{ "noClaim": "这里没有领地", "inspectBlockOwner": "这是 %1$s 的领地", "inspectNoClaim": "没有玩家拥有这个格子", "claimBlocksFormat": "领地内格子: %1$d + (额外) %2$d); 已使用: %3$d; 剩余: %4$d", "listClaims": "列出所有领地:", "listAdminClaims": "在 %1$s 内列出所有管理员领地:", "onlyOnePlayer": "只能使用一个玩家作为参数", "ownerTransferSuccess": "现在新领地的所有者: %1$s", "ownerTransferFail": "只有领地的所有者才可转让领地", "ownerTransferNoBlocks": "新的领地所有者没有足够的领地格子", "ownerTransferNoBlocksAdmin": "您可以通过切换到管理员模式来禁用它", "noPermission": "您没有权限在这里做这件事!", "noPermissionSimple": "抱歉,您不能在这里做这件事!", "noPermissionTooClose": "对不起,这里离领地太近了!", "tooCloseClaim": "这里距离一个受保护的区域太近了!", "configReload": "已重新加载插件配置", "cantClaimHere": "抱歉,您不能将这里设为领地", "minClaimSize": "领地太小了。 最小的领地大小为 %d", "maxClaims": "到达领地数量最大值", "landClaimDisabledWorld": "本世界中禁用了领地功能", "editMode": "编辑模式设置为 %1$s", "notEnoughBlocks": "没有足够的领地格子", "conflictOther": "此领地将覆盖其它的领地", "wrongMode": "错误的领地模式。 您现在处于 %1$s 模式", "stringScreenReturn": "点击手中的纸来返回", "groupAdd": "已添加组 %1$s", "groupRemove": "已删除组 %1$s", "groupExist": "这个组已经存在了", "uuidFakeAdd": "在领地中添加了 uuid %1$s 的假人", "uuidFakeRemove": "从领地中删除了 uuid 为 %1$s 的假人", "uuidFakeModifyNo": "已经添加了具有uuid的假人", "playerModify": "修改了以下玩家的权限组 %1$s: %2$s", "playerModifyNo": "无法修改这些玩家的权限组。 可能是因为玩家已经在一个组中所导致的", "playerGroupAddFail": "无法将该玩家添加到组中,原因可能是该玩家已在组中,或者找不到与该名称所匹配的玩家", "resizeClaim": "正在重新设定领地大小", "resizeSuccess": "已重新设定领地大小", "claimCreateSuccess": "创建一个新领地", "subClaimCreateSuccess": "创建一个新的副领地", "deleteClaim": "领地已删除", "deleteAllClaimConfirm": "您确定要删除您所有的领地吗?请重新输入来确认", "deleteAllClaim": "所有领地已删除", "deleteClaimError": "您不能在这里删除这个领地", "deleteSubClaim": "副领地已删除", "deleteSubClaimAll": "所有主领地下的副领地已删除", "noSuchPerm": "没有足够的权限 %1$s", "editPerm": "%1$s 现在设定为 %2$s", "editPermGroup": "%1$s 对于 %2$s 现在设定为 %3$s", "editPersonalGroup": "在 %2$s 组中的默认权限 %1$s 现在设定为 %3$s", "adminMode": "管理员模式 (领地除外) 设定为: %1$s", "adminDeleteAll": "已删除以下玩家的所有领地: %1$s", "setAdminClaim": "在这些领地中的管理员领地现在为: %1$s", "readGriefpreventionData": "在GriefPrevention插件中读取数据", "readGriefpreventionClaimDataSuccess": "成功读取领地数据", "readGriefpreventionPlayerDataSuccess": "成功读取玩家数据", "cantFindData": "在 %1$s 中没有Griefprevention插件数据", "errorFile": "读取文件错误 %1$s", "readConflict": "%1$s 与现有的领地冲突。无法添加到世界中!冲突的领地为:", "giveClaimBlocks": "给予以下玩家 %2$d 领地方块: %1$s", "fakePlayerNotification1": "一个假人曾试图在%2$s中以%1$s与您的领地进行交互", "fakePlayerNotification2": "站在领地中单击%s,将假人添加到领地中", "clickableComponent": "这里", "fakePlayerNotification3": "Click %s to disable this notification.", "fakePlayerNotification": "FakePlayer notification set to %s", "claimBasicInfo": "领地所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]); 