generated from NTCat/mcpacktemp
server
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5
server/defaultconfigs/aggroindicator-server.toml
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5
server/defaultconfigs/aggroindicator-server.toml
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[Targeting]
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#Do not check for target acquisition for these mobs
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serverMobBlacklist = []
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38
server/defaultconfigs/betterarcheology-server.toml
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38
server/defaultconfigs/betterarcheology-server.toml
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#Settings for Artifacts
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[artifacts]
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[artifacts.artifact]
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[artifacts.artifact.enchantments]
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#Set to true or false to enable or disable effects
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enabled = true
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[artifacts.penetrating]
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[artifacts.penetrating.strike]
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[artifacts.penetrating.strike.protection]
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#Set to % of damage-reduction from Protection Enchantments that should be ignored, keep in range of 0-1.00
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#Range: 0.0 ~ 1.0
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ignorance = 0.33000001311302185
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[artifacts.soaring]
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[artifacts.soaring.winds]
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#Set to movement speed multiplier, that should be applied when starting to fly
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#Range: 0.0 ~ 1.0
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boost = 0.6
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#Settings for the Botanist Villager
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[fossils]
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[fossils.ocelot]
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[fossils.ocelot.fossil]
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[fossils.ocelot.fossil.flee]
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#Range in Blocks that the Fossil scares Creepers away
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#Range: 10 ~ 50
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range = 20
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40
server/defaultconfigs/crashutilities-server.toml
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40
server/defaultconfigs/crashutilities-server.toml
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["Item Clear"]
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#Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear
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#Enable regular ItemClear
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enabled = true
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#Waiting time between Checks in Minutes
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#Range: 0 ~ 1440
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timer = 10
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#Do a clear if there are more than X items
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#Range: > 0
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maximum = 1000
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#Chat warning, Comma separated, in seconds
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warnings = "5,30"
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#Run a Title command on first warning
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title = false
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#Text to display in TitleCommand
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titletext = "Item Clear Incoming!"
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#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
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warningtext = "Items dropped on the ground will be cleared in % seconds."
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["Memory Checker"]
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#Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time
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#Enable the Memory checker
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enabled = false
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#Time between Memory Checks that will get saved for display(in seconds)
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#Range: > 0
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timer = 30
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#Threshold at which the Memory checker will display a warning in the Log (in MB)
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#Range: > 0
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threshold = 1000
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#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
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heapdump = false
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["Ftb Chunks"]
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#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
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enabled = false
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#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
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#Range: > 0
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days = 7
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517
server/defaultconfigs/create-server.toml
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517
server/defaultconfigs/create-server.toml
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#.
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#The Backbone of Create
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[infrastructure]
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#.
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#[in Ticks]
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#The amount of time a server waits before sending out tickrate synchronization packets.
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#These packets help animations to be more accurate when tps is below 20.
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#Range: > 5
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tickrateSyncTimer = 20
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#.
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#.
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#.
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#Allow the Mechanical Press to process entire stacks at a time.
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bulkPressing = true
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#.
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#Allow the Mechanical Saw to process entire stacks at a time.
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bulkCutting = true
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#.
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#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
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allowBrewingInMixer = true
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#.
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#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
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allowShapelessInMixer = true
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#.
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#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
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allowShapedSquareInPress = true
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#.
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#Allow any standard crafting recipes to be processed by Mechanical Crafters.
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allowRegularCraftingInCrafter = true
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#.
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#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
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#Range: > 1
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maxFireworkIngredientsInCrafter = 9
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#.
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#Allow any stonecutting recipes to be processed by a Mechanical Saw.
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allowStonecuttingOnSaw = true
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#.
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#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
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allowWoodcuttingOnSaw = true
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#.
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#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
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allowCastingBySpout = true
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#.
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#Display vanilla Log-stripping interactions in JEI.
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displayLogStrippingRecipes = true
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#.
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#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
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#Range: > 1
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lightSourceCountForRefinedRadiance = 10
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#.
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#Allow the standard in-world Refined Radiance recipes.
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enableRefinedRadianceRecipe = true
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#.
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#Allow the standard in-world Shadow Steel recipe.
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enableShadowSteelRecipe = true
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#.
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#Parameters and abilities of Create's kinetic mechanisms
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[kinetics]
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#.
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#.
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#Disable the Stress mechanic altogether.
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disableStress = false
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#.
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#Maximum length in blocks of mechanical belts.
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#Range: > 5
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maxBeltLength = 20
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#.
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#Damage dealt by active Crushing Wheels.
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#Range: > 0
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crushingDamage = 4
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#.
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#[in Revolutions per Minute]
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#Maximum allowed rotation speed for any Kinetic Block.
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#Range: > 64
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maxRotationSpeed = 256
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#.
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#Select what mobs should ignore Deployers when attacked by them.
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#Allowed Values: ALL, CREEPERS, NONE
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ignoreDeployerAttacks = "CREEPERS"
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#.
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#Game ticks between Kinetic Blocks checking whether their source is still valid.
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#Range: > 5
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kineticValidationFrequency = 60
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#.
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#multiplier used for calculating exhaustion from speed when a crank is turned.
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#Range: 0.0 ~ 1.0
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crankHungerMultiplier = 0.009999999776482582
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#.
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#Amount of sail-type blocks required for a windmill to assemble successfully.
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#Range: > 0
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minimumWindmillSails = 8
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#.
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#Number of sail-type blocks required to increase windmill speed by 1RPM.
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#Range: > 1
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windmillSailsPerRPM = 8
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#.
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#Max Distance in blocks a Weighted Ejector can throw
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#Range: > 0
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maxEjectorDistance = 32
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#.
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#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
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#Range: > 10
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ejectorScanInterval = 120
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#.
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#Encased Fan
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[kinetics.encasedFan]
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#.
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#Maximum distance in blocks Fans can push entities.
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#Range: > 5
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fanPushDistance = 20
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#.
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#Maximum distance in blocks from where Fans can pull entities.
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#Range: > 5
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fanPullDistance = 20
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#.
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#Game ticks between Fans checking for anything blocking their air flow.
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#Range: > 10
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fanBlockCheckRate = 30
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#.
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#[in Revolutions per Minute]
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#Rotation speed at which the maximum stats of fans are reached.
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#Range: > 64
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fanRotationArgmax = 256
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#.
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#Game ticks required for a Fan-based processing recipe to take effect.
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#Range: > 0
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fanProcessingTime = 150
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#.
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#Moving Contraptions
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[kinetics.contraptions]
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#.
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#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
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#Range: > 1
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maxBlocksMoved = 2048
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#.
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#[in Bytes]
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#[0 to disable this limit]
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#Maximum amount of data a contraption can have before it can't be synced with players.
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#Un-synced contraptions will not be visible and will not have collision.
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#Range: > 0
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maxDataSize = 2000000
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#.
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#Maximum value of a chassis attachment range.
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#Range: > 1
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maxChassisRange = 16
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#.
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#Maximum amount of extension poles behind a Mechanical Piston.
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#Range: > 1
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maxPistonPoles = 64
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#.
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#Max length of rope available off a Rope Pulley.
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#Range: > 1
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maxRopeLength = 256
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#.
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#Maximum allowed distance of two coupled minecarts.
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#Range: > 1
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maxCartCouplingLength = 32
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#.
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#Maximum depth of blocks filled in using a Mechanical Roller.
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#Range: > 1
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rollerFillDepth = 12
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#.
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#Whether minecart contraptions can be picked up in survival mode.
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survivalContraptionPickup = true
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#.
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#Configure how Spawner blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableSpawners = "UNMOVABLE"
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#.
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#Configure how Budding Amethyst can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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amethystMovement = "NO_PICKUP"
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#.
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#Configure how Obsidian blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableObsidian = "UNMOVABLE"
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#.
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#Configure how Reinforced Deepslate blocks can be moved by contraptions.
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#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
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movableReinforcedDeepslate = "UNMOVABLE"
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#.
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#Whether items mined or harvested by contraptions should be placed in their mounted storage.
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moveItemsToStorage = true
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#.
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#Whether harvesters should break crops that aren't fully grown.
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harvestPartiallyGrown = false
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#.
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#Whether harvesters should replant crops after harvesting.
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harvesterReplants = true
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#.
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#Whether minecart contraptions can be placed into container items.
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minecartContraptionInContainers = false
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#.
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#Configure speed/capacity levels for requirements and indicators.
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[kinetics.stats]
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumSpeed = 30.0
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#.
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#[in Revolutions per Minute]
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#Minimum speed of rotation to be considered 'fast'
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#Range: 0.0 ~ 65535.0
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fastSpeed = 100.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'medium'
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#Range: 0.0 ~ 4096.0
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mediumStressImpact = 4.0
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#.
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#[in Stress Units]
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#Minimum stress impact to be considered 'high'
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#Range: 0.0 ~ 65535.0
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highStressImpact = 8.0
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#.
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#[in Stress Units]
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#Minimum added Capacity by sources to be considered 'medium'
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||||
#Range: 0.0 ~ 4096.0
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mediumCapacity = 256.0
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||||
#.
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#[in Stress Units]
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||||
#Minimum added Capacity by sources to be considered 'high'
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||||
#Range: 0.0 ~ 65535.0
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||||
highCapacity = 1024.0
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||||
|
||||
[kinetics.stressValues]
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||||
|
||||
#.
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||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
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||||
|
||||
#.
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||||
#.
