[common] [common.commands] # Defines if better command arguments should be used that support Autocompletion better. # When enabled it requires the mod to be installed on the client too B:advanced-commands=false [common.generator] # Defines how many dimensions can be generated based on how many threads the CPU has. # This is done due to how many threads mc takes, on average 6-8 can be required # 0: 1 Dimension generator no matter the CPU threads # 1>=: 1 Dimension per 10 - (configValue*2) the CPU threads #​ Range: 0 ~ 5 I:threading-rule=3 # Defines if the Terrain & Post processing step should be split from each other. # This is done because Terrain gen is usually (not anymore) faster then Post Processing # Allowing the CPU to do more work and less waiting. B:advanced-thread-scheduler=false # Define if the pregenerator should be paused if the player amount is reached #​ Range: > -1 I:player-limit=-1 # Defines if the Pregenerator should auto continue Tasks if the server restarts for any reason. # This doesn't automatically restart the game B:auto-restart-tasks=false # This is a cache that stores last recorded pregen speeds. # This is used to generate Estimate Predictions for ETA of how long a task should take. # This isn't a config that sets how fast the pregenerator should run, but a config that keeps track of how fast they have been in the past # Default values are 1 chunk a tick, because it is at the center of the possible ranges. #​ Format: [dimension(String);speed(Double)], Example: [minecraft:overworld;1.0] P:pregen-speeds= < minecraft:overworld;1.0, minecraft:the_nether;1.0, minecraft:the_end;1.0 > [common.deleter] # Defines how many Milliseconds per tic the Deletor has to do it's work. #​ Range: 1 ~ 1000 I:deletion-time=10 [common.tweaks] # Enables that the Server Preview Text in the Multiplayer Screen gets a Warning that if a Pregenerator is running # With a ETA Included so players who want to know how long it will take. # Once the Pregenerator is done or this is disabled the Original Text will be restored! B:enable-login-warning=true # Defines if a Small change that minecraft added to chunk writing should be not fixed. # Said change simply ensures that everything is written in sync to disk. # This may lead to less chunk corruption. # Chunk Pregen disables this change due to how much more it strains the storage the data is written to. # To the Point where damaging your hardware isn't out of the question # 1.12 and older ran without this small change and world corruption wasn't an issue to begin. # Setting this to "True", will remove the disabling of the setting. Do it at your own risk B:disable-disk-protection=false # Defines if the Watchdog override should be disabled # Said override increases the to much lag time from 60 seconds to 10 minutes. # While for vanilla it isn't nessesary for modded this still is. # This reduces the amount of crashes due to worldgen lag and ensures that there is still a fail safe present B:disable-watchdog-override=false # Disables a Fix that prevents Minecraft from leaking Memory with the Points of Interest system # This fix is incompatible with Lithium and Lithium Ports and can be fixed by disabling the "ai.poi" section in their Mixin Configs or by disabling this # When this is disabled your Maximum Pregeneration Radius is a lot smaller due to the memory leaks. So if you plan larger scale pregenerations this fix shouldn't be disabled B:disable-poi-memory-leak-fix=false # During Pregeneration Points of Interest (poi) accumulate until you run out of memory # Because minecraft never unloads them chunk pregen has to do that. # This config decides how many of them it keeps alive so the game won't crash # Keeping to little on can cause crashes because minecraft and chunk pregen fight over how many of them are alive # So having a decent buffer, especially if players are online, is a good idea # The default is set so it should cover 99% of the cases #​ Range: > 50000 I:poi-limit=100000 # Defines if Chunk Pregen should throw warnings if it discovers a badly configured Docker Container that would lead to lag issues B:show-docker-warning=true # Defines if the Memory Protector should be enabled # If your Game runs out of Ram during Pregen. Instead of causing World Corruption the Pregenerator then will instead save the game and Kill the Process # Then when the game restarted it will continue with fresh free ram. # This is not nessesary for every pregeneration, but if you do a large one that takes days and you have world corruption that is the last thing you want! B:enable-memory-protector=true # How low the free memory for 30 second should be before the trigger kicks in. #​ Range: > 32 I:required-free-memory=384 [common.customization] # Defines what is send in the chat Spam during the pregneration # This entries can be removed/reordered/added as you wish #​ Must be one of [Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls] e:logger-order= < Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls > # Defines the Permissions clients can use # Chunk Pregen comes with certain features that access server information, and sometimes you don't want to give OP rights since that will give access to everything # The permission system is ment to give controlled access to features #​ Format: [PlayerId(String);Commands(Boolean);Chunk Scanning(Boolean);Chunk Teleportation(Boolean);Chunk Deletion(Boolean);Dimension Scanning(Boolean);Dimesnion Deletion(Boolean);Disk Scanning(Boolean)], Example: [84d6171c-8546-4309-bf3e-fc0956f32ea0;true;false;false;false;true;true;false] P:player-permissions= # Defines if translations should be done serverside. # This can address problems if the mod isn't installed on the client side. # While this shouldn't happen it is nice to have a backup option # Translation support should work 100% fine in singleplayer or if the mod is installed on the client when in a multiplayer session B:force-server-translation=false [client] # Defines the delay when the Tooltip in guis shows up, number is in milliseconds # This doesn't apply to the config itself! #​ Range: > 0 I:tooltip-delay=200 B:info-trigger=true # Allows to pick for a Custom Background for Configs #​ Must be one of [PLANKS, STONE, DIRT, SEA_PRISM, BUBBLE_CORAL, MISSING, NETHERRACK, RED_NETHER_BRICKS, TUFF, CALCITE, AMETHYST, GRANITE, POLISHED_ANDESITE, DEEPSLATE_BRICKS, PURPUR_PILLAR, RED_SAND, PACKED_ICE, CRYING_OBSIDIAN, CYAN_CONCRETE_POWDER, EXPOSED_COPPER, MUD, RAW_GOLD, RAW_IRON, HONEY, HONEY_COMB, HAY] E:custom-background=PLANKS # Allows to set if the background is always visible or only if you are not in a active world B:ingame-background=false [client.pregen-overlay] # Defines if the Overlay is enabled B:isEnabled=true # Defines the Horizontal Alignment of the Overlay #​ Must be one of [START, CENTER, END] E:Horizontal Alignment=START # Defines the Vertical Alignment of the Overlay #​ Must be one of [START, CENTER, END] E:Vertical Alignment=START # Defines the scale of the Overlay #​ Range: 0.1 ~ 100.0 D:Scale=1.0 # Defines how many ticks between each poll are #​ Range: 1 ~ 20 I:Poll Delay=1