36 lines
1.4 KiB
TOML
36 lines
1.4 KiB
TOML
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["Hit Indication Config"]
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#Enables hit indication.
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"Enable Hit Indication" = true
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#Determines maximum indicator count shown on screen (0 = unlimited).
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#Range: > 0
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"Max Indicator Count" = 0
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#Shows red indicator when an entity hits the player with a non-damaging negative potion.
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"Display Hits From Non-Damaging Negative Potions" = false
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#Amount of ticks after which indicator disappears.
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#Range: > 0
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"Indicator Fade Rate (Ticks)" = 50
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#Determines opacity of the indicators.
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#Range: 0 ~ 100
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"Indicator Opacity (0-100)" = 25
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#Shows blue indicator when the player blocks incoming damage with a shield.
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"Show Block Indicator" = true
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#Any instance of damage that deals 30 percent or more of max health will result in larger indicators.
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"Heavy damage makes indicator larger" = false
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#Determines scale of indicators.
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#Range: 0 ~ 100
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"Indicator Default Scale (0-100)" = 25
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#Determines distance of an indicator from crosshair.
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#Range: > 30
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"Distance From Crosshair" = 30
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#Enables hit markers on crit/kill.
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"Enable Crit/Kill Markers" = false
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#Shows a special indicator when hit direction can't be determined
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"Enable Non Directional Damage" = false
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#Scale of the indicator depends on the distance
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"Enable Distance Scaling" = true
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#Distance from entity after which indicator starts to become gradually smaller.
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#Range: > 0
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"Distance Scaling Cutoff" = 10
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