256 #Range: 8 ~ 256
distance = 16 distance = 16
# Hide waila/hwyla/jade popups while plaques are showing. # Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false hide_waila = false
# If plaques should show for task advancements (normal advancements). # If plaques should show for task advancements (normal advancements).
tasks = true tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements). # If plaques should show for goal advancements (medium-difficulty advancements).
goals = true goals = true
# If plaques should show for challenge advancements (high-difficulty advancements). # If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported. # Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = 4281541120 title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported. # Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = 4294967295 name_color = 4294967295
# The horizontal offset from the center, in pixels. # The horizontal offset from the center, in pixels.
#Range: -256 ~ 256 #Range: -256 ~ 256
horizontal_offset = 0 horizontal_offset = 0
[client.duration_options] [client.duration_options]
# Duration of the shiny effect fade in for tasks. # Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
task_effect_fadein = 0.5 task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks. # Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5 task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations). # Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0 #Range: 2.0 ~ 10.0
task_duration = 7.0 task_duration = 7.0
# Duration of the shiny effect fade in for goals. # Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5 goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals. # Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5 goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations). # Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0 #Range: 2.0 ~ 10.0
goal_duration = 7.0 goal_duration = 7.0
# Duration of the shiny effect fade in for challenges. # Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25 challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges. # Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0 #Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5 challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations). # Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0 #Range: 2.0 ~ 10.0
challenge_duration = 7.0 challenge_duration = 7.0
[client.functionality_options] [client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all. # Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist. # Same options available as blacklist.
whitelist = [] whitelist = []
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict. # Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options: # Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time") # Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft") # Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/") # Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = [] blacklist = []
# Volume of task sounds. Set to 0 to mute. # Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
task_volume = 1.0 task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute. # Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
goal_volume = 1.0 goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute. # Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
challenge_volume = 1.0 challenge_volume = 1.0

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[Rendering] [Rendering]
#Controls whether the client should render alert icons #Controls whether the client should render alert icons
renderAlertIcon = true renderAlertIcon = true
#Only render alert icons for mobs within this range #Only render alert icons for mobs within this range
#Range: 8 ~ 64 #Range: 8 ~ 64
renderRange = 24 renderRange = 24
#Adjusts the horizontal placement of alert icons #Adjusts the horizontal placement of alert icons
#Range: -10.0 ~ 10.0 #Range: -10.0 ~ 10.0
xOffset = 0.0 xOffset = 0.0
#Adjusts the vertical placement of alert icons #Adjusts the vertical placement of alert icons
#Range: -10.0 ~ 50.0 #Range: -10.0 ~ 50.0
yOffset = 6.0 yOffset = 6.0
#Adjust the size of alert icons #Adjust the size of alert icons
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
alertIconSize = 6.0 alertIconSize = 6.0
#Controls whether alert icons should grow in size with mobs #Controls whether alert icons should grow in size with mobs
scaleWithMobSize = false scaleWithMobSize = false
#Do not render alert icons for these mobs #Do not render alert icons for these mobs
clientMobBlacklist = [] clientMobBlacklist = []

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#Entity Settings #Entity Settings
[entity] [entity]
#General #General
[entity.general] [entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true enable_call_bubbling = true
#Entity Mob #Entity Mob
[entity.mob] [entity.mob]
#Remove Look Goal #Remove Look Goal
[entity.mob.remove_look_goal] [entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Remove Look Random #Remove Look Random
[entity.mob.remove_look_random] [entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Replace Look Controller #Replace Look Controller
[entity.mob.replace_look_controller] [entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Entity Fish #Entity Fish
[entity.fish] [entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away. #Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false remove_panic = false
#Remove the fish's AI task to avoid players. #Remove the fish's AI task to avoid players.
remove_avoid_player = false remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish. #Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby #Remove the fish's AI task to puff up when entities are nearby
remove_puff = false remove_puff = false
#Squid Fish #Squid Fish
[entity.squid] [entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away. #Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false remove_random_move = false
#Cow #Cow
[entity.cow] [entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water. #Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. #Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. #Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. #Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. #Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. #Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Chicken #Chicken
[entity.chicken] [entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water. #Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. #Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. #Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. #Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. #Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. #Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Pig #Pig
[entity.pig] [entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water. #Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. #Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. #Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. #Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. #Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. #Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Sheep #Sheep
[entity.sheep] [entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water. #Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. #Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. #Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. #Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. #Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. #Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. #Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false remove_eat_block = false

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#Chance the player's boots will be damaged by an air hop. #Chance the player's boots will be damaged by an air hop.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
boots_damage_chance = 0.15 boots_damage_chance = 0.15
#Spawn a small particle cloud at the players feet on every air hop. #Spawn a small particle cloud at the players feet on every air hop.
spawn_particle_cloud = true spawn_particle_cloud = true
#Prevent air hop enchantment from working when the player has 6 or less food points. #Prevent air hop enchantment from working when the player has 6 or less food points.
disable_on_hungry = true disable_on_hungry = true
#Take normal fall damage when hitting the ground after air hopping. #Take normal fall damage when hitting the ground after air hopping.
normal_fall_damage = false normal_fall_damage = false
#Air hopping can only be used while falling to prevent gaining too much height. #Air hopping can only be used while falling to prevent gaining too much height.
only_when_falling = false only_when_falling = false
#Play a funny sound effect whenever the player hops in mid-air. #Play a funny sound effect whenever the player hops in mid-air.
play_hopping_sound = true play_hopping_sound = true
[enchantment] [enchantment]
#Maximum level for this enchantment. Each level provides one additional air hop. #Maximum level for this enchantment. Each level provides one additional air hop.
#Range: > 1 #Range: > 1
max_enchantment_level = 3 max_enchantment_level = 3
#Makes the enchantment unobtainable from enchanting tables. It is only available on items from loot chests, fishing and villager trading. #Makes the enchantment unobtainable from enchanting tables. It is only available on items from loot chests, fishing and villager trading.
treasure_enchantment = true treasure_enchantment = true

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#Settings #Settings
[general] [general]
enable_anti_mob_farm = true enable_anti_mob_farm = true
affect_animals = false affect_animals = false
affect_vanilla_loot = false affect_vanilla_loot = false
affect_age_of_exile_loot = true affect_age_of_exile_loot = true
affect_age_of_exile_exp = true affect_age_of_exile_exp = true
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
min_player_dmg_for_loot = 0.5 min_player_dmg_for_loot = 0.5
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
mob_kill_chunk_penalty = 0.02 mob_kill_chunk_penalty = 0.02
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
penalty_regen_per_minute = 0.05 penalty_regen_per_minute = 0.05
#Range: 0 ~ 1000 #Range: 0 ~ 1000
one_time_free_kills_per_chunk = 15 one_time_free_kills_per_chunk = 15
#Range: 0 ~ 1000 #Range: 0 ~ 1000
added_free_kills_on_chest_looted = 5 added_free_kills_on_chest_looted = 5
excluded_dimensions = ["mmorpg:dungeon"] excluded_dimensions = ["mmorpg:dungeon"]
excluded_entities = [] excluded_entities = []
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
GATEWAYS_MOB_CHANCE_TO_NOT_PROC_PENALTY = 50.0 GATEWAYS_MOB_CHANCE_TO_NOT_PROC_PENALTY = 50.0

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[client] [client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar #If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand #If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars #If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar #If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations #If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65 maxHudOverlayFlashAlpha = 0.65

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["basic options"] ["basic options"]
"Enable weight for fish? Useful for fishing competitions" = false "Enable weight for fish? Useful for fishing competitions" = false
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true "Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true "Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
"Enable debug mode? (Enables additional logging)" = false "Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true "Show Fillet recipes in JEI?" = true
["basic options"."Amount of Message In A Bottle messages"] ["basic options"."Amount of Message In A Bottle messages"]
#Range: 0 ~ 255 #Range: 0 ~ 255
" Used to add additional custom messages" = 29 " Used to add additional custom messages" = 29
["neptunium options"] ["neptunium options"]
"Enable recipes for Neptunium items?" = true "Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true "Enable recipes for Neptunium armor?" = true
#Should Neptune's bounty be added as fishing loot? Very rare. #Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true "Add Neptune's Bounty as loot?" = true

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#This is an example boolean property #This is an example boolean property
exampleBoolean = true exampleBoolean = true
#Range: > -2147483648 #Range: > -2147483648
exampleInt = 42 exampleInt = 42
exampleString = "Hello World" exampleString = "Hello World"
exampleMultilineString = "Hello World" exampleMultilineString = "Hello World"
#Allowed Values: Hello, World #Allowed Values: Hello, World
exampleEnum = "Hello" exampleEnum = "Hello"
exampleStringList = ["Hello", "World"] exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24] exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"] exampleEnumList = ["Hello", "World"]
[exampleCategory] [exampleCategory]
#This is an example category #This is an example category
#This is an example string inside a category #This is an example string inside a category
innerField = "I am inside" innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38 #Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789 exampleFloat = 42.84000015258789

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#General settings #General settings
[general] [general]
#The CurseForge project ID for the modpack #The CurseForge project ID for the modpack
#Range: > 0 #Range: > 0
modpackProjectID = 0 modpackProjectID = 0
#The name of the modpack #The name of the modpack
modpackName = "Craft to Exile 2" modpackName = "Craft to Exile 2"
#The version of the modpack #The version of the modpack
modpackVersion = "0.5.2b" modpackVersion = "0.5.2b"
#Use the metadata.json to determine the modpack version #Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING #ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false useMetadata = false

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defaultUncompletedIconColor = "#FFFFFF" defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1" defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213" defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213" defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true doAdvancementsBackgroundFade = true
showDebugCoordinates = false showDebugCoordinates = false
orderTabsAlphabetically = false orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;) #Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100 #Range: 1 ~ 100
uiScaling = 100 uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' #Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default # Off: Vanilla default
# Default: List which criteria you have already obtained # Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria # Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria # All: Show both obtained and unobtained criteria
criteriaDetail = "All" criteriaDetail = "All"
criteriaDetailRequiresShift = false criteriaDetailRequiresShift = false
addInventoryButton = false addInventoryButton = false
defaultDrawDirectLines = false defaultDrawDirectLines = false
defaultHideLines = false defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF" defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF" defaultUncompletedLineColor = "#FFFFFF"
onlyUseAboveAdvancementTabs = false onlyUseAboveAdvancementTabs = false

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[general] [general]
#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation. #Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
#The client is not sent an exact position, so the mob's location must be estimated. #The client is not sent an exact position, so the mob's location must be estimated.
#Range: 0.5 ~ 8.0 #Range: 0.5 ~ 8.0
sound_detection_range = 1.5 sound_detection_range = 1.5
#Mob variants that shouldn't have any model changes applied to them. #Mob variants that shouldn't have any model changes applied to them.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = [] mob_blacklist = []
[models] [models]
#This makes the udders on cows wobble around when they walk. #This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples. #Also makes their udders have nipples.
oinky_pig = true oinky_pig = true
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around. #This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
#Looks pretty fluid and nice. You'll like it, trust me. #Looks pretty fluid and nice. You'll like it, trust me.
bending_humanoid_knees = true bending_humanoid_knees = true
#This one makes chicken beaks open and close when they cluck. #This one makes chicken beaks open and close when they cluck.
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal! #When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
bucka_bucka_chicken = true bucka_bucka_chicken = true
#This one makes llamas open their mouth when spitting. How have they been doing that before?! #This one makes llamas open their mouth when spitting. How have they been doing that before?!
spitful_llama = true spitful_llama = true
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of. #A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
spider_knees = true spider_knees = true
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving. #Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
squiggly_squid_tentacles = true squiggly_squid_tentacles = true
#A pleasing visual change; this makes the insides of slimes flow around like liquid. #A pleasing visual change; this makes the insides of slimes flow around like liquid.
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently. #They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
jiggly_liquidy_slime = true jiggly_liquidy_slime = true
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper? #Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
#Well, it's in the game now. The full thing, the real deal, exactly like the video. #Well, it's in the game now. The full thing, the real deal, exactly like the video.
wobbly_creeper = true wobbly_creeper = true
#This makes the udders on cows wobble around when they walk. #This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples. #Also makes their udders have nipples.
wobbly_cow_udder = true wobbly_cow_udder = true
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run. #Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too. #Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
playful_doggy = true playful_doggy = true
#This one is pretty kneat. It makes sheep actually bend down to eat grass. #This one is pretty kneat. It makes sheep actually bend down to eat grass.
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose. #It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
#Did you notice their KNEES bend too when they kneel? #Did you notice their KNEES bend too when they kneel?
kneeling_sheep = true kneeling_sheep = true
#If an enderman is angry it will wave its arms around wildly while chasing its target. #If an enderman is angry it will wave its arms around wildly while chasing its target.
#Suits their twisted nature very well. #Suits their twisted nature very well.
arm_flailing_enderman = true arm_flailing_enderman = true
#Takes away the stick tails of the current cats and gives them something nicer instead. #Takes away the stick tails of the current cats and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit. #Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
curly_cat_tail = true curly_cat_tail = true
#This makes a snowman's arm swing when it throws a snowball. #This makes a snowman's arm swing when it throws a snowball.
animated_snow_man_stick = true animated_snow_man_stick = true
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies. #Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
#Makes them a little more scary, but ultimately nicer to look at. #Makes them a little more scary, but ultimately nicer to look at.
wiggly_ghast_tentacles = true wiggly_ghast_tentacles = true
#Takes away the stick tails of the current ocelots and gives them something nicer instead. #Takes away the stick tails of the current ocelots and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run. #Fully animated flowing tails that move while they stand or run.
flowy_ocelot_tail = true flowy_ocelot_tail = true
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die. #Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
#Unfortunately, you can't eat them because they're way too hot. #Unfortunately, you can't eat them because they're way too hot.
magma_cube_burger = true magma_cube_burger = true
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt. #A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
#Exactly the same animation as for villagers, except for iron golems! #Exactly the same animation as for villagers, except for iron golems!
wiggly_iron_golem_nose = true wiggly_iron_golem_nose = true
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound. #A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
#It's a small change, but who doesn't get a kick out of it? #It's a small change, but who doesn't get a kick out of it?
wiggly_villager_nose = true wiggly_villager_nose = true
#Makes horses more lively again, just like they used to be in older versions. #Makes horses more lively again, just like they used to be in older versions.
#Does this by adding back their mouth and knees while staying true to the vanilla model style. #Does this by adding back their mouth and knees while staying true to the vanilla model style.
familiar_horse = true familiar_horse = true
[oinky_pig] [oinky_pig]
#Mob sounds to play a unique animation for. #Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.pig.ambient"] mob_sounds = ["minecraft:entity.pig.ambient"]
#Fancy ears for pigs, just like piglins have them. #Fancy ears for pigs, just like piglins have them.
floaty_ears = true floaty_ears = true
#Animation swing speed for ear floatiness. #Animation swing speed for ear floatiness.
#Range: 1 ~ 20 #Range: 1 ~ 20
ear_animation_speed = 10 ear_animation_speed = 10
[bucka_bucka_chicken] [bucka_bucka_chicken]
#Mob sounds to play a unique animation for. #Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.chicken.ambient"] mob_sounds = ["minecraft:entity.chicken.ambient"]
#Make bill a lot slimmer so chickens look less like ducks. #Make bill a lot slimmer so chickens look less like ducks.
slim_bill = true slim_bill = true
#Move head back and forth when chicken is walking. #Move head back and forth when chicken is walking.
move_head = true move_head = true
#Wiggle chin when chicken is walking. #Wiggle chin when chicken is walking.
wiggle_wattles = true wiggle_wattles = true
#Flap wings when chicken is walking. #Flap wings when chicken is walking.
flap_wings = true flap_wings = true
#Move head back and forth when chicken is walking. #Move head back and forth when chicken is walking.
#Range: 1 ~ 20 #Range: 1 ~ 20
head_animation_speed = 4 head_animation_speed = 4
#Animation swing speed for wattles movement. #Animation swing speed for wattles movement.
#Range: 1 ~ 20 #Range: 1 ~ 20
wattles_animation_speed = 5 wattles_animation_speed = 5
#Animation swing speed of wing flapping. #Animation swing speed of wing flapping.
#Range: 1 ~ 20 #Range: 1 ~ 20
wing_animation_speed = 3 wing_animation_speed = 3
[spitful_llama] [spitful_llama]
#Mob sounds to play a unique animation for. #Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.llama.spit"] mob_sounds = ["minecraft:entity.llama.spit"]
[squiggly_squid_tentacles] [squiggly_squid_tentacles]
#Define length for squid tentacles. #Define length for squid tentacles.
#Range: 1 ~ 8 #Range: 1 ~ 8
tentacles_length = 8 tentacles_length = 8
[jiggly_liquidy_slime] [jiggly_liquidy_slime]
#Animation swing speed of inner slime parts. #Animation swing speed of inner slime parts.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 5 animation_speed = 5
[wobbly_creeper] [wobbly_creeper]
#Different directional behaviour modes for the walking animation. #Different directional behaviour modes for the walking animation.
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM #Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
wobble_direction = "SIDE" wobble_direction = "SIDE"
[wobbly_cow_udder] [wobbly_cow_udder]
#Animation swing speed of utter when the cow is walking. #Animation swing speed of utter when the cow is walking.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 5 animation_speed = 5
#Render tiny nipples on a cow's utter. #Render tiny nipples on a cow's utter.
show_nipples = true show_nipples = true
#Should calves show an utter. #Should calves show an utter.
calf_utter = false calf_utter = false
[playful_doggy] [playful_doggy]
#Define tail length. #Define tail length.
#Range: 1 ~ 7 #Range: 1 ~ 7
tail_length = 7 tail_length = 7
#Make wolf tail fluffy. #Make wolf tail fluffy.
fluffy_tail = true fluffy_tail = true
#Animation swing speed for tail. #Animation swing speed for tail.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 5 animation_speed = 5
#Pose and behaviour when sitting. #Pose and behaviour when sitting.
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat. #By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT #Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT" sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
[arm_flailing_enderman] [arm_flailing_enderman]
#Animation swing speed for arms. #Animation swing speed for arms.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 5 animation_speed = 5
#Flail arms while carrying a block. #Flail arms while carrying a block.
fail_while_carrying = true fail_while_carrying = true
[curly_cat_tail] [curly_cat_tail]
#Define tail length. #Define tail length.
#Range: 1 ~ 15 #Range: 1 ~ 15
tail_length = 15 tail_length = 15
#Animation swing speed for tail. #Animation swing speed for tail.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 7 animation_speed = 7
[animated_snow_man_stick] [animated_snow_man_stick]
#Mob sounds to play a unique animation for. #Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.snow_golem.shoot"] mob_sounds = ["minecraft:entity.snow_golem.shoot"]
[wiggly_ghast_tentacles] [wiggly_ghast_tentacles]
#Define the max length of tentacles. #Define the max length of tentacles.
#Range: 2 ~ 14 #Range: 2 ~ 14
max_tentacles_length = 14 max_tentacles_length = 14
#Animation swing speed of tentacles. #Animation swing speed of tentacles.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 5 animation_speed = 5
[flowy_ocelot_tail] [flowy_ocelot_tail]
#Define tail length. #Define tail length.
#Range: 1 ~ 15 #Range: 1 ~ 15
tail_length = 15 tail_length = 15
#Animation swing speed for tail. #Animation swing speed for tail.
#Range: 1 ~ 20 #Range: 1 ~ 20
animation_speed = 7 animation_speed = 7
[wiggly_villager_nose] [wiggly_villager_nose]
#Mob sounds to play a unique animation for. #Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. #Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"] mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]

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["YUNG's Better Desert Temples"] ["YUNG's Better Desert Temples"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Desert Temples".General] ["YUNG's Better Desert Temples".General]
# Whether or not vanilla desert pyramids should be disabled. # Whether or not vanilla desert pyramids should be disabled.
# Default: true # Default: true
# #
"Disable Vanilla Pyramids" = true "Disable Vanilla Pyramids" = true
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared. # Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
# Default: true # Default: true
# #
"Apply Mining Fatigue" = true "Apply Mining Fatigue" = true

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["YUNG's Better Dungeons"] ["YUNG's Better Dungeons"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Dungeons".General] ["YUNG's Better Dungeons".General]
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads. # Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
# This option may be useful for some modpack creators. # This option may be useful for some modpack creators.
# Default: true # Default: true
# #
"Enable Skulls & Heads" = true "Enable Skulls & Heads" = true
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns. # Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris. # Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
# Set this to false to prevent any Nether-related blocks from spawning in dungeons. # Set this to false to prevent any Nether-related blocks from spawning in dungeons.
# This option may be useful for some modpack creators. # This option may be useful for some modpack creators.
# Default: true # Default: true
# #
"Enable Nether Blocks in Dungeons" = true "Enable Nether Blocks in Dungeons" = true
########################################################################################################### ###########################################################################################################
## Zombie Dungeon settings. ## Zombie Dungeon settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Dungeons"."Zombie Dungeons"] ["YUNG's Better Dungeons"."Zombie Dungeons"]
# The longest distance that can be checked when attempting to generate a surface entrance staircase. # The longest distance that can be checked when attempting to generate a surface entrance staircase.
# Making this too large may cause problems. # Making this too large may cause problems.
# Default: 20 # Default: 20
# #
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20 "Zombie Dungeon Surface Entrance Staircase Max Length" = 20
########################################################################################################### ###########################################################################################################
## Small Dungeon settings. ## Small Dungeon settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Dungeons"."Small Dungeons"] ["YUNG's Better Dungeons"."Small Dungeons"]
# The maximum number of banners that can spawn in a single small dungeon. # The maximum number of banners that can spawn in a single small dungeon.
# Default: 2 # Default: 2
#Range: 0 ~ 8 #Range: 0 ~ 8
"Small Dungeon Max Banner Count" = 2 "Small Dungeon Max Banner Count" = 2
# The minimum number of chests that are guaranteed to spawn in a single small dungeon. # The minimum number of chests that are guaranteed to spawn in a single small dungeon.
# Default: 1 # Default: 1
"Small Dungeon Min Chest Count" = 1 "Small Dungeon Min Chest Count" = 1
# The maximum number of chests that can spawn in a single small dungeon. # The maximum number of chests that can spawn in a single small dungeon.
# Default: 2 # Default: 2
"Small Dungeon Max Chest Count" = 2 "Small Dungeon Max Chest Count" = 2
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon. # Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air. # If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
# Default: true # Default: true
# #
"Allow Ore Blocks in Corners" = true "Allow Ore Blocks in Corners" = true
########################################################################################################### ###########################################################################################################
## Small Nether Dungeon settings. ## Small Nether Dungeon settings.
## These are disabled by default. ## These are disabled by default.
########################################################################################################### ###########################################################################################################
["YUNG's Better Dungeons"."Small Nether Dungeons"] ["YUNG's Better Dungeons"."Small Nether Dungeons"]
# Whether or not small Nether dungeons should spawn. # Whether or not small Nether dungeons should spawn.
# Default: false # Default: false
"Enable Small Nether Dungeons" = false "Enable Small Nether Dungeons" = false
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls. # Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
# Default: true # Default: true
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true "Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods. # Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
# Default: true # Default: true
"Blazes From Spawners Drop Blaze Rods" = true "Blazes From Spawners Drop Blaze Rods" = true
# The maximum number of banners that can spawn in a single small Nether dungeon. # The maximum number of banners that can spawn in a single small Nether dungeon.
# Default: 2 # Default: 2
#Range: 0 ~ 8 #Range: 0 ~ 8
"Small Nether Dungeon Max Banner Count" = 2 "Small Nether Dungeon Max Banner Count" = 2

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["YUNG's Better Nether Fortresses"] ["YUNG's Better Nether Fortresses"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Nether Fortresses".General] ["YUNG's Better Nether Fortresses".General]
# Whether or not vanilla Nether Fortresses should be disabled. # Whether or not vanilla Nether Fortresses should be disabled.
# Default: true # Default: true
# #
"Disable Vanilla Nether Fortresses" = true "Disable Vanilla Nether Fortresses" = true

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["YUNG's Better Jungle Temples"] ["YUNG's Better Jungle Temples"]
["YUNG's Better Jungle Temples".General] ["YUNG's Better Jungle Temples".General]
"Disable Vanilla Jungle Temples" = true "Disable Vanilla Jungle Temples" = true

