generated from NTCat/mcpacktemp
159 lines
7.6 KiB
INI
159 lines
7.6 KiB
INI
[common]
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[common.commands]
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# Defines if better command arguments should be used that support Autocompletion better.
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# When enabled it requires the mod to be installed on the client too
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B:advanced-commands=true
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[common.generator]
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# Defines how many dimensions can be generated based on how many threads the CPU has.
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# This is done due to how many threads mc takes, on average 6-8 can be required
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# 0: 1 Dimension generator no matter the CPU threads
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# 1>=: 1 Dimension per 10 - (configValue*2) the CPU threads
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# Range: 0 ~ 5
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I:threading-rule=3
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# Defines if the Terrain & Post processing step should be split from each other.
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# This is done because Terrain gen is usually (not anymore) faster then Post Processing
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# Allowing the CPU to do more work and less waiting.
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B:advanced-thread-scheduler=false
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# Define if the pregenerator should be paused if the player amount is reached
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# Range: > -1
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I:player-limit=-1
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# Defines if the Pregenerator should auto continue Tasks if the server restarts for any reason.
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# This doesn't automatically restart the game
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B:auto-restart-tasks=false
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# This is a cache that stores last recorded pregen speeds.
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# This is used to generate Estimate Predictions for ETA of how long a task should take.
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# This isn't a config that sets how fast the pregenerator should run, but a config that keeps track of how fast they have been in the past
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# Default values are 1 chunk a tick, because it is at the center of the possible ranges.
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# Format: [dimension(String);speed(Double)], Example: [minecraft:overworld;1.0]
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P:pregen-speeds= <
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minecraft:overworld;1.0,
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minecraft:the_nether;1.0,
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minecraft:the_end;1.0
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>
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[common.deleter]
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# Defines how many Milliseconds per tic the Deletor has to do it's work.
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# Range: 1 ~ 1000
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I:deletion-time=10
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[common.tweaks]
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# Enables that the Server Preview Text in the Multiplayer Screen gets a Warning that if a Pregenerator is running
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# With a ETA Included so players who want to know how long it will take.
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# Once the Pregenerator is done or this is disabled the Original Text will be restored!
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B:enable-login-warning=true
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# Defines if a Small change that minecraft added to chunk writing should be not fixed.
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# Said change simply ensures that everything is written in sync to disk.
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# This may lead to less chunk corruption.
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# Chunk Pregen disables this change due to how much more it strains the storage the data is written to.
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# To the Point where damaging your hardware isn't out of the question
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# 1.12 and older ran without this small change and world corruption wasn't an issue to begin.
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# Setting this to "True", will remove the disabling of the setting. Do it at your own risk
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B:disable-disk-protection=false
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# Defines if the Watchdog override should be disabled
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# Said override increases the to much lag time from 60 seconds to 10 minutes.
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# While for vanilla it isn't nessesary for modded this still is.
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# This reduces the amount of crashes due to worldgen lag and ensures that there is still a fail safe present
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B:disable-watchdog-override=false
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# Disables a Fix that prevents Minecraft from leaking Memory with the Points of Interest system
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# This fix is incompatible with Lithium and Lithium Ports and can be fixed by disabling the "ai.poi" section in their Mixin Configs or by disabling this
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# When this is disabled your Maximum Pregeneration Radius is a lot smaller due to the memory leaks. So if you plan larger scale pregenerations this fix shouldn't be disabled
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B:disable-poi-memory-leak-fix=false
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# During Pregeneration Points of Interest (poi) accumulate until you run out of memory
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# Because minecraft never unloads them chunk pregen has to do that.
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# This config decides how many of them it keeps alive so the game won't crash
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# Keeping to little on can cause crashes because minecraft and chunk pregen fight over how many of them are alive
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# So having a decent buffer, especially if players are online, is a good idea
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# The default is set so it should cover 99% of the cases
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# Range: > 50000
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I:poi-limit=100000
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# Defines if Chunk Pregen should throw warnings if it discovers a badly configured Docker Container that would lead to lag issues
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B:show-docker-warning=true
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# Defines if the Memory Protector should be enabled
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# If your Game runs out of Ram during Pregen. Instead of causing World Corruption the Pregenerator then will instead save the game and Kill the Process
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# Then when the game restarted it will continue with fresh free ram.
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# This is not nessesary for every pregeneration, but if you do a large one that takes days and you have world corruption that is the last thing you want!
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B:enable-memory-protector=true
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# How low the free memory for 30 second should be before the trigger kicks in.
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# Range: > 32
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I:required-free-memory=384
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[common.customization]
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# Defines what is send in the chat Spam during the pregneration
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# This entries can be removed/reordered/added as you wish
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# Must be one of [Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls]
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e:logger-order= <
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Task,
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World,
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TaskInfo,
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ProcessingSpeed,
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LoadedFiles,
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workingArea,
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ExpectedTime,
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RamUsage,
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Controls
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>
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# Defines the Permissions clients can use
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# Chunk Pregen comes with certain features that access server information, and sometimes you don't want to give OP rights since that will give access to everything
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# The permission system is ment to give controlled access to features
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# Format: [PlayerId(String);Commands(Boolean);Chunk Scanning(Boolean);Chunk Teleportation(Boolean);Chunk Deletion(Boolean);Dimension Scanning(Boolean);Dimesnion Deletion(Boolean);Disk Scanning(Boolean)], Example: [84d6171c-8546-4309-bf3e-fc0956f32ea0;true;false;false;false;true;true;false]
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P:player-permissions=
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# Defines if translations should be done serverside.
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# This can address problems if the mod isn't installed on the client side.
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# While this shouldn't happen it is nice to have a backup option
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# Translation support should work 100% fine in singleplayer or if the mod is installed on the client when in a multiplayer session
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B:force-server-translation=false
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[client]
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# Defines the delay when the Tooltip in guis shows up, number is in milliseconds
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# This doesn't apply to the config itself!
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# Range: > 0
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I:tooltip-delay=200
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B:info-trigger=true
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# Allows to pick for a Custom Background for Configs
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# Must be one of [PLANKS, STONE, DIRT, SEA_PRISM, BUBBLE_CORAL, MISSING, NETHERRACK, RED_NETHER_BRICKS, TUFF, CALCITE, AMETHYST, GRANITE, POLISHED_ANDESITE, DEEPSLATE_BRICKS, PURPUR_PILLAR, RED_SAND, PACKED_ICE, CRYING_OBSIDIAN, CYAN_CONCRETE_POWDER, EXPOSED_COPPER, MUD, RAW_GOLD, RAW_IRON, HONEY, HONEY_COMB, HAY]
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E:custom-background=PLANKS
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# Allows to set if the background is always visible or only if you are not in a active world
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B:ingame-background=false
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[client.pregen-overlay]
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# Defines if the Overlay is enabled
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B:isEnabled=true
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# Defines the Horizontal Alignment of the Overlay
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# Must be one of [START, CENTER, END]
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E:Horizontal Alignment=START
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# Defines the Vertical Alignment of the Overlay
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# Must be one of [START, CENTER, END]
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E:Vertical Alignment=START
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# Defines the scale of the Overlay
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# Range: 0.1 ~ 100.0
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D:Scale=1.0
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# Defines how many ticks between each poll are
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# Range: 1 ~ 20
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I:Poll Delay=1 |