generated from NTCat/mcpacktemp
336 lines
13 KiB
Plaintext
336 lines
13 KiB
Plaintext
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#Notification Settings
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[notifications]
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#The maximum number of notifications each player and/or machine can have before old entries are deleted.
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#Lower if you encounter packet size problems.
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#Range: 0 -> 2147483647
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limit=500
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#Machine Protection Settings
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[machine_protection]
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#Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely.
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#If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines.
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#Value ignored if anarchyMode is enabled!
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safeEjection=true
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#Whether block break protection will be disabled completely.
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#Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery.
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anarchyMode=false
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#Coin Mint Settings
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[coin_mint]
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#Whether or not Coin Mint recipes of mintType "MINT" will function.
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#Defaults to the built-in recipes that turn resources into coins.
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canMint=false
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#Whether or not Coin Mint recipes of mintType "MELT" will function.
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#Defaults to the built-in recipes that turn coins back into resources.
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canMelt=false
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#Default number of ticks it takes to process a Coin Mint recipe.
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#Does not apply to Coin Mint recipes with a defined "duration" input.
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#Range: 1 -> 72000
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defaultMintDuration=100
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#Default Recipes
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[coin_mint.recipes]
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#Minting
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[coin_mint.recipes.mint]
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#Whether recipes of mintType "MINT" with an output of copper coins will function.
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copper=false
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#Whether recipes of mintType "MINT" with an output of iron coins will function.
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iron=false
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#Whether recipes of mintType "MINT" with an output of gold coins will function.
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gold=false
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#Whether recipes of mintType "MINT" with an output of emerald coins will function.
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emerald=false
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#Whether recipes of mintType "MINT" with an output of diamond coins will function.
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diamond=false
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#Whether recipes of mintType "MINT" with an output of netherite coins will function.
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netherite=false
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#Melting
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[coin_mint.recipes.melt]
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#Whether recipes of mintType "MELT" with an output of copper ingots will function.
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copper=false
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#Whether recipes of mintType "MELT" with an output of iron ingots will function.
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iron=false
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#Whether recipes of mintType "MELT" with an output of gold ingots will function.
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gold=false
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#Whether recipes of mintType "MELT" with an output of emeralds will function.
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emerald=false
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#Whether recipes of mintType "MELT" with an output of diamonds will function.
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diamond=false
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#Whether recipes of mintType "MELT" with an output of netherite ingots will function.
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netherite=false
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#Wallet Settings
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[wallet]
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#The lowest level wallet capable of exchanging coins.
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#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
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#Range: 0 -> 6
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exchangeLevel=1
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#The lowest level wallet capable of automatically collecting coins while equipped.
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#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
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#Range: 0 -> 6
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pickupLevel=2
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#The lowest level wallet capable of allowing transfers to/from your bank account.
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#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
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#Range: 0 -> 6
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bankLevel=5
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#Upgrade Settings
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[upgrades]
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#Item Capacity Upgrade
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[upgrades.item_capacity]
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#The amount of item storage added by the first Item Capacity Upgrade (Iron)
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#Range: 1 -> 6400
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itemCapacity1=192
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#The amount of item storage added by the first Item Capacity Upgrade (Gold)
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#Range: 2 -> 6400
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itemCapacity2=384
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#The amount of item storage added by the first Item Capacity Upgrade (Diamond)
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#Range: 3 -> 6400
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itemCapacity3=576
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#The amount of item storage added by the first Item Capacity Upgrade (Netherite)
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#Range: 4 -> 6400
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itemCapacity4=1152
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#Money Chest Magnet Upgrade
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[upgrades.money_chest_magnet]
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#The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection.
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#Range: 1 -> 50
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radius1=4
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#The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection.
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#Range: 2 -> 50
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radius2=6
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#The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection.
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#Range: 3 -> 50
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radius3=8
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#The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection.
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#Range: 4 -> 50
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radius4=10
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#Enchantment Settings
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[enchantments]
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#The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind.
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#Increase if my enchantments are causing extreme lag.
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#Note: 20 ticks = 1s
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#Range: 1 -> 2147483647
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tickDelay=20
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#The maximum delay (in ticks) between Money Mending & Coin Magnet ticks.
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#If greater than 0, will run the Money Mending & Coin Magnet ticks this frequently even if the server is falling behind.
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#Note: 20 ticks = 1s
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#Range: 1 -> 2147483647
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maxTickDelay=200
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#The cost required to repair a single item durability point with the Money Mending enchantment.
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#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
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moneyMendingRepairCost="coin;4-lightmanscurrency:coin_copper"
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#The additional cost to repair an item with Infinity applied to it.
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#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
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moneyMendingInfinityCost="null;empty"
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#The coin collection radius of the Coin Magnet I enchantment.
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#Range: 1 -> 50
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coinMagnetBaseRange=5
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#The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment.
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#Range: 1 -> 50
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coinMagnetLeveledRange=2
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#The final level of Coin Magnet that will result in increased range calculations.
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#Increase if you have another mod that increases the max level of the Coin Magnet enchantment
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#and you wish for those levels to actually apply an effect.
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#Range: 3 -> 2147483647
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coinMagnetCalculationLevelCap=10
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#Auction House Settings
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[auction_house]
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#Whether the Auction House will be automatically generated and accessible.
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#If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled.
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#If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config.