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["YUNG's Better Mineshafts"] ["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled. # Whether or not vanilla mineshafts should be disabled.
# Default: true # Default: true
"Disable Vanilla Mineshafts" = true "Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn. # The lowest a mineshaft can spawn.
# Default: -55 # Default: -55
"Minimum y-coordinate" = -55 "Minimum y-coordinate" = -55
# The highest a mineshaft can spawn. # The highest a mineshaft can spawn.
# Default: 30 # Default: 30
# #
"Maximum y-coordinate" = 30 "Maximum y-coordinate" = 30
########################################################################################################### ###########################################################################################################
## Ore deposit settings. ## Ore deposit settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"] ["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true "Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only. # Chance of an ore deposit being cobblestone only.
# Default: 50 # Default: 50
#Range: 0 ~ 100 #Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50 "Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal. # Chance of an ore deposit containing coal.
# Default: 20 # Default: 20
#Range: 0 ~ 100 #Range: 0 ~ 100
"Coal Spawn Chance" = 20 "Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron. # Chance of an ore deposit containing iron.
# Default: 9 # Default: 9
#Range: 0 ~ 100 #Range: 0 ~ 100
"Iron Spawn Chance" = 9 "Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone. # Chance of an ore deposit containing redstone.
# Default: 7 # Default: 7
#Range: 0 ~ 100 #Range: 0 ~ 100
"Redstone Spawn Chance" = 7 "Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold. # Chance of an ore deposit containing gold.
# Default: 7 # Default: 7
#Range: 0 ~ 100 #Range: 0 ~ 100
"Gold Spawn Chance" = 7 "Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli. # Chance of an ore deposit containing lapis lazuli.
# Default: 3 # Default: 3
#Range: 0 ~ 100 #Range: 0 ~ 100
"Lapis Spawn Chance" = 3 "Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald. # Chance of an ore deposit containing emerald.
# Default: 3 # Default: 3
#Range: 0 ~ 100 #Range: 0 ~ 100
"Emerald Spawn Chance" = 3 "Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond. # Chance of an ore deposit containing diamond.
# Default: 1 # Default: 1
#Range: 0 ~ 100 #Range: 0 ~ 100
"Diamond Spawn Chance" = 1 "Diamond Spawn Chance" = 1
########################################################################################################### ###########################################################################################################
## Spawn rates for various mineshaft parts and decorations. ## Spawn rates for various mineshaft parts and decorations.
########################################################################################################### ###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"] ["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft. # The spawn rate for lanterns in the main shaft.
# Default: .0067 # Default: .0067
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067 "Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts. # The spawn rate for torches in small shafts.
# Default: .02 # Default: .02
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02 "Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft. # The spawn rate for workstation side rooms along the main shaft.
# Default: .025 # Default: .025
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025 "Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft. # The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25 # Default: .25
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25 "Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft. # The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07 # Default: .07
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07 "Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs. # The spawn rate for cobwebs.
# Default: .15 # Default: .15
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15 "Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts. # The spawn rate for minecarts holding chests in small shafts.
# Default: .00125 # Default: .00125
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125 "Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts. # The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025 # Default: .0025
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025 "Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft. # The spawn rate for minecarts holding chests in the main shaft.
# Default: .01 # Default: .01
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01 "Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft. # The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025 # Default: .0025
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025 "Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2 # Default: 2
#Range: 0 ~ 100 #Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2 "Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts. # This determines the overall length of small shafts.
# Default: 9 # Default: 9
# #
#Range: 0 ~ 1000 #Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9 "Small Shaft Piece Chain Length" = 9

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["YUNG's Better Ocean Monuments"] ["YUNG's Better Ocean Monuments"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Ocean Monuments".General] ["YUNG's Better Ocean Monuments".General]
# Whether or not vanilla ocean monuments should be disabled. # Whether or not vanilla ocean monuments should be disabled.
# Default: true # Default: true
# #
"Disable Vanilla Ocean Monuments" = true "Disable Vanilla Ocean Monuments" = true

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#The color of the ping display text, written in hex format. Default: #A0A0A0 #The color of the ping display text, written in hex format. Default: #A0A0A0
#Has no effect if 'autoColorText' is set to true #Has no effect if 'autoColorText' is set to true
textColor = "#A0A0A0" textColor = "#A0A0A0"
#Customize the display text of the ping display #Customize the display text of the ping display
#Must contain a '%d', which will be replaced with the ping number #Must contain a '%d', which will be replaced with the ping number
#Example: '%dms' will transform into '123ms' if the player's ping is 123 #Example: '%dms' will transform into '123ms' if the player's ping is 123
#Default: %dms #Default: %dms
textFormatString = "%dms" textFormatString = "%dms"
#Whether to also draw the default Minecraft ping bars #Whether to also draw the default Minecraft ping bars
renderPingBars = false renderPingBars = false
#Whether to color a player's ping based on their latency. #Whether to color a player's ping based on their latency.
#Example: low latency = green, high latency = red #Example: low latency = green, high latency = red
#If this setting is true, then the 'textColor' setting is ignored #If this setting is true, then the 'textColor' setting is ignored
autoColorText = true autoColorText = true

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["YUNG's Better Strongholds"] ["YUNG's Better Strongholds"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Strongholds".General] ["YUNG's Better Strongholds".General]
# The rate at which cobwebs will spawn in various parts of the stronghold. # The rate at which cobwebs will spawn in various parts of the stronghold.
# Default: 0.1 # Default: 0.1
"Cobweb Spawn Rate (NORMAL)" = 0.1 "Cobweb Spawn Rate (NORMAL)" = 0.1
# The rate at which cobwebs will spawn around spider spawners in libraries. # The rate at which cobwebs will spawn around spider spawners in libraries.
# Default: 0.3 # Default: 0.3
"Cobweb Spawn Rate (SPAWNER)" = 0.3 "Cobweb Spawn Rate (SPAWNER)" = 0.3
# The rate at which torches spawn throughout the stronghold. # The rate at which torches spawn throughout the stronghold.
# Default: 0.1 # Default: 0.1
"Torch Spawn Rate" = 0.1 "Torch Spawn Rate" = 0.1
# The rate at which lanterns spawn throughout the stronghold. # The rate at which lanterns spawn throughout the stronghold.
# Default: 0.2 # Default: 0.2
"Lantern Spawn Rate" = 0.2 "Lantern Spawn Rate" = 0.2

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#Align player to camera on left & right clicks #Align player to camera on left & right clicks
aimPlayerOnInteract = true aimPlayerOnInteract = true
#How long player will be aligned to camera after left & right clicks #How long player will be aligned to camera after left & right clicks
#Range: 10 ~ 200 #Range: 10 ~ 200
aimDuration = 40 aimDuration = 40
#Angle in degrees within the player will slightly follow camera yaw (while standing still) #Angle in degrees within the player will slightly follow camera yaw (while standing still)
#Range: 0 ~ 90 #Range: 0 ~ 90
followYaw = 45 followYaw = 45
#Does camera should rotate freely during elytra flight #Does camera should rotate freely during elytra flight
freeCameraDuringElytraFlight = false freeCameraDuringElytraFlight = false
#Completely remove third-person front view #Completely remove third-person front view
skipThirdPersonFrontView = false skipThirdPersonFrontView = false
#How fast player changes movement direction in third-person #How fast player changes movement direction in third-person
#Range: 10 ~ 100 #Range: 10 ~ 100
playerRotationSpeed = 50 playerRotationSpeed = 50
#How fast player pitch follows camera pitch in third-person #How fast player pitch follows camera pitch in third-person
#Range: 10 ~ 100 #Range: 10 ~ 100
pitchChangeSpeed = 65 pitchChangeSpeed = 65

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#Elder guardians will always drop one trident fragment, you need three to craft yourself a new trident. How convenient! #Elder guardians will always drop one trident fragment, you need three to craft yourself a new trident. How convenient!
trident_fragment_drop = true trident_fragment_drop = true

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#Tridents enchanted with loyalty will return when thrown into the void. #Tridents enchanted with loyalty will return when thrown into the void.
return_trident_from_void = true return_trident_from_void = true
#Tridents enchanted with loyalty bring drops and xp from the entity they have killed to the player (both melee and ranged combat). #Tridents enchanted with loyalty bring drops and xp from the entity they have killed to the player (both melee and ranged combat).
loyalty_captures_drops = true loyalty_captures_drops = true
#Makes the impaling enchantment apply to any creature in contact with rain or water. #Makes the impaling enchantment apply to any creature in contact with rain or water.
boost_impaling = true boost_impaling = true
#Tridents can be repaired in an anvil using prismarine shards. #Tridents can be repaired in an anvil using prismarine shards.
repair_tridents = true repair_tridents = true
#Tridents will be picked up in the slot they were thrown from. #Tridents will be picked up in the slot they were thrown from.
return_trident_to_slot = true return_trident_to_slot = true

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["YUNG's Better Witch Huts"] ["YUNG's Better Witch Huts"]
########################################################################################################### ###########################################################################################################
## General settings. ## General settings.
########################################################################################################### ###########################################################################################################
["YUNG's Better Witch Huts".General] ["YUNG's Better Witch Huts".General]
# Whether or not vanilla witch huts should be disabled. # Whether or not vanilla witch huts should be disabled.
# Default: true # Default: true
# #
"Disable Vanilla Witch Huts" = true "Disable Vanilla Witch Huts" = true

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// To generate missing and modded biomes in this list; create a new world once, // To generate missing and modded biomes in this list; create a new world once,
// Any biome listed below without an ! at the start will be randomly chosen to spawn in, // Any biome listed below without an ! at the start will be randomly chosen to spawn in,
!terralith:alpha_islands, !terralith:alpha_islands,
!terralith:alpha_islands_winter, !terralith:alpha_islands_winter,
terralith:alpine_grove, terralith:alpine_grove,
terralith:alpine_highlands, terralith:alpine_highlands,
terralith:amethyst_canyon, terralith:amethyst_canyon,
!far_end:amethyst_forest, !far_end:amethyst_forest,
terralith:amethyst_rainforest, terralith:amethyst_rainforest,
terralith:ancient_sands, terralith:ancient_sands,
!undergarden:ancient_sea, !undergarden:ancient_sea,
terralith:arid_highlands, terralith:arid_highlands,
!incendium:ash_barrens, !incendium:ash_barrens,
terralith:ashen_savanna, terralith:ashen_savanna,
!far_end:ashfall_delta, !far_end:ashfall_delta,
minecraft:badlands, minecraft:badlands,
minecraft:bamboo_jungle, minecraft:bamboo_jungle,
!undergarden:barren_abyss, !undergarden:barren_abyss,
!terralith:basalt_cliffs, !terralith:basalt_cliffs,
!minecraft:basalt_deltas, !minecraft:basalt_deltas,
minecraft:beach, minecraft:beach,
minecraft:birch_forest, minecraft:birch_forest,
terralith:birch_taiga, terralith:birch_taiga,
!fokastudio:blazing_dunes, !fokastudio:blazing_dunes,
!stellarity:blazing_dunes, !stellarity:blazing_dunes,
!undergarden:blood_mushroom_bog, !undergarden:blood_mushroom_bog,
!terralith:blooming_plateau, !terralith:blooming_plateau,
!terralith:blooming_valley, !terralith:blooming_valley,
!blue_skies:brightlands, !blue_skies:brightlands,
!blue_skies:brisk_meadow, !blue_skies:brisk_meadow,
!blue_skies:brumble_forest, !blue_skies:brumble_forest,
terralith:brushland, terralith:brushland,
terralith:bryce_canyon, terralith:bryce_canyon,
terralith:caldera, terralith:caldera,
!blue_skies:calming_skies, !blue_skies:calming_skies,
!terralith:cave/andesite_caves, !terralith:cave/andesite_caves,
!terralith:cave/crystal_caves, !terralith:cave/crystal_caves,
!terralith:cave/deep_caves, !terralith:cave/deep_caves,
!terralith:cave/desert_caves, !terralith:cave/desert_caves,
!terralith:cave/diorite_caves, !terralith:cave/diorite_caves,
!terralith:cave/frostfire_caves, !terralith:cave/frostfire_caves,
!terralith:cave/fungal_caves, !terralith:cave/fungal_caves,
!terralith:cave/granite_caves, !terralith:cave/granite_caves,
!terralith:cave/ice_caves, !terralith:cave/ice_caves,
!terralith:cave/infested_caves, !terralith:cave/infested_caves,
!terralith:cave/mantle_caves, !terralith:cave/mantle_caves,
!terralith:cave/thermal_caves, !terralith:cave/thermal_caves,
!terralith:cave/tuff_caves, !terralith:cave/tuff_caves,
!terralith:cave/underground_jungle, !terralith:cave/underground_jungle,
minecraft:cherry_grove, minecraft:cherry_grove,
!fokastudio:chorus_jungle, !fokastudio:chorus_jungle,
!terralith:cloud_forest, !terralith:cloud_forest,
!minecraft:cold_ocean, !minecraft:cold_ocean,
terralith:cold_shrubland, terralith:cold_shrubland,
!blue_skies:crescent_orchard, !blue_skies:crescent_orchard,
!blue_skies:crescent_orchard_lake, !blue_skies:crescent_orchard_lake,
!minecraft:crimson_forest, !minecraft:crimson_forest,
!fokastudio:crystal_crags, !fokastudio:crystal_crags,
!stellarity:crystal_crags, !stellarity:crystal_crags,
!blue_skies:crystal_dunes, !blue_skies:crystal_dunes,
!blue_skies:crystal_dunes_spikes, !blue_skies:crystal_dunes_spikes,
!blue_skies:crystal_roughs, !blue_skies:crystal_roughs,
minecraft:dark_forest, minecraft:dark_forest,
!undergarden:dead_sea, !undergarden:dead_sea,
!minecraft:deep_cold_ocean, !minecraft:deep_cold_ocean,
!minecraft:deep_dark, !minecraft:deep_dark,
!minecraft:deep_frozen_ocean, !minecraft:deep_frozen_ocean,
!minecraft:deep_lukewarm_ocean, !minecraft:deep_lukewarm_ocean,
!minecraft:deep_ocean, !minecraft:deep_ocean,
!blue_skies:deep_peeking_ocean, !blue_skies:deep_peeking_ocean,
!deeperdarker:deeplands, !deeperdarker:deeplands,
!undergarden:dense_forest, !undergarden:dense_forest,
minecraft:desert, minecraft:desert,
terralith:desert_canyon, terralith:desert_canyon,
terralith:desert_oasis, terralith:desert_oasis,
terralith:desert_spires, terralith:desert_spires,
!fokastudio:dragons_den, !fokastudio:dragons_den,
!stellarity:dragons_den, !stellarity:dragons_den,
!minecraft:dripstone_caves, !minecraft:dripstone_caves,
!mmorpg:dungeon_biome, !mmorpg:dungeon_biome,
!deeperdarker:echoing_forest, !deeperdarker:echoing_forest,
terralith:emerald_peaks, terralith:emerald_peaks,
!minecraft:end_barrens, !minecraft:end_barrens,
!minecraft:end_highlands, !minecraft:end_highlands,
!minecraft:end_midlands, !minecraft:end_midlands,
!far_end:end_wilds, !far_end:end_wilds,
!far_end:ender_waste, !far_end:ender_waste,
minecraft:eroded_badlands, minecraft:eroded_badlands,
!far_end:flesh_tundra, !far_end:flesh_tundra,
minecraft:flower_forest, minecraft:flower_forest,
minecraft:forest, minecraft:forest,
terralith:forested_highlands, terralith:forested_highlands,
!undergarden:forgotten_field, !undergarden:forgotten_field,
terralith:fractured_savanna, terralith:fractured_savanna,
!blue_skies:frostbitten_forest, !blue_skies:frostbitten_forest,
!blue_skies:frostbitten_forest_clearing, !blue_skies:frostbitten_forest_clearing,
!fokastudio:frosted_hills, !fokastudio:frosted_hills,
!stellarity:frosted_hills, !stellarity:frosted_hills,
!undergarden:frostfields, !undergarden:frostfields,
terralith:frozen_cliffs, terralith:frozen_cliffs,
!minecraft:frozen_ocean, !minecraft:frozen_ocean,
minecraft:frozen_peaks, minecraft:frozen_peaks,
minecraft:frozen_river, minecraft:frozen_river,
terralith:glacial_chasm, terralith:glacial_chasm,
!fokastudio:glowshroom_valley, !fokastudio:glowshroom_valley,
terralith:granite_cliffs, terralith:granite_cliffs,
terralith:gravel_beach, terralith:gravel_beach,
terralith:gravel_desert, terralith:gravel_desert,
!undergarden:gronglegrowth, !undergarden:gronglegrowth,
minecraft:grove, minecraft:grove,
terralith:haze_mountain, terralith:haze_mountain,
terralith:highlands, terralith:highlands,
terralith:hot_shrubland, terralith:hot_shrubland,
terralith:ice_marsh, terralith:ice_marsh,
minecraft:ice_spikes, minecraft:ice_spikes,
!undergarden:icy_sea, !undergarden:icy_sea,
!undergarden:indigo_mushroom_bog, !undergarden:indigo_mushroom_bog,
!incendium:infernal_dunes, !incendium:infernal_dunes,
!undergarden:ink_mushroom_bog, !undergarden:ink_mushroom_bog,
!incendium:inverted_forest, !incendium:inverted_forest,
minecraft:jagged_peaks, minecraft:jagged_peaks,
minecraft:jungle, minecraft:jungle,
terralith:jungle_mountains, terralith:jungle_mountains,
terralith:lavender_forest, terralith:lavender_forest,
terralith:lavender_valley, terralith:lavender_valley,
!minecraft:lukewarm_ocean, !minecraft:lukewarm_ocean,
!minecraft:lush_caves, !minecraft:lush_caves,
terralith:lush_desert, terralith:lush_desert,
terralith:lush_valley, terralith:lush_valley,
minecraft:mangrove_swamp, minecraft:mangrove_swamp,
minecraft:meadow, minecraft:meadow,
!blue_skies:midday_shore, !blue_skies:midday_shore,
terralith:mirage_isles, terralith:mirage_isles,
terralith:moonlight_grove, terralith:moonlight_grove,
terralith:moonlight_valley, terralith:moonlight_valley,
!blue_skies:moonlit_reservoir, !blue_skies:moonlit_reservoir,
terralith:mountain_steppe, terralith:mountain_steppe,
minecraft:mushroom_fields, minecraft:mushroom_fields,
!minecraft:nether_wastes, !minecraft:nether_wastes,
!minecraft:ocean, !minecraft:ocean,
minecraft:old_growth_birch_forest, minecraft:old_growth_birch_forest,
minecraft:old_growth_pine_taiga, minecraft:old_growth_pine_taiga,
minecraft:old_growth_spruce_taiga, minecraft:old_growth_spruce_taiga,
terralith:orchid_swamp, terralith:orchid_swamp,
!deeperdarker:overcast_columns, !deeperdarker:overcast_columns,
terralith:painted_mountains, terralith:painted_mountains,
!blue_skies:peeking_ocean, !blue_skies:peeking_ocean,
minecraft:plains, minecraft:plains,
!blue_skies:polar_highland, !blue_skies:polar_highland,
!fokastudio:prismarine_forest, !fokastudio:prismarine_forest,
!stellarity:prismarine_forest, !stellarity:prismarine_forest,
!incendium:quartz_flats, !incendium:quartz_flats,
terralith:red_oasis, terralith:red_oasis,
!blue_skies:rising_creek, !blue_skies:rising_creek,
minecraft:river, minecraft:river,
terralith:rocky_jungle, terralith:rocky_jungle,
terralith:rocky_mountains, terralith:rocky_mountains,
terralith:rocky_shrubland, terralith:rocky_shrubland,
terralith:sakura_grove, terralith:sakura_grove,
terralith:sakura_valley, terralith:sakura_valley,
terralith:sandstone_valley, terralith:sandstone_valley,
minecraft:savanna, minecraft:savanna,
terralith:savanna_badlands, terralith:savanna_badlands,
minecraft:savanna_plateau, minecraft:savanna_plateau,
terralith:savanna_slopes, terralith:savanna_slopes,
terralith:scarlet_mountains, terralith:scarlet_mountains,
!fokastudio:sculk_growth, !fokastudio:sculk_growth,
!stellarity:sculk_growth, !stellarity:sculk_growth,
!blue_skies:searing_grassland, !blue_skies:searing_grassland,
!blue_skies:shaded_woodlands, !blue_skies:shaded_woodlands,
!fokastudio:shattered_end, !fokastudio:shattered_end,
terralith:shield, terralith:shield,
terralith:shield_clearing, terralith:shield_clearing,
terralith:shrubland, terralith:shrubland,
terralith:siberian_grove, terralith:siberian_grove,
terralith:siberian_taiga, terralith:siberian_taiga,
!terralith:skylands, !terralith:skylands,
!terralith:skylands_autumn, !terralith:skylands_autumn,
!terralith:skylands_spring, !terralith:skylands_spring,
!terralith:skylands_summer, !terralith:skylands_summer,
!terralith:skylands_winter, !terralith:skylands_winter,
!blue_skies:slushlands, !blue_skies:slushlands,
!minecraft:small_end_islands, !minecraft:small_end_islands,
!undergarden:smog_spires, !undergarden:smog_spires,
!undergarden:smogstem_forest, !undergarden:smogstem_forest,
!blue_skies:snow_covered_pines, !blue_skies:snow_covered_pines,
terralith:snowy_badlands, terralith:snowy_badlands,
minecraft:snowy_beach, minecraft:snowy_beach,
terralith:snowy_cherry_grove, terralith:snowy_cherry_grove,
!fokastudio:snowy_crimson_forest, !fokastudio:snowy_crimson_forest,
terralith:snowy_maple_forest, terralith:snowy_maple_forest,
!minecraft:snowy_plains, !minecraft:snowy_plains,
terralith:snowy_shield, terralith:snowy_shield,
minecraft:snowy_slopes, minecraft:snowy_slopes,
minecraft:snowy_taiga, minecraft:snowy_taiga,
!fokastudio:snowy_warped_forest, !fokastudio:snowy_warped_forest,
!minecraft:soul_sand_valley, !minecraft:soul_sand_valley,
minecraft:sparse_jungle, minecraft:sparse_jungle,
terralith:steppe, terralith:steppe,
minecraft:stony_peaks, minecraft:stony_peaks,
minecraft:stony_shore, minecraft:stony_shore,
terralith:stony_spires, terralith:stony_spires,
minecraft:sunflower_plains, minecraft:sunflower_plains,
!blue_skies:sunset_maple_forest, !blue_skies:sunset_maple_forest,
minecraft:swamp, minecraft:swamp,
minecraft:taiga, minecraft:taiga,
terralith:temperate_highlands, terralith:temperate_highlands,
!minecraft:the_end, !minecraft:the_end,
!fokastudio:the_hallow, !fokastudio:the_hallow,
!stellarity:the_hallow, !stellarity:the_hallow,
!far_end:the_nest, !far_end:the_nest,
!minecraft:the_void, !minecraft:the_void,
!incendium:toxic_heap, !incendium:toxic_heap,
terralith:tropical_jungle, terralith:tropical_jungle,
!blue_skies:unorthodox_valley, !blue_skies:unorthodox_valley,
terralith:valley_clearing, terralith:valley_clearing,
!undergarden:veil_mushroom_bog, !undergarden:veil_mushroom_bog,
!far_end:void, !far_end:void,
terralith:volcanic_crater, terralith:volcanic_crater,
incendium:volcanic_deltas, incendium:volcanic_deltas,
terralith:volcanic_peaks, terralith:volcanic_peaks,
!minecraft:warm_ocean, !minecraft:warm_ocean,
terralith:warm_river, terralith:warm_river,
!minecraft:warped_forest, !minecraft:warped_forest,
!far_end:warped_marsh, !far_end:warped_marsh,
terralith:warped_mesa, terralith:warped_mesa,
!incendium:weeping_valley, !incendium:weeping_valley,
terralith:white_cliffs, terralith:white_cliffs,
terralith:white_mesa, terralith:white_mesa,
!undergarden:wigglewood_forest, !undergarden:wigglewood_forest,
minecraft:windswept_forest, minecraft:windswept_forest,
minecraft:windswept_gravelly_hills, minecraft:windswept_gravelly_hills,
minecraft:windswept_hills, minecraft:windswept_hills,
minecraft:windswept_savanna, minecraft:windswept_savanna,
terralith:windswept_spires, terralith:windswept_spires,
terralith:wintry_forest, terralith:wintry_forest,
terralith:wintry_lowlands, terralith:wintry_lowlands,
!incendium:withered_forest, !incendium:withered_forest,
minecraft:wooded_badlands, minecraft:wooded_badlands,
terralith:yellowstone, terralith:yellowstone,
terralith:yosemite_cliffs, terralith:yosemite_cliffs,
terralith:yosemite_lowlands, terralith:yosemite_lowlands,

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[Visuals] [Visuals]
# #
# Should blue skies override the title screen panorama. # Should blue skies override the title screen panorama.
# Default: true # Default: true
custom_panorama = true custom_panorama = true
# #
# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes. # Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
# Default: true # Default: true
limit_brightness = true limit_brightness = true
["Inventory Tabs"] ["Inventory Tabs"]
# #
# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen. # If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
# Default: false # Default: false
use_simple_inventory_tabs = false use_simple_inventory_tabs = false
["Inventory Tabs"."Sliding Tabs"] ["Inventory Tabs"."Sliding Tabs"]
# #
# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right. # If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
# Default: false # Default: false
left_align = false left_align = false
["Inventory Tabs".Buttons] ["Inventory Tabs".Buttons]
# #
# The x position of the inventory tabs. # The x position of the inventory tabs.
# Default: -88 # Default: -88
x = -88 x = -88
# #
# The y position of the inventory tabs. # The y position of the inventory tabs.
# Default: -83 # Default: -83
y = -83 y = -83
# #
# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally. # If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
# Default: false # Default: false
is_vertical = false is_vertical = false