副领地数量: %6$d", "claimBasicInfoNamed": "领地: %7$s, 所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]); 副领地数量: %6$d", "claimSubHeader": "==副领地信息==", "claimBasicInfoSub": "领地所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]", "claimBasicInfoSubNamed": "领地: %6$s, 所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]", "claimInfoPerms": "权限: %1$s", "claimGroupInfoHeader": "组: ", "claimGroupPerms": " 权限: %1$s", "claimGroupPlayers": " 组中的玩家: %1$s", "helpHeader": "可用的二级指令为 (页数 %d):", "helpCmdHeader": "====================", "helpCmdSyntax": "语法: %1$s", "screenEnableText": "是否启用: %1$s", "screenUneditable": "不可编辑!", "screenClose": "关闭", "screenNext": "下一页", "screenPrevious": "上一页", "screenAdd": "添加", "screenBack": "返回", "screenNoPerm": "没有权限", "screenFalse": "禁用", "screenTrue": "启用", "screenDefault": "默认", "screenMenu": "领地菜单", "screenMenuSub": "副领地菜单", "screenMenuGlobal": "编辑全局权限", "screenMenuGroup": "编辑权限组", "screenMenuPotion": "编辑进入领地时玩家的附加效果", "screenMenuClaimText": "编辑 进入/离开 领地时的提示文字", "screenMenuFakePlayers": "假人", "screenMenuDelete": "删除领地", "screenConfirm": "确认", "screenYes": "是", "screenNo": "否", "screenGroupPlayers": "%1$s-玩家", "screenRemoveMode": "已删除模式: %1$s", "screenGlobalPerms": "全局权限", "screenGroupName": "%s", "screenGroups": "领地组", "screenGroupPerms": "%1$s-权限", "screenPersonalGroups": "个人组", "screenPersonalPermissions": "%1$s 的个人组", "screenFakePlayerNameUUID": "%s", "screenPotions": "领地附加效果", "screenPotionText": "%s", "screenTitleEditor": "领地文字", "screenTitleEditorSub": "副领地文字", "screenTextJson": "点击鼠标右键来使用 JSON 文本。 不会的话去 Minecraft Wiki 搜索一下", "screenEnterText": "编辑进入领地时的主提示文本", "screenEnterSubText": "编辑进入领地时的副示文本", "screenLeaveText": "编辑离开领地时的主提示文本", "screenLeaveSubText": "编辑进入领地时的副提示文本", "screenDelete": "请使用 \"$empty\" 来删除文本", "chatClaimTextEdit": "[点击鼠标右键来使用命令]", "sellDisabled": "出售领地方块现在是禁用状态", "buyDisabled": "购买领地方块现在是禁用状态", "sellFail": "没有足够的领地格子来出售", "buyFail": "没有足够的钱", "buyFailItem": "没有足够的物品", "buyFailXP": "没有足够的经验值", "sellSuccess": "以 %2$s 个货币出售了 %1$s 个领地中的格子", "sellSuccessItem": "以 %3$s x%2$s 这个物品出售了 %1$s 个领地中的格子", "sellSuccessXP": "以 %2$s 点经验出售了 %1$s 个领地中的格子", "buySuccess": "以 %2$s 个货币购买了 %1$s 个领地中的格子", "buySuccessItem": "以 %2$s 这个物品购买了 %1$s 个领地中的格子", "buySuccessXP": "以 %2$s 点经验购买了 %1$s 个领地中的格子", "currencyMissing": "缺少支持的货币模组", "trappedRescue": "正在救援. 请在原地待5秒钟", "trappedFail": "没有必要在救援中时再次执行救援", "trappedMove": "您移动了. 正在拒绝传送", "unlockDropsCmd": "您的掉落物品现在已被保护。 