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enabled=true
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#Whether the Auction House will appear in the trading terminal.
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#If false, you will only be able to access the Auction House from an Auction Stand.
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visibleOnTerminal=true
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#The minimum number of days an auction can have its duration set to.
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#If given a 0 day minimum, the minimum auction duration will be 1 hour.
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#Range: 0 -> 2147483647
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minimumDuration=0
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#The maxumim number of day an auction can have its duration set to.
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#Range: 1 -> 2147483647
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maximumDuration=30
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#Bank Account Settings
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[bank_accounts]
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#The interest rate that bank accounts will earn just by existing.
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#Setting to 0 will disable interesting and all interest-related ticks from happening.
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#Note: Rate of 1.0 will result in doubling the accounts money each interest tick.
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#Rate of 0.01 is equal to a 1% interest rate.
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#Range: 0.0 -> 1.0
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interest=0.0
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#Whether interest applied to small amounts of money are guaranteed to give at least *some* money as long as there's money in the account.
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#Example 1% interest applied to a bank account with only 1 copper coin will always give *at least* 1 copper coin.
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forceInterest=true
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#Whether players will receive a personal notification whenever their bank account collects interest.
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#Regardless of this value, the bank accounts logs will always display the interest interaction.
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interestNotification=true
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#The number of minecraft ticks that will pass before interest is applied.
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#Helpful Notes:
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#1s = 20 ticks
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#1m = 1200 ticks
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#1h = 72000 ticks
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#1 day = 1728000 ticks
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#1 week = 12096000 ticks
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#30 days = 51840000 ticks
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#365 days = 630720000 ticks
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#Range: 1200 -> 630720000
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interestDelay=1728000
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#A list of upper interest limits.
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#Example:
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#Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more.
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#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
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interestUpperLimits=[]
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#Network Terminal Settings
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[terminal]
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#Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal.
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sortUnnamedTradersToBottom=false
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#Paygate Settings
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[paygate]
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#The maximum number of ticks that a paygate can be set to output a redstone signal for.
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#Note: 20t = 1s
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#Range: 0 -> 2147483647
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maxRedstoneDuration=1200
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#Player <-> Player Trading Options
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[player_trading]
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#The maximum distance allowed between players in order for a player trade to persist.
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#-1 will always allow trading regardless of dimension.
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#0 will allow infinite distance but require that both players be in the same dimension.
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#Range: -1.0 -> 1.7976931348623157E308
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maxPlayerDistance=12.0
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#Tax Settings
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[taxes]
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#Whether Tax Collectors can only be activated by an Admin in LC Admin Mode.
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#Will not prevent players from crafting, placing, or configuring Tax Collectors.
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adminOnlyActivation=true
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#The maximum tax rate (in %) a Tax Collector is allowed to enforce.
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#Note: The sum of multiple tax collectors rates can still exceed this number.
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#If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved.
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#Range: 1 -> 99
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maxTaxRate=25
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#The maximum radius of a Tax Collectors area in meters.
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#Range: 16 -> 2147483647
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maxRadius=256
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#The maximum height of a Tax Collectors area in meters.
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#Range: 8 -> 2147483647
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maxHeight=64
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#The maximum vertical offset of a Tax Collectors area in meters.
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#Note: Vertical offset can be negative, so this will also enforce the lowest value.
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#Range: 4 -> 2147483647
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maxVertOffset=32
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#Chocolate Coin Settings
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[chocolate_coins]
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#Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption.
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chocolateEffects=true
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#Mod Compat Options
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[compat]
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#Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan
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[compat.claim_purchasing]
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#Whether the '/lcclaims buy claim' command will be accessible to players.
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allowClaimPurchase=false
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#The price per claim chunk purchased.
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#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
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claimPrice="coin;1-lightmanscurrency:coin_gold"
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#The maximum number of extra claim chunks allowed to be purchased with this command.
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#Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
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#Range: 1 -> 2147483647
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maxClaimCount=1000000
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#Whether the `/lcclaims buy forceload` command will be accessible to players.
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allowForceloadPurchase=false
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#The price per forceload chunk purchased.
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#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
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forceloadPrice="coin;1-lightmanscurrency:coin_netherite"
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#The maximum number of extra forceload chunks allowed to be purchased with this command.
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#Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
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#Range: 1 -> 2147483647
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maxForceloadCount=100
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#Flan Settings
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[compat.claim_purchasing.flan]
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#Blocks that will be added with each 'claim' purchased
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#Range: 1 -> 64
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blocksPerChunk=64
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#Lightman's Discord Compat Settings.
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[compat.ldi]
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#The channel where users can run the currency commands and where currency related announcements will be made.
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channel="000000000000000000"
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#Prefix for currency commands.
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prefix="!"
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#Whether the !search command should limit its search results to only Network Traders, or if it should list all traders.
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limitSearchToNetwork=true
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#Currency Bot Notification Options
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[compat.ldi.notifications]
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#Whether a notification will appear in the currency bot channel when a Network Trader is created.
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#Notification will have a 60 second delay to allow them time to customize the traders name, etc.
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networkTraderBuilt=true
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#Whether a notification will appear in the currency bot channel when a player starts an auction.
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auctionCreated=true
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#Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically.
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#Requires that auction house creation notifications also be enabled.
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auctionPersistentCreations=true
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#Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House.
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auctionCancelled=false
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#Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder.
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auctionWon=true
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