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[Debug] [Debug]
# #
# When loading files from datapacks, set this to true to log missing registry data for things like items. # When loading files from datapacks, set this to true to log missing registry data for things like items.
# Default: false # Default: false
log_missing_registry_data_for_datapacks = false log_missing_registry_data_for_datapacks = false
# #
# When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled. # When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled.
# Default: true # Default: true
write_world_regions_to_disk = true write_world_regions_to_disk = true
# #
# When printing "Blue Skies' player capability wasn't present for...", crash the game. # When printing "Blue Skies' player capability wasn't present for...", crash the game.
# Default: false # Default: false
crash_on_missing_capability_for_dungeon = false crash_on_missing_capability_for_dungeon = false
["Holiday Content"] ["Holiday Content"]
# #
# Determines if Halloween cosmetic effects should happen. # Determines if Halloween cosmetic effects should happen.
# Default: true # Default: true
allow_halloween_content = true allow_halloween_content = true
# #
# Determines if Christmas cosmetic effects should happen. # Determines if Christmas cosmetic effects should happen.
# Default: true # Default: true
allow_christmas_content = true allow_christmas_content = true
[Gatekeeper] [Gatekeeper]
# #
# The emerald cost for the Zeal Lighter sold by the Gatekeeper. # The emerald cost for the Zeal Lighter sold by the Gatekeeper.
# Default: 8 # Default: 8
zeal_lighter_cost = 32 zeal_lighter_cost = 32
["Mod Compatibility"] ["Mod Compatibility"]
# #
# A list of mods that are allowed to generate features in the Everbright and Everdawn. # A list of mods that are allowed to generate features in the Everbright and Everdawn.
# This does not make them generate, it just allows them to pass the filter. # This does not make them generate, it just allows them to pass the filter.
# Example: ["minecraft", "farlanders", "botania"] # Example: ["minecraft", "farlanders", "botania"]
# Default: [] # Default: []
allowed_mods_for_feature_gen = [] allowed_mods_for_feature_gen = []
# #
# A list of mobs that are allowed to spawn in the Everbright and Everdawn. # A list of mobs that are allowed to spawn in the Everbright and Everdawn.
# This does not make them spawn, it just allows them to pass the filter. # This does not make them spawn, it just allows them to pass the filter.
# Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"] # Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"]
# Default: [] # Default: []
allowed_mobs_for_spawning = [] allowed_mobs_for_spawning = []

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[General] [General]
#Silence the server-wide Wither spawn and death broadcast sounds. #Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true silenceWither = true
#Silence the wandering trader's ambient sound. #Silence the wandering trader's ambient sound.
silenceTrader = true silenceTrader = true
#Silence the server-wide Ender Dragon Death broadcast sound. #Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event #Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true silenceLightning = true
#A list of sounds to silence, discoverable with the toggle command /listen #A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas. #enter one sound event per line with no commas.
silenceUs = [""] silenceUs = [""]
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled #If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false debugMode = false

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#Note: If you are on a sever it needs to have this mod installed, or otherwise allow you to send messages with '§' in them. #Note: If you are on a sever it needs to have this mod installed, or otherwise allow you to send messages with '§' in them.
#Enable/disable typing § in text fields #Enable/disable typing § in text fields
Enabled = true Enabled = true
#Enable/disable using extended syntax, such as §[blue][u]hello #Enable/disable using extended syntax, such as §[blue][u]hello
"Enable extended syntax" = true "Enable extended syntax" = true
#Enable/disable using hex codes. If disabled, all custom hex codes will be hidden and ignored. #Enable/disable using hex codes. If disabled, all custom hex codes will be hidden and ignored.
"Enable hex codes" = true "Enable hex codes" = true
#Enable/disable markdown formatting, such as *italic* or **bold**. #Enable/disable markdown formatting, such as *italic* or **bold**.
"Enable markdown" = true "Enable markdown" = true

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["Chimes Config"] ["Chimes Config"]
#Toggle Wind Chime Animations #Toggle Wind Chime Animations
Animations = true Animations = true
#Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes #Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes
"Bamboo Wind Chime Leaf Particles" = true "Bamboo Wind Chime Leaf Particles" = true
#Toggle on/off pre 1.20 Bamboo Wind Chime textures #Toggle on/off pre 1.20 Bamboo Wind Chime textures
"Previous Bamboo Wind Chime texture" = false "Previous Bamboo Wind Chime texture" = false

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["Chimes Config"] ["Chimes Config"]
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25] #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25]
#Range: 0 ~ 35 #Range: 0 ~ 35
"Phantom Repel Radius Vertical" = 25 "Phantom Repel Radius Vertical" = 25
#Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10] #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10]
#Range: 0 ~ 20 #Range: 0 ~ 20
"Phantom Repel Radius Horizontal" = 10 "Phantom Repel Radius Horizontal" = 10

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#Spawning configuration #Spawning configuration
[spawning] [spawning]
#Controls Chocobo Spawn Weight [Default: 10] #Controls Chocobo Spawn Weight [Default: 10]
#Range: > 0 #Range: > 0
chocoboSpawnWeight = 6 chocoboSpawnWeight = 6
#Controls Chocobo Pack Size Min [Default: 1] #Controls Chocobo Pack Size Min [Default: 1]
#Range: > 0 #Range: > 0
chocoboPackSizeMin = 1 chocoboPackSizeMin = 1
#Controls Chocobo Pack Size Max [Default: 3] #Controls Chocobo Pack Size Max [Default: 3]
#Range: > 0 #Range: > 0
chocoboPackSizeMax = 3 chocoboPackSizeMax = 3
#Chocobo configuration #Chocobo configuration
[Chocobo] [Chocobo]
#This multiplier controls the tame chance per gysahl used, so .15 results in 15% chance to tame [Default: 0.15] #This multiplier controls the tame chance per gysahl used, so .15 results in 15% chance to tame [Default: 0.15]
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
tameChance = 0.15 tameChance = 0.15
#If certain chocobos are allowed to fly [Default: true] #If certain chocobos are allowed to fly [Default: true]
canChocobosFly = true canChocobosFly = true
#Determines the maximum interval duration for the Chocobo's ambient sound [Default: 100] #Determines the maximum interval duration for the Chocobo's ambient sound [Default: 100]
#Range: > 1 #Range: > 1
kwehIntervalLimit = 100 kwehIntervalLimit = 100
#Naming configuration #Naming configuration
[Naming] [Naming]
#If taming a chocobo will provide them with a name (unless already named) [Default: true] #If taming a chocobo will provide them with a name (unless already named) [Default: true]
nameTamedChocobos = true nameTamedChocobos = true
#The list of male names it can choose from if 'nameTamedChocobos' is enabled #The list of male names it can choose from if 'nameTamedChocobos' is enabled
maleNames = ["Arkio", "Boco", "Choco", "Patch", "Eddie", "Big Bird", "Chobi", "Horse Bird", "Mr. Yellowpuffs", "Oscar", "Wild", "Stitch", "Milo", "Lewis", "Simon", "Steed", "Bocobo", "Chobo", "Butter Fingers", "Caspar", "Chubby", "Coco", "Fuzzy", "Hulk", "Flopsy", "Lionel", "Tidus", "Cloud", "Sephiroth", "Butz", "Cecil", "Golbez", "Squall", "Zidane", "Garnet", "Kuja", "Locke", "Celes", "Crafty", "Sparky", "Skippy", "Whiskers", "Mog's Mount", "Ruffles", "Quistis", "Noctis", "Firecracker", "Ballistic", "Blizzard", "Torobo", "Leon", "Firas", "Travis", "Indigo", "Montoya", "Cobalt", "Jinx", "Komet", "Beau", "Bone", "Claw", "Duke", "Easy", "Fire", "Fury", "Idol", "Iron", "Jack", "Mars", "Noir", "Snow", "Star", "Zero", "Ace", "Air", "Ice", "Max", "Neo", "Ray", "Alpha", "Arrow", "Avian", "Black", "Blade", "Blaze", "Blitz", "Chaos", "Dandy", "Jolly", "Omega", "Pluto", "Point", "Quake", "Titan", "Hope", "Ifrit", "Shiva", "Polonium", "Radon", "Sparks", "Lunik"] maleNames = ["Arkio", "Boco", "Choco", "Patch", "Eddie", "Big Bird", "Chobi", "Horse Bird", "Mr. Yellowpuffs", "Oscar", "Wild", "Stitch", "Milo", "Lewis", "Simon", "Steed", "Bocobo", "Chobo", "Butter Fingers", "Caspar", "Chubby", "Coco", "Fuzzy", "Hulk", "Flopsy", "Lionel", "Tidus", "Cloud", "Sephiroth", "Butz", "Cecil", "Golbez", "Squall", "Zidane", "Garnet", "Kuja", "Locke", "Celes", "Crafty", "Sparky", "Skippy", "Whiskers", "Mog's Mount", "Ruffles", "Quistis", "Noctis", "Firecracker", "Ballistic", "Blizzard", "Torobo", "Leon", "Firas", "Travis", "Indigo", "Montoya", "Cobalt", "Jinx", "Komet", "Beau", "Bone", "Claw", "Duke", "Easy", "Fire", "Fury", "Idol", "Iron", "Jack", "Mars", "Noir", "Snow", "Star", "Zero", "Ace", "Air", "Ice", "Max", "Neo", "Ray", "Alpha", "Arrow", "Avian", "Black", "Blade", "Blaze", "Blitz", "Chaos", "Dandy", "Jolly", "Omega", "Pluto", "Point", "Quake", "Titan", "Hope", "Ifrit", "Shiva", "Polonium", "Radon", "Sparks", "Lunik"]
#The list of female names it can choose from if 'nameTamedChocobos' is enabled #The list of female names it can choose from if 'nameTamedChocobos' is enabled
femaleNames = ["Choco", "Patch", "Chobi", "Wild", "Chubby", "Crystal", "Coco", "Fuzzy", "Flopsy", "Lulu", "Yuna", "Cecil", "Kuja", "Terra", "Locke", "Celes", "Rikku", "Yuffie", "Selphie", "Rinoa", "Sparky", "Skippy", "Whiskers", "Pupu", "Quistis", "Noctis", "Tranquille", "Twinkling", "Capucine", "Heidi", "Danseuse", "Mercedes", "Psyche", "Victory", "Liberty", "Emma", "Fortune", "Soleil", "Luna", "Violet", "Lilith", "Lilli", "Jinx", "Coco", "Fleur", "Feder", "Flora", "Kugel", "Bleu", "Blue", "Chic", "Ciel", "Face", "Fire", "Fury", "Iris", "Jade", "Joli", "Kiku", "Lady", "Miel", "Momo", "Moon", "Nana", "Noir", "Nova", "Rain", "Rose", "Ruby", "Star", "Vega", "Air", "Aki", "Ayu", "Fee", "Sky", "Sun", "Amber", "Angel", "Azure", "Belle", "Clair", "Ebony", "Ember", "Fairy", "Flare", "Glory", "Jaune", "Jeune", "Jolly", "Lucky", "Olive", "Orange", "Venus", "Lightning", "Galindorf"] femaleNames = ["Choco", "Patch", "Chobi", "Wild", "Chubby", "Crystal", "Coco", "Fuzzy", "Flopsy", "Lulu", "Yuna", "Cecil", "Kuja", "Terra", "Locke", "Celes", "Rikku", "Yuffie", "Selphie", "Rinoa", "Sparky", "Skippy", "Whiskers", "Pupu", "Quistis", "Noctis", "Tranquille", "Twinkling", "Capucine", "Heidi", "Danseuse", "Mercedes", "Psyche", "Victory", "Liberty", "Emma", "Fortune", "Soleil", "Luna", "Violet", "Lilith", "Lilli", "Jinx", "Coco", "Fleur", "Feder", "Flora", "Kugel", "Bleu", "Blue", "Chic", "Ciel", "Face", "Fire", "Fury", "Iris", "Jade", "Joli", "Kiku", "Lady", "Miel", "Momo", "Moon", "Nana", "Noir", "Nova", "Rain", "Rose", "Ruby", "Star", "Vega", "Air", "Aki", "Ayu", "Fee", "Sky", "Sun", "Amber", "Angel", "Azure", "Belle", "Clair", "Ebony", "Ember", "Fairy", "Flare", "Glory", "Jaune", "Jeune", "Jolly", "Lucky", "Olive", "Orange", "Venus", "Lightning", "Galindorf"]

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[Limitations] [Limitations]
# How many chunks should players be able to load per world? Use -1 for infinite. # How many chunks should players be able to load per world? Use -1 for infinite.
# Allowed range: -1 ~ 1000 - Default: -1 # Allowed range: -1 ~ 1000 - Default: -1
maxLoadedChunksPerPlayer = -1 maxLoadedChunksPerPlayer = -1
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout. # After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
# Allowed range: -1 ~ 525600 - Default: 10080 # Allowed range: -1 ~ 525600 - Default: 10080
inactivityTimeout = 10080 inactivityTimeout = 10080
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded? # Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
allowLegacyLoadedChunks = true allowLegacyLoadedChunks = true
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'. # Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
canPlayersUseMap = true canPlayersUseMap = true
[General] [General]
# In what radius should the Single Chunk Loader be able to load chunks? # In what radius should the Single Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 1 # Allowed range: 1 ~ 6 - Default: 1
singleChunkLoaderRadius = 1 singleChunkLoaderRadius = 1
# In what radius should the Basic Chunk Loader be able to load chunks? # In what radius should the Basic Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 2 # Allowed range: 1 ~ 6 - Default: 2
basicChunkLoaderRadius = 2 basicChunkLoaderRadius = 2
# In what radius should the Advanced Chunk Loader be able to load chunks? # In what radius should the Advanced Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 3 # Allowed range: 1 ~ 6 - Default: 3
advancedChunkLoaderRadius = 3 advancedChunkLoaderRadius = 3
# In what radius should the Ultimate Chunk Loader be able to load chunks? # In what radius should the Ultimate Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 4 # Allowed range: 1 ~ 6 - Default: 4
ultimateChunkLoaderRadius = 4 ultimateChunkLoaderRadius = 4
# Should chunk loaders do random ticks in loaded chunks? # Should chunk loaders do random ticks in loaded chunks?
# Allowed values: true, false - Default: true # Allowed values: true, false - Default: true
doRandomTicks = true doRandomTicks = true

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[general] [general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true "Track Entities" = true
#True to skip warnings about using datapacks. #True to skip warnings about using datapacks.
"Skip Datapack Warnings" = true "Skip Datapack Warnings" = true
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
#Range: 0.0 ~ 100000.0 #Range: 0.0 ~ 100000.0
chunkGenSpawnModifier = 1.0 chunkGenSpawnModifier = 1.0
#True to if april fools content can display on april fools. #True to if april fools content can display on april fools.
"April Fools Content" = false "April Fools Content" = false

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#If enabled, players automatically attempt to use sleeping bags when placed. #If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping. #If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner). #If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0 #Range: 1.0 ~ 20.0
restMultiplier = 2.0 restMultiplier = 2.0
#The time of day that hammocks can be used. #The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT #Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY" hammockUse = "DAY"
#The time of day that sleeping bags can be used. #The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT #Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT" sleepingBagUse = "NIGHT"
#The percentage chance that a sleeping bag will break upon use. #The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100 #Range: 0 ~ 100
sleepingBagBreakChance = 0 sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance. #The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0 #Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0 sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag. #The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power #Format: effect;duration(secs);power
sleepingBagEffects = [] sleepingBagEffects = []

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forceConfiguredMenu = false forceConfiguredMenu = false
includeFoldersInSearch = false includeFoldersInSearch = false
changedFormatting = "ITALIC" changedFormatting = "ITALIC"

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#If true, a cow can be squished into a Milk Jar by dropping an anvil on top. #If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick. #The amount of milk the cow in a jar generates per tick.
#Range: > -2147483648 #Range: > -2147483648
cowJarMilkPerTick = 1 cowJarMilkPerTick = 1
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar. #Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
compressedCowJarMilkMultiplier = 9.0 compressedCowJarMilkMultiplier = 9.0
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it. #Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space. #Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract) #Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default. #The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenFuelTimeMultiplier = 0.33000001311302185 ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer. #The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ovenCookTimeMultiplier = 1.0 ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) #Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false ovenRequiresCookingOil = false
#Set to false if you don't want ingredients to be marked with a special icon in the recipe book. #Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true showIngredientIcon = true
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable. #Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true allowVeryToastedBread = true

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#General settings #General settings
[general] [general]
#Should this mod add some of its items (CORN!!!) as extra chest loot across Minecraft? #Should this mod add some of its items (CORN!!!) as extra chest loot across Minecraft?
genCornLootModifier = true genCornLootModifier = true

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#These settings only affects client #These settings only affects client
[Client] [Client]
#Whether or not to hide the button for opening CosmeticArmorInventory #Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui #The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorGuiButton_Left = 65 CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui #The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorGuiButton_Top = 67 CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side #Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui #The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorToggleButton_Left = 59 CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of player inventory gui #The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorToggleButton_Top = 72 CosArmorToggleButton_Top = 72
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory #Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
CosArmorCreativeGuiButton_Hidden = false CosArmorCreativeGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of creative inventory gui #The horizontal pixel distance from the origin point of creative inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorCreativeGuiButton_Left = 95 CosArmorCreativeGuiButton_Left = 95
#The vertical pixel distance from the origin point of creative inventoy gui #The vertical pixel distance from the origin point of creative inventoy gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorCreativeGuiButton_Top = 38 CosArmorCreativeGuiButton_Top = 38

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#These settings affects both server and client #These settings affects both server and client
[Common] [Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death #Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = true CosArmorKeepThroughDeath = true
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory #Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false CosArmorDisableRecipeBook = false
#Whether or not to disable the coshat command #Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false CosArmorDisableCosHatCommand = false

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#Game Settings #Game Settings
[Settings] [Settings]
#Should fisherman buy/sell items related to this mods items (Seafood and pearls) #Should fisherman buy/sell items related to this mods items (Seafood and pearls)
fishermanBuyCDItems = true fishermanBuyCDItems = true
#Should the Wandering Trader sell items in exchange for pearls? #Should the Wandering Trader sell items in exchange for pearls?
wanderingTraderDealsPearls = true wanderingTraderDealsPearls = true
#Should seafood only be able to be cooked through the Farmer's Delight pot? #Should seafood only be able to be cooked through the Farmer's Delight pot?
cookInPot = true cookInPot = true
#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000 #Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
minTicks = 4000 minTicks = 4000
#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000 #Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
maxTicks = 8000 maxTicks = 8000

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[common] [common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key. #A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client] [client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack. #If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT" mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for. #Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [] disabledAddons = []

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#. #.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! #Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client] [client]
#. #.
#Show item descriptions on Shift and controls on Ctrl. #Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true enableTooltips = true
#. #.
#Display a tooltip when looking at overstressed components. #Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true enableOverstressedTooltip = true
#. #.
#Log a stack-trace when rendering issues happen within a moving contraption. #Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false explainRenderErrors = false
#. #.
#Higher density means more spawned particles. #Higher density means more spawned particles.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
fanParticleDensity = 0.5 fanParticleDensity = 0.5
#. #.
#[in Blocks] #[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed #Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38 #Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0 filterItemRenderDistance = 10.0
#. #.
#Show kinetic debug information on blocks while the F3-Menu is open. #Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false enableRainbowDebug = false
#. #.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0 #Range: > 0
maximumContraptionLightVolume = 16384 maximumContraptionLightVolume = 16384
#. #.
#Choose the menu row that the Create config button appears on in the main menu #Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether #Set to 0 to disable the button altogether
#Range: 0 ~ 4 #Range: 0 ~ 4
mainMenuConfigButtonRow = 2 mainMenuConfigButtonRow = 2
#. #.
#Offset the Create config button in the main menu by this many pixels on the X axis #Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right) #The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648 #Range: > -2147483648
mainMenuConfigButtonOffsetX = -4 mainMenuConfigButtonOffsetX = -4
#. #.
#Choose the menu row that the Create config button appears on in the in-game menu #Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether #Set to 0 to disable the button altogether
#Range: 0 ~ 5 #Range: 0 ~ 5
ingameMenuConfigButtonRow = 3 ingameMenuConfigButtonRow = 3
#. #.
#Offset the Create config button in the in-game menu by this many pixels on the X axis #Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right) #The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648 #Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4 ingameMenuConfigButtonOffsetX = -4
#. #.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false ignoreFabulousWarning = false
#. #.
#Configure your vision range when submerged in Create's custom fluids #Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings] [client.fluidFogSettings]
#. #.
#The vision range through honey will be multiplied by this factor #The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0 #Range: 0.125 ~ 256.0
honey = 1.0 honey = 1.0
#. #.
#The vision range though chocolate will be multiplied by this factor #The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0 #Range: 0.125 ~ 256.0
chocolate = 1.0 chocolate = 1.0
#. #.
#Settings for the Goggle Overlay #Settings for the Goggle Overlay
[client.goggleOverlay] [client.goggleOverlay]
#. #.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648 #Range: > -2147483648
overlayOffsetX = 20 overlayOffsetX = 20
#. #.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648 #Range: > -2147483648
overlayOffsetY = 0 overlayOffsetY = 0
#. #.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay #Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false customColorsOverlay = false
#. #.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled #The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb] #[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#] #[@cui:IntDisplay:#]
#Range: > -2147483648 #Range: > -2147483648
customBackgroundOverlay = -267386864 customBackgroundOverlay = -267386864
#. #.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb] #[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#] #[@cui:IntDisplay:#]
#Range: > -2147483648 #Range: > -2147483648
customBorderTopOverlay = 1347420415 customBorderTopOverlay = 1347420415
#. #.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb] #[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#] #[@cui:IntDisplay:#]
#Range: > -2147483648 #Range: > -2147483648
customBorderBotOverlay = 1344798847 customBorderBotOverlay = 1344798847
#. #.
#Settings for the Placement Assist #Settings for the Placement Assist
[client.placementAssist] [client.placementAssist]
#. #.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair #What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether #Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE #Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE" indicatorType = "TEXTURE"
#. #.
#Change the size of the Indicator by this multiplier #Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0 indicatorScale = 1.0
#. #.
#Ponder settings #Ponder settings
[client.ponder] [client.ponder]
#. #.
#Slow down a ponder scene whenever there is text on screen. #Slow down a ponder scene whenever there is text on screen.
comfyReading = false comfyReading = false
#. #.
#Show additional info in the ponder view and reload scene scripts more frequently. #Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false editingMode = false
#. #.
#Sound settings #Sound settings
[client.sound] [client.sound]
#. #.
#Make cogs rumble and machines clatter. #Make cogs rumble and machines clatter.
enableAmbientSounds = true enableAmbientSounds = true
#. #.
#Maximum volume modifier of Ambient noise #Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612 ambientVolumeCap = 0.10000000149011612
#. #.
#Railway related settings #Railway related settings
[client.trains] [client.trains]
#. #.
#How far away the Camera should zoom when seated on a train #How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0 mountedZoomMultiplier = 3.0
#. #.
#Display nodes and edges of a Railway Network while f3 debug mode is active #Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false showTrackGraphOnF3 = false
#. #.
#Additionally display materials of a Rail Network while f3 debug mode is active #Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false showExtendedTrackGraphOnF3 = false

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#. #.
#Modify Create's impact on your terrain #Modify Create's impact on your terrain
[worldgen] [worldgen]
#. #.
#. #.
#Prevents all worldgen added by Create from taking effect #Prevents all worldgen added by Create from taking effect
disableWorldGen = false disableWorldGen = false

