2024-09-01 04:51:31 -07:00

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INI
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[common]
[common.commands]
# Defines if better command arguments should be used that support Autocompletion better.
# When enabled it requires the mod to be installed on the client too
B:advanced-commands=true
[common.generator]
# Defines how many dimensions can be generated based on how many threads the CPU has.
# This is done due to how many threads mc takes, on average 6-8 can be required
# 0: 1 Dimension generator no matter the CPU threads
# 1>=: 1 Dimension per 10 - (configValue*2) the CPU threads
# Range: 0 ~ 5
I:threading-rule=3
# Defines if the Terrain & Post processing step should be split from each other.
# This is done because Terrain gen is usually (not anymore) faster then Post Processing
# Allowing the CPU to do more work and less waiting.
B:advanced-thread-scheduler=false
# Define if the pregenerator should be paused if the player amount is reached
# Range: > -1
I:player-limit=-1
# Defines if the Pregenerator should auto continue Tasks if the server restarts for any reason.
# This doesn't automatically restart the game
B:auto-restart-tasks=false
# This is a cache that stores last recorded pregen speeds.
# This is used to generate Estimate Predictions for ETA of how long a task should take.
# This isn't a config that sets how fast the pregenerator should run, but a config that keeps track of how fast they have been in the past
# Default values are 1 chunk a tick, because it is at the center of the possible ranges.
# Format: [dimension(String);speed(Double)], Example: [minecraft:overworld;1.0]
P:pregen-speeds= <
minecraft:overworld;1.0,
minecraft:the_nether;1.0,
minecraft:the_end;1.0
>
[common.deleter]
# Defines how many Milliseconds per tic the Deletor has to do it's work.
# Range: 1 ~ 1000
I:deletion-time=10
[common.tweaks]
# Enables that the Server Preview Text in the Multiplayer Screen gets a Warning that if a Pregenerator is running
# With a ETA Included so players who want to know how long it will take.
# Once the Pregenerator is done or this is disabled the Original Text will be restored!
B:enable-login-warning=true
# Defines if a Small change that minecraft added to chunk writing should be not fixed.
# Said change simply ensures that everything is written in sync to disk.
# This may lead to less chunk corruption.
# Chunk Pregen disables this change due to how much more it strains the storage the data is written to.
# To the Point where damaging your hardware isn't out of the question
# 1.12 and older ran without this small change and world corruption wasn't an issue to begin.
# Setting this to "True", will remove the disabling of the setting. Do it at your own risk
B:disable-disk-protection=false
# Defines if the Watchdog override should be disabled
# Said override increases the to much lag time from 60 seconds to 10 minutes.
# While for vanilla it isn't nessesary for modded this still is.
# This reduces the amount of crashes due to worldgen lag and ensures that there is still a fail safe present
B:disable-watchdog-override=false
# Disables a Fix that prevents Minecraft from leaking Memory with the Points of Interest system
# This fix is incompatible with Lithium and Lithium Ports and can be fixed by disabling the "ai.poi" section in their Mixin Configs or by disabling this
# When this is disabled your Maximum Pregeneration Radius is a lot smaller due to the memory leaks. So if you plan larger scale pregenerations this fix shouldn't be disabled
B:disable-poi-memory-leak-fix=false
# During Pregeneration Points of Interest (poi) accumulate until you run out of memory
# Because minecraft never unloads them chunk pregen has to do that.
# This config decides how many of them it keeps alive so the game won't crash
# Keeping to little on can cause crashes because minecraft and chunk pregen fight over how many of them are alive
# So having a decent buffer, especially if players are online, is a good idea
# The default is set so it should cover 99% of the cases
# Range: > 50000
I:poi-limit=100000
# Defines if Chunk Pregen should throw warnings if it discovers a badly configured Docker Container that would lead to lag issues
B:show-docker-warning=true
# Defines if the Memory Protector should be enabled
# If your Game runs out of Ram during Pregen. Instead of causing World Corruption the Pregenerator then will instead save the game and Kill the Process
# Then when the game restarted it will continue with fresh free ram.
# This is not nessesary for every pregeneration, but if you do a large one that takes days and you have world corruption that is the last thing you want!
B:enable-memory-protector=true
# How low the free memory for 30 second should be before the trigger kicks in.
# Range: > 32
I:required-free-memory=384
[common.customization]
# Defines what is send in the chat Spam during the pregneration
# This entries can be removed/reordered/added as you wish
# Must be one of [Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls]
e:logger-order= <
Task,
World,
TaskInfo,
ProcessingSpeed,
LoadedFiles,
workingArea,
ExpectedTime,
RamUsage,
Controls
>
# Defines the Permissions clients can use
# Chunk Pregen comes with certain features that access server information, and sometimes you don't want to give OP rights since that will give access to everything
# The permission system is ment to give controlled access to features
# Format: [PlayerId(String);Commands(Boolean);Chunk Scanning(Boolean);Chunk Teleportation(Boolean);Chunk Deletion(Boolean);Dimension Scanning(Boolean);Dimesnion Deletion(Boolean);Disk Scanning(Boolean)], Example: [84d6171c-8546-4309-bf3e-fc0956f32ea0;true;false;false;false;true;true;false]
P:player-permissions=
# Defines if translations should be done serverside.
# This can address problems if the mod isn't installed on the client side.
# While this shouldn't happen it is nice to have a backup option
# Translation support should work 100% fine in singleplayer or if the mod is installed on the client when in a multiplayer session
B:force-server-translation=false
[client]
# Defines the delay when the Tooltip in guis shows up, number is in milliseconds
# This doesn't apply to the config itself!
# Range: > 0
I:tooltip-delay=200
B:info-trigger=true
# Allows to pick for a Custom Background for Configs
# Must be one of [PLANKS, STONE, DIRT, SEA_PRISM, BUBBLE_CORAL, MISSING, NETHERRACK, RED_NETHER_BRICKS, TUFF, CALCITE, AMETHYST, GRANITE, POLISHED_ANDESITE, DEEPSLATE_BRICKS, PURPUR_PILLAR, RED_SAND, PACKED_ICE, CRYING_OBSIDIAN, CYAN_CONCRETE_POWDER, EXPOSED_COPPER, MUD, RAW_GOLD, RAW_IRON, HONEY, HONEY_COMB, HAY]
E:custom-background=PLANKS
# Allows to set if the background is always visible or only if you are not in a active world
B:ingame-background=false
[client.pregen-overlay]
# Defines if the Overlay is enabled
B:isEnabled=true
# Defines the Horizontal Alignment of the Overlay
# Must be one of [START, CENTER, END]
E:Horizontal Alignment=START
# Defines the Vertical Alignment of the Overlay
# Must be one of [START, CENTER, END]
E:Vertical Alignment=START
# Defines the scale of the Overlay
# Range: 0.1 ~ 100.0
D:Scale=1.0
# Defines how many ticks between each poll are
# Range: 1 ~ 20
I:Poll Delay=1