请使用 %1$s 为其他玩家解锁这些物品", "unlockDrops": "您的掉落物品在 %1$s ticks内被解锁了", "unlockDropsMulti": "已为 %1$s 解锁掉落物品", "claimNameSet": "领地名称现在设定为 %1$s", "claimNameUsed": "这个领地的所有者已经有了与其名字相同的领地", "claimNameUsedSub": "这片领地的某一副领地已使用了这个名字", "setHome": "家园领地已设置到 [x=%1$s,y=%2$s,z=%3$s]", "teleportHome": "正在传送到家。请不要在5秒内移动", "teleportHomeFail": "已经在传送", "setEnterMessage": "将进入领地时的标题文本设置为 %1$s", "setEnterSubMessage": "将进入领地时的副标题文本设置为 %1$s", "setLeaveMessage": "将离开领地时的标题文本设置为 %1$s", "setLeaveSubMessage": "将离开领地时的副标题文本设置为 %1$s", "wiki": "另请参阅Wiki:", "EDITCLAIM.desc": [ "给予编辑 (例如重新设定大小、删除等) 领地的权限" ], "EDITPERMS.desc": [ "给予修改领地权限的权限" ], "EDITPOTIONS.desc": [ "给予修改领地内附加效果的权限" ], "BREAK.desc": [ "给予领地内破坏方块的权限" ], "PLACE.desc": [ "给予领地内放置方块的权限" ], "OPENCONTAINER.desc": [ "打开容器的权限", "(例如箱子、熔炉等)" ], "INTERACTBLOCK.desc": [ "方块互动通用权限", "应对于 OPENCONTAINER", "使在 OPENCONTAINER 中不被检查的的方块的变为可使用状态" ], "ANVIL.desc": [ "使用铁砧的权限" ], "BED.desc": [ "使用床的权限" ], "BEACON.desc": [ "使用信标的权限" ], "DOOR.desc": [ "使用门的权限" ], "FENCEGATE.desc": [ "使用活板门的权限" ], "TRAPDOOR.desc": [ "使用拌线钩的权限" ], "BUTTONLEVER.desc": [ "触发拉杆和按钮的权限" ], "PRESSUREPLATE.desc": [ "触发压力板的权限" ], "NOTEBLOCK.desc": [ "改变音符盒音调/音色的权限" ], "REDSTONE.desc": [ "改变红石组成部分的权限" ], "JUKEBOX.desc": [ "插入/拿出 音乐唱片的权限" ], "ENDERCHEST.desc": [ "使用末影箱的权限" ], "ENCHANTMENT.desc": [ "使用附魔台的权限" ], "ITEMFRAMEROTATE.desc": [ "改变物品展示框内物品角度的权限" ], "LECTERNTAKE.desc": [ "改变讲台上所放置的书的权限" ], "ENDCRYSTALPLACE.desc": [ "放置末影水晶的权限" ], "TARGETBLOCK.desc": [ "触发标靶方块的权限" ], "PROJECTILES.desc": [ "投射物权限", "互动方块 (例如用箭去射按钮)" ], "TRAMPLE.desc": [ "可被踩坏方块的权限", "(例如耕地、海龟蛋)" ], "FROSTWALKER.desc": [ "冰霜行者附魔效果的权限" ], "PORTAL.desc": [ "使用下届传送门的权限" ], "RAID.desc": [ "在领地内触发村庄突袭的权限", "不会阻止在领地外面发生的村庄突袭" ], "BOAT.desc": [ "坐入船的权限" ], "MINECART.desc": [ "坐入矿车的权限" ], "BUCKET.desc": [ "使用铁桶舀取液体的权限" ], "ENDERPEARL.desc": [ "使用末影珍珠的权限" ], "CHORUSFRUIT.desc": [ "食用紫影果的权限" ], "ANIMALINTERACT.desc": [ "与动物互动的权限", "(例如给羊剪羊毛)" ], "HURTANIMAL.desc": [ "伤害动物的权限" ], "XP.desc": [ "吸取经验球的权限" ], "TRADING.desc": [ "与村民进行交易的权限" ], "ARMORSTAND.desc": [ "与盔甲架互动的权限" ], "BREAKNONLIVING.desc": [ "破坏如矿车、盔甲架等实体的权限" ], "DROP.desc": [ "允许丢弃物品" ], "PICKUP.desc": [ "允许捡起物品" ], "FLIGHT.desc": [ "允许非创造模式状态下的飞行" ], "CANSTAY.desc": [ "允许玩家进入您的领地" ], "TELEPORT.desc": [ "允许玩家传送到您的领地家的传送点" ], "NOHUNGER.desc": [ "禁用减少肌饿值" ], "CLAIMMESSAGE.desc": [ "修改 进入/离开 领地时的提示文本的权限" ], "PLAYERMOBSPAWN.desc": [ "实体受玩家所影响的权限", "例如潜声守卫或末影螨" ], "SCULK.desc": [ "潜声传感器受玩家所影响的权限", "潜声传感器在 PLAYERMOBSPAWN 下被处理" ], "HURTPLAYER.desc": [ "伤害玩家的权限" ], "EXPLOSIONS.desc": [ "允许在领地内爆炸" ], "WITHER.desc": [ "允许凋灵在领地内破坏方块" ], "ENDERMAN.desc": [ "允许末影人在领地内捡起/放置方块" ], "SNOWGOLEM.desc": [ "允许雪傀儡在脚下生成雪地毯" ], "FIRESPREAD.desc": [ "允许在领地内发生火焰扩散" ], "WATERBORDER.desc": [ "允许液体穿过领地边界" ], "PISTONBORDER.desc": [ "允许活塞推出/拉进领地边界" ], "MOBSPAWN.desc": [ "阻止在领地内生成敌对生物" ], "ANIMALSPAWN.desc": [ "阻止在领地内生成其他生物" ], "LIGHTNING.desc": [ "允许照明方块影响领地内的方块", "例如在火焰上放置方块", "或影响动物 (不包括生物)" ], "LOCKITEMS.desc": [ "在玩家死亡后是否锁定物品" ], "FAKEPLAYER.desc": [ "允许假人领地中互动", "一些装有mod的假人会拥有用户的uuid", "对于那些mod来说,这个权限是没有必要的" ], "command.help": [ "help | (cmd )", "显示给定命令的所有可用命令或信息" ], "command.menu": [ "menu", "当您处于领地中时,可使用领地菜单的权限" ], "command.claimInfo": [ "claimInfo", "显示您所处于的领地信息" ], "command.delete": [ "delete", "删除当前的领地" ], "command.deleteAll": [ "deleteAll", "删除您的所有领地 (您需要输入两次来确认,确保不会出问题)." ], "command.deleteSubClaim": [ "deleteSubClaim", "删除当前副领地" ], "command.deleteAllSubClaims": [ "deleteAllSubClaims", "删除当前主领地下的所有副领地" ], "command.list": [ "list ", "列出您拥有的所有领地。 (如果服务器管理员也给予了列出其他玩家所拥有的领地的能力)" ], "command.switchMode": [ "switchMode", "在 主/副 领地模式之间切换" ], "command.group": [ "group (add | remove ) | (players add | remove [overwrite])", "- 添加/删除 该名称的组. 也可以通过在领地菜单中编辑。", "- 添加/删除 该组内的玩家 (如果覆盖,则将覆盖当前组的玩家,否则不执行任何操作)" ], "command.transferClaim": [ "transferClaim ", "将领地的所有权授予指定玩家。 只有当您是领地所有者时才有效" ], "command.addClaim": [ "addClaim ( ) | all | (rect x z)", "在已给位置上创建一个领地(与使用领地工具的效果相同)", " 用掉所有剩余的方块,以获得以玩家为中心的矩形领地", " 创建一个以玩家为中心的矩形领地" ], "command.permission": [ "permission {global | (group ) | (personal )} true | false | default", " 设定 global/group/personal 权限。 也可以通过在领地菜单中编辑 (对于右键单击菜单中的组来说)." ], "command.personalGroups": [ "personalGroups", "打开菜单来编辑个人组" ], "command.sellBlocks": [ "sellBlocks ", "出售 个领地格子。 需要足够的火药作为货币。" ], "command.buyBlocks": [ "buyBlocks ", "购入 个领地格子。 需要足够的火药作为货币。" ], "command.trapped": [ "trapped", "如果正处于一个不属于玩家的领地,可以使用此命令尝试将玩家在5秒后从中解脱出来。" ], "command.unlockDrops": [ "unlockDrops ", "解锁从死亡中掉落的物品,以便其他玩家也可以拾取它们。或者所有给定的玩家 (需要管理员权限)" ], "command.setHome": [ "setHome", "处于一个拥有足够权限集的领地中,设定玩家的家的位置" ], "command.teleport": [ "teleport self | admin | (other ) ( | )", "传送至给定的领地家的位置。 使用 admin 传送至管理员领地" ], "command.name": [ "name self ", "设定当前领地的名称" ], "command.claimMessage": [ "claimMessage (enter | leave) (title | subtitle) (string | text) ", "设定领地的提示信息。 使用 \"$empty\" 来删除信息" ], "command.reload": [ "reload", "重置游戏内的插件配置" ], "command.adminMode": [ "adminMode", "切换至管理模式,忽略所有领地。" ], "command.readGriefPrevention": [ "readGriefPreventionData", "将GriefPrevention插件中的数据解析到flan" ], "command.setAdminClaim": [ "setAdminClaim", "将一个领地设置为管理员领地" ], "command.listAdminClaims": [ "listAdminClaim", "列出当前世界中的所有管理员领地" ], "command.adminDelete": [ "adminDelete [all ]", "强制删除当前领地或删除指定玩家的所有领地。" ], "command.giveClaimBlocks": [ "giveClaimBlocks ", "给予一名玩家额外的领地格子。" ] }