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server, #Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server. # as the config isnt synced between Clients and Server.
#General Settings #General Settings
[general] [general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm). #Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0 #Range: > 0
fe_at_max_rpm = 480 fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM). #Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0 #Range: > 0
max_stress = 16384 max_stress = 16384
#If audio should be enabled or not. #If audio should be enabled or not.
audio_enabled = true audio_enabled = true
#Electric Motor #Electric Motor
[electric_motor] [electric_motor]
#Electric Motor min/max RPM. #Electric Motor min/max RPM.
#Range: > 1 #Range: > 1
motor_rpm_range = 256 motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t. #Electric Motor minimum required energy consumption in FE/t.
#Range: > 0 #Range: > 0
motor_min_consumption = 8 motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption). #Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0 #Range: > 0
motor_max_input = 5000 motor_max_input = 5000
#Electric Motor internal capacity in FE. #Electric Motor internal capacity in FE.
#Range: > 0 #Range: > 0
motor_capacity = 5000 motor_capacity = 5000
#Alternator #Alternator
[alternator] [alternator]
#Alternator max input in FE (Energy transfer, not generation). #Alternator max input in FE (Energy transfer, not generation).
#Range: > 0 #Range: > 0
generator_max_output = 5000 generator_max_output = 5000
#Alternator internal capacity in FE. #Alternator internal capacity in FE.
#Range: > 0 #Range: > 0
generator_capacity = 5000 generator_capacity = 5000
#Alternator efficiency relative to base conversion rate. #Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0 #Range: 0.01 ~ 1.0
generator_efficiency = 0.75 generator_efficiency = 0.75
#Rolling Mill #Rolling Mill
[rolling_mill] [rolling_mill]
#Rolling Mill duration in ticks. #Rolling Mill duration in ticks.
#Range: > 0 #Range: > 0
rolling_mill_processing_duration = 100 rolling_mill_processing_duration = 100
#Rolling Mill base stress impact. #Rolling Mill base stress impact.
#Range: 0 ~ 1024 #Range: 0 ~ 1024
rolling_mill_stress = 16 rolling_mill_stress = 16
#Wires #Wires
[wires] [wires]
#Small Connector max input in FE/t (Energy transfer). #Small Connector max input in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
small_connector_max_input = 1024 small_connector_max_input = 1024
#Small Connector max output in FE/t (Energy transfer). #Small Connector max output in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
small_connector_max_output = 1024 small_connector_max_output = 1024
#Small Connector max wire length in blocks. #Small Connector max wire length in blocks.
#Range: 0 ~ 256 #Range: 0 ~ 256
small_connector_wire_length = 16 small_connector_wire_length = 16
#Large Connector max input in FE/t (Energy transfer). #Large Connector max input in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
large_connector_max_input = 4096 large_connector_max_input = 4096
#Large Connector max output in FE/t (Energy transfer). #Large Connector max output in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
large_connector_max_output = 4096 large_connector_max_output = 4096
#Large Connector max wire length in blocks. #Large Connector max wire length in blocks.
#Range: 0 ~ 256 #Range: 0 ~ 256
large_connector_wire_length = 32 large_connector_wire_length = 32
#Ignore checking if block face can support connector. #Ignore checking if block face can support connector.
connector_ignore_face_check = true connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network. #Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true connector_allow_passive_io = true
#Small Connector With Light energy consumption in FE/t. #Small Connector With Light energy consumption in FE/t.
#Range: > 0 #Range: > 0
small_light_connector_consumption = 1 small_light_connector_consumption = 1
#Accumulator #Accumulator
[accumulator] [accumulator]
#Accumulator max input in FE/t (Energy transfer). #Accumulator max input in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
accumulator_max_input = 5000 accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer). #Accumulator max output in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
accumulator_max_output = 5000 accumulator_max_output = 5000
#Accumulator internal capacity per block in FE. #Accumulator internal capacity per block in FE.
#Range: > 0 #Range: > 0
accumulator_capacity = 2000000 accumulator_capacity = 2000000
#Accumulator max multiblock height. #Accumulator max multiblock height.
#Range: 1 ~ 8 #Range: 1 ~ 8
accumulator_max_height = 5 accumulator_max_height = 5
#Accumulator max multiblock width. #Accumulator max multiblock width.
#Range: 1 ~ 8 #Range: 1 ~ 8
accumulator_max_width = 3 accumulator_max_width = 3
#Portable Energy Interface #Portable Energy Interface
[portable_energy_interface] [portable_energy_interface]
#PEI max input in FE/t (Energy transfer). #PEI max input in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
pei_max_input = 5000 pei_max_input = 5000
#PEI max output in FE/t (Energy transfer). #PEI max output in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
pei_max_output = 5000 pei_max_output = 5000
#Tesla Coil #Tesla Coil
[tesla_coil] [tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer). #Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0 #Range: > 0
tesla_coil_max_input = 10000 tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t. #Tesla Coil charge rate in FE/t.
#Range: > 0 #Range: > 0
tesla_coil_charge_rate = 5000 tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes. #Tesla Coil charge rate in FE/t for recipes.
#Range: > 0 #Range: > 0
tesla_coil_recipe_charge_rate = 2000 tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE. #Tesla Coil internal capacity in FE.
#Range: > 0 #Range: > 0
tesla_coil_capacity = 40000 tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE). #Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0 #Range: > 0
tesla_coil_hurt_energy_required = 1000 tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters). #Hurt range (in blocks/meters).
#Range: > 0 #Range: > 0
tesla_coil_hurt_range = 3 tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts). #Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0 #Range: > 0
tesla_coil_hurt_mob = 3 tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks). #The duration of the Shocked effect for mobs (in ticks).
#Range: > 0 #Range: > 0
tesla_coil_effect_time_mob = 20 tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts). #Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0 #Range: > 0
tesla_coil_hurt_player = 2 tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks). #The duration of the Shocked effect for players (in ticks).
#Range: > 0 #Range: > 0
tesla_coil_effect_time_player = 20 tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks). #Tesla Coil fire interval (in ticks).
#Range: > 0 #Range: > 0
tesla_coil_fire_cooldown = 20 tesla_coil_fire_cooldown = 20
#Misc #Misc
[misc] [misc]
#Diamond Grit Sandpaper durability (number of uses). #Diamond Grit Sandpaper durability (number of uses).
#Range: > 3 #Range: > 3
diamond_grit_sandpaper_uses = 1024 diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage. #Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0 barbed_wire_damage = 2.0

View File

@ -1,9 +1,9 @@
["Client Configs"] ["Client Configs"]
#Fuel type tooltip on Buckets #Fuel type tooltip on Buckets
"Fuel tooltips" = true "Fuel tooltips" = true
#Whenever Diesel Engines display in JEI #Whenever Diesel Engines display in JEI
"Diesel Engine JEI Config" = true "Diesel Engine JEI Config" = true
#Diesel Engines emit sounds on trains #Diesel Engines emit sounds on trains
"Diesel Engines emit sounds on trains" = true "Diesel Engines emit sounds on trains" = true

View File

@ -1,4 +1,4 @@
#Cooking UI Scale #Cooking UI Scale
#Range: 0.0 ~ 16.0 #Range: 0.0 ~ 16.0
uiScale = 1.0 uiScale = 1.0

View File

@ -1,19 +1,19 @@
#base size per serve #base size per serve
#Range: 1 ~ 100 #Range: 1 ~ 100
baseServe = 4 baseServe = 4
#base nutrition factor #base nutrition factor
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
baseNutrition = 0.1 baseNutrition = 0.1
#bonus for every extra food type #bonus for every extra food type
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
varietyBonus = 0.2 varietyBonus = 0.2
#bonus for perfect food #bonus for perfect food
#Range: 0.0 ~ 100.0 #Range: 0.0 ~ 100.0
perfectionBonus = 0.5 perfectionBonus = 0.5
#max number of ingredient entries #max number of ingredient entries
#Range: 1 ~ 20 #Range: 1 ~ 20
maxIngredient = 9 maxIngredient = 9
#nourishment duration per food type #nourishment duration per food type
#Range: 1 ~ 10000 #Range: 1 ~ 10000
nourishmentDuration = 100 nourishmentDuration = 100

View File

@ -1,21 +1,21 @@
#Client only settings, mostly things related to rendering #Client only settings, mostly things related to rendering
[client] [client]
#Set to true to enable rendering curios #Set to true to enable rendering curios
renderCurios = true renderCurios = true
#The X-Offset for the Curios GUI button #The X-Offset for the Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
buttonXOffset = 0 buttonXOffset = 0
#The Y-Offset for the Curios GUI button #The Y-Offset for the Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
buttonYOffset = 0 buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button #The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
creativeButtonXOffset = 0 creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button #The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100 #Range: -100 ~ 100
creativeButtonYOffset = 0 creativeButtonYOffset = 0
#The corner for the Curios GUI button #The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT" buttonCorner = "TOP_LEFT"

View File

@ -1,6 +1,6 @@
enabled = true enabled = true
#Range: 0 ~ 100 #Range: 0 ~ 100
lowThreshold = 30 lowThreshold = 30
#Range: 0 ~ 100 #Range: 0 ~ 100
highThreshold = 100 highThreshold = 100

View File

@ -1,6 +1,6 @@
#The default difficulty selected for newly created worlds. #The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD #Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL" defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option? #Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false lockDifficulty = false

View File

@ -1,315 +1,315 @@
version:3465 version:3465
autoJump:false autoJump:false
operatorItemsTab:false operatorItemsTab:false
autoSuggestions:true autoSuggestions:true
chatColors:true chatColors:true
chatLinks:true chatLinks:true
chatLinksPrompt:true chatLinksPrompt:true
enableVsync:true enableVsync:true
entityShadows:true entityShadows:true
forceUnicodeFont:false forceUnicodeFont:false
discrete_mouse_scroll:false discrete_mouse_scroll:false
invertYMouse:false invertYMouse:false
realmsNotifications:false realmsNotifications:false
reducedDebugInfo:false reducedDebugInfo:false
showSubtitles:false showSubtitles:false
directionalAudio:false directionalAudio:false
touchscreen:false touchscreen:false
fullscreen:false fullscreen:false
bobView:true bobView:true
toggleCrouch:false toggleCrouch:false
toggleSprint:false toggleSprint:false
darkMojangStudiosBackground:false darkMojangStudiosBackground:false
hideLightningFlashes:false hideLightningFlashes:false
mouseSensitivity:0.5 mouseSensitivity:0.5
fov:0.0 fov:0.0
screenEffectScale:1.0 screenEffectScale:1.0
fovEffectScale:1.0 fovEffectScale:1.0
darknessEffectScale:1.0 darknessEffectScale:1.0
glintSpeed:0.5 glintSpeed:0.5
glintStrength:0.75 glintStrength:0.75
damageTiltStrength:1.0 damageTiltStrength:1.0
highContrast:false highContrast:false
gamma:0.5 gamma:0.5
renderDistance:12 renderDistance:12
simulationDistance:12 simulationDistance:12
entityDistanceScaling:1.0 entityDistanceScaling:1.0
guiScale:2 guiScale:2
particles:0 particles:0
maxFps:120 maxFps:120
graphicsMode:1 graphicsMode:1
ao:true ao:true
prioritizeChunkUpdates:0 prioritizeChunkUpdates:0
biomeBlendRadius:2 biomeBlendRadius:2
renderClouds:"true" renderClouds:"true"
resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip"] resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip"]
incompatibleResourcePacks:["builtin/towntalk"] incompatibleResourcePacks:["builtin/towntalk"]
lastServer: lastServer:
lang:en_us lang:en_us
soundDevice:"" soundDevice:""
chatVisibility:0 chatVisibility:0
chatOpacity:1.0 chatOpacity:1.0
chatLineSpacing:0.0 chatLineSpacing:0.0
textBackgroundOpacity:0.5 textBackgroundOpacity:0.5
backgroundForChatOnly:true backgroundForChatOnly:true
hideServerAddress:false hideServerAddress:false
advancedItemTooltips:false advancedItemTooltips:false
pauseOnLostFocus:true pauseOnLostFocus:true
overrideWidth:0 overrideWidth:0
overrideHeight:0 overrideHeight:0
chatHeightFocused:1.0 chatHeightFocused:1.0
chatDelay:0.0 chatDelay:0.0
chatHeightUnfocused:0.4375 chatHeightUnfocused:0.4375
chatScale:1.0 chatScale:1.0
chatWidth:1.0 chatWidth:1.0
notificationDisplayTime:1.0 notificationDisplayTime:1.0
mipmapLevels:4 mipmapLevels:4
useNativeTransport:true useNativeTransport:true
mainHand:"right" mainHand:"right"
attackIndicator:1 attackIndicator:1
narrator:0 narrator:0
tutorialStep:none tutorialStep:none
mouseWheelSensitivity:1.0 mouseWheelSensitivity:1.0
rawMouseInput:true rawMouseInput:true
glDebugVerbosity:1 glDebugVerbosity:1
skipMultiplayerWarning:true skipMultiplayerWarning:true
skipRealms32bitWarning:false skipRealms32bitWarning:false
hideMatchedNames:true hideMatchedNames:true
joinedFirstServer:true joinedFirstServer:true
hideBundleTutorial:false hideBundleTutorial:false
syncChunkWrites:false syncChunkWrites:false
showAutosaveIndicator:true showAutosaveIndicator:true
allowServerListing:true allowServerListing:true
onlyShowSecureChat:false onlyShowSecureChat:false
panoramaScrollSpeed:1.0 panoramaScrollSpeed:1.0
telemetryOptInExtra:false telemetryOptInExtra:false
onboardAccessibility:false onboardAccessibility:false
key_key.attack:key.mouse.left key_key.attack:key.mouse.left
key_key.use:key.mouse.right key_key.use:key.mouse.right
key_key.forward:key.keyboard.w key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a key_key.left:key.keyboard.a
key_key.back:key.keyboard.s key_key.back:key.keyboard.s
key_key.right:key.keyboard.d key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.unknown key_key.socialInteractions:key.keyboard.unknown
key_key.screenshot:key.keyboard.f2 key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5 key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11 key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.x key_key.swapOffhand:key.keyboard.x
key_key.saveToolbarActivator:key.keyboard.c key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1 key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2 key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3 key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4 key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5 key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6 key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7 key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8 key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9 key_key.hotbar.9:key.keyboard.9
key_simplemagnets.keys.toggle:key.keyboard.i key_simplemagnets.keys.toggle:key.keyboard.i
key_key.modernfix.config:key.keyboard.unknown key_key.modernfix.config:key.keyboard.unknown
key_supplementaries.keybind.quiver:key.keyboard.unknown key_supplementaries.keybind.quiver:key.keyboard.unknown
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
key_key.structure_gel.open_building_tool_gui:key.keyboard.r key_key.structure_gel.open_building_tool_gui:key.keyboard.r
key_key.solapplepie.open_food_book:key.keyboard.k key_key.solapplepie.open_food_book:key.keyboard.k
key_key.curios.open.desc:key.keyboard.unknown key_key.curios.open.desc:key.keyboard.unknown
key_iris.keybind.reload:key.keyboard.unknown key_iris.keybind.reload:key.keyboard.unknown
key_iris.keybind.toggleShaders:key.keyboard.unknown key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.unknown key_iris.keybind.shaderPackSelection:key.keyboard.unknown
key_Options Gui:key.keyboard.unknown key_Options Gui:key.keyboard.unknown
key_key.wi_zoom.zoom:key.keyboard.z key_key.wi_zoom.zoom:key.keyboard.z
key_hub_screen:key.keyboard.g key_hub_screen:key.keyboard.g
key_hotbar_toggle:key.keyboard.caps.lock key_hotbar_toggle:key.keyboard.caps.lock
key_spell_1:key.keyboard.f key_spell_1:key.keyboard.f
key_spell_2:key.keyboard.c key_spell_2:key.keyboard.c
key_spell_3:key.keyboard.v key_spell_3:key.keyboard.v
key_spell_4:key.keyboard.r key_spell_4:key.keyboard.r
key_key.jei.previousRecipePage:key.keyboard.page.up key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.toggleEditMode:key.keyboard.unknown key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.previousSearch:key.keyboard.up key_key.jei.previousSearch:key.keyboard.up
key_key.jei.closeRecipeGui:key.keyboard.escape key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.cheatItemStack:key.mouse.left:SHIFT key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.nextSearch:key.keyboard.down key_key.jei.nextSearch:key.keyboard.down
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.cheatOneItem:key.mouse.left key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.copy.recipe.id:key.keyboard.unknown key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.recipeBack:key.keyboard.backspace key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.showUses2:key.mouse.right key_key.jei.showUses2:key.mouse.right
key_key.jei.cheatItemStack2:key.mouse.middle key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.previousPage:key.keyboard.unknown key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.toggleCheatMode:key.keyboard.unknown key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.showRecipe:key.keyboard.r key_key.jei.showRecipe:key.keyboard.r
key_key.jei.bookmark:key.keyboard.a key_key.jei.bookmark:key.keyboard.a
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.showRecipe2:key.mouse.left key_key.jei.showRecipe2:key.mouse.left
key_key.jei.showUses:key.keyboard.u key_key.jei.showUses:key.keyboard.u
key_key.jei.clearSearchBar:key.mouse.right key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.nextPage:key.keyboard.unknown key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.nextRecipePage:key.keyboard.page.down key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.cheatOneItem2:key.mouse.right key_key.jei.cheatOneItem2:key.mouse.right
key_key.wallet:key.keyboard.period key_key.wallet:key.keyboard.period
key_key.portable_terminal:key.keyboard.backslash key_key.portable_terminal:key.keyboard.backslash
key_key.portable_atm:key.keyboard.equal key_key.portable_atm:key.keyboard.equal
key_keybinds.bettercombat.feint:key.keyboard.unknown key_keybinds.bettercombat.feint:key.keyboard.unknown
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
key_keybinds.combatroll.roll:key.keyboard.left.alt key_keybinds.combatroll.roll:key.keyboard.left.alt
key_Camera left:key.keyboard.left key_Camera left:key.keyboard.left
key_Camera right:key.keyboard.right key_Camera right:key.keyboard.right
key_Camera closer:key.keyboard.up key_Camera closer:key.keyboard.up
key_Camera farther:key.keyboard.down key_Camera farther:key.keyboard.down
key_Camera up:key.keyboard.page.up key_Camera up:key.keyboard.page.up
key_Camera down:key.keyboard.page.down key_Camera down:key.keyboard.page.down
key_Swap shoulder:key.keyboard.o key_Swap shoulder:key.keyboard.o
key_Toggle perspective:key.keyboard.unknown key_Toggle perspective:key.keyboard.unknown
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
key_gui.xaero_toggle_slime:key.keyboard.unknown key_gui.xaero_toggle_slime:key.keyboard.unknown
key_gui.xaero_toggle_grid:key.keyboard.unknown key_gui.xaero_toggle_grid:key.keyboard.unknown
key_gui.xaero_toggle_waypoints:key.keyboard.unknown key_gui.xaero_toggle_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map:key.keyboard.unknown key_gui.xaero_toggle_map:key.keyboard.unknown
key_gui.xaero_enlarge_map:key.keyboard.unknown key_gui.xaero_enlarge_map:key.keyboard.unknown
key_gui.xaero_waypoints_key:key.keyboard.comma key_gui.xaero_waypoints_key:key.keyboard.comma
key_gui.xaero_zoom_in:key.keyboard.unknown key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown key_gui.xaero_zoom_out:key.keyboard.unknown
key_gui.xaero_new_waypoint:key.keyboard.n key_gui.xaero_new_waypoint:key.keyboard.n
key_gui.xaero_display_all_sets:key.keyboard.unknown key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
key_gui.xaero_alternative_list_players:key.keyboard.unknown key_gui.xaero_alternative_list_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.j key_gui.xaero_minimap_settings:key.keyboard.j
key_key.structurize.teleport:key.keyboard.unknown key_key.structurize.teleport:key.keyboard.unknown
key_key.structurize.move_forward:key.keyboard.up key_key.structurize.move_forward:key.keyboard.up
key_key.structurize.move_back:key.keyboard.down key_key.structurize.move_back:key.keyboard.down
key_key.structurize.move_left:key.keyboard.left key_key.structurize.move_left:key.keyboard.left
key_key.structurize.move_right:key.keyboard.right key_key.structurize.move_right:key.keyboard.right
key_key.structurize.move_up:key.keyboard.keypad.add key_key.structurize.move_up:key.keyboard.keypad.add
key_key.structurize.move_down:key.keyboard.keypad.subtract key_key.structurize.move_down:key.keyboard.keypad.subtract
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m key_key.structurize.mirror:key.keyboard.m
key_key.structurize.place:key.keyboard.enter key_key.structurize.place:key.keyboard.enter
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
key_key.open_menu:key.keyboard.h key_key.open_menu:key.keyboard.h
key_cos.key.opencosarmorinventory:key.keyboard.unknown key_cos.key.opencosarmorinventory:key.keyboard.unknown
key_giacomos_hud_conf.toggle_config:key.keyboard.home key_giacomos_hud_conf.toggle_config:key.keyboard.home
key_key.whistle.1:key.keyboard.1:SHIFT key_key.whistle.1:key.keyboard.1:SHIFT
key_key.whistle.2:key.keyboard.2:SHIFT key_key.whistle.2:key.keyboard.2:SHIFT
key_key.whistle.3:key.keyboard.3:SHIFT key_key.whistle.3:key.keyboard.3:SHIFT
key_key.whistle.4:key.keyboard.4:SHIFT key_key.whistle.4:key.keyboard.4:SHIFT
key_gui.xaero_open_map:key.keyboard.m key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.unknown key_gui.xaero_open_settings:key.keyboard.unknown
key_gui.xaero_map_zoom_in:key.keyboard.unknown key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_placebo.toggleTrails:key.keyboard.unknown key_placebo.toggleTrails:key.keyboard.unknown
key_placebo.toggleWings:key.keyboard.unknown key_placebo.toggleWings:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
key_fpsreducer.key.openGui:key.keyboard.end key_fpsreducer.key.openGui:key.keyboard.end
key_fpsreducer.key.forceIdle:key.keyboard.unknown key_fpsreducer.key.forceIdle:key.keyboard.unknown
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
key_crashutils.openscreen:key.keyboard.f12 key_crashutils.openscreen:key.keyboard.f12
key_crashutils.copycontainer:key.keyboard.unknown key_crashutils.copycontainer:key.keyboard.unknown
key_crashutils.slottooltips:key.keyboard.unknown key_crashutils.slottooltips:key.keyboard.unknown
key_keys.reblured.toggle:key.keyboard.f10 key_keys.reblured.toggle:key.keyboard.f10
key_key.ftbultimine:key.keyboard.grave.accent key_key.ftbultimine:key.keyboard.grave.accent
key_key.findme.search:key.keyboard.y key_key.findme.search:key.keyboard.y
key_key.ftbteams.open_gui:key.keyboard.minus key_key.ftbteams.open_gui:key.keyboard.minus
key_key.ftbquests.quests:key.keyboard.u key_key.ftbquests.quests:key.keyboard.u
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7 key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9 key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
key_key.trashslot.toggle:key.keyboard.apostrophe key_key.trashslot.toggle:key.keyboard.apostrophe
key_key.trashslot.toggleLock:key.keyboard.unknown key_key.trashslot.toggleLock:key.keyboard.unknown
key_key.trashslot.delete:key.keyboard.delete key_key.trashslot.delete:key.keyboard.delete
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_keybind.sophisticatedstorage.sort:key.mouse.middle key_keybind.sophisticatedstorage.sort:key.mouse.middle
key_dropoff.key.dump:key.keyboard.x key_dropoff.key.dump:key.keyboard.x
key_dropoff.key.deposit:key.keyboard.c key_dropoff.key.deposit:key.keyboard.c
key_create.keyinfo.toolmenu:key.keyboard.backslash key_create.keyinfo.toolmenu:key.keyboard.backslash
key_create.keyinfo.toolbelt:key.keyboard.backslash key_create.keyinfo.toolbelt:key.keyboard.backslash
key_key.toastcontrol.clear:key.keyboard.unknown key_key.toastcontrol.clear:key.keyboard.unknown
key_key.craftingtweaks.rotate:key.keyboard.unknown key_key.craftingtweaks.rotate:key.keyboard.unknown
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
key_key.craftingtweaks.balance:key.keyboard.unknown key_key.craftingtweaks.balance:key.keyboard.unknown
key_key.craftingtweaks.spread:key.keyboard.unknown key_key.craftingtweaks.spread:key.keyboard.unknown
key_key.craftingtweaks.clear:key.keyboard.unknown key_key.craftingtweaks.clear:key.keyboard.unknown
key_key.craftingtweaks.force_clear:key.keyboard.unknown key_key.craftingtweaks.force_clear:key.keyboard.unknown
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
key_key.craftingtweaks.compressStack:key.keyboard.k key_key.craftingtweaks.compressStack:key.keyboard.k
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
key_key.craftingtweaks.decompressOne:key.keyboard.unknown key_key.craftingtweaks.decompressOne:key.keyboard.unknown
key_key.craftingtweaks.decompressStack:key.keyboard.unknown key_key.craftingtweaks.decompressStack:key.keyboard.unknown
key_key.craftingtweaks.decompressAll:key.keyboard.unknown key_key.craftingtweaks.decompressAll:key.keyboard.unknown
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
key_key.refinedstorage.focusSearchBar:key.keyboard.tab key_key.refinedstorage.focusSearchBar:key.keyboard.tab
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
key_key.jade.config:key.keyboard.semicolon key_key.jade.config:key.keyboard.semicolon
key_key.jade.show_overlay:key.keyboard.keypad.1 key_key.jade.show_overlay:key.keyboard.keypad.1
key_key.jade.toggle_liquid:key.keyboard.keypad.2 key_key.jade.toggle_liquid:key.keyboard.keypad.2
key_key.jade.show_recipes:key.keyboard.keypad.3 key_key.jade.show_recipes:key.keyboard.keypad.3
key_key.jade.show_uses:key.keyboard.keypad.4 key_key.jade.show_uses:key.keyboard.keypad.4
key_key.jade.narrate:key.keyboard.unknown key_key.jade.narrate:key.keyboard.unknown
key_key.jade.show_details:key.keyboard.left.shift key_key.jade.show_details:key.keyboard.left.shift
key_key.inventoryhud.toggle:key.keyboard.unknown key_key.inventoryhud.toggle:key.keyboard.unknown
key_key.inventoryhud.openconfig:key.keyboard.insert key_key.inventoryhud.openconfig:key.keyboard.insert
key_key.inventoryhud.togglepot:key.keyboard.unknown key_key.inventoryhud.togglepot:key.keyboard.unknown
key_key.inventoryhud.togglearm:key.keyboard.unknown key_key.inventoryhud.togglearm:key.keyboard.unknown
key_key.inventoryhud.toggleall:key.keyboard.unknown key_key.inventoryhud.toggleall:key.keyboard.unknown
key_Reload Menu | CTRL + ALT + :key.keyboard.r key_Reload Menu | CTRL + ALT + :key.keyboard.r
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
key_key.craftpresence.config_keycode.name:key.keyboard.unknown key_key.craftpresence.config_keycode.name:key.keyboard.unknown
key_key.entityculling.toggle:key.keyboard.unknown key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:0.5 soundCategory_master:0.5
soundCategory_music:0.35563380281690143 soundCategory_music:0.35563380281690143
soundCategory_record:1.0 soundCategory_record:1.0
soundCategory_weather:1.0 soundCategory_weather:1.0
soundCategory_block:1.0 soundCategory_block:1.0
soundCategory_hostile:1.0 soundCategory_hostile:1.0
soundCategory_neutral:1.0 soundCategory_neutral:1.0
soundCategory_player:1.0 soundCategory_player:1.0
soundCategory_ambient:0.25704225352112675 soundCategory_ambient:0.25704225352112675
soundCategory_voice:1.0 soundCategory_voice:1.0
modelPart_cape:true modelPart_cape:true
modelPart_jacket:true modelPart_jacket:true
modelPart_left_sleeve:true modelPart_left_sleeve:true
modelPart_right_sleeve:true modelPart_right_sleeve:true
modelPart_left_pants_leg:true modelPart_left_pants_leg:true
modelPart_right_pants_leg:true modelPart_right_pants_leg:true
modelPart_hat:true modelPart_hat:true

