["Hit Indication Config"] #Enables hit indication. "Enable Hit Indication" = true #Determines maximum indicator count shown on screen (0 = unlimited). #Range: > 0 "Max Indicator Count" = 0 #Shows red indicator when an entity hits the player with a non-damaging negative potion. "Display Hits From Non-Damaging Negative Potions" = false #Amount of ticks after which indicator disappears. #Range: > 0 "Indicator Fade Rate (Ticks)" = 50 #Determines opacity of the indicators. #Range: 0 ~ 100 "Indicator Opacity (0-100)" = 25 #Shows blue indicator when the player blocks incoming damage with a shield. "Show Block Indicator" = true #Any instance of damage that deals 30 percent or more of max health will result in larger indicators. "Heavy damage makes indicator larger" = false #Determines scale of indicators. #Range: 0 ~ 100 "Indicator Default Scale (0-100)" = 25 #Determines distance of an indicator from crosshair. #Range: > 30 "Distance From Crosshair" = 30 #Enables hit markers on crit/kill. "Enable Crit/Kill Markers" = false #Shows a special indicator when hit direction can't be determined "Enable Non Directional Damage" = false #Scale of the indicator depends on the distance "Enable Distance Scaling" = true #Distance from entity after which indicator starts to become gradually smaller. #Range: > 0 "Distance Scaling Cutoff" = 10