#Customization Settings [customization] #Format that will be used to display the dimension in the tab list with the use of tokens: # %d - Dimension Name # %c - Color value (default or dimension-based) # %i - Italic font # %b - Bold font # %u - Underline font # %o - Obfuscated font # %s - Strikethrough font # %r - Font reset listFormat = "%p %c%i<%d>" #The color to use for the dimension font if perDimColorPath is false. #(In the event of a modded dimension being entered, this color will be used as a fallback) #Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK fontColor = "DARK_AQUA" #Should each dimension have its own color? perDimColorPath = true #Global toggle for dimension aliases. Requires aliases to be set below. enableAliases = true #Per-Dimension Customization [customization.dimension] #Color to use for the Overworld #Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK overworldColor = "GREEN" #Color to use for the Nether #Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK netherColor = "DARK_RED" #Color to use for the End #Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK endColor = "DARK_PURPLE" #Chat-related Customization [customization.chat] #Should a users' current dimension be added to chat messages? dimInChatName = false #Add a hover effect in chat that will display which mod added the dimension #Requires 'dimInChatName' to be set to true chatDimHover = true #Modded Dimension Customization [customization.modded] #A list of modded dimension resource IDs and a color in the format of "modid:dim_id color" #For example, Twilight Forest in Gold would be "twilightforest:twilight_forest GOLD" #Will throw an exception if the color is not valid #Allowed Values: DARK_RED, RED, GOLD, YELLOW, DARK_GREEN, GREEN, AQUA, DARK_AQUA, DARK_BLUE, BLUE, LIGHT_PURPLE, DARK_PURPLE, WHITE, GRAY, DARK_GRAY, BLACK modded_dimension_ids = [] #A list of aliases to use instead of the original dimension ID. #Uses the format 'modid:dim_id New Name'. #For example, to replace 'Overworld' with 'Grasslands' you would use 'minecraft:overworld Grasslands' dimensionAliases = []