View File

@ -1,237 +1,237 @@
key_key.attack:key.mouse.left:NONE key_key.attack:key.mouse.left:NONE
key_key.use:key.mouse.right:NONE key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE key_key.back:key.keyboard.s:NONE
key_key.right:key.keyboard.d:NONE key_key.right:key.keyboard.d:NONE
key_key.jump:key.keyboard.space:NONE key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.unknown:NONE key_key.socialInteractions:key.keyboard.unknown:NONE
key_key.screenshot:key.keyboard.f2:NONE key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.x:NONE key_key.swapOffhand:key.keyboard.x:NONE
key_key.saveToolbarActivator:key.keyboard.c:NONE key_key.saveToolbarActivator:key.keyboard.c:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE key_key.hotbar.1:key.keyboard.1:NONE
key_key.hotbar.2:key.keyboard.2:NONE key_key.hotbar.2:key.keyboard.2:NONE
key_key.hotbar.3:key.keyboard.3:NONE key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE key_key.hotbar.9:key.keyboard.9:NONE
key_simplemagnets.keys.toggle:key.keyboard.i:NONE key_simplemagnets.keys.toggle:key.keyboard.i:NONE
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
key_key.mimi.midi.alloff:key.keyboard.end:NONE key_key.mimi.midi.alloff:key.keyboard.end:NONE
key_key.mimi.midi.gui.main:key.keyboard.j:NONE key_key.mimi.midi.gui.main:key.keyboard.j:NONE
key_key.mimi.midi.gui.off:key.keyboard.k:NONE key_key.mimi.midi.gui.off:key.keyboard.k:NONE
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
key_key.modernfix.config:key.keyboard.unknown:NONE key_key.modernfix.config:key.keyboard.unknown:NONE
key_key.zume.zoom:key.keyboard.unknown:NONE key_key.zume.zoom:key.keyboard.unknown:NONE
key_key.zume.zoom_in:key.keyboard.unknown:NONE key_key.zume.zoom_in:key.keyboard.unknown:NONE
key_key.zume.zoom_out:key.keyboard.unknown:NONE key_key.zume.zoom_out:key.keyboard.unknown:NONE
key_key.paraglider.paragliderSettings:key.keyboard.p:CONTROL key_key.paraglider.paragliderSettings:key.keyboard.p:CONTROL
key_supplementaries.keybind.quiver:key.keyboard.unknown:NONE key_supplementaries.keybind.quiver:key.keyboard.unknown:NONE
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
key_key.structure_gel.open_building_tool_gui:key.keyboard.r:NONE key_key.structure_gel.open_building_tool_gui:key.keyboard.r:NONE
key_key.solapplepie.open_food_book:key.keyboard.k:NONE key_key.solapplepie.open_food_book:key.keyboard.k:NONE
key_key.curios.open.desc:key.keyboard.unknown:NONE key_key.curios.open.desc:key.keyboard.unknown:NONE
key_iris.keybind.reload:key.keyboard.unknown:NONE key_iris.keybind.reload:key.keyboard.unknown:NONE
key_iris.keybind.toggleShaders:key.keyboard.unknown:NONE key_iris.keybind.toggleShaders:key.keyboard.unknown:NONE
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:NONE key_iris.keybind.shaderPackSelection:key.keyboard.unknown:NONE
key_Options Gui:key.keyboard.unknown:NONE key_Options Gui:key.keyboard.unknown:NONE
key_hub_screen:key.keyboard.g:NONE key_hub_screen:key.keyboard.g:NONE
key_hotbar_toggle:key.keyboard.caps.lock:NONE key_hotbar_toggle:key.keyboard.caps.lock:NONE
key_spell_1:key.keyboard.f:NONE key_spell_1:key.keyboard.f:NONE
key_spell_2:key.keyboard.c:NONE key_spell_2:key.keyboard.c:NONE
key_spell_3:key.keyboard.v:NONE key_spell_3:key.keyboard.v:NONE
key_spell_4:key.keyboard.r:NONE key_spell_4:key.keyboard.r:NONE
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.cheatOneItem2:key.mouse.right:NONE key_key.jei.cheatOneItem2:key.mouse.right:NONE
key_key.jei.bookmark:key.keyboard.a:NONE key_key.jei.bookmark:key.keyboard.a:NONE
key_key.jei.copy.recipe.id:key.keyboard.unknown:NONE key_key.jei.copy.recipe.id:key.keyboard.unknown:NONE
key_key.jei.showRecipe2:key.mouse.left:NONE key_key.jei.showRecipe2:key.mouse.left:NONE
key_key.jei.showUses:key.keyboard.u:NONE key_key.jei.showUses:key.keyboard.u:NONE
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
key_key.jei.previousRecipePage:key.keyboard.page.up:NONE key_key.jei.previousRecipePage:key.keyboard.page.up:NONE
key_key.jei.closeRecipeGui:key.keyboard.escape:NONE key_key.jei.closeRecipeGui:key.keyboard.escape:NONE
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
key_key.jei.previousSearch:key.keyboard.up:NONE key_key.jei.previousSearch:key.keyboard.up:NONE
key_key.jei.cheatItemStack2:key.mouse.middle:NONE key_key.jei.cheatItemStack2:key.mouse.middle:NONE
key_key.jei.showUses2:key.mouse.right:NONE key_key.jei.showUses2:key.mouse.right:NONE
key_key.jei.cheatOneItem:key.mouse.left:NONE key_key.jei.cheatOneItem:key.mouse.left:NONE
key_key.jei.nextSearch:key.keyboard.down:NONE key_key.jei.nextSearch:key.keyboard.down:NONE
key_key.jei.previousPage:key.keyboard.unknown:NONE key_key.jei.previousPage:key.keyboard.unknown:NONE
key_key.jei.showRecipe:key.keyboard.r:NONE key_key.jei.showRecipe:key.keyboard.r:NONE
key_key.jei.cheatItemStack:key.mouse.left:SHIFT key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE
key_key.jei.clearSearchBar:key.mouse.right:NONE key_key.jei.clearSearchBar:key.mouse.right:NONE
key_key.jei.nextPage:key.keyboard.unknown:NONE key_key.jei.nextPage:key.keyboard.unknown:NONE
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.nextRecipePage:key.keyboard.page.down:NONE key_key.jei.nextRecipePage:key.keyboard.page.down:NONE
key_key.jei.recipeBack:key.keyboard.backspace:NONE key_key.jei.recipeBack:key.keyboard.backspace:NONE
key_key.jei.focusSearch:key.keyboard.f:CONTROL key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.wallet:key.keyboard.period:NONE key_key.wallet:key.keyboard.period:NONE
key_key.portable_terminal:key.keyboard.backslash:NONE key_key.portable_terminal:key.keyboard.backslash:NONE
key_key.portable_atm:key.keyboard.equal:NONE key_key.portable_atm:key.keyboard.equal:NONE
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
key_keybinds.combatroll.roll:key.keyboard.left.alt:NONE key_keybinds.combatroll.roll:key.keyboard.left.alt:NONE
key_Camera left:key.keyboard.left:NONE key_Camera left:key.keyboard.left:NONE
key_Camera right:key.keyboard.right:NONE key_Camera right:key.keyboard.right:NONE
key_Camera closer:key.keyboard.up:NONE key_Camera closer:key.keyboard.up:NONE
key_Camera farther:key.keyboard.down:NONE key_Camera farther:key.keyboard.down:NONE
key_Camera up:key.keyboard.page.up:NONE key_Camera up:key.keyboard.page.up:NONE
key_Camera down:key.keyboard.page.down:NONE key_Camera down:key.keyboard.page.down:NONE
key_Swap shoulder:key.keyboard.o:NONE key_Swap shoulder:key.keyboard.o:NONE
key_Toggle perspective:key.keyboard.unknown:NONE key_Toggle perspective:key.keyboard.unknown:NONE
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown:NONE key_gui.xaero_switch_waypoint_set:key.keyboard.unknown:NONE
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add:NONE key_gui.xaero_instant_waypoint:key.keyboard.keypad.add:NONE
key_gui.xaero_toggle_slime:key.keyboard.unknown:NONE key_gui.xaero_toggle_slime:key.keyboard.unknown:NONE
key_gui.xaero_toggle_grid:key.keyboard.unknown:NONE key_gui.xaero_toggle_grid:key.keyboard.unknown:NONE
key_gui.xaero_toggle_waypoints:key.keyboard.unknown:NONE key_gui.xaero_toggle_waypoints:key.keyboard.unknown:NONE
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown:NONE key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown:NONE
key_gui.xaero_toggle_map:key.keyboard.unknown:NONE key_gui.xaero_toggle_map:key.keyboard.unknown:NONE
key_gui.xaero_enlarge_map:key.keyboard.unknown:NONE key_gui.xaero_enlarge_map:key.keyboard.unknown:NONE
key_gui.xaero_waypoints_key:key.keyboard.comma:NONE key_gui.xaero_waypoints_key:key.keyboard.comma:NONE
key_gui.xaero_zoom_in:key.keyboard.unknown:NONE key_gui.xaero_zoom_in:key.keyboard.unknown:NONE
key_gui.xaero_zoom_out:key.keyboard.unknown:NONE key_gui.xaero_zoom_out:key.keyboard.unknown:NONE
key_gui.xaero_new_waypoint:key.keyboard.n:NONE key_gui.xaero_new_waypoint:key.keyboard.n:NONE
key_gui.xaero_display_all_sets:key.keyboard.unknown:NONE key_gui.xaero_display_all_sets:key.keyboard.unknown:NONE
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown:NONE key_gui.xaero_toggle_light_overlay:key.keyboard.unknown:NONE
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown:NONE key_gui.xaero_toggle_entity_radar:key.keyboard.unknown:NONE
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown:NONE key_gui.xaero_reverse_entity_radar:key.keyboard.unknown:NONE
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown:NONE key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown:NONE
key_gui.xaero_alternative_list_players:key.keyboard.unknown:NONE key_gui.xaero_alternative_list_players:key.keyboard.unknown:NONE
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown:NONE key_gui.xaero_toggle_tracked_players:key.keyboard.unknown:NONE
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown:NONE key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown:NONE
key_gui.xaero_minimap_settings:key.keyboard.j:NONE key_gui.xaero_minimap_settings:key.keyboard.j:NONE
key_key.structurize.teleport:key.keyboard.unknown:NONE key_key.structurize.teleport:key.keyboard.unknown:NONE
key_key.structurize.move_forward:key.keyboard.up:NONE key_key.structurize.move_forward:key.keyboard.up:NONE
key_key.structurize.move_back:key.keyboard.down:NONE key_key.structurize.move_back:key.keyboard.down:NONE
key_key.structurize.move_left:key.keyboard.left:NONE key_key.structurize.move_left:key.keyboard.left:NONE
key_key.structurize.move_right:key.keyboard.right:NONE key_key.structurize.move_right:key.keyboard.right:NONE
key_key.structurize.move_up:key.keyboard.keypad.add:NONE key_key.structurize.move_up:key.keyboard.keypad.add:NONE
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m:NONE key_key.structurize.mirror:key.keyboard.m:NONE
key_key.structurize.place:key.keyboard.enter:NONE key_key.structurize.place:key.keyboard.enter:NONE
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
key_key.modernui.openCenter:key.keyboard.k:CONTROL key_key.modernui.openCenter:key.keyboard.k:CONTROL
key_key.modernui.zoom:key.keyboard.z:NONE key_key.modernui.zoom:key.keyboard.z:NONE
key_key.open_menu:key.keyboard.h:NONE key_key.open_menu:key.keyboard.h:NONE
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
key_key.whistle.1:key.keyboard.1:SHIFT key_key.whistle.1:key.keyboard.1:SHIFT
key_key.whistle.2:key.keyboard.2:SHIFT key_key.whistle.2:key.keyboard.2:SHIFT
key_key.whistle.3:key.keyboard.3:SHIFT key_key.whistle.3:key.keyboard.3:SHIFT
key_key.whistle.4:key.keyboard.4:SHIFT key_key.whistle.4:key.keyboard.4:SHIFT
key_gui.xaero_open_map:key.keyboard.m:NONE key_gui.xaero_open_map:key.keyboard.m:NONE
key_gui.xaero_open_settings:key.keyboard.unknown:NONE key_gui.xaero_open_settings:key.keyboard.unknown:NONE
key_gui.xaero_map_zoom_in:key.keyboard.unknown:NONE key_gui.xaero_map_zoom_in:key.keyboard.unknown:NONE
key_gui.xaero_map_zoom_out:key.keyboard.unknown:NONE key_gui.xaero_map_zoom_out:key.keyboard.unknown:NONE
key_gui.xaero_quick_confirm:key.keyboard.right.shift:NONE key_gui.xaero_quick_confirm:key.keyboard.right.shift:NONE
key_gui.xaero_toggle_dimension:key.keyboard.unknown:NONE key_gui.xaero_toggle_dimension:key.keyboard.unknown:NONE
key_placebo.toggleTrails:key.keyboard.unknown:NONE key_placebo.toggleTrails:key.keyboard.unknown:NONE
key_placebo.toggleWings:key.keyboard.unknown:NONE key_placebo.toggleWings:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift:NONE key_equipmentcompare.key.showTooltips:key.keyboard.left.shift:NONE
key_crashutils.openscreen:key.keyboard.f12:NONE key_crashutils.openscreen:key.keyboard.f12:NONE
key_crashutils.copycontainer:key.keyboard.unknown:NONE key_crashutils.copycontainer:key.keyboard.unknown:NONE
key_crashutils.slottooltips:key.keyboard.unknown:NONE key_crashutils.slottooltips:key.keyboard.unknown:NONE
key_key.ftbultimine:key.keyboard.grave.accent:NONE key_key.ftbultimine:key.keyboard.grave.accent:NONE
key_key.findme.search:key.keyboard.y:NONE key_key.findme.search:key.keyboard.y:NONE
key_key.findme.pull_one:key.keyboard.keypad.0:NONE key_key.findme.pull_one:key.keyboard.keypad.0:NONE
key_key.findme.pull_stack:key.keyboard.keypad.1:NONE key_key.findme.pull_stack:key.keyboard.keypad.1:NONE
key_key.ftbteams.open_gui:key.keyboard.minus:NONE key_key.ftbteams.open_gui:key.keyboard.minus:NONE
key_key.ftbquests.quests:key.keyboard.u:NONE key_key.ftbquests.quests:key.keyboard.u:NONE
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:NONE key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:NONE
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:NONE key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:NONE
key_chunkloaders.keys.open_screen:key.keyboard.f8:NONE key_chunkloaders.keys.open_screen:key.keyboard.f8:NONE
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
key_key.inventoryessentials.bulk_transfer:key.mouse.left:SHIFT key_key.inventoryessentials.bulk_transfer:key.mouse.left:SHIFT
key_key.inventoryessentials.bulk_transfer_modifier:key.keyboard.left.control:NONE key_key.inventoryessentials.bulk_transfer_modifier:key.keyboard.left.control:NONE
key_key.inventoryessentials.bulk_transfer_all:key.mouse.left:NONE key_key.inventoryessentials.bulk_transfer_all:key.mouse.left:NONE
key_key.inventoryessentials.bulk_transfer_all_modifier:key.keyboard.space:NONE key_key.inventoryessentials.bulk_transfer_all_modifier:key.keyboard.space:NONE
key_key.inventoryessentials.bulk_drop:key.keyboard.q:SHIFT key_key.inventoryessentials.bulk_drop:key.keyboard.q:SHIFT
key_key.inventoryessentials.bulk_drop_modifier:key.keyboard.left.control:NONE key_key.inventoryessentials.bulk_drop_modifier:key.keyboard.left.control:NONE
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key_key.inventoryessentials.drag_transfer:key.keyboard.left.shift:NONE key_key.inventoryessentials.drag_transfer:key.keyboard.left.shift:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.sort:key.mouse.middle:NONE key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.inventorysorter.itemout:key.mouse.102:NONE key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.trashslot.toggle:key.keyboard.apostrophe:NONE key_key.trashslot.toggle:key.keyboard.apostrophe:NONE
key_key.trashslot.toggleLock:key.keyboard.unknown:NONE key_key.trashslot.toggleLock:key.keyboard.unknown:NONE
key_key.trashslot.delete:key.keyboard.delete:NONE key_key.trashslot.delete:key.keyboard.delete:NONE
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
key_dropoff.key.dump:key.keyboard.unknown:NONE key_dropoff.key.dump:key.keyboard.unknown:NONE
key_dropoff.key.deposit:key.keyboard.unknown:NONE key_dropoff.key.deposit:key.keyboard.unknown:NONE
key_create.keyinfo.toolmenu:key.keyboard.backslash:NONE key_create.keyinfo.toolmenu:key.keyboard.backslash:NONE
key_create.keyinfo.toolbelt:key.keyboard.backslash:NONE key_create.keyinfo.toolbelt:key.keyboard.backslash:NONE
key_key.toastcontrol.clear:key.keyboard.unknown:NONE key_key.toastcontrol.clear:key.keyboard.unknown:NONE
key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE
key_key.craftingtweaks.balance:key.keyboard.unknown:NONE key_key.craftingtweaks.balance:key.keyboard.unknown:NONE
key_key.craftingtweaks.spread:key.keyboard.unknown:NONE key_key.craftingtweaks.spread:key.keyboard.unknown:NONE
key_key.craftingtweaks.clear:key.keyboard.unknown:NONE key_key.craftingtweaks.clear:key.keyboard.unknown:NONE
key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
key_key.craftingtweaks.compressStack:key.keyboard.k:NONE key_key.craftingtweaks.compressStack:key.keyboard.k:NONE
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE
key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE
key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown:NONE key_key.craftingtweaks.transfer_stack:key.keyboard.unknown:NONE
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
key_key.jade.config:key.keyboard.semicolon:NONE key_key.jade.config:key.keyboard.semicolon:NONE
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
key_key.jade.show_uses:key.keyboard.keypad.4:NONE key_key.jade.show_uses:key.keyboard.keypad.4:NONE
key_key.jade.narrate:key.keyboard.unknown:NONE key_key.jade.narrate:key.keyboard.unknown:NONE
key_key.jade.show_details:key.keyboard.left.shift:NONE key_key.jade.show_details:key.keyboard.left.shift:NONE
key_key.inventoryhud.toggle:key.keyboard.unknown:NONE key_key.inventoryhud.toggle:key.keyboard.unknown:NONE
key_key.inventoryhud.openconfig:key.keyboard.insert:NONE key_key.inventoryhud.openconfig:key.keyboard.insert:NONE
key_key.inventoryhud.togglepot:key.keyboard.unknown:NONE key_key.inventoryhud.togglepot:key.keyboard.unknown:NONE
key_key.inventoryhud.togglearm:key.keyboard.unknown:NONE key_key.inventoryhud.togglearm:key.keyboard.unknown:NONE
key_key.inventoryhud.toggleall:key.keyboard.unknown:NONE key_key.inventoryhud.toggleall:key.keyboard.unknown:NONE
key_Reload Menu | CTRL + ALT + :key.keyboard.r:NONE key_Reload Menu | CTRL + ALT + :key.keyboard.r:NONE
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c:NONE key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c:NONE
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
key_key.craftpresence.config_keycode.name:scancode.0:NONE key_key.craftpresence.config_keycode.name:scancode.0:NONE
key_key.entityculling.toggle:key.keyboard.unknown:NONE key_key.entityculling.toggle:key.keyboard.unknown:NONE

View File

@ -1,103 +1,103 @@
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directionalAudio:false directionalAudio:false
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soundCategory_record:1.0 soundCategory_record:1.0
soundCategory_weather:1.0 soundCategory_weather:1.0
soundCategory_block:1.0 soundCategory_block:1.0
soundCategory_hostile:1.0 soundCategory_hostile:1.0
soundCategory_neutral:1.0 soundCategory_neutral:1.0
soundCategory_player:1.0 soundCategory_player:1.0
soundCategory_ambient:0.25704225352112675 soundCategory_ambient:0.25704225352112675
soundCategory_voice:1.0 soundCategory_voice:1.0
modelPart_cape:true modelPart_cape:true
modelPart_jacket:true modelPart_jacket:true
modelPart_left_sleeve:true modelPart_left_sleeve:true
modelPart_right_sleeve:true modelPart_right_sleeve:true
modelPart_left_pants_leg:true modelPart_left_pants_leg:true
modelPart_right_pants_leg:true modelPart_right_pants_leg:true
modelPart_hat:true modelPart_hat:true