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||||
#[in Stress Units]
|
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
deployer = 4.0
|
||||
millstone = 4.0
|
||||
cuckoo_clock = 1.0
|
||||
speedometer = 0.0
|
||||
copper_backtank = 4.0
|
||||
mechanical_saw = 4.0
|
||||
flywheel = 0.0
|
||||
adjustable_chain_gearshift = 0.0
|
||||
mechanical_pump = 4.0
|
||||
crushing_wheel = 8.0
|
||||
mechanical_mixer = 4.0
|
||||
gantry_shaft = 0.0
|
||||
mechanical_arm = 2.0
|
||||
andesite_encased_shaft = 0.0
|
||||
mechanical_press = 8.0
|
||||
large_cogwheel = 0.0
|
||||
mechanical_drill = 4.0
|
||||
andesite_encased_large_cogwheel = 0.0
|
||||
stressometer = 0.0
|
||||
shaft = 0.0
|
||||
gearshift = 0.0
|
||||
sequenced_gearshift = 0.0
|
||||
weighted_ejector = 2.0
|
||||
andesite_encased_cogwheel = 0.0
|
||||
gearbox = 0.0
|
||||
elevator_pulley = 4.0
|
||||
mechanical_crafter = 2.0
|
||||
display_board = 0.0
|
||||
mechanical_piston = 4.0
|
||||
mechanical_bearing = 4.0
|
||||
clockwork_bearing = 4.0
|
||||
encased_chain_drive = 0.0
|
||||
clutch = 0.0
|
||||
encased_fan = 2.0
|
||||
rope_pulley = 4.0
|
||||
rotation_speed_controller = 0.0
|
||||
netherite_backtank = 4.0
|
||||
brass_encased_large_cogwheel = 0.0
|
||||
mysterious_cuckoo_clock = 1.0
|
||||
brass_encased_shaft = 0.0
|
||||
turntable = 4.0
|
||||
sticky_mechanical_piston = 4.0
|
||||
cogwheel = 0.0
|
||||
belt = 0.0
|
||||
brass_encased_cogwheel = 0.0
|
||||
hose_pulley = 4.0
|
||||
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[kinetics.stressValues.v2.capacity]
|
||||
copper_valve_handle = 8.0
|
||||
hand_crank = 8.0
|
||||
steam_engine = 1024.0
|
||||
creative_motor = 16384.0
|
||||
large_water_wheel = 128.0
|
||||
water_wheel = 32.0
|
||||
windmill_bearing = 512.0
|
||||
|
||||
#.
|
||||
#Create's liquid manipulation tools
|
||||
[fluids]
|
||||
#.
|
||||
#.
|
||||
#[in Buckets]
|
||||
#The amount of liquid a tank can hold per block.
|
||||
#Range: > 1
|
||||
fluidTankCapacity = 8
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum height a fluid tank can reach.
|
||||
#Range: > 1
|
||||
fluidTankMaxHeight = 32
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
||||
#Range: > 1
|
||||
mechanicalPumpRange = 16
|
||||
#.
|
||||
#[in Blocks]
|
||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
||||
#Range: > 1
|
||||
hosePulleyRange = 128
|
||||
#.
|
||||
#[in Blocks]
|
||||
#[-1 to disable this behaviour]
|
||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
||||
#Range: > -1
|
||||
hosePulleyBlockThreshold = 10000
|
||||
#.
|
||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
||||
fillInfinite = false
|
||||
#.
|
||||
#Configure which fluids can be drained infinitely.
|
||||
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
||||
bottomlessFluidMode = "ALLOW_BY_TAG"
|
||||
#.
|
||||
#Whether hose pulleys should be allowed to place fluid sources.
|
||||
fluidFillPlaceFluidSourceBlocks = true
|
||||
#.
|
||||
#Whether open-ended pipes should be allowed to place fluid sources.
|
||||
pipesPlaceFluidSourceBlocks = true
|
||||
|
||||
#.
|
||||
#Tweaks for logistical components
|
||||
[logistics]
|
||||
#.
|
||||
#.
|
||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
||||
#Range: > 1
|
||||
defaultExtractionTimer = 8
|
||||
#.
|
||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
||||
#Range: > 1
|
||||
psiTimeout = 60
|
||||
#.
|
||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
||||
#Range: > 1
|
||||
mechanicalArmRange = 5
|
||||
#.
|
||||
#Maximum possible range in blocks of redstone link connections.
|
||||
#Range: > 1
|
||||
linkRange = 256
|
||||
#.
|
||||
#Maximum possible distance in blocks between data gatherers and their target.
|
||||
#Range: > 1
|
||||
displayLinkRange = 64
|
||||
#.
|
||||
#The total amount of stacks a vault can hold per block in size.
|
||||
#Range: > 1
|
||||
vaultCapacity = 20
|
||||
#.
|
||||
#The amount of ticks a brass tunnel waits between distributions.
|
||||
#Range: 1 ~ 10
|
||||
brassTunnelTimer = 10
|
||||
#.
|
||||
#Whether hostile mobs walking near a seat will start riding it.
|
||||
seatHostileMobs = true
|
||||
|
||||
#.
|
||||
#Everything related to Schematic tools
|
||||
[schematics]
|
||||
#.
|
||||
#.
|
||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
||||
creativePrintIncludesAir = false
|
||||
#.
|
||||
#[in KiloBytes]
|
||||
#The maximum allowed file size of uploaded Schematics.
|
||||
#Range: > 16
|
||||
maxSchematics = 256
|
||||
#.
|
||||
#[in Bytes]
|
||||
#The maximum packet size uploaded Schematics are split into.
|
||||
#Range: 256 ~ 32767
|
||||
maxSchematicPacketSize = 1024
|
||||
#.
|
||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
||||
#Range: > 100
|
||||
schematicIdleTimeout = 600
|
||||
|
||||
#.
|
||||
#Schematicannon
|
||||
[schematics.schematicannon]
|
||||
#.
|
||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
||||
#Range: > 1
|
||||
schematicannonDelay = 30
|
||||
#.
|
||||
#% of Schematicannon's Fuel filled by 1 Gunpowder.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonGunpowderWorth = 20.0
|
||||
#.
|
||||
#% of Schematicannon's Fuel used for each fired block.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonFuelUsage = 0.05000000074505806
|
||||
|
||||
#.
|
||||
#Equipment and gadgets added by Create
|
||||
[equipment]
|
||||
#.
|
||||
#.
|
||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
||||
#Range: > 10
|
||||
maxSymmetryWandRange = 50
|
||||
#.
|
||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
||||
#Range: > 3
|
||||
placementAssistRange = 12
|
||||
#.
|
||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
||||
#Range: > 1
|
||||
toolboxRange = 10
|
||||
#.
|
||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
||||
#Range: > 1
|
||||
airInBacktank = 900
|
||||
#.
|
||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
||||
#Range: > 1
|
||||
enchantedBacktankCapacity = 300
|
||||
#.
|
||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
||||
#Range: > 0
|
||||
maxExtendoGripActions = 1000
|
||||
#.
|
||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
||||
#Range: > 0
|
||||
maxPotatoCannonShots = 200
|
||||
|
||||
#.
|
||||
#Create's builtin Railway systems
|
||||
[trains]
|
||||
#.
|
||||
#.
|
||||
#Whether moving Trains can hurt colliding mobs and players.
|
||||
trainsCauseDamage = true
|
||||
#.
|
||||
#Maximum length of track that can be placed as one batch or turn.
|
||||
#Range: 16 ~ 128
|
||||
maxTrackPlacementLength = 32
|
||||
#.
|
||||
#Maximum length of a Train Stations' assembly track.
|
||||
#Range: > 5
|
||||
maxAssemblyLength = 128
|
||||
#.
|
||||
#Maximum amount of bogeys assembled as a single Train.
|
||||
#Range: > 1
|
||||
maxBogeyCount = 20
|
||||
#.
|
||||
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
manualTrainSpeedModifier = 0.75
|
||||
|
||||
#.
|
||||
#Standard Trains
|
||||
[trains.trainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTopSpeed = 16.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTurningTopSpeed = 8.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainAcceleration = 3.0
|
||||
|
||||
#.
|
||||
#Powered Trains
|
||||
[trains.poweredTrainStats]
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTopSpeed = 32.0
|
||||
#.
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTurningTopSpeed = 16.0
|
||||
#.
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainAcceleration = 3.0
|
||||
|
54
server/defaultconfigs/dimensionviewer-server.toml
Normal file
54
server/defaultconfigs/dimensionviewer-server.toml
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
#Customization Settings
|
||||
[customization]
|
||||
#Format that will be used to display the dimension in the tab list with the use of tokens:
|
||||
# %d - Dimension Name
|
||||
# %c - Color value (default or dimension-based)
|
||||
# %i - Italic font
|
||||
# %b - Bold font
|
||||
# %u - Underline font
|
||||
# %o - Obfuscated font
|
||||
# %s - Strikethrough font
|
||||
# %r - Font reset
|
||||
listFormat = "%p %c%i<%d>"
|
||||
#The color to use for the dimension font if perDimColorPath is false.
|
||||
#(In the event of a modded dimension being entered, this color will be used as a fallback)
|
||||
#Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK
|
||||
fontColor = "DARK_AQUA"
|
||||
#Should each dimension have its own color?
|
||||
perDimColorPath = true
|
||||
#Global toggle for dimension aliases. Requires aliases to be set below.
|
||||
enableAliases = true
|
||||
|
||||
#Per-Dimension Customization
|
||||
[customization.dimension]
|
||||
#Color to use for the Overworld
|
||||
#Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK
|
||||
overworldColor = "GREEN"
|
||||
#Color to use for the Nether
|
||||
#Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK
|
||||
netherColor = "DARK_RED"
|
||||
#Color to use for the End
|
||||
#Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK
|
||||
endColor = "DARK_PURPLE"
|
||||
|
||||
#Chat-related Customization
|
||||
[customization.chat]
|
||||
#Should a users' current dimension be added to chat messages?
|
||||
dimInChatName = false
|
||||
#Add a hover effect in chat that will display which mod added the dimension
|
||||
#Requires 'dimInChatName' to be set to true
|
||||
chatDimHover = true
|
||||
|
||||
#Modded Dimension Customization
|
||||
[customization.modded]
|
||||
#A list of modded dimension resource IDs and a color in the format of "modid:dim_id color"
|
||||
#For example, Twilight Forest in Gold would be "twilightforest:twilight_forest GOLD"
|
||||
#Will throw an exception if the color is not valid
|
||||
#Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK
|
||||
modded_dimension_ids = []
|
||||
#A list of aliases to use instead of the original dimension ID.
|
||||
#Uses the format 'modid:dim_id New Name'.
|
||||
#For example, to replace 'Overworld' with 'Grasslands' you would use 'minecraft:overworld Grasslands'
|
||||
dimensionAliases = []
|
||||
|
87
server/defaultconfigs/doggytalents-server.toml
Normal file
87
server/defaultconfigs/doggytalents-server.toml
Normal file
@ -0,0 +1,87 @@
|
||||
|
||||
["Dog Constants"]
|
||||
#By default, Dogs can starve to Incapacitated if are not fed properly.
|
||||
#Disable this to prevent this behaviour. Do note that you can still feed
|
||||
#your Dog to recover health.
|
||||
disable_hunger = false
|
||||
#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
|
||||
enable_pup_get_parent_levels = false
|
||||
#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
|
||||
#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
|
||||
immortal_dogs = true
|
||||
#When enabled, dog can play tag with you. To make them play, throw a snowball at them.
|
||||
play_tag_with_dog = true
|
||||
#When enabled, dogs will start to miss you when you leave them for too long.
|
||||
#And when you come back, they will rush to you and greet you with love!
|
||||
dog_greet_owner = true
|
||||
#Specify how many dogs can greet you when you approach more than one missing dog.
|
||||
#The remaning dogs will remain in their position.
|
||||
#To disable the limit, set this to any non-positive integer.
|
||||
#Although this will cause all of your dogs to stand up and greet.
