cteNEV0.2/server/config/dummmmmmy-common.toml

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2024-09-04 18:24:52 -07:00
[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
#Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "OFF"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
#Range: 20 ~ 1000
maximum_out_of_combat_interval = 120
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Makes dummy drop xp when hit. Training yay! Depends on damage done
#Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"