View File

@ -1,315 +1,315 @@
version:3465 version:3465
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autoSuggestions:true autoSuggestions:true
chatColors:true chatColors:true
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enableVsync:false enableVsync:false
entityShadows:true entityShadows:true
forceUnicodeFont:false forceUnicodeFont:false
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directionalAudio:false directionalAudio:false
touchscreen:false touchscreen:false
fullscreen:false fullscreen:false
bobView:true bobView:true
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toggleSprint:false toggleSprint:false
darkMojangStudiosBackground:false darkMojangStudiosBackground:false
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mouseSensitivity:0.5 mouseSensitivity:0.5
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darknessEffectScale:1.0 darknessEffectScale:1.0
glintSpeed:0.5 glintSpeed:0.5
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damageTiltStrength:1.0 damageTiltStrength:1.0
highContrast:false highContrast:false
gamma:0.5 gamma:0.5
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simulationDistance:12 simulationDistance:12
entityDistanceScaling:1.0 entityDistanceScaling:1.0
guiScale:2 guiScale:2
particles:0 particles:0
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graphicsMode:1 graphicsMode:1
ao:true ao:true
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resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip","Moonlight Mods Dynamic Assets","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"] resourcePacks:["vanilla","mod_resources","builtin/towntalk","resources/resources.zip","Moonlight Mods Dynamic Assets","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
incompatibleResourcePacks:["builtin/towntalk","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"] incompatibleResourcePacks:["builtin/towntalk","file/Pixelated_v1.3.2_EnhancedVisuals(nox_cgt).zip"]
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key_key.use:key.mouse.right key_key.use:key.mouse.right
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key_key.back:key.keyboard.s key_key.back:key.keyboard.s
key_key.right:key.keyboard.d key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.unknown key_key.socialInteractions:key.keyboard.unknown
key_key.screenshot:key.keyboard.f2 key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5 key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11 key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.x key_key.swapOffhand:key.keyboard.x
key_key.saveToolbarActivator:key.keyboard.c key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1 key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2 key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3 key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4 key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5 key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6 key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7 key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8 key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9 key_key.hotbar.9:key.keyboard.9
key_simplemagnets.keys.toggle:key.keyboard.i key_simplemagnets.keys.toggle:key.keyboard.i
key_key.modernfix.config:key.keyboard.unknown key_key.modernfix.config:key.keyboard.unknown
key_supplementaries.keybind.quiver:key.keyboard.unknown key_supplementaries.keybind.quiver:key.keyboard.unknown
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
key_key.structure_gel.open_building_tool_gui:key.keyboard.r key_key.structure_gel.open_building_tool_gui:key.keyboard.r
key_key.solapplepie.open_food_book:key.keyboard.k key_key.solapplepie.open_food_book:key.keyboard.k
key_key.curios.open.desc:key.keyboard.unknown key_key.curios.open.desc:key.keyboard.unknown
key_iris.keybind.reload:key.keyboard.unknown key_iris.keybind.reload:key.keyboard.unknown
key_iris.keybind.toggleShaders:key.keyboard.unknown key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.unknown key_iris.keybind.shaderPackSelection:key.keyboard.unknown
key_Options Gui:key.keyboard.unknown key_Options Gui:key.keyboard.unknown
key_key.wi_zoom.zoom:key.keyboard.z key_key.wi_zoom.zoom:key.keyboard.z
key_hub_screen:key.keyboard.g key_hub_screen:key.keyboard.g
key_hotbar_toggle:key.keyboard.caps.lock key_hotbar_toggle:key.keyboard.caps.lock
key_spell_1:key.keyboard.f key_spell_1:key.keyboard.f
key_spell_2:key.keyboard.c key_spell_2:key.keyboard.c
key_spell_3:key.keyboard.v key_spell_3:key.keyboard.v
key_spell_4:key.keyboard.r key_spell_4:key.keyboard.r
key_key.jei.nextRecipePage:key.keyboard.page.down key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.copy.recipe.id:key.keyboard.unknown key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.showRecipe2:key.mouse.left key_key.jei.showRecipe2:key.mouse.left
key_key.jei.showUses:key.keyboard.u key_key.jei.showUses:key.keyboard.u
key_key.jei.showUses2:key.mouse.right key_key.jei.showUses2:key.mouse.right
key_key.jei.nextPage:key.keyboard.unknown key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.showRecipe:key.keyboard.r key_key.jei.showRecipe:key.keyboard.r
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.clearSearchBar:key.mouse.right key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.cheatItemStack:key.mouse.left:SHIFT key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.bookmark:key.keyboard.a key_key.jei.bookmark:key.keyboard.a
key_key.jei.recipeBack:key.keyboard.backspace key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.closeRecipeGui:key.keyboard.escape key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.cheatOneItem2:key.mouse.right key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.nextSearch:key.keyboard.down key_key.jei.nextSearch:key.keyboard.down
key_key.jei.previousSearch:key.keyboard.up key_key.jei.previousSearch:key.keyboard.up
key_key.jei.previousPage:key.keyboard.unknown key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.previousRecipePage:key.keyboard.page.up key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.cheatOneItem:key.mouse.left key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.toggleEditMode:key.keyboard.unknown key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.wallet:key.keyboard.period key_key.wallet:key.keyboard.period
key_key.portable_terminal:key.keyboard.backslash key_key.portable_terminal:key.keyboard.backslash
key_key.portable_atm:key.keyboard.equal key_key.portable_atm:key.keyboard.equal
key_keybinds.bettercombat.feint:key.keyboard.unknown key_keybinds.bettercombat.feint:key.keyboard.unknown
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
key_keybinds.combatroll.roll:key.keyboard.left.alt key_keybinds.combatroll.roll:key.keyboard.left.alt
key_Camera left:key.keyboard.left key_Camera left:key.keyboard.left
key_Camera right:key.keyboard.right key_Camera right:key.keyboard.right
key_Camera closer:key.keyboard.up key_Camera closer:key.keyboard.up
key_Camera farther:key.keyboard.down key_Camera farther:key.keyboard.down
key_Camera up:key.keyboard.page.up key_Camera up:key.keyboard.page.up
key_Camera down:key.keyboard.page.down key_Camera down:key.keyboard.page.down
key_Swap shoulder:key.keyboard.o key_Swap shoulder:key.keyboard.o
key_Toggle perspective:key.keyboard.unknown key_Toggle perspective:key.keyboard.unknown
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
key_gui.xaero_toggle_slime:key.keyboard.unknown key_gui.xaero_toggle_slime:key.keyboard.unknown
key_gui.xaero_toggle_grid:key.keyboard.unknown key_gui.xaero_toggle_grid:key.keyboard.unknown
key_gui.xaero_toggle_waypoints:key.keyboard.unknown key_gui.xaero_toggle_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map:key.keyboard.unknown key_gui.xaero_toggle_map:key.keyboard.unknown
key_gui.xaero_enlarge_map:key.keyboard.unknown key_gui.xaero_enlarge_map:key.keyboard.unknown
key_gui.xaero_waypoints_key:key.keyboard.comma key_gui.xaero_waypoints_key:key.keyboard.comma
key_gui.xaero_zoom_in:key.keyboard.unknown key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown key_gui.xaero_zoom_out:key.keyboard.unknown
key_gui.xaero_new_waypoint:key.keyboard.n key_gui.xaero_new_waypoint:key.keyboard.n
key_gui.xaero_display_all_sets:key.keyboard.unknown key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
key_gui.xaero_alternative_list_players:key.keyboard.unknown key_gui.xaero_alternative_list_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.j key_gui.xaero_minimap_settings:key.keyboard.j
key_key.structurize.teleport:key.keyboard.unknown key_key.structurize.teleport:key.keyboard.unknown
key_key.structurize.move_forward:key.keyboard.up key_key.structurize.move_forward:key.keyboard.up
key_key.structurize.move_back:key.keyboard.down key_key.structurize.move_back:key.keyboard.down
key_key.structurize.move_left:key.keyboard.left key_key.structurize.move_left:key.keyboard.left
key_key.structurize.move_right:key.keyboard.right key_key.structurize.move_right:key.keyboard.right
key_key.structurize.move_up:key.keyboard.keypad.add key_key.structurize.move_up:key.keyboard.keypad.add
key_key.structurize.move_down:key.keyboard.keypad.subtract key_key.structurize.move_down:key.keyboard.keypad.subtract
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m key_key.structurize.mirror:key.keyboard.m
key_key.structurize.place:key.keyboard.enter key_key.structurize.place:key.keyboard.enter
key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT key_key.showcaseitem.showcaseitem:key.keyboard.t:SHIFT
key_key.open_menu:key.keyboard.h key_key.open_menu:key.keyboard.h
key_cos.key.opencosarmorinventory:key.keyboard.unknown key_cos.key.opencosarmorinventory:key.keyboard.unknown
key_giacomos_hud_conf.toggle_config:key.keyboard.home key_giacomos_hud_conf.toggle_config:key.keyboard.home
key_key.whistle.1:key.keyboard.1:SHIFT key_key.whistle.1:key.keyboard.1:SHIFT
key_key.whistle.2:key.keyboard.2:SHIFT key_key.whistle.2:key.keyboard.2:SHIFT
key_key.whistle.3:key.keyboard.3:SHIFT key_key.whistle.3:key.keyboard.3:SHIFT
key_key.whistle.4:key.keyboard.4:SHIFT key_key.whistle.4:key.keyboard.4:SHIFT
key_gui.xaero_open_map:key.keyboard.m key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.unknown key_gui.xaero_open_settings:key.keyboard.unknown
key_gui.xaero_map_zoom_in:key.keyboard.unknown key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_placebo.toggleTrails:key.keyboard.unknown key_placebo.toggleTrails:key.keyboard.unknown
key_placebo.toggleWings:key.keyboard.unknown key_placebo.toggleWings:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.unknown
key_fpsreducer.key.openGui:key.keyboard.end key_fpsreducer.key.openGui:key.keyboard.end
key_fpsreducer.key.forceIdle:key.keyboard.unknown key_fpsreducer.key.forceIdle:key.keyboard.unknown
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
key_crashutils.openscreen:key.keyboard.f12 key_crashutils.openscreen:key.keyboard.f12
key_crashutils.copycontainer:key.keyboard.unknown key_crashutils.copycontainer:key.keyboard.unknown
key_crashutils.slottooltips:key.keyboard.unknown key_crashutils.slottooltips:key.keyboard.unknown
key_keys.reblured.toggle:key.keyboard.f10 key_keys.reblured.toggle:key.keyboard.f10
key_key.ftbultimine:key.keyboard.grave.accent key_key.ftbultimine:key.keyboard.grave.accent
key_key.findme.search:key.keyboard.y key_key.findme.search:key.keyboard.y
key_key.ftbteams.open_gui:key.keyboard.minus key_key.ftbteams.open_gui:key.keyboard.minus
key_key.ftbquests.quests:key.keyboard.u key_key.ftbquests.quests:key.keyboard.u
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7 key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9 key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9
key_key.trashslot.toggle:key.keyboard.apostrophe key_key.trashslot.toggle:key.keyboard.apostrophe
key_key.trashslot.toggleLock:key.keyboard.unknown key_key.trashslot.toggleLock:key.keyboard.unknown
key_key.trashslot.delete:key.keyboard.delete key_key.trashslot.delete:key.keyboard.delete
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_keybind.sophisticatedstorage.sort:key.mouse.middle key_keybind.sophisticatedstorage.sort:key.mouse.middle
key_dropoff.key.dump:key.keyboard.unknown key_dropoff.key.dump:key.keyboard.unknown
key_dropoff.key.deposit:key.keyboard.unknown key_dropoff.key.deposit:key.keyboard.unknown
key_create.keyinfo.toolmenu:key.keyboard.backslash key_create.keyinfo.toolmenu:key.keyboard.backslash
key_create.keyinfo.toolbelt:key.keyboard.backslash key_create.keyinfo.toolbelt:key.keyboard.backslash
key_key.toastcontrol.clear:key.keyboard.unknown key_key.toastcontrol.clear:key.keyboard.unknown
key_key.craftingtweaks.rotate:key.keyboard.unknown key_key.craftingtweaks.rotate:key.keyboard.unknown
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
key_key.craftingtweaks.balance:key.keyboard.unknown key_key.craftingtweaks.balance:key.keyboard.unknown
key_key.craftingtweaks.spread:key.keyboard.unknown key_key.craftingtweaks.spread:key.keyboard.unknown
key_key.craftingtweaks.clear:key.keyboard.unknown key_key.craftingtweaks.clear:key.keyboard.unknown
key_key.craftingtweaks.force_clear:key.keyboard.unknown key_key.craftingtweaks.force_clear:key.keyboard.unknown
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
key_key.craftingtweaks.compressStack:key.keyboard.k key_key.craftingtweaks.compressStack:key.keyboard.k
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
key_key.craftingtweaks.decompressOne:key.keyboard.unknown key_key.craftingtweaks.decompressOne:key.keyboard.unknown
key_key.craftingtweaks.decompressStack:key.keyboard.unknown key_key.craftingtweaks.decompressStack:key.keyboard.unknown
key_key.craftingtweaks.decompressAll:key.keyboard.unknown key_key.craftingtweaks.decompressAll:key.keyboard.unknown
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
key_key.refinedstorage.focusSearchBar:key.keyboard.tab key_key.refinedstorage.focusSearchBar:key.keyboard.tab
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown key_key.refinedstorage.openPortableGrid:key.keyboard.unknown
key_key.jade.config:key.keyboard.semicolon key_key.jade.config:key.keyboard.semicolon
key_key.jade.show_overlay:key.keyboard.keypad.1 key_key.jade.show_overlay:key.keyboard.keypad.1
key_key.jade.toggle_liquid:key.keyboard.keypad.2 key_key.jade.toggle_liquid:key.keyboard.keypad.2
key_key.jade.show_recipes:key.keyboard.keypad.3 key_key.jade.show_recipes:key.keyboard.keypad.3
key_key.jade.show_uses:key.keyboard.keypad.4 key_key.jade.show_uses:key.keyboard.keypad.4
key_key.jade.narrate:key.keyboard.unknown key_key.jade.narrate:key.keyboard.unknown
key_key.jade.show_details:key.keyboard.left.shift key_key.jade.show_details:key.keyboard.left.shift
key_key.inventoryhud.toggle:key.keyboard.unknown key_key.inventoryhud.toggle:key.keyboard.unknown
key_key.inventoryhud.openconfig:key.keyboard.insert key_key.inventoryhud.openconfig:key.keyboard.insert
key_key.inventoryhud.togglepot:key.keyboard.unknown key_key.inventoryhud.togglepot:key.keyboard.unknown
key_key.inventoryhud.togglearm:key.keyboard.unknown key_key.inventoryhud.togglearm:key.keyboard.unknown
key_key.inventoryhud.toggleall:key.keyboard.unknown key_key.inventoryhud.toggleall:key.keyboard.unknown
key_Reload Menu | CTRL + ALT + :key.keyboard.r key_Reload Menu | CTRL + ALT + :key.keyboard.r
key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c key_Toggle Customization Overlay | CTRL + ALT + :key.keyboard.c
key_key.craftpresence.config_keycode.name:key.keyboard.unknown key_key.craftpresence.config_keycode.name:key.keyboard.unknown
key_key.entityculling.toggle:key.keyboard.unknown key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:0.5 soundCategory_master:0.5
soundCategory_music:0.35563380281690143 soundCategory_music:0.35563380281690143
soundCategory_record:1.0 soundCategory_record:1.0
soundCategory_weather:1.0 soundCategory_weather:1.0
soundCategory_block:1.0 soundCategory_block:1.0
soundCategory_hostile:1.0 soundCategory_hostile:1.0
soundCategory_neutral:1.0 soundCategory_neutral:1.0
soundCategory_player:1.0 soundCategory_player:1.0
soundCategory_ambient:0.25704225352112675 soundCategory_ambient:0.25704225352112675
soundCategory_voice:1.0 soundCategory_voice:1.0
modelPart_cape:true modelPart_cape:true
modelPart_jacket:true modelPart_jacket:true
modelPart_left_sleeve:true modelPart_left_sleeve:true
modelPart_right_sleeve:true modelPart_right_sleeve:true
modelPart_left_pants_leg:true modelPart_left_pants_leg:true
modelPart_right_pants_leg:true modelPart_right_pants_leg:true
modelPart_hat:true modelPart_hat:true

View File

@ -1,15 +1,15 @@
#Does disenchanting require experience? #Does disenchanting require experience?
requiresExperience = true requiresExperience = true
#Should the disenchanter select the a random enchantment on the enchanted item instead of the first one? #Should the disenchanter select the a random enchantment on the enchanted item instead of the first one?
randomEnchantment = false randomEnchantment = false
#Should the enchanted item's anvil work cost be reset to zero when fully disenchanted? #Should the enchanted item's anvil work cost be reset to zero when fully disenchanted?
resetAnvilCost = false resetAnvilCost = false
#Sliding multiplier for the experience cost. Default is 2. #Sliding multiplier for the experience cost. Default is 2.
#Range: 1 ~ 10 #Range: 1 ~ 10
costSlider = 2 costSlider = 2
#Should the enchanted item be damaged during the disenchanting process? #Should the enchanted item be damaged during the disenchanting process?
damageItem = true damageItem = true
#Percent of damage that should be done to the item on each disenchant. #Percent of damage that should be done to the item on each disenchant.
#Range: 1 ~ 100 #Range: 1 ~ 100
damagePercent = 25 damagePercent = 25

View File

@ -1,69 +1,69 @@
["Dog Render"] ["Dog Render"]
#Disable this if you want to force all PackPuppy Dog to not render their Chest. #Disable this if you want to force all PackPuppy Dog to not render their Chest.
render_chest = true render_chest = true
#When enabled, Dogs will show injured texture while incapacitated. #When enabled, Dogs will show injured texture while incapacitated.
render_incapacitated_overlay = true render_incapacitated_overlay = true
#When sneaking, a part of the dog's name will be rendered with a certain color #When sneaking, a part of the dog's name will be rendered with a certain color
#, the length of the part is based on the health percentage the dog has left #, the length of the part is based on the health percentage the dog has left
render_health_in_name = true render_health_in_name = true
#Render a universal dog inventory access button in your inventory gui. #Render a universal dog inventory access button in your inventory gui.
#If this is turned off, you can still access the button via the dog's #If this is turned off, you can still access the button via the dog's
#GUI in Talents > Pack Puppy. #GUI in Talents > Pack Puppy.
dog_inv_button_in_inv = true dog_inv_button_in_inv = true
#If the default incapacitated texture proof too many graphics. #If the default incapacitated texture proof too many graphics.
#You can substitute this friendlier texture instead. #You can substitute this friendlier texture instead.
render_incap_txt_less_graphic = false render_incap_txt_less_graphic = false
#Render the dogs' name whose owner is not you with a different color. #Render the dogs' name whose owner is not you with a different color.
render_diffowner_name_different = true render_diffowner_name_different = true
#Attempt to block third parties from rendering overlays that may conflict #Attempt to block third parties from rendering overlays that may conflict
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's #with DT's built-in tag. It is recommended that this be achieved via the target third-party's
#configurations if they have the option to disable nametag overlay for certain mobs #configurations if they have the option to disable nametag overlay for certain mobs
#(Which they should). This option should only be used as the last resort. #(Which they should). This option should only be used as the last resort.
block_third_party_nametag = false block_third_party_nametag = false
#By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod #By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod
#is used to render The Classical Skin, this is to avoid conflicts with resource packs #is used to render The Classical Skin, this is to avoid conflicts with resource packs
#like Fresh Animations which are directly using the in-game wolf texture. Turning this on #like Fresh Animations which are directly using the in-game wolf texture. Turning this on
#will make DTN directly reference the in-game texture. #will make DTN directly reference the in-game texture.
use_vanilla_res_for_classical = false use_vanilla_res_for_classical = false
#Show a fun icon on world loading screen. #Show a fun icon on world loading screen.
world_load_icon = false world_load_icon = false
#Determine if dogs will render their armor. #Determine if dogs will render their armor.
render_armor = true render_armor = true
#Determine if dogs still render with a red overlay upon hurt like they usually do. #Determine if dogs still render with a red overlay upon hurt like they usually do.
#This can be toggled on if the user prefers to not have the red overlay and relies on the animation #This can be toggled on if the user prefers to not have the red overlay and relies on the animation
#to indicate hurting. #to indicate hurting.
block_red_overlay_when_hurt = false block_red_overlay_when_hurt = false
#Display extra smoke when the dog is on fire. #Display extra smoke when the dog is on fire.
display_smoke_when_on_fire = true display_smoke_when_on_fire = true
#By default, dogs will render items in their mouth, regardless of models. #By default, dogs will render items in their mouth, regardless of models.
#This can be disabled if you prefer not to render it on some #This can be disabled if you prefer not to render it on some
#less compatible model. #less compatible model.
mouth_item_force_render = true mouth_item_force_render = true
#Enables the particle effect on Full Kami dogs. #Enables the particle effect on Full Kami dogs.
enable_kami_particles = false enable_kami_particles = false
#Do not render dogs' names whose owner is not you. #Do not render dogs' names whose owner is not you.
render_diffowner_name_dont = false render_diffowner_name_dont = false
#Always render dog nametags regardless even if the player blocks it by F1 mode. #Always render dog nametags regardless even if the player blocks it by F1 mode.
always_render_dog_name = false always_render_dog_name = false
#Specify the max latency allowed before force adjusting the animation time #Specify the max latency allowed before force adjusting the animation time
#client side to sync with server's animation time. The unit is in ticks. #client side to sync with server's animation time. The unit is in ticks.
#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7. #Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
#Range: > -2147483648 #Range: > -2147483648
max_animation_latency_allowed = 10 max_animation_latency_allowed = 10
#Disable this if you prefer to have The Classical Skin rendered on all dog regardless. #Disable this if you prefer to have The Classical Skin rendered on all dog regardless.
always_render_classical_skin = true always_render_classical_skin = true
#Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor #Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor
#which allows DTN to directly use any texture which the armor item provided #which allows DTN to directly use any texture which the armor item provided
#for the player, thus better replicating third-party armor. Set this to true #for the player, thus better replicating third-party armor. Set this to true
#if you prefer to use the old system instead. #if you prefer to use the old system instead.
use_legacy_dog_armor_render = false use_legacy_dog_armor_render = false
#By default, DTN will try querying models from third parties designed for the player when #By default, DTN will try querying models from third parties designed for the player when
#rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or #rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or
#DTN provided model designed for Dogs (specified by the below option). #DTN provided model designed for Dogs (specified by the below option).
use_third_party_player_helmet_model = false use_third_party_player_helmet_model = false
#By default, if there is no custom Helmet Armor model for the Helmet Item, #By default, if there is no custom Helmet Armor model for the Helmet Item,
#DTN will use its own helmet armor model designed for DTN Dog to #DTN will use its own helmet armor model designed for DTN Dog to
#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead. #render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
use_player_helmet_model_by_default = false use_player_helmet_model_by_default = false

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@ -1,38 +1,38 @@
#lots of cosmetic stuff in here #lots of cosmetic stuff in here
[visuals] [visuals]
#To edit the damage numbers color you'll have to edit the config file manually #To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75 #How much the dummy swings in degrees with respect to the damage dealt. default=0.75
#Range: 0.0 ~ 2.0 #Range: 0.0 ~ 2.0
animation_intensity = 0.75 animation_intensity = 0.75
#Show hearths instead of damage dealt? (1 hearth = two damage) #Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths = false show_hearths = false
#Show damage numbers on entity #Show damage numbers on entity
damage_numbers = false damage_numbers = false
#Display particles fullbright #Display particles fullbright
full_bright_damage_numbers = true full_bright_damage_numbers = true
#How crits should be shown #How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER #Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode = "COLOR_AND_MULTIPLIER" crit_mode = "COLOR_AND_MULTIPLIER"
#Skin used by the dummy #Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, DUNGEONS, ALTERNATIVE #Allowed Values: DEFAULT, ORIGINAL, DUNGEONS, ALTERNATIVE
texture = "DEFAULT" texture = "DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each #Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
[visuals.damage_type_colors] [visuals.damage_type_colors]
"minecraft:generic" = "#00FFFFFF" "minecraft:generic" = "#00FFFFFF"
"minecraft:dragon_breath" = "#00E600FF" "minecraft:dragon_breath" = "#00E600FF"
"#dummmmmmy:is_wither" = "#00666666" "#dummmmmmy:is_wither" = "#00666666"
"attributeslib:bleeding" = "#00810A0A" "attributeslib:bleeding" = "#00810A0A"
"#dummmmmmy:is_thorn" = "#000FA209" "#dummmmmmy:is_thorn" = "#000FA209"
"minecraft:trident" = "#0000FF9D" "minecraft:trident" = "#0000FF9D"
"#minecraft:is_drowning" = "#001898E3" "#minecraft:is_drowning" = "#001898E3"
"dummmmmmy:true" = "#00910038" "dummmmmmy:true" = "#00910038"
"#minecraft:is_lightning" = "#00FFF200" "#minecraft:is_lightning" = "#00FFF200"
"#minecraft:witch_resistant_to" = "#00844CE7" "#minecraft:witch_resistant_to" = "#00844CE7"
"minecraft:sonic_boom" = "#00074550" "minecraft:sonic_boom" = "#00074550"
"#dummmmmmy:is_explosion" = "#00FFBB29" "#dummmmmmy:is_explosion" = "#00FFBB29"
"#dummmmmmy:is_cold" = "#0009D2FF" "#dummmmmmy:is_cold" = "#0009D2FF"
"dummmmmmy:critical" = "#00FF0000" "dummmmmmy:critical" = "#00FF0000"
"#dummmmmmy:is_fire" = "#00FF7700" "#dummmmmmy:is_fire" = "#00FF7700"

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[scarecrow] [scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow #Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included #All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""] mobs_whitelist = [""]
#Animal entities that will not be scared #Animal entities that will not be scared
mobs_blacklist = [""] mobs_blacklist = [""]
#Scaring radius #Scaring radius
#Range: 0 ~ 100 #Range: 0 ~ 100
scare_radius = 12 scare_radius = 12
[general] [general]
#Does dps message update dynamically or will it only appear after each parse? #Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF #Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC" DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy #Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true disable_equipment_damage = true
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage #Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
#Range: 20 ~ 1000 #Range: 20 ~ 1000
maximum_out_of_combat_interval = 120 maximum_out_of_combat_interval = 120
#Makes monsters target a dummy that is wearing a player head #Makes monsters target a dummy that is wearing a player head
dummy_decoy = false dummy_decoy = false
[mobs_damage_numbers] [mobs_damage_numbers]
#Show damage taken form #Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE #Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE" damage_mode = "NONE"
#Show healing taken for #Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE #Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE" healing_mode = "NONE"