|
||||
#YOU HAVE BEEN WARNED! :)
|
||||
#Range: > -2147483648
|
||||
dog_greet_owner_limit = 5
|
||||
#Option to disable dogs who mastered Creeper Sweeper and
|
||||
#and are able to tackle Creepers. This is helpful if players intend
|
||||
#their Creeper Sweeper master dogs to focus on fighting Creeper instead of
|
||||
#warning you, which may causes a bunch of false positives due to the range
|
||||
#being so wide that it includes Creepers which are not in danger zone or not reachable.
|
||||
max_creeper_sweeper_dont_growl = true
|
||||
#Option to disable friendly fire for all players toward all dogs.
|
||||
#This is used to always be the case with friendly fire disabled for a single dog.
|
||||
all_player_cannot_attack_dog = true
|
||||
#Option to prevent dogs from accidentally going into a portal and get
|
||||
#unnecessary transferred to another dimension, causing the owner to have
|
||||
#to take them back. The preferred way to make a dog go to another dimension is
|
||||
#to have Cross Origin Teleport set to true on that dog.
|
||||
all_dog_block_portal = true
|
||||
#Define how many dogs a player can listen to commands which summon more than one dog to you
|
||||
#at the same time. Set this to any negative value to remove the limit completely.
|
||||
#Range: > -2147483648
|
||||
max_heel_limit = 20
|
||||
#Prevent dogs from pushing each other when navigating, this prevents dogs from pushing
|
||||
#another dog into a dangerous area and improves navigation.
|
||||
prevent_dogs_pushing_each_other = true
|
||||
#Configure how many ticks it usually take for the dog to drop one hunger unit.
|
||||
#Range: > 10
|
||||
tick_per_hunger_dec = 400
|
||||
#Determine if the UUIDs of the dogs are being kept when training from vanilla
|
||||
#and when they respawn on bed. This also allows Duplication Detection.
|
||||
preserve_uuid = true
|
||||
#Duplication Detection
|
||||
#Specify what to do when a Duplication is detected when third parties are trying
|
||||
#to load the dog from their own copy.
|
||||
#Option are specified via the following Integer values
|
||||
#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
|
||||
#1 - Silently remove the dog.
|
||||
#Other - Do nothing.
|
||||
#Range: > -2147483648
|
||||
duplication_resolve_strategy = 1
|
||||
#When enabled, DTN will provide new players of this world
|
||||
#(relative to the point that this option is first enabled on this world)
|
||||
#a Starter Bundle which contains certain key items which assist you in starting
|
||||
#with DTN.
|
||||
enable_starter_bundle = false
|
||||
#By default, each Dog will be one of the Biological Genders. This, like how Biological Genders
|
||||
#work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed
|
||||
#can mate with each other. Set this to true to disable this behaviour.
|
||||
disable_dog_gender = false
|
||||
#By default, you can directly train an untamed wolf to a Dog
|
||||
#with a Training Treat. Set this to True to disable.
|
||||
train_untamed_wolf = false
|
||||
#By default, Dogs respawning from bed after being killed will
|
||||
#be incapacitated and are required to be nursed back to life.
|
||||
#Set this to False to disable.
|
||||
dog_respawn_incapacitated_when_killed = true
|
||||
#Enable this if you prefer Mob Retriever to only work with DTN's dog.
|
||||
mob_retriever_only_carry_dog = false
|
||||
#By default, Dogs extend their bounding box covering the passengers
|
||||
#to avoid suffocating them while calculating the appropriate path.
|
||||
#Set this to false to disable it, but be warned, although Mob Retriever Dogs will still
|
||||
#try to calculate the appropriate path while carrying another mob, there might be accidental suffocations.
|
||||
wolf_mount_passenger_collision = true
|
||||
#By default, Conducting Bone users can summon their Dogs even when they are in
|
||||
#other dimensions. Set this to false to limit Conducting Bone Users to only summon
|
||||
#Dogs of the same dimension.
|
||||
conducting_bone_cross_origin = true
|
||||
|
36
server/defaultconfigs/doggytalents-talents.toml
Normal file
36
server/defaultconfigs/doggytalents-talents.toml
Normal file
@ -0,0 +1,36 @@
|
||||
|
||||
#Here you can disable talents.
|
||||
#Notice that players with admin privileges can bypass this.
|
||||
[Talents]
|
||||
"doggytalents:bed_finder" = true
|
||||
"doggytalents:black_pelt" = true
|
||||
"doggytalents:creeper_sweeper" = true
|
||||
"doggytalents:doggy_dash" = true
|
||||
"doggytalents:fisher_dog" = true
|
||||
"doggytalents:guard_dog" = true
|
||||
"doggytalents:happy_eater" = true
|
||||
"doggytalents:hell_hound" = true
|
||||
"doggytalents:hunter_dog" = true
|
||||
"doggytalents:pack_puppy" = true
|
||||
"doggytalents:pest_fighter" = true
|
||||
"doggytalents:pillow_paw" = true
|
||||
"doggytalents:poison_fang" = true
|
||||
"doggytalents:puppy_eyes" = true
|
||||
"doggytalents:quick_healer" = true
|
||||
"doggytalents:rescue_dog" = true
|
||||
"doggytalents:roaring_gale" = true
|
||||
"doggytalents:shepherd_dog" = true
|
||||
"doggytalents:swimmer_dog" = true
|
||||
"doggytalents:wolf_mount" = true
|
||||
"doggytalents:doggy_torch" = true
|
||||
"doggytalents:doggy_armor" = true
|
||||
"doggytalents:water_holder" = true
|
||||
"doggytalents:doggy_tools" = true
|
||||
"doggytalents:shock_absorber" = true
|
||||
"doggytalents:mob_retriever" = true
|
||||
"doggytalents:flying_furball" = true
|
||||
"doggytalents:chemi_canine" = true
|
||||
"doggytalents:fire_drill" = true
|
||||
"doggytalents:sniffer_dog" = true
|
||||
"doggytalents:gate_passer" = true
|
||||
|
21
server/defaultconfigs/easier_sleeping-server.toml
Normal file
21
server/defaultconfigs/easier_sleeping-server.toml
Normal file
@ -0,0 +1,21 @@
|
||||
#Percentage of players required to skip the night.
|
||||
#Range: 0 ~ 100
|
||||
sleep_percent = 25
|
||||
#Message shown, if a player goes to bed
|
||||
sleep_message = "is now in bed."
|
||||
#Message shown, if a player leaves his bed
|
||||
wake_message = "got out of bed."
|
||||
#Message shown, if the night was skipped
|
||||
morning_message = "Good Morning!"
|
||||
#If true, the time since last rest is reset for all players, if enough other players are successfully sleeping. So not every player has to sleep to prevent phantom spawning for him.
|
||||
all_players_rest = false
|
||||
#If dimension_list_type is set to SLEEP_ACTIVE, the list is the list of dimensions in which the sleep voting is active.
|
||||
#If dimension_list_type is set to SLEEP_INACTIVE, the list is the list of dimensions in which the sleep voting is inactive.
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#If dimension_list_type is set to SLEEP_ACTIVE, the dimension list is the list of dimensions in which the sleep voting is active.
|
||||
#If dimension_list_type is set to SLEEP_INACTIVE, the dimension list is the list of dimensions in which the sleep voting is inactive.
|
||||
#Allowed Values: SLEEP_ACTIVE, SLEEP_INACTIVE
|
||||
dimension_list_type = "SLEEP_ACTIVE"
|
||||
#Block names of beds being ignored for sleep percentage.
|
||||
block_blacklist = []
|
||||
|
56
server/defaultconfigs/ftbultimine-server.snbt
Normal file
56
server/defaultconfigs/ftbultimine-server.snbt
Normal file
@ -0,0 +1,56 @@
|
||||
# Server-specific configuration for FTB Ultimine
|
||||
# This file is meant for server administrators to control user behaviour.
|
||||
# Changes in this file currently require a server restart to take effect
|
||||
|
||||
{
|
||||
# This is an advanced option, that you better leave alone This will stop ultimining on first block that it can't mine, rather than skipping it.
|
||||
# Default: false
|
||||
cancel_on_block_break_fail: false
|
||||
|
||||
# Hunger multiplied for each block mined with ultimine
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 10000.0
|
||||
exhaustion_per_block: 20.0d
|
||||
|
||||
# Max amount of blocks that can be ultimined at once
|
||||
# Default: 64
|
||||
# Range: 0 ~ 32768
|
||||
max_blocks: 32
|
||||
|
||||
# These tags will be considered the same block when checking for blocks to Ultimine in shapeless mining mode
|
||||
# Default: ["minecraft:base_stone_overworld", "c:*_ores", "forge:ores/*"]
|
||||
merge_tags: [
|
||||
"minecraft:base_stone_overworld"
|
||||
"c:*_ores"
|
||||
"forge:ores/*"
|
||||
]
|
||||
|
||||
# These tags will be considered the same block when checking for blocks to Ultimine in shaped mining modes
|
||||
# Default: ["*"]
|
||||
merge_tags_shaped: ["*"]
|
||||
|
||||
# This will stop mining if tool reaches X durability. It's possible it won't work with special tool types.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 100
|
||||
prevent_tool_break: 1
|
||||
|
||||
# Require a damageable tool, or an item in the ftbultimine:tools tag, to ultimine.
|
||||
# Default: false
|
||||
require_tool: true
|
||||
|
||||
# Right-click with an axe with the Ultimine key held to strip multiple logs and scrape/unwax copper blocks
|
||||
# Default: true
|
||||
right_click_axe: true
|
||||
|
||||
# Right-click crops with the Ultimine key held to harvest multiple crop blocks
|
||||
# Default: true
|
||||
right_click_harvesting: true
|
||||
|
||||
# Right-click with a hoe with the Ultimine key held to till multiple grass/dirt blocks into farmland
|
||||
# Default: true
|
||||
right_click_hoe: true
|
||||
|
||||
# Right-click with a shovel with the Ultimine key held to flatten multiple grass/dirt blocks into dirt paths
|
||||
# Default: true
|
||||
right_click_shovel: true
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
# Default config file that will be copied to local\ftbultimine-client.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{ }
|
55
server/defaultconfigs/ftbultimine/ftbultimine-server.snbt
Normal file
55
server/defaultconfigs/ftbultimine/ftbultimine-server.snbt
Normal file
@ -0,0 +1,55 @@
|
||||
# Default config file that will be copied to saves\New World\serverconfig\ftbultimine-server.snbt if it doesn't exist!
|
||||
# Just copy any values you wish to override in here!
|
||||
|
||||
{
|
||||
# This is an advanced option, that you better leave alone This will stop ultimining on first block that it can't mine, rather than skipping it.
