cteNEV0.2/server/config/lightmanscurrency-server.lcconfig

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2024-09-04 18:24:52 -07:00
#Notification Settings
[notifications]
#The maximum number of notifications each player and/or machine can have before old entries are deleted.
#Lower if you encounter packet size problems.
#Range: 0 -> 2147483647
limit=500
#Machine Protection Settings
[machine_protection]
#Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely.
#If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines.
#Value ignored if anarchyMode is enabled!
safeEjection=true
#Whether block break protection will be disabled completely.
#Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery.
anarchyMode=false
#Coin Mint Settings
[coin_mint]
#Whether or not Coin Mint recipes of mintType "MINT" will function.
#Defaults to the built-in recipes that turn resources into coins.
canMint=false
#Whether or not Coin Mint recipes of mintType "MELT" will function.
#Defaults to the built-in recipes that turn coins back into resources.
canMelt=false
#Default number of ticks it takes to process a Coin Mint recipe.
#Does not apply to Coin Mint recipes with a defined "duration" input.
#Range: 1 -> 72000
defaultMintDuration=100
#Default Recipes
[coin_mint.recipes]
#Minting
[coin_mint.recipes.mint]
#Whether recipes of mintType "MINT" with an output of copper coins will function.
copper=false
#Whether recipes of mintType "MINT" with an output of iron coins will function.
iron=false
#Whether recipes of mintType "MINT" with an output of gold coins will function.
gold=false
#Whether recipes of mintType "MINT" with an output of emerald coins will function.
emerald=false
#Whether recipes of mintType "MINT" with an output of diamond coins will function.
diamond=false
#Whether recipes of mintType "MINT" with an output of netherite coins will function.
netherite=false
#Melting
[coin_mint.recipes.melt]
#Whether recipes of mintType "MELT" with an output of copper ingots will function.
copper=false
#Whether recipes of mintType "MELT" with an output of iron ingots will function.
iron=false
#Whether recipes of mintType "MELT" with an output of gold ingots will function.
gold=false
#Whether recipes of mintType "MELT" with an output of emeralds will function.
emerald=false
#Whether recipes of mintType "MELT" with an output of diamonds will function.
diamond=false
#Whether recipes of mintType "MELT" with an output of netherite ingots will function.
netherite=false
#Wallet Settings
[wallet]
#The lowest level wallet capable of exchanging coins.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
exchangeLevel=1
#The lowest level wallet capable of automatically collecting coins while equipped.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
pickupLevel=2
#The lowest level wallet capable of allowing transfers to/from your bank account.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
bankLevel=5
#Upgrade Settings
[upgrades]
#Item Capacity Upgrade
[upgrades.item_capacity]
#The amount of item storage added by the first Item Capacity Upgrade (Iron)
#Range: 1 -> 6400
itemCapacity1=192
#The amount of item storage added by the first Item Capacity Upgrade (Gold)
#Range: 2 -> 6400
itemCapacity2=384
#The amount of item storage added by the first Item Capacity Upgrade (Diamond)
#Range: 3 -> 6400
itemCapacity3=576
#The amount of item storage added by the first Item Capacity Upgrade (Netherite)
#Range: 4 -> 6400
itemCapacity4=1152
#Money Chest Magnet Upgrade
[upgrades.money_chest_magnet]
#The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection.
#Range: 1 -> 50
radius1=4
#The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection.
#Range: 2 -> 50
radius2=6
#The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection.
#Range: 3 -> 50
radius3=8
#The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection.
#Range: 4 -> 50
radius4=10
#Enchantment Settings
[enchantments]
#The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind.
#Increase if my enchantments are causing extreme lag.
#Note: 20 ticks = 1s
#Range: 1 -> 2147483647
tickDelay=20
#The maximum delay (in ticks) between Money Mending & Coin Magnet ticks.
#If greater than 0, will run the Money Mending & Coin Magnet ticks this frequently even if the server is falling behind.
#Note: 20 ticks = 1s
#Range: 1 -> 2147483647
maxTickDelay=200
#The cost required to repair a single item durability point with the Money Mending enchantment.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
moneyMendingRepairCost="coin;4-lightmanscurrency:coin_copper"
#The additional cost to repair an item with Infinity applied to it.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
moneyMendingInfinityCost="null;empty"
#The coin collection radius of the Coin Magnet I enchantment.
#Range: 1 -> 50
coinMagnetBaseRange=5
#The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment.
#Range: 1 -> 50
coinMagnetLeveledRange=2
#The final level of Coin Magnet that will result in increased range calculations.
#Increase if you have another mod that increases the max level of the Coin Magnet enchantment
#and you wish for those levels to actually apply an effect.
#Range: 3 -> 2147483647
coinMagnetCalculationLevelCap=10
#Auction House Settings
[auction_house]
#Whether the Auction House will be automatically generated and accessible.
#If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled.
#If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config.
enabled=true
#Whether the Auction House will appear in the trading terminal.