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@ -1,235 +1,235 @@
["[Main Configuration]"] ["[Main Configuration]"]
#Enable main configuration. #Enable main configuration.
mainConfigurationEnabled = true mainConfigurationEnabled = true
#Allow main configuration in creative mode. #Allow main configuration in creative mode.
mainConfigurationAllowInCreative = true mainConfigurationAllowInCreative = true
#main configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #main configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
mainConfigurationPermissionLevel = 0 mainConfigurationPermissionLevel = 0
["[Action Configuration] Basic Action"] ["[Action Configuration] Basic Action"]
#Enable basic action configuration. #Enable basic action configuration.
basicActionConfigurationEnabled = true basicActionConfigurationEnabled = true
#Allow basic action configuration in creative mode. #Allow basic action configuration in creative mode.
basicActionConfigurationAllowInCreative = true basicActionConfigurationAllowInCreative = true
#basic action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #basic action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
basicActionConfigurationPermissionLevel = 1 basicActionConfigurationPermissionLevel = 1
["[Action Configuration] Dialog Action"] ["[Action Configuration] Dialog Action"]
#Enable dialog action configuration. #Enable dialog action configuration.
dialogActionConfigurationEnabled = true dialogActionConfigurationEnabled = true
#Allow dialog action configuration in creative mode. #Allow dialog action configuration in creative mode.
dialogActionConfigurationAllowInCreative = true dialogActionConfigurationAllowInCreative = true
#dialog action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #dialog action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
dialogActionConfigurationPermissionLevel = 1 dialogActionConfigurationPermissionLevel = 1
["[Action Configuration] Distance Action"] ["[Action Configuration] Distance Action"]
#Enable distance action configuration. #Enable distance action configuration.
distanceActionConfigurationEnabled = true distanceActionConfigurationEnabled = true
#Allow distance action configuration in creative mode. #Allow distance action configuration in creative mode.
distanceActionConfigurationAllowInCreative = true distanceActionConfigurationAllowInCreative = true
#distance action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #distance action configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
distanceActionConfigurationPermissionLevel = 1 distanceActionConfigurationPermissionLevel = 1
["[Dialog Configuration] None Dialog"] ["[Dialog Configuration] None Dialog"]
#Enable none dialog configuration. #Enable none dialog configuration.
noneDialogConfigurationEnabled = true noneDialogConfigurationEnabled = true
#Allow none dialog configuration in creative mode. #Allow none dialog configuration in creative mode.
noneDialogConfigurationAllowInCreative = true noneDialogConfigurationAllowInCreative = true
#none dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #none dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
noneDialogConfigurationPermissionLevel = 0 noneDialogConfigurationPermissionLevel = 0
["[Dialog Configuration] Basic Dialog"] ["[Dialog Configuration] Basic Dialog"]
#Enable basic dialog configuration. #Enable basic dialog configuration.
basicDialogConfigurationEnabled = true basicDialogConfigurationEnabled = true
#Allow basic dialog configuration in creative mode. #Allow basic dialog configuration in creative mode.
basicDialogConfigurationAllowInCreative = true basicDialogConfigurationAllowInCreative = true
#basic dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #basic dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
basicDialogConfigurationPermissionLevel = 0 basicDialogConfigurationPermissionLevel = 0
["[Dialog Configuration] Yes/No Dialog"] ["[Dialog Configuration] Yes/No Dialog"]
#Enable yes/no dialog configuration. #Enable yes/no dialog configuration.
yesNoDialogConfigurationEnabled = true yesNoDialogConfigurationEnabled = true
#Allow yes/no dialog configuration in creative mode. #Allow yes/no dialog configuration in creative mode.
yesNoDialogConfigurationAllowInCreative = true yesNoDialogConfigurationAllowInCreative = true
#yes/no dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #yes/no dialog configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
yesNoDialogConfigurationPermissionLevel = 0 yesNoDialogConfigurationPermissionLevel = 0
["[Skin Configuration] Default Skin"] ["[Skin Configuration] Default Skin"]
#Enable default skin configuration. #Enable default skin configuration.
defaultSkinConfigurationEnabled = true defaultSkinConfigurationEnabled = true
#Allow default skin configuration in creative mode. #Allow default skin configuration in creative mode.
defaultSkinConfigurationAllowInCreative = true defaultSkinConfigurationAllowInCreative = true
#default skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #default skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
defaultSkinConfigurationPermissionLevel = 0 defaultSkinConfigurationPermissionLevel = 0
["[Skin Configuration] Player Skin"] ["[Skin Configuration] Player Skin"]
#Enable player skin configuration. #Enable player skin configuration.
playerSkinConfigurationEnabled = true playerSkinConfigurationEnabled = true
#Allow player skin configuration in creative mode. #Allow player skin configuration in creative mode.
playerSkinConfigurationAllowInCreative = true playerSkinConfigurationAllowInCreative = true
#player skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #player skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
playerSkinConfigurationPermissionLevel = 1 playerSkinConfigurationPermissionLevel = 1
["[Skin Configuration] Custom Skin"] ["[Skin Configuration] Custom Skin"]
#Enable custom skin configuration. #Enable custom skin configuration.
customSkinConfigurationEnabled = true customSkinConfigurationEnabled = true
#Allow custom skin configuration in creative mode. #Allow custom skin configuration in creative mode.
customSkinConfigurationAllowInCreative = true customSkinConfigurationAllowInCreative = true
#custom skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #custom skin configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
customSkinConfigurationPermissionLevel = 2 customSkinConfigurationPermissionLevel = 2
["[Pose Configuration] Default Pose"] ["[Pose Configuration] Default Pose"]
#Enable default pose configuration. #Enable default pose configuration.
defaultPoseConfigurationEnabled = true defaultPoseConfigurationEnabled = true
#Allow default pose configuration in creative mode. #Allow default pose configuration in creative mode.
defaultPoseConfigurationAllowInCreative = true defaultPoseConfigurationAllowInCreative = true
#default pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #default pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
defaultPoseConfigurationPermissionLevel = 0 defaultPoseConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"] ["[Pose Configuration] Advanced Pose"]
#Enable advanced pose configuration. #Enable advanced pose configuration.
advancedPoseConfigurationEnabled = true advancedPoseConfigurationEnabled = true
#Allow advanced pose configuration in creative mode. #Allow advanced pose configuration in creative mode.
advancedPoseConfigurationAllowInCreative = true advancedPoseConfigurationAllowInCreative = true
#advanced pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #advanced pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
advancedPoseConfigurationPermissionLevel = 0 advancedPoseConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Pose Configuration] Custom Pose"] ["[Pose Configuration] Advanced Pose"."[Pose Configuration] Custom Pose"]
#Enable custom pose configuration. #Enable custom pose configuration.
customPoseConfigurationEnabled = true customPoseConfigurationEnabled = true
#Allow custom pose configuration in creative mode. #Allow custom pose configuration in creative mode.
customPoseConfigurationAllowInCreative = true customPoseConfigurationAllowInCreative = true
#custom pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #custom pose configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
customPoseConfigurationPermissionLevel = 0 customPoseConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Equipment Configuration]"] ["[Pose Configuration] Advanced Pose"."[Equipment Configuration]"]
#Enable equipment configuration. #Enable equipment configuration.
equipmentConfigurationEnabled = true equipmentConfigurationEnabled = true
#Allow equipment configuration in creative mode. #Allow equipment configuration in creative mode.
equipmentConfigurationAllowInCreative = true equipmentConfigurationAllowInCreative = true
#equipment configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #equipment configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
equipmentConfigurationPermissionLevel = 0 equipmentConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Position Configuration]"] ["[Pose Configuration] Advanced Pose"."[Position Configuration]"]
#Enable position configuration. #Enable position configuration.
defaultPositionConfigurationEnabled = true defaultPositionConfigurationEnabled = true
#Allow position configuration in creative mode. #Allow position configuration in creative mode.
defaultPositionConfigurationAllowInCreative = true defaultPositionConfigurationAllowInCreative = true
#position configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #position configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
defaultPositionConfigurationPermissionLevel = 0 defaultPositionConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Rotation Configuration]"] ["[Pose Configuration] Advanced Pose"."[Rotation Configuration]"]
#Enable rotation configuration. #Enable rotation configuration.
defaultRotationConfigurationEnabled = true defaultRotationConfigurationEnabled = true
#Allow rotation configuration in creative mode. #Allow rotation configuration in creative mode.
defaultRotationConfigurationAllowInCreative = true defaultRotationConfigurationAllowInCreative = true
#rotation configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #rotation configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
defaultRotationConfigurationPermissionLevel = 0 defaultRotationConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Scale Configuration]"] ["[Pose Configuration] Advanced Pose"."[Scale Configuration]"]
#Enable scale configuration. #Enable scale configuration.
scaleConfigurationEnabled = true scaleConfigurationEnabled = true
#Allow scale configuration in creative mode. #Allow scale configuration in creative mode.
scaleConfigurationAllowInCreative = true scaleConfigurationAllowInCreative = true
#scale configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #scale configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
scaleConfigurationPermissionLevel = 0 scaleConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export Custom Preset"] ["[Pose Configuration] Advanced Pose"."[Export Configuration] Export Custom Preset"]
#Enable custom export preset configuration. #Enable custom export preset configuration.
customExportPresetConfigurationEnabled = true customExportPresetConfigurationEnabled = true
#Allow custom export preset configuration in creative mode. #Allow custom export preset configuration in creative mode.
customExportPresetConfigurationAllowInCreative = true customExportPresetConfigurationAllowInCreative = true
#custom export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #custom export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
customExportPresetConfigurationPermissionLevel = 0 customExportPresetConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Export Configuration] Export World Preset"] ["[Pose Configuration] Advanced Pose"."[Export Configuration] Export World Preset"]
#Enable world export preset configuration. #Enable world export preset configuration.
worldExportPresetConfigurationEnabled = true worldExportPresetConfigurationEnabled = true
#Allow world export preset configuration in creative mode. #Allow world export preset configuration in creative mode.
worldExportPresetConfigurationAllowInCreative = true worldExportPresetConfigurationAllowInCreative = true
#world export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #world export preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
worldExportPresetConfigurationPermissionLevel = 0 worldExportPresetConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Default Preset"] ["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Default Preset"]
#Enable default import preset configuration. #Enable default import preset configuration.
defaultImportPresetConfigurationEnabled = true defaultImportPresetConfigurationEnabled = true
#Allow default import preset configuration in creative mode. #Allow default import preset configuration in creative mode.
defaultImportPresetConfigurationAllowInCreative = true defaultImportPresetConfigurationAllowInCreative = true
#default import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #default import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
defaultImportPresetConfigurationPermissionLevel = 0 defaultImportPresetConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Custom Preset"] ["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Custom Preset"]
#Enable custom import preset configuration. #Enable custom import preset configuration.
customImportPresetConfigurationEnabled = true customImportPresetConfigurationEnabled = true
#Allow custom import preset configuration in creative mode. #Allow custom import preset configuration in creative mode.
customImportPresetConfigurationAllowInCreative = true customImportPresetConfigurationAllowInCreative = true
#custom import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #custom import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
customImportPresetConfigurationPermissionLevel = 0 customImportPresetConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Server Preset"] ["[Pose Configuration] Advanced Pose"."[Import Configuration] Import Server Preset"]
#Enable world import preset configuration. #Enable world import preset configuration.
worldImportPresetConfigurationEnabled = true worldImportPresetConfigurationEnabled = true
#Allow world import preset configuration in creative mode. #Allow world import preset configuration in creative mode.
worldImportPresetConfigurationAllowInCreative = true worldImportPresetConfigurationAllowInCreative = true
#world import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #world import preset configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
worldImportPresetConfigurationPermissionLevel = 0 worldImportPresetConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Default Trading"] ["[Pose Configuration] Advanced Pose"."[Trading Configuration] Default Trading"]
#Enable none trading configuration. #Enable none trading configuration.
noneTradingConfigurationEnabled = true noneTradingConfigurationEnabled = true
#Allow none trading configuration in creative mode. #Allow none trading configuration in creative mode.
noneTradingConfigurationAllowInCreative = true noneTradingConfigurationAllowInCreative = true
#none trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #none trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
noneTradingConfigurationPermissionLevel = 0 noneTradingConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Basic Trading"] ["[Pose Configuration] Advanced Pose"."[Trading Configuration] Basic Trading"]
#Enable basic trading configuration. #Enable basic trading configuration.
basicTradingConfigurationEnabled = true basicTradingConfigurationEnabled = true
#Allow basic trading configuration in creative mode. #Allow basic trading configuration in creative mode.
basicTradingConfigurationAllowInCreative = true basicTradingConfigurationAllowInCreative = true
#basic trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #basic trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
basicTradingConfigurationPermissionLevel = 0 basicTradingConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Advanced Trading"] ["[Pose Configuration] Advanced Pose"."[Trading Configuration] Advanced Trading"]
#Enable advanced trading configuration. #Enable advanced trading configuration.
advancedTradingConfigurationEnabled = true advancedTradingConfigurationEnabled = true
#Allow advanced trading configuration in creative mode. #Allow advanced trading configuration in creative mode.
advancedTradingConfigurationAllowInCreative = true advancedTradingConfigurationAllowInCreative = true
#advanced trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #advanced trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
advancedTradingConfigurationPermissionLevel = 0 advancedTradingConfigurationPermissionLevel = 0
["[Pose Configuration] Advanced Pose"."[Trading Configuration] Custom Trading"] ["[Pose Configuration] Advanced Pose"."[Trading Configuration] Custom Trading"]
#Enable custom trading configuration. #Enable custom trading configuration.
customTradingConfigurationEnabled = true customTradingConfigurationEnabled = true
#Allow custom trading configuration in creative mode. #Allow custom trading configuration in creative mode.
customTradingConfigurationAllowInCreative = true customTradingConfigurationAllowInCreative = true
#custom trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner) #custom trading configuration permission level. (0 = everyone, 1 = moderator, 2 = gamemaster, 3 = admin, 4 = owner)
#Range: 0 ~ 4 #Range: 0 ~ 4
customTradingConfigurationPermissionLevel = 0 customTradingConfigurationPermissionLevel = 0

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#Keep the vanilla book inside the enchantment screen instead of rendering a reroll button. #Keep the vanilla book inside the enchantment screen instead of rendering a reroll button.
#The button is simply not visible, rerolling still works by clicking the book. Disabling the reroll feature itself is possible in the server config. #The button is simply not visible, rerolling still works by clicking the book. Disabling the reroll feature itself is possible in the server config.
keep_enchantment_screen_book = false keep_enchantment_screen_book = false
#Show a tooltip for the hovered book in a chiseled bookshelf. #Show a tooltip for the hovered book in a chiseled bookshelf.
#DISABLED: Vanilla behavior, no tooltip shows. #DISABLED: Vanilla behavior, no tooltip shows.
#CROUCHING: A tooltip only shows while the player is crouching. #CROUCHING: A tooltip only shows while the player is crouching.
#ENABLED: A tooltip always shows when a book is looked at. #ENABLED: A tooltip always shows when a book is looked at.
#Allowed Values: DISABLED, CROUCHING, ENABLED #Allowed Values: DISABLED, CROUCHING, ENABLED
chiseled_bookshelf_tooltip = "ENABLED" chiseled_bookshelf_tooltip = "ENABLED"
#Render inventory contents of an enchanting table. #Render inventory contents of an enchanting table.
#Allowed Values: NONE, FLAT, FLOATING #Allowed Values: NONE, FLAT, FLOATING
render_enchanting_table_contents = "FLOATING" render_enchanting_table_contents = "FLOATING"
#Offset on x-axis for chiseled bookshelf book tooltips from original position. #Offset on x-axis for chiseled bookshelf book tooltips from original position.
#Range: > -2147483648 #Range: > -2147483648
offset_x = 0 offset_x = 0
#Offset on y-axis for chiseled bookshelf book tooltips from original position. #Offset on y-axis for chiseled bookshelf book tooltips from original position.
#Range: > -2147483648 #Range: > -2147483648
offset_y = 0 offset_y = 0

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#Amount of bookshelves required to perform enchantments at the highest level. #Amount of bookshelves required to perform enchantments at the highest level.
#Range: > 0 #Range: > 0
max_enchanting_power = 15 max_enchanting_power = 15
#Add a button in the enchanting screen to allow for re-rolling enchantments. #Add a button in the enchanting screen to allow for re-rolling enchantments.
#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0. #This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0.
reroll_enchantments = true reroll_enchantments = true
#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power. #Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power.
lenient_bookshelves = true lenient_bookshelves = true
#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost. #Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'. #The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'.
#Requires the re-rolling option to be enabled. #Requires the re-rolling option to be enabled.
#Range: 0 ~ 64 #Range: 0 ~ 64
reroll_catalyst_cost = 1 reroll_catalyst_cost = 1
#Choose how many enchantments are shown on the enchanting tooltip, if any at all. #Choose how many enchantments are shown on the enchanting tooltip, if any at all.
#Allowed Values: NONE, SINGLE, ALL #Allowed Values: NONE, SINGLE, ALL
enchantment_hint = "SINGLE" enchantment_hint = "SINGLE"
#Do chiseled bookshelves provide enchanting power to an enchanting table, one for every three contained books. #Do chiseled bookshelves provide enchanting power to an enchanting table, one for every three contained books.
#NONE: Vanilla behavior, no power is provided. #NONE: Vanilla behavior, no power is provided.
#FACING: The bookshelf must face the enchanting table to provide any power. #FACING: The bookshelf must face the enchanting table to provide any power.
#ALL: Chiseled bookshelves provide enchanting power regardless of where they are facing. #ALL: Chiseled bookshelves provide enchanting power regardless of where they are facing.
#Allowed Values: NONE, FACING, ALL #Allowed Values: NONE, FACING, ALL
chiseled_bookshelf_enchanting_power = "FACING" chiseled_bookshelf_enchanting_power = "FACING"
#Catalyst items for re-rolling are defined by the 'easymagic:reroll_catalysts' item tag instead of 'easymagic:enchanting_catalysts' (which includes just lapis lazuli by default). #Catalyst items for re-rolling are defined by the 'easymagic:reroll_catalysts' item tag instead of 'easymagic:enchanting_catalysts' (which includes just lapis lazuli by default).
#Unlocks an additional slot for providing those items in the enchanting table interface. #Unlocks an additional slot for providing those items in the enchanting table interface.
dedicated_reroll_catalyst = false dedicated_reroll_catalyst = false
#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost. #Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
#Requires the re-rolling option to be enabled. #Requires the re-rolling option to be enabled.
#Range: > 0 #Range: > 0
reroll_experience_points_cost = 5 reroll_experience_points_cost = 5

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[embeddiumplus] [embeddiumplus]
[embeddiumplus.general] [embeddiumplus.general]
#Configure FPS Display mode #Configure FPS Display mode
#Complete mode gives you min FPS count and average count #Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED #Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "OFF" fpsDisplay = "OFF"
#Shows GPU and memory usage onto FPS display #Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM #Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF" fpsDisplaySystem = "OFF"
#Set Fullscreen mode #Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors #Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN #Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "WINDOWED" fullscreen = "WINDOWED"
#Configure FPS Display gravity #Configure FPS Display gravity
#Places counter on specified corner of your screen #Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT #Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT" fpsDisplayGravity = "LEFT"
#Toggle FPS Display shadow #Toggle FPS Display shadow
#In case sometimes you can't see the text #In case sometimes you can't see the text
fpsDisplayShadow = false fpsDisplayShadow = false
#Configure FPS Display margin #Configure FPS Display margin
#Give some space between corner and text #Give some space between corner and text
#Range: 0 ~ 48 #Range: 0 ~ 48
fpsDisplayMargin = 12 fpsDisplayMargin = 12
[embeddiumplus.performance] [embeddiumplus.performance]
#Toggles JREI item rendering until searching #Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it #Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false hideJREI = false
#Toggles FastChest feature #Toggles FastChest feature
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms #Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
fastChests = false fastChests = false
#Toggles FastBeds feature #Toggles FastBeds feature
fastBeds = true fastBeds = true
#Toggles Minecraft Fonts shadows #Toggles Minecraft Fonts shadows
#Depending of the case may increase performance #Depending of the case may increase performance
#Gives a flat style text #Gives a flat style text
fontShadows = false fontShadows = false
[embeddiumplus.performance.distanceCulling] [embeddiumplus.performance.distanceCulling]
[embeddiumplus.performance.distanceCulling.entities] [embeddiumplus.performance.distanceCulling.entities]
#Configure horizontal max distance before cull entities #Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64) #Value is squared, default was 64^2 (or 64x64)
#Range: > 0 #Range: > 0
cullingMaxDistanceX = 4096 cullingMaxDistanceX = 4096
#Toggles distance culling for entities #Toggles distance culling for entities
#Maybe you use another mod for that :( #Maybe you use another mod for that :(
enable = true enable = true
#List of all Entities to be ignored by distance culling #List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it #Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only #Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod #Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = [] whitelist = []
#Configure vertical max distance before cull entities #Configure vertical max distance before cull entities
#Value is raw #Value is raw
#Range: 0 ~ 512 #Range: 0 ~ 512
cullingMaxDistanceY = 32 cullingMaxDistanceY = 32
[embeddiumplus.performance.distanceCulling.tileEntities] [embeddiumplus.performance.distanceCulling.tileEntities]
#Configure horizontal max distance before cull Block entities #Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64) #Value is squared, default was 64^2 (or 64x64)
#Range: > 0 #Range: > 0
cullingMaxDistanceX = 4096 cullingMaxDistanceX = 4096
#Toggles distance culling for Block Entities #Toggles distance culling for Block Entities
#Maybe you use another mod for that :( #Maybe you use another mod for that :(
enable = true enable = true
#List of all Block Entities to be ignored by distance culling #List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it #Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only #Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2 #Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = [] whitelist = []
#Configure vertical max distance before cull Block entities #Configure vertical max distance before cull Block entities
#Value is raw #Value is raw
#Range: 0 ~ 512 #Range: 0 ~ 512
cullingMaxDistanceY = 32 cullingMaxDistanceY = 32
[embeddiumplus.dynlights] [embeddiumplus.dynlights]
#Toggle if Block Entities should have dynamic lights #Toggle if Block Entities should have dynamic lights
onTileEntities = true onTileEntities = true
#Configure how fast light whould be updated #Configure how fast light whould be updated
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME #Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
updateSpeed = "NORMAL" updateSpeed = "NORMAL"
#Toggle if Entities should have dynamic lights #Toggle if Entities should have dynamic lights
onEntities = true onEntities = true
updateOnlyOnPositionChange = true updateOnlyOnPositionChange = true
[embeddiumplus.others] [embeddiumplus.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen #Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF #Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "ATTACH" borderlessAttachModeOnF11 = "ATTACH"
#Toggles fast language reload #Toggles fast language reload
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option? #Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
fastLanguageReload = true fastLanguageReload = true
[embeddiumplus.quality] [embeddiumplus.quality]
#Chunks fade in speed #Chunks fade in speed
#This option doesn't affect performance, just changes speed #This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW #Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW" chunkFadeSpeed = "SLOW"
#Raise clouds #Raise clouds
#Modify clouds height perfect for a adaptative world experience #Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 512 #Range: 0 ~ 512
cloudsHeight = 128 cloudsHeight = 128
#Toggle fog feature #Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance #Fog was a vanilla feature, toggling off may increases performance
fog = true fog = true
[embeddiumplus.quality.darkness] [embeddiumplus.quality.darkness]
#Configure fog brightness on nether when darkness is enabled #Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
endFogBright = 0.5 endFogBright = 0.5
#Configure min moon brightness level with darkness #Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
newMoonBright = 0.0 newMoonBright = 0.0
#Toggle Darkness on End dimension #Toggle Darkness on End dimension
enableOnEnd = false enableOnEnd = false
#Toggle Darkness default mode for modded dimensions #Toggle Darkness default mode for modded dimensions
valueByDefault = false valueByDefault = false
#Configure Darkness Mode #Configure Darkness Mode
#Each config changes what is considered 'true darkness' #Each config changes what is considered 'true darkness'
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF #Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
mode = "OFF" mode = "OFF"
#Toggles if moon phases affects darkness in the overworld #Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true affectedByMoonPhase = true
#List of all dimensions to use True Darkness #List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state #This option overrides 'valueByDefault' state
dimensionWhitelist = [] dimensionWhitelist = []
#Configure max moon brightness level with darkness #Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
fullMoonBright = 0.25 fullMoonBright = 0.25
#Configure fog brightness on nether when darkness is enabled #Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
netherFogBright = 0.5 netherFogBright = 0.5
#Toggle Darkness on Nether dimension #Toggle Darkness on Nether dimension
enableOnNether = false enableOnNether = false
#Toggle darkness when dimension has no SkyLight #Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog #Disables all bright sources of darkness like moon or fog
#Only affects darkness effect #Only affects darkness effect
enableBlockLightOnly = false enableBlockLightOnly = false
#Toggle Darkness on Overworld dimension #Toggle Darkness on Overworld dimension
enableOnOverworld = true enableOnOverworld = true