|
||||
# Default: false
|
||||
cancel_on_block_break_fail: false
|
||||
|
||||
# Hunger multiplied for each block mined with ultimine
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 10000.0
|
||||
exhaustion_per_block: 20.0d
|
||||
|
||||
# Max amount of blocks that can be ultimined at once
|
||||
# Default: 64
|
||||
# Range: 0 ~ 32768
|
||||
max_blocks: 32
|
||||
|
||||
# These tags will be considered the same block when checking for blocks to Ultimine in shapeless mining mode
|
||||
# Default: ["minecraft:base_stone_overworld", "c:*_ores", "forge:ores/*"]
|
||||
merge_tags: [
|
||||
"minecraft:base_stone_overworld"
|
||||
"c:*_ores"
|
||||
"forge:ores/*"
|
||||
]
|
||||
|
||||
# These tags will be considered the same block when checking for blocks to Ultimine in shaped mining modes
|
||||
# Default: ["*"]
|
||||
merge_tags_shaped: ["*"]
|
||||
|
||||
# This will stop mining if tool reaches X durability. It's possible it won't work with special tool types.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 100
|
||||
prevent_tool_break: 1
|
||||
|
||||
# Require a damageable tool, or an item in the ftbultimine:tools tag, to ultimine.
|
||||
# Default: false
|
||||
require_tool: true
|
||||
|
||||
# Right-click with an axe with the Ultimine key held to strip multiple logs and scrape/unwax copper blocks
|
||||
# Default: true
|
||||
right_click_axe: true
|
||||
|
||||
# Right-click crops with the Ultimine key held to harvest multiple crop blocks
|
||||
# Default: true
|
||||
right_click_harvesting: true
|
||||
|
||||
# Right-click with a hoe with the Ultimine key held to till multiple grass/dirt blocks into farmland
|
||||
# Default: true
|
||||
right_click_hoe: true
|
||||
|
||||
# Right-click with a shovel with the Ultimine key held to flatten multiple grass/dirt blocks into dirt paths
|
||||
# Default: true
|
||||
right_click_shovel: true
|
||||
}
|
242
server/defaultconfigs/minecolonies-server.toml
Normal file
242
server/defaultconfigs/minecolonies-server.toml
Normal file
@ -0,0 +1,242 @@
|
||||
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
initialcitizenamount = 4
|
||||
#Should construction tape be placed around in-construction builds? [Default: true]
|
||||
builderplaceconstructiontape = true
|
||||
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
|
||||
allowinfinitesupplychests = false
|
||||
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
|
||||
allowinfinitecolonies = false
|
||||
#Should colonies in other dimensions be allowed? [Default: true]
|
||||
allowotherdimcolonies = false
|
||||
#If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600]
|
||||
#Range: 10 ~ 600
|
||||
citizenrespawninterval = 120
|
||||
#Max citizens in one colony. [Default: 250, min: 4, max: 500]
|
||||
#Range: 4 ~ 500
|
||||
maxcitizenpercolony = 250
|
||||
#Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
|
||||
#Range: 1 ~ 500
|
||||
builderbuildblockdelay = 15
|
||||
#Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
|
||||
#Range: 1 ~ 10000
|
||||
blockminingdelaymodifier = 500
|
||||
#Should development features be enabled (might be buggy)? [Default: false]
|
||||
enableindevelopmentfeatures = false
|
||||
#Should citizen name tags be rendered? [Default: true]
|
||||
alwaysrendernametag = false
|
||||
#Should workers work during the rain? [Default: false]
|
||||
workersalwaysworkinrain = false
|
||||
#Should players be sent entering/leaving colony notifications? [Default: true]
|
||||
sendenteringleavingmessages = true
|
||||
#Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1]
|
||||
#Range: -1 ~ 1
|
||||
allowglobalnamechanges = 1
|
||||
#Should special holiday content be displayed? [Default: true]
|
||||
holidayfeatures = true
|
||||
#Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100]
|
||||
#Range: 0 ~ 100
|
||||
dirtfromcompost = 1
|
||||
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
|
||||
#Range: 0 ~ 100
|
||||
luckyblockchance = 1
|
||||
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
|
||||
#Range: 0 ~ 5
|
||||
minthleveltoteleport = 3
|
||||
#Suggest build tool usage when trying to place a building without the build tool. [Default: true]
|
||||
suggestbuildtoolplacement = true
|
||||
#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
|
||||
#Range: 0.1 ~ 100.0
|
||||
foodmodifier = 1.0
|
||||
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
|
||||
#Range: 1 ~ 100
|
||||
diseasemodifier = 10
|
||||
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false]
|
||||
forceloadcolony = true
|
||||
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
|
||||
#Range: 1 ~ 1440
|
||||
loadtime = 10
|
||||
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
|
||||
#Range: 1 ~ 15
|
||||
colonyloadstrictness = 3
|
||||
#Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100]
|
||||
#Range: 1 ~ 100
|
||||
badvisitorchance = 2
|
||||
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
maxtreesize = 400
|
||||
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
|
||||
nosupplyplacementrestrictions = false
|
||||
#Raiders will spawn in the sky if this is enabled [Default: false]
|
||||
skyraiders = false
|
||||
|
||||
#All configurations related to the research system
|
||||
[research]
|
||||
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
|
||||
researchcreativecompletion = true
|
||||
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
|
||||
researchdebuglog = false
|
||||
#A list of items to charge players when undoing an already-completed research.
|
||||
researchresetcost = ["minecolonies:ancienttome:1"]
|
||||
|
||||
#All configurations related to the MineColonies commands
|
||||
[commands]
|
||||
#Should players be allowed to use the /mc rtp command? [Default: false]
|
||||
canplayerusertpcommand = false
|
||||
#Should players be allowed to use the /mc colony teleport command? [Default: false]
|
||||
canplayerusecolonytpcommand = false
|
||||
#Can players teleport to allied colonies? [Default: true]
|
||||
canplayeruseallytownhallteleport = true
|
||||
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
|
||||
canplayerusehometpcommand = false
|
||||
#Should players be allowed to use the /mc colony info command? [Default: true]
|
||||
canplayeruseshowcolonyinfocommand = true
|
||||
#Should players be allowed to use the /mc citizens kill command? [Default: false]
|
||||
canplayerusekillcitizenscommand = false
|
||||
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
|
||||
canplayeruseaddofficercommand = true
|
||||
#Should players be allowed to use the /mc colony delete command? [Default: true]
|
||||
canplayerusedeletecolonycommand = true
|
||||
#Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
numberofattemptsforsafetp = 4
|
||||
|
||||
#All configuration related to colony claims
|
||||
[claims]
|
||||
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50]
|
||||
#Range: 1 ~ 50
|
||||
maxColonySize = 20
|
||||
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
|
||||
#Range: 1 ~ 200
|
||||
minColonyDistance = 8
|
||||
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
|
||||
#Range: 1 ~ 15
|
||||
initialColonySize = 4
|
||||
#Should the min/max distance from spawn also affect colony placement? [Default: false]
|
||||
restrictcolonyplacement = false
|
||||
#Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000]
|
||||
#Range: 1000 ~ 100000
|
||||
maxdistancefromworldspawn = 8000
|
||||
#Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
mindistancefromworldspawn = 512
|
||||
#Should officers of a colony receive advancements from that colony? [Default: true]
|
||||
officersreceiveadvancements = true
|
||||
|
||||
#All configuration items related to the combat elements of MineColonies
|
||||
[combat]
|
||||
#Whether or not to spawn raiders. [Default: true]
|
||||
dobarbariansspawn = true
|
||||
#The difficulty setting for raiders. [Default: 5, min: 0, max: 10]
|
||||
#Range: 0 ~ 10
|
||||
barbarianhordedifficulty = 5
|
||||
#The max size of a raider horde. [Default: 80, min: 6, max: 400]
|
||||
#Range: 6 ~ 400
|
||||
maxBarbarianSize = 80
|
||||
#Whether or not raiders can break through obstacles [Default: true]
|
||||
dobarbariansbreakthroughwalls = true
|
||||
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
|
||||
#Range: 1 ~ 50
|
||||
averagenumberofnightsbetweenraids = 14
|
||||
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
|
||||
#Range: 1 ~ 30
|
||||
minimumnumberofnightsbetweenraids = 10
|
||||
#Should mobs attack citizens? [Default: true]
|
||||
mobattackcitizens = false
|
||||
#Whether or not raiders can break through doors. [Default: true]
|
||||
shouldraiderbreakdoors = true
|
||||
#Should citizens call Guards for help when attacked? [Default: true]
|
||||
citizencallforhelp = true
|
||||
#Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
rangerdamagemult = 1.0
|
||||
#Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
knightdamagemult = 1.0
|
||||
#Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
guardhealthmult = 1.0
|
||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
||||
pvp_mode = false
|
||||
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
daysuntilpirateshipsdespawn = 3
|
||||
#Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500]
|
||||
#Range: 1 ~ 500
|
||||
maxyforbarbarians = 200
|
||||
|
||||
#All permission configuration options
|
||||
[permissions]
|
||||
#Should colony protection be enabled? [Default: true]
|
||||
enablecolonyprotection = false
|
||||
#Set the max amount of backups kept [Default: 50, min: 3, max: 5000]
|
||||
#Range: 3 ~ 5000
|
||||
maxkeptbackups = 50
|
||||
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
|
||||
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
|
||||
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
|
||||
#Players who have special permissions, especially to change citizen names (see "Name Changes" above).
|
||||
specialpermgroup = ["_Raycoms_"]
|
||||
#Blocks players should be able to interact with in any colony (ex: vending machines)
|
||||
freetointeractblocks = ["dirt", "0 0 0"]
|
||||
#Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
secondsBetweenPermissionMessages = 60
|
||||
|
||||
#All configuration related to mod compatibility
|
||||
[compatibility]
|
||||
#Items consumed by citizens in the Library.
|
||||
configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"]
|
||||
#Items requested by Tavern visitors.
|
||||
configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3", "alexsmobs:banana;2", "aquaculture:sushi;2", "aquaculture:message_in_a_bottle;1", "corn_delight:grilled_corn;4", "corn_delight:taco;3", "crabbersdelight:cooked_shrimp;3", "create:rose_quartz;1", "create:copper_sheet;1", "farmersdelight:egg_sandwich;1", "farmersdelight:dumplings;1", "farmersdelight:chocolate_pie;1", "farmersdelight:hot_cocoa;4", "farmersdelight:apple_cider;4"]
|
||||
#List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks.