#If false, you will only be able to access the Auction House from an Auction Stand.
visibleOnTerminal=true
#The minimum number of days an auction can have its duration set to.
#If given a 0 day minimum, the minimum auction duration will be 1 hour.
#Range: 0 -> 2147483647
minimumDuration=0
#The maxumim number of day an auction can have its duration set to.
#Range: 1 -> 2147483647
maximumDuration=30
#Bank Account Settings
[bank_accounts]
#The interest rate that bank accounts will earn just by existing.
#Setting to 0 will disable interesting and all interest-related ticks from happening.
#Note: Rate of 1.0 will result in doubling the accounts money each interest tick.
#Rate of 0.01 is equal to a 1% interest rate.
#Range: 0.0 -> 1.0
interest=0.0
#Whether interest applied to small amounts of money are guaranteed to give at least *some* money as long as there's money in the account.
#Example 1% interest applied to a bank account with only 1 copper coin will always give *at least* 1 copper coin.
forceInterest=true
#Whether players will receive a personal notification whenever their bank account collects interest.
#Regardless of this value, the bank accounts logs will always display the interest interaction.
interestNotification=true
#The number of minecraft ticks that will pass before interest is applied.
#Helpful Notes:
#1s = 20 ticks
#1m = 1200 ticks
#1h = 72000 ticks
#1 day = 1728000 ticks
#1 week = 12096000 ticks
#30 days = 51840000 ticks
#365 days = 630720000 ticks
#Range: 1200 -> 630720000
interestDelay=1728000
#A list of upper interest limits.
#Example:
#Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
interestUpperLimits=[]
#Network Terminal Settings
[terminal]
#Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal.
sortUnnamedTradersToBottom=false
#Paygate Settings
[paygate]
#The maximum number of ticks that a paygate can be set to output a redstone signal for.
#Note: 20t = 1s
#Range: 0 -> 2147483647
maxRedstoneDuration=1200
#Player <-> Player Trading Options
[player_trading]
#The maximum distance allowed between players in order for a player trade to persist.
#-1 will always allow trading regardless of dimension.
#0 will allow infinite distance but require that both players be in the same dimension.
#Range: -1.0 -> 1.7976931348623157E308
maxPlayerDistance=12.0
#Tax Settings
[taxes]
#Whether Tax Collectors can only be activated by an Admin in LC Admin Mode.
#Will not prevent players from crafting, placing, or configuring Tax Collectors.
adminOnlyActivation=true
#The maximum tax rate (in %) a Tax Collector is allowed to enforce.
#Note: The sum of multiple tax collectors rates can still exceed this number.
#If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved.
#Range: 1 -> 99
maxTaxRate=25
#The maximum radius of a Tax Collectors area in meters.
#Range: 16 -> 2147483647
maxRadius=256
#The maximum height of a Tax Collectors area in meters.
#Range: 8 -> 2147483647
maxHeight=64
#The maximum vertical offset of a Tax Collectors area in meters.
#Note: Vertical offset can be negative, so this will also enforce the lowest value.
#Range: 4 -> 2147483647
maxVertOffset=32
#Chocolate Coin Settings
[chocolate_coins]
#Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption.
chocolateEffects=true
#Mod Compat Options
[compat]
#Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan
[compat.claim_purchasing]
#Whether the '/lcclaims buy claim' command will be accessible to players.
allowClaimPurchase=false
#The price per claim chunk purchased.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
claimPrice="coin;1-lightmanscurrency:coin_gold"
#The maximum number of extra claim chunks allowed to be purchased with this command.
#Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
maxClaimCount=1000000
#Whether the `/lcclaims buy forceload` command will be accessible to players.
allowForceloadPurchase=false
#The price per forceload chunk purchased.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
forceloadPrice="coin;1-lightmanscurrency:coin_netherite"
#The maximum number of extra forceload chunks allowed to be purchased with this command.
#Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
maxForceloadCount=100
#Flan Settings
[compat.claim_purchasing.flan]
#Blocks that will be added with each 'claim' purchased
#Range: 1 -> 64
blocksPerChunk=64
#Lightman's Discord Compat Settings.
[compat.ldi]
#The channel where users can run the currency commands and where currency related announcements will be made.
channel="000000000000000000"
#Prefix for currency commands.
prefix="!"
#Whether the !search command should limit its search results to only Network Traders, or if it should list all traders.
limitSearchToNetwork=true
#Currency Bot Notification Options
[compat.ldi.notifications]
#Whether a notification will appear in the currency bot channel when a Network Trader is created.
#Notification will have a 60 second delay to allow them time to customize the traders name, etc.
networkTraderBuilt=true
#Whether a notification will appear in the currency bot channel when a player starts an auction.
auctionCreated=true
#Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically.
#Requires that auction house creation notifications also be enabled.
auctionPersistentCreations=true
#Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House.
auctionCancelled=false
#Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder.
auctionWon=true