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#Client Configuration #Client Configuration
[client] [client]
[client.visual_options] [client.visual_options]
# The maximum number of comparison tooltips to show onscreen at once. # The maximum number of comparison tooltips to show onscreen at once.
#Range: 1 ~ 10 #Range: 1 ~ 10
max_comparisons = 3 max_comparisons = 3
# If badge_text should override the built-in translatable text. # If badge_text should override the built-in translatable text.
override_badge_text = false override_badge_text = false
# The text shown on the badge above equipped tooltips. # The text shown on the badge above equipped tooltips.
badge_text = "Equipped" badge_text = "Equipped"
# The color of the text shown on the badge above equipped tooltips. # The color of the text shown on the badge above equipped tooltips.
#Range: 0 ~ 4294967295 #Range: 0 ~ 4294967295
badge_text_color = 4294967295 badge_text_color = 4294967295
# The background color of the "equipped" badge. # The background color of the "equipped" badge.
#Range: 0 ~ 4294967295 #Range: 0 ~ 4294967295
badge_bg = 4027584512 badge_bg = 4027584512
# The start border color of the "equipped" badge. # The start border color of the "equipped" badge.
#Range: 0 ~ 4294967295 #Range: 0 ~ 4294967295
badge_border_start = 3500839187 badge_border_start = 3500839187
# The end border color of the "equipped" badge. # The end border color of the "equipped" badge.
#Range: 0 ~ 4294967295 #Range: 0 ~ 4294967295
badge_border_end = 1623360778 badge_border_end = 1623360778
[client.control_options] [client.control_options]
# If the comparison tooltip should show by default (pressing bound key hides). # If the comparison tooltip should show by default (pressing bound key hides).
default_on = false default_on = false
# If tool comparisons should compare only the same types of tools (can't compare a sword to an axe, for example). # If tool comparisons should compare only the same types of tools (can't compare a sword to an axe, for example).
strict = false strict = false
# Blacklist of items to show comparisons for. Add item IDs to prevent them from being compared when hovered over or equipped. # Blacklist of items to show comparisons for. Add item IDs to prevent them from being compared when hovered over or equipped.
blacklist = [] blacklist = []

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[Client] [Client]
#Displays Explorer's Compass information on the HUD even while chat is open. #Displays Explorer's Compass information on the HUD even while chat is open.
displayWithChatOpen = true displayWithChatOpen = true
#Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.
translateStructureNames = true translateStructureNames = true
#The line offset for information rendered on the HUD. #The line offset for information rendered on the HUD.
#Range: 0 ~ 50 #Range: 0 ~ 50
overlayLineOffset = 1 overlayLineOffset = 1
#The side for information rendered on the HUD. Ex: LEFT, RIGHT #The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT #Allowed Values: LEFT, RIGHT
overlaySide = "LEFT" overlaySide = "LEFT"

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[General] [General]
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
allowTeleport = true allowTeleport = true
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
displayCoordinates = true displayCoordinates = true
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
#Range: 0 ~ 1000000 #Range: 0 ~ 1000000
maxRadius = 10000 maxRadius = 10000
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
structureBlacklist = [] structureBlacklist = []
#The maximum number of samples to be taken when searching for a structure. #The maximum number of samples to be taken when searching for a structure.
#Range: 0 ~ 100000000 #Range: 0 ~ 100000000
maxSamples = 100000 maxSamples = 100000

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@ -1,35 +1,35 @@
[storageblocks] [storageblocks]
[storageblocks.item] [storageblocks.item]
#item storage blocks energy usage #item storage blocks energy usage
#Range: > 0 #Range: > 0
256k = 12 256k = 12
#Range: > 0 #Range: > 0
1024k = 14 1024k = 14
#Range: > 0 #Range: > 0
4096k = 16 4096k = 16
#Range: > 0 #Range: > 0
16384k = 18 16384k = 18
#Range: > 0 #Range: > 0
65536k = 20 65536k = 20
#Range: > 0 #Range: > 0
262144k = 22 262144k = 22
#Range: > 0 #Range: > 0
1048576k = 24 1048576k = 24
#Range: > 0 #Range: > 0
infinite = 26 infinite = 26
[storageblocks.fluid] [storageblocks.fluid]
#fluid storage blocks energy usage #fluid storage blocks energy usage
#Range: > 0 #Range: > 0
16384k = 12 16384k = 12
#Range: > 0 #Range: > 0
65536k = 14 65536k = 14
#Range: > 0 #Range: > 0
262144k = 16 262144k = 16
#Range: > 0 #Range: > 0
1048576k = 18 1048576k = 18
#Range: > 0 #Range: > 0
infinite = 20 infinite = 20

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@ -1,25 +1,25 @@
#modifies the size of the leaves #modifies the size of the leaves
#Range: 1 ~ 20 #Range: 1 ~ 20
leafSize = 4 leafSize = 4
#modifies how long it takes for the leaves to disappear #modifies how long it takes for the leaves to disappear
#Values over 2000 are not recommend #Values over 2000 are not recommend
#Range: > 100 #Range: > 100
leafLifespan = 120 leafLifespan = 120
#modifies the amount of leaves that are spawning #modifies the amount of leaves that are spawning
#Values over 10000 are not recommend #Values over 10000 are not recommend
#Range: > 0 #Range: > 0
leafSpawnRate = 5 leafSpawnRate = 5
#modifier the amount of leaves are spawning from conifer trees #modifier the amount of leaves are spawning from conifer trees
#Values over 10000 are not recommend #Values over 10000 are not recommend
#Range: > 0 #Range: > 0
coniferLeafSpawnRate = 2 coniferLeafSpawnRate = 2
#whether player placed blocks should also drop leaves #whether player placed blocks should also drop leaves
dropFromPlayerPlacedBlocks = true dropFromPlayerPlacedBlocks = true
#how much room below the leaves block is needed for the leaves to spawn #how much room below the leaves block is needed for the leaves to spawn
#Range: 1 ~ 20 #Range: 1 ~ 20
minimumFreeSpaceBelow = 1 minimumFreeSpaceBelow = 1
#disable wind effects #disable wind effects
disableWind = false disableWind = false
#windless dimensions #windless dimensions
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"] windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]

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type = menu_identifier_database type = menu_identifier_database
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMainMenu forge_1.12 = net.minecraft.client.gui.GuiMainMenu
forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.TitleScreen forge_1.17 = net.minecraft.client.gui.screens.TitleScreen
fabric = net.minecraft.class_442 fabric = net.minecraft.class_442
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiWorldSelection forge_1.12 = net.minecraft.client.gui.GuiWorldSelection
forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen
fabric = net.minecraft.class_526 fabric = net.minecraft.class_526
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCreateWorld forge_1.12 = net.minecraft.client.gui.GuiCreateWorld
forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen
fabric = net.minecraft.class_525 fabric = net.minecraft.class_525
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen
fabric = net.minecraft.class_4749 fabric = net.minecraft.class_4749
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMultiplayer forge_1.12 = net.minecraft.client.gui.GuiMultiplayer
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
fabric = net.minecraft.class_500 fabric = net.minecraft.class_500
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer
forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen
forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen
fabric = net.minecraft.class_422 fabric = net.minecraft.class_422
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy
forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen
forge_1.17 = [placeholder] forge_1.17 = [placeholder]
fabric = net.minecraft.class_4387 fabric = net.minecraft.class_4387
} }
identifier-group { identifier-group {
forge_1.17 = com.mojang.realmsclient.RealmsMainScreen forge_1.17 = com.mojang.realmsclient.RealmsMainScreen
fabric = net.minecraft.class_4325 fabric = net.minecraft.class_4325
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraftforge.fml.client.GuiModList forge_1.12 = net.minecraftforge.fml.client.GuiModList
forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen
forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiOptions forge_1.12 = net.minecraft.client.gui.GuiOptions
forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen
fabric = net.minecraft.class_429 fabric = net.minecraft.class_429
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin
forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen
forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen
fabric = net.minecraft.class_440 fabric = net.minecraft.class_440
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds
forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen
forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen
fabric = net.minecraft.class_443 fabric = net.minecraft.class_443
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiVideoSettings forge_1.12 = net.minecraft.client.gui.GuiVideoSettings
forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen
fabric = net.minecraft.class_446 fabric = net.minecraft.class_446
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiControls forge_1.12 = net.minecraft.client.gui.GuiControls
forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen
forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen
fabric = net.minecraft.class_458 fabric = net.minecraft.class_458
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288 fabric = net.minecraft.class_4288
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiLanguage forge_1.12 = net.minecraft.client.gui.GuiLanguage
forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen
forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen
fabric = net.minecraft.class_426 fabric = net.minecraft.class_426
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.ScreenChatOptions forge_1.12 = net.minecraft.client.gui.ScreenChatOptions
forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen
fabric = net.minecraft.class_404 fabric = net.minecraft.class_404
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks
forge_1.16 = net.minecraft.client.gui.screen.PackScreen forge_1.16 = net.minecraft.client.gui.screen.PackScreen
forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen
fabric = net.minecraft.class_5375 fabric = net.minecraft.class_5375
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.AccessibilityScreen forge_1.16 = net.minecraft.client.gui.AccessibilityScreen
forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen
fabric = net.minecraft.class_4189 fabric = net.minecraft.class_4189
} }
identifier-group { identifier-group {
forge_1.12 = [placeholder] forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen
fabric = net.minecraft.class_407 fabric = net.minecraft.class_407
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
fabric = net.minecraft.class_5235 fabric = net.minecraft.class_5235
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements
forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen
forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen
fabric = net.minecraft.class_457 fabric = net.minecraft.class_457
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.achievement.GuiStats forge_1.12 = net.minecraft.client.gui.achievement.GuiStats
forge_1.16 = net.minecraft.client.gui.screen.StatsScreen forge_1.16 = net.minecraft.client.gui.screen.StatsScreen
forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen
fabric = net.minecraft.class_447 fabric = net.minecraft.class_447
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative
forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_481 fabric = net.minecraft.class_481
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory
forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_490 fabric = net.minecraft.class_490
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting
forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen
fabric = net.minecraft.class_479 fabric = net.minecraft.class_479
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiEnchantment forge_1.12 = net.minecraft.client.gui.GuiEnchantment
forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen
fabric = net.minecraft.class_486 fabric = net.minecraft.class_486
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiRepair forge_1.12 = net.minecraft.client.gui.GuiRepair
forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen
fabric = net.minecraft.class_471 fabric = net.minecraft.class_471
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiChest forge_1.12 = net.minecraft.client.gui.inventory.GuiChest
forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen
fabric = net.minecraft.class_476 fabric = net.minecraft.class_476
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand
forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen
fabric = net.minecraft.class_472 fabric = net.minecraft.class_472
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen
fabric = net.minecraft.class_4895 fabric = net.minecraft.class_4895
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen
fabric = net.minecraft.class_3871 fabric = net.minecraft.class_3871
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace
forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen
fabric = net.minecraft.class_3873 fabric = net.minecraft.class_3873
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiHopper forge_1.12 = net.minecraft.client.gui.GuiHopper
forge_1.16 = net.minecraft.client.gui.screen.HopperScreen forge_1.16 = net.minecraft.client.gui.screen.HopperScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen
fabric = net.minecraft.class_488 fabric = net.minecraft.class_488
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser
forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen
fabric = net.minecraft.class_480 fabric = net.minecraft.class_480
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiGameOver forge_1.12 = net.minecraft.client.gui.GuiGameOver
forge_1.16 = net.minecraft.client.gui.screen.DeathScreen forge_1.16 = net.minecraft.client.gui.screen.DeathScreen
forge_1.17 = net.minecraft.client.gui.screens.DeathScreen forge_1.17 = net.minecraft.client.gui.screens.DeathScreen
fabric = net.minecraft.class_418 fabric = net.minecraft.class_418
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiYesNo forge_1.12 = net.minecraft.client.gui.GuiYesNo
forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen
fabric = net.minecraft.class_410 fabric = net.minecraft.class_410
} }
identifier-group { identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiIngameMenu forge_1.12 = net.minecraft.client.gui.GuiIngameMenu
forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.PauseScreen forge_1.17 = net.minecraft.client.gui.screens.PauseScreen
fabric = net.minecraft.class_433 fabric = net.minecraft.class_433
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen
forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen
fabric = net.minecraft.class_3928 fabric = net.minecraft.class_3928
} }
identifier-group { identifier-group {
forge_1.12 = [placeholder] forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen
forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen
fabric = net.minecraft.class_424 fabric = net.minecraft.class_424
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen
fabric = net.minecraft.class_5289 fabric = net.minecraft.class_5289
} }
identifier-group { identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.LoomScreen forge_1.16 = net.minecraft.client.gui.screen.LoomScreen
forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen
fabric = net.minecraft.class_494 fabric = net.minecraft.class_494
} }
identifier-group { identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen
fabric = net.minecraft.class_6599 fabric = net.minecraft.class_6599
} }
identifier-group { identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288 fabric = net.minecraft.class_4288
} }

View File

@ -1,11 +1,11 @@
type = slideshow type = slideshow
slideshow-meta { slideshow-meta {
name = loading_screen name = loading_screen
width = 1920 width = 1920
height = 1080 height = 1080
x = 0 x = 0
y = 0 y = 0
duration = 0.5 duration = 0.5
fadespeed = 3.0 fadespeed = 3.0
} }

View File

@ -1,11 +1,11 @@
type = slideshow type = slideshow
slideshow-meta { slideshow-meta {
name = main_menu name = main_menu
width = 2560 width = 2560
height = 1440 height = 1440
x = 0 x = 0
y = 0 y = 0
duration = 0.5 duration = 0.5
fadespeed = 2.0 fadespeed = 2.0
} }

View File

@ -1,10 +1,10 @@
#Client settings #Client settings
[client] [client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect? #Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect? #Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide? #Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true foodEffectTooltip = true

View File

@ -1,115 +1,115 @@
#Game settings #Game settings
[settings] [settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true farmersBuyFDCrops = true
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true wanderingTraderSellsFDItems = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2 richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1 cuttingBoardFortuneBonus = 0.1
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true enableRopeReeling = true
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Farming #Farming
[farming] [farming]
#Which rope should Tomato Vines leave behind when mined by hand? #Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope" defaultTomatoVineRope = "farmersdelight:rope"
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true enableTomatoVineClimbingTaggedRopes = true
#Recipe book #Recipe book
[recipe_book] [recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface? #Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = true enableRecipeBookCookingPot = true
#Vanilla item overrides #Vanilla item overrides
[overrides] [overrides]
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true vanillaSoupExtraEffects = true
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true rabbitStewJumpBoost = true
#Should the Dispenser be able to operate a Cutting Board in front of it? #Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides #Stack size overrides
[overrides.stack_size] [overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation #World generation
[world] [world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = true generateFDChestLoot = true
#Generate Compost Heaps across all village biomes #Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true genVillageCompostHeaps = true
#Wild Cabbage generation #Wild Cabbage generation
[world.wild_cabbages] [world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 30 chance = 30
#Sea Beet generation #Sea Beet generation
[world.wild_beetroots] [world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 30 chance = 30
#Wild Potato generation #Wild Potato generation
[world.wild_potatoes] [world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 100 chance = 100
#Wild Carrot generation #Wild Carrot generation
[world.wild_carrots] [world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 120 chance = 120
#Wild Onion generation #Wild Onion generation
[world.wild_onions] [world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 120 chance = 120
#Tomato Vines generation #Tomato Vines generation
[world.wild_tomatoes] [world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 100 chance = 100
#Wild Rice generation #Wild Rice generation
[world.wild_rice] [world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 20 chance = 20
#Brown Mushroom Colony generation #Brown Mushroom Colony generation
[world.brown_mushroom_colonies] [world.brown_mushroom_colonies]
#Generate brown mushroom colonies on mushroom fields #Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true genBrownMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 15 chance = 15
#Red Mushroom Colony generation #Red Mushroom Colony generation
[world.red_mushroom_colonies] [world.red_mushroom_colonies]
#Generate red mushroom colonies on mushroom fields #Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true genRedMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent. #Chance of generating clusters. Smaller value = more frequent.
#Range: > 0 #Range: > 0
chance = 15 chance = 15

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#List of names the merchant can have. #List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"] merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range within animals can be fed by the feeding trough. #The range within animals can be fed by the feeding trough.
#Range: > -2147483648 #Range: > -2147483648
feedingTroughRange = 8 feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding. #The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > -2147483648 #Range: > -2147483648
feedingTroughMaxAnimals = 24 feedingTroughMaxAnimals = 24
#The range at which the chicken nest picks up laid eggs. #The range at which the chicken nest picks up laid eggs.
#Range: > -2147483648 #Range: > -2147483648
chickenNestRange = 8 chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer. #The chance to get a bonus crop when using Green Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusCropChance = 1.0 fertilizerBonusCropChance = 1.0
#The chance to get a bonus growth when using Red Fertilizer. #The chance to get a bonus growth when using Red Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusGrowthChance = 1.0 fertilizerBonusGrowthChance = 1.0
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus). #The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerRegressionChance = 0.0 fertilizerRegressionChance = 0.0
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood) #If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
treatMerchantsLikeBabies = true treatMerchantsLikeBabies = true

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# #
general { general {
# If the recipe book button is removed. # If the recipe book button is removed.
# Default: true # Default: true
B:"Remove Recipe Book Button"=true B:"Remove Recipe Book Button"=true
# If the crafting table has a tooltip # If the crafting table has a tooltip
# Default: false # Default: false
B:"Disable tooltip on crafting table"=false B:"Disable tooltip on crafting table"=false
# The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed. # The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed.
# Default: 2; Range: [1 ~ 100] # Default: 2; Range: [1 ~ 100]
I:"Grid Update Interval"=2 I:"Grid Update Interval"=2
} }

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[general] [general]
#Makes paintings always drop with their NBT #Makes paintings always drop with their NBT
#Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT #Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT
nbt_drop = "OFF" nbt_drop = "OFF"

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# FastSuite Configuration # FastSuite Configuration
general { general {
# A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening. # A list of recipe types which may only be looked up on the main thread. Add a recipe type to this list if errors start happening.
# Default: [ # Default: [
S:"Single Threaded Recipe Types" < S:"Single Threaded Recipe Types" <
> >
# The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error. # The max time, in seconds, that a recipe lookup may take before aborting the lookup and logging an error.
# Default: 25; Range: [1 ~ 300] # Default: 25; Range: [1 ~ 300]
I:"Max Recipe Lookup Time"=25 I:"Max Recipe Lookup Time"=25
# If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging. # If true, the stacks used as recipe inputs will be locked and throw an error if modified during parallel matching. Useful for debugging.
# Default: false # Default: false
B:"Lock Crafting Input Stacks"=false B:"Lock Crafting Input Stacks"=false
} }

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#Use a slightly more compact, but also slightly slower representation for block states #Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! #Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models #Cache the predicate instances used in multipart models
cacheMultipartPredicates = true cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled #Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes #Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations #Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces #Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true modelSides = true
#Replace the blockstate neighbor table #Replace the blockstate neighbor table
replaceNeighborLookup = true replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. #Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled #Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations #Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true bakedQuadDeduplication = true

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#Select the backend to use. #Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING #Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING" backend = "INSTANCING"
#Enable or disable a debug overlay that colors pixels by their normal. #Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false debugNormals = false
#Enable or disable instance update limiting with distance. #Enable or disable instance update limiting with distance.
limitUpdates = true limitUpdates = true

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#Early window height #Early window height
earlyWindowHeight = 480 earlyWindowHeight = 480
#Early window framebuffer scale #Early window framebuffer scale
earlyWindowFBScale = 1 earlyWindowFBScale = 1
#Enable forge global version checking #Enable forge global version checking
versionCheck = true versionCheck = true
#Early window provider #Early window provider
earlyWindowProvider = "fmlearlywindow" earlyWindowProvider = "fmlearlywindow"
#Early window width #Early window width
earlyWindowWidth = 854 earlyWindowWidth = 854
#Early window starts maximized #Early window starts maximized
earlyWindowMaximized = false earlyWindowMaximized = false
#Default config path for servers #Default config path for servers
defaultConfigPath = "defaultconfigs" defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers #Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers #Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = [] earlyWindowSkipGLVersions = []
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. #Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count #Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1 maxThreads = -1
#Squir? #Squir?
earlyWindowSquir = false earlyWindowSquir = false

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#Client only settings, mostly things related to rendering #Client only settings, mostly things related to rendering
[client] [client]
#Enable Forge to queue all chunk updates to the Chunk Update thread. #Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag. #May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available. #Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading. #When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces. #During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1. #This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering. #May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces. #Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results. #You will need to reload your resources to see results.
calculateAllNormals = false calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true stabilizeDirectionGetNearest = true

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#General settings #General settings
[general] [general]
#Mob ids to allow griefing #Mob ids to allow griefing
#Ids have the pattern "minecraft/mod:entity" #Ids have the pattern "minecraft/mod:entity"
#Default is "minecraft:villager" #Default is "minecraft:villager"
friendlyGriefing = ["minecraft:villager","minecraft:piglin"] friendlyGriefing = ["minecraft:villager","minecraft:piglin"]

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{ {
"checkForNewUpdates": true, "checkForNewUpdates": true,
"enableCopperGolem": true, "enableCopperGolem": true,
"generateCopperGolemAreaStructure": true, "generateCopperGolemAreaStructure": true,
"copperGolemAreaStructureWeight": 1, "copperGolemAreaStructureWeight": 1,
"generateCopperGolemInAncientCity": true, "generateCopperGolemInAncientCity": true,
"copperGolemAncientCityCenterWeight": 3, "copperGolemAncientCityCenterWeight": 3,
"enableGlare": true, "enableGlare": true,
"enableGlareSpawn": true, "enableGlareSpawn": true,
"enableGlareGriefing": true, "enableGlareGriefing": true,
"glareSpawnWeight": 4, "glareSpawnWeight": 4,
"glareSpawnMinGroupSize": 1, "glareSpawnMinGroupSize": 1,
"glareSpawnMaxGroupSize": 1, "glareSpawnMaxGroupSize": 1,
"enableMauler": true, "enableMauler": true,
"enableMaulerSpawn": true, "enableMaulerSpawn": true,
"maulerDesertSpawnWeight": 8, "maulerDesertSpawnWeight": 8,
"maulerDesertSpawnMinGroupSize": 1, "maulerDesertSpawnMinGroupSize": 1,
"maulerDesertSpawnMaxGroupSize": 1, "maulerDesertSpawnMaxGroupSize": 1,
"maulerBadlandsSpawnWeight": 16, "maulerBadlandsSpawnWeight": 16,
"maulerBadlandsSpawnMinGroupSize": 1, "maulerBadlandsSpawnMinGroupSize": 1,
"maulerBadlandsSpawnMaxGroupSize": 1, "maulerBadlandsSpawnMaxGroupSize": 1,
"maulerSavannaSpawnWeight": 32, "maulerSavannaSpawnWeight": 32,
"maulerSavannaSpawnMinGroupSize": 1, "maulerSavannaSpawnMinGroupSize": 1,
"maulerSavannaSpawnMaxGroupSize": 1, "maulerSavannaSpawnMaxGroupSize": 1,
"enableMoobloom": true, "enableMoobloom": true,
"enableMoobloomSpawn": true, "enableMoobloomSpawn": true,
"moobloomSpawnWeight": 4, "moobloomSpawnWeight": 4,
"moobloomSpawnMinGroupSize": 2, "moobloomSpawnMinGroupSize": 2,
"moobloomSpawnMaxGroupSize": 4, "moobloomSpawnMaxGroupSize": 4,
"enableIceologer": true, "enableIceologer": true,
"enableIceologerSpawn": true, "enableIceologerSpawn": true,
"enableIceologerInRaids": true, "enableIceologerInRaids": true,
"generateIceologerCabinStructure": true, "generateIceologerCabinStructure": true,
"enableIllusioner": true, "enableIllusioner": true,
"enableIllusionerSpawn": true, "enableIllusionerSpawn": true,
"enableIllusionerInRaids": true, "enableIllusionerInRaids": true,
"generateIllusionerShackStructure": true, "generateIllusionerShackStructure": true,
"generateIllusionerTrainingGroundsStructure": true, "generateIllusionerTrainingGroundsStructure": true,
"enableZombieHorseTrap": true, "enableZombieHorseTrap": true,
"enableRascal": true, "enableRascal": true,
"enableRascalSpawn": true, "enableRascalSpawn": true,
"enableTuffGolem": true, "enableTuffGolem": true,
"generateTuffGolemInStronghold": true, "generateTuffGolemInStronghold": true,
"enableWildfire": true, "enableWildfire": true,
"generateCitadelStructure": true, "generateCitadelStructure": true,
"enableBeekeeperVillagerProfession": true, "enableBeekeeperVillagerProfession": true,
"generateBeekeeperAreaStructure": true, "generateBeekeeperAreaStructure": true,
"beekeeperAreaStructureWeight": 2 "beekeeperAreaStructureWeight": 2
} }

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{ {
chapter_groups: [ chapter_groups: [
{ id: "1E3C4B5FFAE48A39", title: "&eCampaign&r" } { id: "1E3C4B5FFAE48A39", title: "&eCampaign&r" }
{ id: "5F2CCE8075FCC994", title: "&eDevelopment&r" } { id: "5F2CCE8075FCC994", title: "&eDevelopment&r" }
{ id: "37C10F4BE9E00A26", title: "&eLogbook&r" } { id: "37C10F4BE9E00A26", title: "&eLogbook&r" }
{ id: "5C56FC6157E20EBE", title: "&eMultiplayer&r" } { id: "5C56FC6157E20EBE", title: "&eMultiplayer&r" }
] ]
} }

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