|
||||
luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "create:zinc_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1", "mmorpg:stone/0!16", "mmorpg:stone/1!8", "mmorpg:stone/2!4","cte_essentials:stone_block_0!64","cte_essentials:stone_block_1!32","cte_essentials:stone_block_2!16","cte_essentials:stone_block_3!8","cte_essentials:stone_block_4!4","cte_essentials:stone_block_5!2","mmorpg:rare_mats/mining/lesser!48","mmorpg:rare_mats/mining/medium!24","mmorpg:rare_mats/mining/greater!12"]
|
||||
#Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8]
|
||||
#Range: 1 ~ 8
|
||||
dynamictreeharvestsize = 5
|
||||
#Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000]
|
||||
#Range: -249 ~ 250000
|
||||
fishingroddurabilityadjustt2 = 6
|
||||
#Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000]
|
||||
#Range: -58 ~ 250000
|
||||
fishingroddurabilityadjustt1 = 22
|
||||
#All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
|
||||
diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Weakness,5,mmorpg:potion/health/0,mmorpg:potion/resource/0", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"]
|
||||
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
|
||||
auditcraftingtags = false
|
||||
#Enable inventory debugging. [Default: false]
|
||||
debuginventories = false
|
||||
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
|
||||
blueprintbuildmode = false
|
||||
#Max amount of items we scan of a given subtype before we stop. [Default: 100, min: 10, max: 1000]
|
||||
#Range: 10 ~ 1000
|
||||
maxitemsubtypescan = 100
|
||||
|
||||
#All configurations related to pathfinding
|
||||
[pathfinding]
|
||||
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
|
||||
#Range: 0 ~ 10
|
||||
pathfindingdebugverbosity = 0
|
||||
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
|
||||
#Range: 5 ~ 100
|
||||
minimumrailstopath = 8
|
||||
#Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
pathfindingmaxthreadcount = 2
|
||||
|
||||
#All configurations related to the request system
|
||||
[requestSystem]
|
||||
#The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
maximalretries = 3
|
||||
#The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000]
|
||||
#Range: 30 ~ 10000
|
||||
delaybetweenretries = 1200
|
||||
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
|
||||
creativeresolve = false
|
||||
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
|
||||
canplayeruseresetcommand = false
|
||||
|
119
server/defaultconfigs/mmorpg-server.toml
Normal file
119
server/defaultconfigs/mmorpg-server.toml
Normal file
@ -0,0 +1,119 @@
|
||||
|
||||
#General Configs
|
||||
[general]
|
||||
all_players_are_allied = false
|
||||
start_items = false
|
||||
scale_mob_to_nearby_player_lvl = true
|
||||
loot_announcements = true
|
||||
require_team_for_dungeons = true
|
||||
dont_sync_ambient_mob_data = true
|
||||
maps_dont_drop_in_maps = false
|
||||
#Range: 0.0 ~ 1000.0
|
||||
regen_hunger_cost = 10.0
|
||||
#Range: 0.0 ~ 1.0
|
||||
death_exp_penalty = 0.05
|
||||
#Range: 0.0 ~ 1000.0
|
||||
exp_gain_multi = 1.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
party_radius = 50.0
|
||||
#Range: 0.0 ~ 1.0
|
||||
lvl_distance_penalty_per_level = 0.1
|
||||
#Range: 0.0 ~ 1.0
|
||||
min_loot_chance = 0.25
|
||||
#Range: 0.0 ~ 1000.0
|
||||
extra_mob_stats_per_lvl = 0.05
|
||||
#Range: 0.0 ~ 1000.0
|
||||
vanilla_mob_dmg_as_exile_dmg = 1.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
pvp_dmg_multi = 0.5
|
||||
#Range: 0.0 ~ 100000.0
|
||||
max_team_distance = 50.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
gear_drop_rate = 9.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
soul_drop_rate = 3.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
map_drop_rate = 0.35
|
||||
#Range: 0.0 ~ 1000.0
|
||||
gem_drop_rate = 1.5
|
||||
#Range: 0.0 ~ 1000.0
|
||||
skill_gem_drop_rate = 2.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
support_gem_drop_rate = 1.5
|
||||
#Range: 0.0 ~ 1000.0
|
||||
aura_gem_drop_rate = 1.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
rune_drop_rate = 0.15
|
||||
#Range: 0.0 ~ 1000.0
|
||||
currency_drop_rate = 0.5
|
||||
#Range: 0.0 ~ 1000.0
|
||||
jewel_drop_rate = 0.25
|
||||
#Range: 0.0 ~ 1000.0
|
||||
loot_chest_drop_rate = 0.0
|
||||
#This is for modded gear that can't be automatically recognized by the mod. If there's say a weapon like a staff in another mod, but this mod doesn't recognize it. Put it here. The usage is: modid:path:gear_slot_id. Example: minecraft:diamond_sword:sword
|
||||
gear_compatibility = ["minecraft:iron_sword:sword", "minecraft:wooden_axe:axe", "minecraft:stone_axe:axe", "minecraft:iron_axe:axe", "minecraft:golden_axe:axe", "minecraft:diamond_axe:axe", "minecraft:netherite_axe:axe", "undergarden:cloggrum_battleaxe:axe", "undergarden:cloggrum_axe:axe", "undergarden:froststeel_axe:axe", "undergarden:utherium_axe:axe", "undergarden:forgotten_battleaxe:axe", "undergarden:forgotten_axe:axe", "kobolds:kobold_iron_axe:axe", "deeperdarker:warden_axe:axe", "aquaculture:neptunium_axe:axe", "illagerinvasion:platinum_infused_hatchet:axe", "mutantmonsters:mutant_skeleton_skull:helmet", "aquaculture:wooden_fillet_knife:dagger", "aquaculture:stone_fillet_knife:dagger", "aquaculture:iron_fillet_knife:dagger", "aquaculture:gold_fillet_knife:dagger", "aquaculture:diamond_fillet_knife:dagger", "aquaculture:neptunium_fillet_knife:dagger", "farmersdelight:flint_knife:dagger", "farmersdelight:iron_knife:dagger", "farmersdelight:golden_knife:dagger", "farmersdelight:diamond_knife:dagger", "farmersdelight:netherite_knife:dagger", "minecolonies:spear:spear", "minecraft:trident:spear", "alexsmobs:shield_of_the_deep:shield", "stalwart_dungeons:tungsten_axe:axe", "stalwart_dungeons:chorundum_axe:axe", "stalwart_dungeons:wooden_hammer:hammer", "stalwart_dungeons:stone_hammer:hammer", "stalwart_dungeons:iron_hammer:hammer", "stalwart_dungeons:golden_hammer:hammer", "stalwart_dungeons:diamond_hammer:hammer", "stalwart_dungeons:netherite_hammer:hammer", "stalwart_dungeons:tungsten_hammer:hammer", "stalwart_dungeons:nether_hammer:hammer", "stalwart_dungeons:tungsten_shield:shield", "stalwart_dungeons:warted_tungsten_shield:shield", "stalwart_dungeons:chorundum_shield:shield", "stalwart_dungeons:awful_dagger:dagger", "undergarden:slingshot:bow", "aquamirae:terrible_sword:sword", "aquamirae:fin_cutter:sword", "aquamirae:divider:sword", "aquamirae:remnants_saber:sword", "aquamirae:poisoned_blade:sword", "aquamirae:dagger_of_greed:dagger", "aquamirae:whisper_of_the_abyss:spear", "aquamirae:coral_lance:spear", "aquamirae:sweet_lance:spear", "blue_skies:bluebright_spear:spear", "blue_skies:starlit_spear:spear", "blue_skies:frostbright_spear:spear", "blue_skies:lunar_spear:spear", "blue_skies:dusk_spear:spear", "blue_skies:maple_spear:spear", "blue_skies:comet_spear:spear", "blue_skies:soulbound_spear:spear", "blue_skies:bluebright_axe:axe", "blue_skies:starlit_axe:axe", "blue_skies:frostbright_axe:axe", "blue_skies:lunar_axe:axe", "blue_skies:dusk_axe:axe", "blue_skies:maple_axe:axe", "blue_skies:comet_axe:axe", "blue_skies:bluebright_axe:axe", "blue_skies:turquoise_stone_axe:axe", "blue_skies:lunar_stone_axe:axe", "blue_skies:pyrope_axe:axe", "blue_skies:aquite_axe:axe", "blue_skies:diopside_axe:axe", "blue_skies:charoite_axe:axe", "blue_skies:horizonite_axe:axe", "blue_skies:crushing_hammer:hammer", "naturesaura:infused_iron_axe:axe", "naturesaura:sky_axe:axe", "naturesaura:depth_axe:axe", "naturesaura:infused_iron_sword:sword", "naturesaura:sky_sword:sword", "naturesaura:depth_sword:sword", "nethersdelight:iron_machete:sword", "nethersdelight:golden_machete:sword", "nethersdelight:diamond_machete:sword", "nethersdelight:netherite_machete:sword", "cte2modpackarmors:lightning_edge_staff:staff", "cte2modpackarmors:sinful_light_staff:staff", "cte2modpackarmors:desolating_light_staff:staff", "cte2modpackarmors:soulcursed_skewer_dagger:dagger", "cte2modpackarmors:twin_agony_dagger:dagger", "cte2modpackarmors:venom_tears_dagger:dagger"]
|
||||
#Range: 0.0 ~ 10000.0
|
||||
favor_death_loss = 250.0
|
||||
#Range: 0.0 ~ 10000.0
|
||||
favor_chest_gain = 10.0
|
||||
#Range: 0.0 ~ 10000.0
|
||||
favor_per_second = 0.138888888888888
|
||||
#Range: 0.0 ~ 1.0
|
||||
death_exp_debt = 0.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
max_death_exp_debt_multi = 0.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
in_combat_regen_multi = 0.5
|
||||
#Range: 0 ~ 20
|
||||
pack_mob_min = 5
|
||||
#Range: 0 ~ 20
|
||||
pack_mob_max = 7
|
||||
#Range: 0 ~ 20
|
||||
mob_min = 2
|
||||
#Range: 0 ~ 20
|
||||
mob_max = 3
|
||||
#Range: > 0
|
||||
min_level_map_drops = 55
|
||||
#Range: 0.0 ~ 100.0
|
||||
UNARMED_ENERGY_COST = 2.0
|
||||
#Stops items from being used in maps/adventuremaps. This is used for items that allow cheesing mechanics like teleporation items mostly.
