cteNEV/config/hitindication-client.toml
2024-05-04 02:37:08 -07:00

36 lines
1.4 KiB
TOML

["Hit Indication Config"]
#Enables hit indication.
"Enable Hit Indication" = true
#Determines maximum indicator count shown on screen (0 = unlimited).
#Range: > 0
"Max Indicator Count" = 0
#Shows red indicator when an entity hits the player with a non-damaging negative potion.
"Display Hits From Non-Damaging Negative Potions" = false
#Amount of ticks after which indicator disappears.
#Range: > 0
"Indicator Fade Rate (Ticks)" = 50
#Determines opacity of the indicators.
#Range: 0 ~ 100
"Indicator Opacity (0-100)" = 25
#Shows blue indicator when the player blocks incoming damage with a shield.
"Show Block Indicator" = true
#Any instance of damage that deals 30 percent or more of max health will result in larger indicators.
"Heavy damage makes indicator larger" = false
#Determines scale of indicators.
#Range: 0 ~ 100
"Indicator Default Scale (0-100)" = 25
#Determines distance of an indicator from crosshair.
#Range: > 30
"Distance From Crosshair" = 30
#Enables hit markers on crit/kill.
"Enable Crit/Kill Markers" = false
#Shows a special indicator when hit direction can't be determined
"Enable Non Directional Damage" = false
#Scale of the indicator depends on the distance
"Enable Distance Scaling" = true
#Distance from entity after which indicator starts to become gradually smaller.
#Range: > 0
"Distance Scaling Cutoff" = 10