|
||||
disabled_items_in_maps = ["minecraft:ender_pearl", "minecraft:chorus_fruit", "friendsandfoes:totem_of_illusion", "undergarden:blisterbomb", "mutantmonsters:endersoul_hand"]
|
||||
log_errors = true
|
||||
stop_error_spam = true
|
||||
#Range: 0 ~ 10000
|
||||
MAX_ADDITIONAL_TALENT_POINTS = 25
|
||||
#Range: 0.0 ~ 1.0
|
||||
COMBAT_TO_PROFESSION_RESTED_XP_GENERATION = 0.25
|
||||
#Range: 0.0 ~ 1.0
|
||||
PROFESSION_TO_COMBAT_RESTED_XP_GENERATION = 0.1
|
||||
#Range: 0.0 ~ 1000.0
|
||||
block_cost = 0.5
|
||||
#Range: > 0
|
||||
LEVEL_DISTANCE_PENALTY_LEEWAY = 2
|
||||
#Range: 0.0 ~ 100.0
|
||||
MAP_MECHANIC_CHANCE = 25.0
|
||||
#Range: 1 ~ 100
|
||||
MIN_MAP_ROOMS = 24
|
||||
#Range: 1 ~ 100
|
||||
MAX_MAP_ROOMS = 30
|
||||
#Range: 0 ~ 100
|
||||
PERC_OFFHAND_WEP_STAT = 25
|
||||
#Range: 0.0 ~ 1.0
|
||||
RESTED_XP_DEATH_PENALTY = 0.25
|
||||
#Range: 1 ~ 7
|
||||
MAX_CHARACTERS = 7
|
||||
#Range: 0 ~ 100
|
||||
ITEM_LEVEL_VARIANCE = 1
|
||||
#Range: 0 ~ 100
|
||||
MOB_LEVEL_VARIANCE = 1
|
||||
#Range: 0 ~ 20
|
||||
MAP_GEN_MOB_RADIUS = 1
|
||||
#Range: 0 ~ 20
|
||||
MAP_GEN_TERRAIN_RADIUS = 4
|
||||
#Range: 0 ~ 1000
|
||||
BONUS_EXP_PERCENT_PER_HIGHER_LVL_CHARACTERS = 10
|
||||
#Range: 0.0 ~ 1000.0
|
||||
MAP_DROPRATE_INSIDE_MAPS = 2.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
MOB_FLAT_DAMAGE_BONUS = 6.0
|
||||
|
62
server/defaultconfigs/paraglider-server.toml
Normal file
62
server/defaultconfigs/paraglider-server.toml
Normal file
@ -0,0 +1,62 @@
|
||||
#Fire will float you upward.
|
||||
ascendingWinds = true
|
||||
#You can customize which block produces wind.
|
||||
#Write each blockstate to one of this format:
|
||||
# [block ID] (Matches all state of the block)
|
||||
# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
|
||||
# #[Tag ID] (Matches all blocks with the tag)
|
||||
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
|
||||
windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"]
|
||||
#Multiplier to horizontal movement speed while paragliding.
|
||||
#Value of 0.5 means 50% of the speed, 2.0 means two times the speed and so forth.
|
||||
#Range: 0.2 ~ 10.0
|
||||
paraglidingSpeed = 1.0
|
||||
#Durability of Paragliders. Set to zero to disable durability.
|
||||
#Range: > 0
|
||||
paragliderDurability = 0
|
||||
#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
|
||||
#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
|
||||
#DISABLE: Don't spawn anything
|
||||
#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
|
||||
#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
|
||||
#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
|
||||
paragliderInTowersOfTheWild = "DEFAULT"
|
||||
|
||||
[spiritOrbs]
|
||||
#If true, Wither will drop heart container(stamina vessel if heart container is disabled) upon death.
|
||||
enderDragonDropsVessel = true
|
||||
#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
|
||||
raidGivesVessel = false
|
||||
#Amount of Spirit Orbs dropped from spawners.
|
||||
#Range: 0 ~ 64
|
||||
spawnerSpiritOrbDrops = 0
|
||||
#If true, various types of chest will have chances of having Spirit Orbs inside.
|
||||
#Does not change contents of already generated chests.
|
||||
spiritOrbLoots = true
|
||||
|
||||
[vessels]
|
||||
#Starting health points measured in number of hearts.
|
||||
#Range: 1 ~ 512
|
||||
startingHearts = 10
|
||||
#Maximum amount of Heart Containers one player can consume.
|
||||
#Do note that the maximum health point is capped at value of 1024 (or 512 hearts) by Minecraft's default
|
||||
#attribute system; without modifying these limits, Heart Containers won't give you extra hearts beyond that.
|
||||
#Range: 0 ~ 512
|
||||
maxHeartContainers = 100
|
||||
#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
|
||||
#Range: > 0
|
||||
maxStamina = 3000
|
||||
#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
|
||||
#If you want to make starting stamina displayed as one full stamina wheel, this value should be one third of maxStamina.
|
||||
#Range: > 0
|
||||
startingStamina = 1000
|
||||
#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
|
||||
#Range: > 0
|
||||
maxStaminaVessels = 20
|
||||
|
||||
[stamina]
|
||||
#Paragliding will consume stamina.
|
||||
paraglidingConsumesStamina = false
|
||||
#Certain non-paragliding actions, such as running and swimming, will consume stamina.
|
||||
runningAndSwimmingConsumesStamina = false
|
||||
|
6
server/defaultconfigs/quickstack-server.toml
Normal file
6
server/defaultconfigs/quickstack-server.toml
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
[general]
|
||||
#Radius in blocks to check containers around the player.
|
||||
#Range: > 0
|
||||
"Scan radius" = 4
|
||||
|
43
server/defaultconfigs/riskofrain_mobs-server.toml
Normal file
43
server/defaultconfigs/riskofrain_mobs-server.toml
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
#Entity spawn configs
|
||||
[Drones]
|
||||
#Drones spawn rate
|
||||
#Range: 0 ~ 100
|
||||
droneSpawnWeight = 0
|
||||
|
||||
[Lemurians]
|
||||
#Lemurians overworld spawn rate. Set this to 0 to disable spawns
|
||||
#Range: 0 ~ 100
|
||||
lemurianOverworldSpawnWeight = 8
|
||||
#Lemurians nether spawn rate (Sensitive). Set this to 0 to disable spawns
|
||||
#Range: 0 ~ 100
|
||||
lemurianNetherSpawnWeight = 4
|
||||
#Lemurians minimum group size on spawn. Set this equal or lower than max group size
|
||||
#Range: 1 ~ 8
|
||||
lemurianMinGroupSize = 1
|
||||
#Lemurians maximum group size on spawn. Set this equal or higher than min group size
|
||||
#Range: 1 ~ 8
|
||||
lemurianMaxGroupSize = 2
|
||||
#Despawn lemurians when they are far away
|
||||
enableLemurianDespawn = true
|
||||
|
||||
[StoneGolems]
|
||||
#Stone Golems overworld spawn rate. Set this to 0 to disable spawns
|
||||
#Range: 0 ~ 100
|
||||
stoneGolemOverworldSpawnWeight = 2
|
||||
#Stone Golems nether spawn rate (Sensitive). Set this to 0 to disable spawns
|
||||
#Range: 0 ~ 100
|
||||
stoneGolemNetherSpawnWeight = 1
|
||||
#Stone Golems minimum group size. Set this equal or lower than max group size
|
||||
#Range: 1 ~ 8
|
||||
stoneGolemMinGroupSize = 1
|
||||
#Stone Golems maximum group size. Set this equal or higher than min group size
|
||||
#Range: 1 ~ 8
|
||||
stoneGolemMaxGroupSize = 1
|
||||
#Despawn stone golems when they are far away
|
||||
enableStoneGolemDespawn = true
|
||||
|
||||
[Sounds]
|
||||
#Enable death sound effect from Risk of Rain
|
||||
enableDeathSound = true
|
||||
|
121
server/defaultconfigs/solapplepie-server.toml
Normal file
121
server/defaultconfigs/solapplepie-server.toml
Normal file
@ -0,0 +1,121 @@
|
||||
|
||||
[Benefits]
|
||||
# A list of diversity value thresholds, in ascending order. When the player's food diversity reaches a threshold,
|
||||
# they will get the benefits associated with that threshold.
|
||||
#
|
||||
#
|
||||
thresholds = [3.0, 6.0, 9.0, 12.0, 15.0, 19.0, 23.0, 27.0, 41.0, 45.0, 50.0, 55.0, 60.0, 65.0, 70.0, 76.0, 82.0, 88.0, 94.0, 100.0, 107.0, 114.0, 121.0]
|
||||
#
|
||||
# Define custom benefits here. Each entry in the list corresponds to a benefit that will be obtained
|
||||
# at the corresponding diversity threshold defined the list above. For example, the first entry in
|
||||
# this list will be applied when the player's food diversity reaches the number in the first entry in
|
||||
# the threshold list above.
|
||||
# A benefit can also be marked as a detriment. In that case, its activation is reversed.
|
||||
# A detriment is applied while the player has less diversity than the threshold,
|
||||
# and will be removed when the threshold is reached.
|
||||
# Each benefit is a string with the following form: [+/-][type],[registry name],[value] (without the brackets)
|
||||
# A leading plus (or the of a symbol) denotes a benefit, while a minus denotes a detriment.
|
||||
# The type can either be 'attribute' for attribute modifiers or 'effect' for potion effects
|
||||
# Registry names for common vanila attributes are
|
||||
# generic.max_health, generic.knockback_resistance, generic.movement_speed, generic.luck,
|
||||
# generic.attack_damage, generic.attack_speed, generic.armor, generic.armor_toughness
|
||||
# The value of attributes is the numerical number that will be added to that attribute
|
||||
# Use a negative number for subtraction. Multiplicative modifiers are not supported.
|
||||
# For potion effects, the value is an integer and is the potion effect amplifier. Note
|
||||
# that the amplifier is 0 indexed, so minecraft:strength,1 corresponds to Strength II
|
||||
#
|
||||
# To add multiple benefits to the same threshold, separate them by a semicolon ';'
|
||||
# Make sure that you have NO SPACES!
|
||||
# As an example, 'attribute,generic.max_health,2;effect,strength,1' will give both +2 max hp
|
||||
# and Strength II at the corresponding threshold.
|
||||
# 'attribute,generic.attack_damage,1;-effect,slowness,0' will give +1 attack damage at the corresponding threshold
|
||||
# and Slowness I below the corresponding threshold.
|
||||
#
|
||||
#
|
||||
benefitsUnparsed = ["attribute,generic.max_health,2;attribute,forge:block_reach,1.0", "attribute,generic.max_health,4;attribute,combatroll:distance,0.5", "attribute,generic.max_health,6;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,8", "attribute,generic.max_health,10", "attribute,generic.max_health,12;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,14", "attribute,generic.max_health,16", "attribute,generic.max_health,18;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,20", "attribute,generic.max_health,22;attribute,forge:block_reach,1.0", "attribute,generic.max_health,24;attribute,generic.movement_speed,0.003;attribute,combatroll:distance,0.5", "attribute,generic.max_health,26", "attribute,generic.max_health,28", "attribute,generic.max_health,30;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,32", "attribute,generic.max_health,34", "attribute,generic.max_health,36;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,38", "attribute,generic.max_health,40", "attribute,generic.max_health,42;attribute,forge:block_reach,1.0;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,44;attribute,combatroll:distance,0.5", "attribute,generic.max_health,46"]
|
||||
# The minimum number of foods a player needs to eat before any benefits are applied.
|
||||
#
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
minFoodsToActivate = 0
|
||||
|
||||
[Filtering]
|
||||
# Foods in this list won't contribute to food diversity.
|
||||
#
|
||||
#
|
||||
blacklist = []
|
||||
#
|
||||
# When this list contains anything, the blacklist is ignored and instead only foods from here count.
|
||||
#
|
||||
#
|
||||
whitelist = []
|
||||
|
||||
[Miscellaneous]
|
||||
# Whether or not to reset food diversity on death, effectively losing all benefits.
|
||||
#
|
||||
#
|
||||
resetOnDeath = false
|
||||
#
|
||||
# If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked.
|
||||
#
|
||||
#
|
||||
limitProgressionToSurvival = false
|
||||
#
|
||||
# How many foods should be tracked. I.e., how many food items eaten in the past should count toward food diversity.
|
||||
# Note that the larger this is, the higher your potential diversity value can be, so keep this mind
|
||||
# if you are defining custom thresholds/benefits above.
|
||||
# !!!If you update queueSize, and leave the other advanced options unchanged,
|
||||
# make sure you change endDecay (below) to match queueSize, or else nothing will change!!!
|
||||
#
|
||||
#
|
||||
#Range: 1 ~ 1000
|
||||
queueSize = 64
|
||||
|
||||
[Advanced]
|
||||
# These config options all affect the technical details of how diversity is calculated.
|
||||
# Please look at the explanation on the wiki on the github to see how these values work.
|
||||
#
|
||||
# Lowest possible diversity contribution a food can give. This is a multiplier, not an
|
||||
# absolute value!
|
||||
#
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
minContribution = 0.0
|
||||
#
|
||||
# The default diversity value when you eat a food. There is little reason to ever change this.
|
||||
#
|
||||
#
|
||||
#Range: 0.0 ~ 100.0
|
||||
defaultContribution = 1.0
|
||||
#
|
||||
# How many meals in the past should the diversity penalty stop from.
|
||||
# **Needs to be less than queueSize and greater than startDecay!!!**
|
||||
# Note that if you update queueSize, to retain the default behavior, you need to also
|
||||
# set endDecay equal to the queueSize
|
||||
#
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
endDecay = 32
|
||||
#
|
||||
# How many meals in the past should the diversity time penalty start to apply.
|
||||
# **Needs to be less than queueSize and less than or equal to endDecay!!!**
|
||||
#
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
startDecay = 0
|
||||
#
|
||||
# Whether blacklisted foods should still take a spot in the queue, even if they don't contribute any diversity.
|
||||
#
|
||||
#
|
||||
shouldForbiddenCount = true
|
||||
|
||||
[Complexity]
|
||||
# Define custom complexity values for individual foods here.
|
||||
# The complexity value of a food is how much diversity points it gives.
|
||||
# The base diversity value of foods not defined here is equal to defaultContribution.
|
||||
# Each entry in the list should be a string defining one food, and the format is [registry name],[value]
|
||||
# Note that tags are NOT currently supported.
|
||||
#
|
||||
#
|
||||
complexityUnparsed = ["minecraft:cooked_porkchop,2", "minecraft:cooked_beef,2", "minecraft:golden_carrot,2", "minecraft:golden_apple,4", "minecraft:enchanted_golden_apple,10", "largemeals:sweet_berry_custard,5", "largemeals:pufferfish_broth,5", "largemeals:mushroom_pot_pie,5", "largemeals:hearty_lunch,6", "farmersrespite:green_tea,3", "farmersrespite:yellow_tea,3", "farmersrespite:coffee,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_tea,3", "farmersrespite:dandelion_tea,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_pie_slice,4", "farmersrespite:coffee_cake_slice,4", "farmersrespite:blazing_chili,5", "farmersdelight:cake_slice,4", "farmersdelight:chocolate_pie_slice,4", "farmersdelight:apple_pie_slice,4", "farmersdelight:sweet_berry_cheesecake_slice,4"]
|
||||
|
428
server/defaultconfigs/sophisticatedbackpacks-server.toml
Normal file
428
server/defaultconfigs/sophisticatedbackpacks-server.toml
Normal file
@ -0,0 +1,428 @@
|
||||
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = []
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
|
||||
containerItemsDisallowed = false
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = []
|
||||
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
|
||||
noConnectionBlocks = []
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = false
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
|
||||
canBePlacedInContainerItems = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 1
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 2
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = false
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = false
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
#Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
#Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.01
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = true
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = true
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = true
|
||||
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = true
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
#Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.085
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
#Range: 0.0 ~ 0.2
|
||||
lootingChanceIncreasePerLevel = 0.01
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = false
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
#Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 3
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
#Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.0
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = false
|
||||
|
10
server/defaultconfigs/temporary_spawners-server.toml
Normal file
10
server/defaultconfigs/temporary_spawners-server.toml
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
#Temporary spawner Configs
|
||||
[general]
|
||||
enable = true
|
||||
ENABLE_SPAWNER_DESTRUCTION = true
|
||||
#Range: 0 ~ 100000
|
||||
SPAWNER_LIFETIME_MINUTES = 1
|
||||
#Range: 0 ~ 100000
|
||||
SPAWNER_COOLDOWN_MINUTES = 3
|
||||
|
1205
server/index.toml
Normal file
1205
server/index.toml
Normal file
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Load Diff
BIN
server/mods/AI-Improvements-1.20-0.5.2.jar
Normal file
BIN
server/mods/AI-Improvements-1.20-0.5.2.jar
Normal file
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BIN
server/mods/AchievementOptimizer-1.20.1-1.0.2.jar
Normal file
BIN
server/mods/AchievementOptimizer-1.20.1-1.0.2.jar
Normal file
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BIN
server/mods/AirHop-v8.0.2-1.20.1-Forge.jar
Normal file
BIN
server/mods/AirHop-v8.0.2-1.20.1-Forge.jar
Normal file
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BIN
server/mods/Anti_Mob_Farm-1.20.1-1.3.4.jar
Normal file
BIN
server/mods/Anti_Mob_Farm-1.20.1-1.3.4.jar
Normal file
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BIN
server/mods/ApothicAttributes-1.20.1-1.2.1.jar
Normal file
BIN
server/mods/ApothicAttributes-1.20.1-1.2.1.jar
Normal file
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BIN
server/mods/Aquaculture-1.20.1-2.5.1.jar
Normal file
BIN
server/mods/Aquaculture-1.20.1-2.5.1.jar
Normal file
Binary file not shown.
BIN
server/mods/AttributeFix-Forge-1.20.1-21.0.4.jar
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BIN
server/mods/AttributeFix-Forge-1.20.1-21.0.4.jar
Normal file
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BIN
server/mods/AxesAreWeapons-1.7.3-forge-1.20.2.jar
Normal file
BIN
server/mods/AxesAreWeapons-1.7.3-forge-1.20.2.jar
Normal file
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BIN
server/mods/BetterAdvancements-1.20.1-0.3.2.161.jar
Normal file
BIN
server/mods/BetterAdvancements-1.20.1-0.3.2.161.jar
Normal file
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BIN
server/mods/BetterAnimationsCollection-v8.0.0-1.20.1-Forge.jar
Normal file
BIN
server/mods/BetterAnimationsCollection-v8.0.0-1.20.1-Forge.jar
Normal file
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BIN
server/mods/BetterCompatibilityChecker-forge-4.0.8+mc1.20.1.jar
Normal file
BIN
server/mods/BetterCompatibilityChecker-forge-4.0.8+mc1.20.1.jar
Normal file
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BIN
server/mods/BetterTridents-v8.0.1-1.20.1-Forge.jar
Normal file
BIN
server/mods/BetterTridents-v8.0.1-1.20.1-Forge.jar
Normal file
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BIN
server/mods/Bookshelf-Forge-1.20.1-20.1.9.jar
Normal file
BIN
server/mods/Bookshelf-Forge-1.20.1-20.1.9.jar
Normal file
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BIN
server/mods/Bountiful-6.0.3+1.20.1-forge.jar
Normal file
BIN
server/mods/Bountiful-6.0.3+1.20.1-forge.jar
Normal file
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BIN
server/mods/CTE2ModpackArmors-1.0.3.jar
Normal file
BIN
server/mods/CTE2ModpackArmors-1.0.3.jar
Normal file
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BIN
server/mods/Chimes-v2.0.1-1.20.1.jar
Normal file
BIN
server/mods/Chimes-v2.0.1-1.20.1.jar
Normal file
Binary file not shown.
BIN
server/mods/Chunk-Pregenerator-1.20-4.4.2.jar
Normal file
BIN
server/mods/Chunk-Pregenerator-1.20-4.4.2.jar
Normal file
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BIN
server/mods/Clumps-forge-1.20.1-12.0.0.3.jar
Normal file
BIN
server/mods/Clumps-forge-1.20.1-12.0.0.3.jar
Normal file
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BIN
server/mods/CorgiLib-forge-1.20.1-4.0.0.4.jar
Normal file
BIN
server/mods/CorgiLib-forge-1.20.1-4.0.0.4.jar
Normal file
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BIN
server/mods/CrabbersDelight-1.20.1-1.1.4.jar
Normal file
BIN
server/mods/CrabbersDelight-1.20.1-1.1.4.jar
Normal file
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BIN
server/mods/CraftTweaker-forge-1.20.1-14.0.33.jar
Normal file
BIN
server/mods/CraftTweaker-forge-1.20.1-14.0.33.jar
Normal file
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BIN
server/mods/CreativeCore_FORGE_v2.11.24_mc1.20.1.jar
Normal file
BIN
server/mods/CreativeCore_FORGE_v2.11.24_mc1.20.1.jar
Normal file
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BIN
server/mods/Disenchanting-forge-1.20.1-2.2.4.jar
Normal file
BIN
server/mods/Disenchanting-forge-1.20.1-2.2.4.jar
Normal file
Binary file not shown.
BIN
server/mods/DoggyTalentsNext-1.20.1-1.18.7.jar
Normal file
BIN
server/mods/DoggyTalentsNext-1.20.1-1.18.7.jar
Normal file
Binary file not shown.
BIN
server/mods/DungeonsArise-1.20.x-2.1.58-release.jar
Normal file
BIN
server/mods/DungeonsArise-1.20.x-2.1.58-release.jar
Normal file
Binary file not shown.
BIN
server/mods/Dynmap-3.7-beta-4-forge-1.20.jar
Normal file
BIN
server/mods/Dynmap-3.7-beta-4-forge-1.20.jar
Normal file
Binary file not shown.
BIN
server/mods/EasierSleeping-1.20.1-2.1.3.jar
Normal file
BIN
server/mods/EasierSleeping-1.20.1-2.1.3.jar
Normal file
Binary file not shown.
BIN
server/mods/EasyMagic-v8.0.1-1.20.1-Forge.jar
Normal file
BIN
server/mods/EasyMagic-v8.0.1-1.20.1-Forge.jar
Normal file
Binary file not shown.
BIN
server/mods/EdivadLib-1.20.1-2.0.1.jar
Normal file
BIN
server/mods/EdivadLib-1.20.1-2.0.1.jar
Normal file
Binary file not shown.
BIN
server/mods/EnhancedAI-2.2.1-mc1.20.1.jar
Normal file
BIN
server/mods/EnhancedAI-2.2.1-mc1.20.1.jar
Normal file
Binary file not shown.
BIN
server/mods/Enhanced_Celestials-forge-1.20.1-5.0.0.2.jar
Normal file
BIN
server/mods/Enhanced_Celestials-forge-1.20.1-5.0.0.2.jar
Normal file
Binary file not shown.
BIN
server/mods/EquipmentCompare-1.20.1-forge-1.3.7.jar
Normal file
BIN
server/mods/EquipmentCompare-1.20.1-forge-1.3.7.jar
Normal file
Binary file not shown.
BIN
server/mods/ExplorersCompass-1.20.1-1.3.3-forge.jar
Normal file
BIN
server/mods/ExplorersCompass-1.20.1-1.3.3-forge.jar
Normal file
Binary file not shown.
BIN
server/mods/ExtraDisks-1.20.1-3.0.2.jar
Normal file
BIN
server/mods/ExtraDisks-1.20.1-3.0.2.jar
Normal file
Binary file not shown.
BIN
server/mods/ExtraStorage-1.20.1-4.0.7.jar
Normal file
BIN
server/mods/ExtraStorage-1.20.1-4.0.7.jar
Normal file
Binary file not shown.
BIN
server/mods/FTBQuestsOptimizer-forge-1.1.5-1.20.1.jar
Normal file
BIN
server/mods/FTBQuestsOptimizer-forge-1.1.5-1.20.1.jar
Normal file
Binary file not shown.
BIN
server/mods/FarmersDelight-1.20.1-1.2.4.jar
Normal file
BIN
server/mods/FarmersDelight-1.20.1-1.2.4.jar
Normal file
Binary file not shown.
BIN
server/mods/FastFurnace-1.20.1-8.0.1.jar
Normal file
BIN
server/mods/FastFurnace-1.20.1-8.0.1.jar
Normal file
Binary file not shown.
BIN
server/mods/FastLeafDecay-31.jar
Normal file
BIN
server/mods/FastLeafDecay-31.jar
Normal file
Binary file not shown.
BIN
server/mods/FastSuite-1.20.1-5.0.1.jar
Normal file
BIN
server/mods/FastSuite-1.20.1-5.0.1.jar
Normal file
Binary file not shown.
BIN
server/mods/FastWorkbench-1.20.1-8.0.4.jar
Normal file
BIN
server/mods/FastWorkbench-1.20.1-8.0.4.jar
Normal file
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BIN
server/mods/Fastload-Reforged-mc1.20.1-3.4.0.jar
Normal file
BIN
server/mods/Fastload-Reforged-mc1.20.1-3.4.0.jar
Normal file
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BIN
server/mods/Floral+Enchantment-1.20.1-1.4.3.jar
Normal file
BIN
server/mods/Floral+Enchantment-1.20.1-1.4.3.jar
Normal file
Binary file not shown.
BIN
server/mods/FriendlyFire-Forge-1.20.1-18.0.5.jar
Normal file
BIN
server/mods/FriendlyFire-Forge-1.20.1-18.0.5.jar
Normal file
Binary file not shown.
BIN
server/mods/FriendlyGriefing-1.20-1.0.2.jar
Normal file
BIN
server/mods/FriendlyGriefing-1.20-1.0.2.jar
Normal file
Binary file not shown.
BIN
server/mods/GatewaysToEternity-1.20.1-4.2.3.jar
Normal file
BIN
server/mods/GatewaysToEternity-1.20.1-4.2.3.jar
Normal file
Binary file not shown.
BIN
server/mods/GlobalGameRules-1.20-8.0.0.11.jar
Normal file
BIN
server/mods/GlobalGameRules-1.20-8.0.0.11.jar
Normal file
Binary file not shown.
BIN
server/mods/Iceberg-1.20.1-forge-1.1.18.jar
Normal file
BIN
server/mods/Iceberg-1.20.1-forge-1.1.18.jar
Normal file
Binary file not shown.
BIN
server/mods/IllagerInvasion-v8.0.4-1.20.1-Forge.jar
Normal file
BIN
server/mods/IllagerInvasion-v8.0.4-1.20.1-Forge.jar
Normal file
Binary file not shown.
BIN
server/mods/Incendium_1.20.4_v5.3.4.jar
Normal file
BIN
server/mods/Incendium_1.20.4_v5.3.4.jar
Normal file
Binary file not shown.
BIN
server/mods/InsaneLib-1.12.1-mc1.20.1.jar
Normal file
BIN
server/mods/InsaneLib-1.12.1-mc1.20.1.jar
Normal file
Binary file not shown.
BIN
server/mods/IronsRecipeAdditions_1.20.1_modversion_1.8.jar
Normal file
BIN
server/mods/IronsRecipeAdditions_1.20.1_modversion_1.8.jar
Normal file
Binary file not shown.
BIN
server/mods/JRFTL-1.20.1-1.6.0.jar
Normal file
BIN
server/mods/JRFTL-1.20.1-1.6.0.jar
Normal file
Binary file not shown.
BIN
server/mods/Jade-1.20.1-forge-11.7.1.jar
Normal file
BIN
server/mods/Jade-1.20.1-forge-11.7.1.jar
Normal file
Binary file not shown.
BIN
server/mods/JadeAddons-1.20.1-forge-5.2.2.jar
Normal file
BIN
server/mods/JadeAddons-1.20.1-forge-5.2.2.jar
Normal file
Binary file not shown.
BIN
server/mods/JadeColonies-1.20.1-1.4.2.jar
Normal file
BIN
server/mods/JadeColonies-1.20.1-1.4.2.jar
Normal file
Binary file not shown.
BIN
server/mods/JeiTweaker-forge-1.20.1-8.0.6.jar
Normal file
BIN
server/mods/JeiTweaker-forge-1.20.1-8.0.6.jar
Normal file
Binary file not shown.
BIN
server/mods/JustEnoughProfessions-forge-1.20.1-3.0.1.jar
Normal file
BIN
server/mods/JustEnoughProfessions-forge-1.20.1-3.0.1.jar
Normal file
Binary file not shown.
BIN
server/mods/Kambrik-6.1.1+1.20.1-forge.jar
Normal file
BIN
server/mods/Kambrik-6.1.1+1.20.1-forge.jar
Normal file
Binary file not shown.
BIN
server/mods/Kiwi-1.20.1-forge-11.5.3.jar
Normal file
BIN
server/mods/Kiwi-1.20.1-forge-11.5.3.jar
Normal file
Binary file not shown.
BIN
server/mods/Kobolds-2.10.7.jar
Normal file
BIN
server/mods/Kobolds-2.10.7.jar
Normal file
Binary file not shown.
BIN
server/mods/KryptonReforged-0.2.3.jar
Normal file
BIN
server/mods/KryptonReforged-0.2.3.jar
Normal file
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BIN
server/mods/Library_of_Exile-1.20.1-1.4.1.jar
Normal file
BIN
server/mods/Library_of_Exile-1.20.1-1.4.1.jar
Normal file
Binary file not shown.
BIN
server/mods/MaxHealthFix-Forge-1.20.1-12.0.2.jar
Normal file
BIN
server/mods/MaxHealthFix-Forge-1.20.1-12.0.2.jar
Normal file
Binary file not shown.
BIN
server/mods/Mine_and_Slash-1.20.1-5.3.22.jar
Normal file
BIN
server/mods/Mine_and_Slash-1.20.1-5.3.22.jar
Normal file
Binary file not shown.
BIN
server/mods/MobsOfSins-v0.2.jar
Normal file
BIN
server/mods/MobsOfSins-v0.2.jar
Normal file
Binary file not shown.
BIN
server/mods/MonsterPlus-Forge1.20.1-v1.1.6.1.jar
Normal file
BIN
server/mods/MonsterPlus-Forge1.20.1-v1.1.6.1.jar
Normal file
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BIN
server/mods/MouseTweaks-forge-mc1.20-2.25.jar
Normal file
BIN
server/mods/MouseTweaks-forge-mc1.20-2.25.jar
Normal file
Binary file not shown.
BIN
server/mods/MutantMonsters-v8.0.7-1.20.1-Forge.jar
Normal file
BIN
server/mods/MutantMonsters-v8.0.7-1.20.1-Forge.jar
Normal file
Binary file not shown.
BIN
server/mods/NaturesAura-39.4.jar
Normal file
BIN
server/mods/NaturesAura-39.4.jar
Normal file
Binary file not shown.
BIN
server/mods/NaturesCompass-1.20.1-1.11.2-forge.jar
Normal file
BIN
server/mods/NaturesCompass-1.20.1-1.11.2-forge.jar
Normal file
Binary file not shown.
BIN
server/mods/NoChatReports-FORGE-1.20.1-v2.2.2.jar
Normal file
BIN
server/mods/NoChatReports-FORGE-1.20.1-v2.2.2.jar
Normal file
Binary file not shown.
BIN
server/mods/OpenLoader-Forge-1.20.1-19.0.3.jar
Normal file
BIN
server/mods/OpenLoader-Forge-1.20.1-19.0.3.jar
Normal file
Binary file not shown.
BIN
server/mods/PacketFixer-forge-1.20.1-1.2.7.jar
Normal file
BIN
server/mods/PacketFixer-forge-1.20.1-1.2.7.jar
Normal file
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BIN
server/mods/Paraglider-forge-20.1.3.jar
Normal file
BIN
server/mods/Paraglider-forge-20.1.3.jar
Normal file
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BIN
server/mods/Patchouli-1.20.1-84-FORGE.jar
Normal file
BIN
server/mods/Patchouli-1.20.1-84-FORGE.jar
Normal file
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BIN
server/mods/Placebo-1.20.1-8.6.1.jar
Normal file
BIN
server/mods/Placebo-1.20.1-8.6.1.jar
Normal file
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BIN
server/mods/PrettyPipes-1.15.0-all.jar
Normal file
BIN
server/mods/PrettyPipes-1.15.0-all.jar
Normal file
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BIN
server/mods/PuzzlesLib-v8.1.17-1.20.1-Forge.jar
Normal file
BIN
server/mods/PuzzlesLib-v8.1.17-1.20.1-Forge.jar
Normal file
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BIN
server/mods/Searchables-forge-1.20.1-1.0.2.jar
Normal file
BIN
server/mods/Searchables-forge-1.20.1-1.0.2.jar
Normal file
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Reference in New Issue
Block a user