cteNEV0.2/client/defaultconfigs/paraglider-server.toml
2024-09-05 12:27:57 -07:00

63 lines
3.0 KiB
TOML

#Fire will float you upward.
ascendingWinds = true
#You can customize which block produces wind.
#Write each blockstate to one of this format:
# [block ID] (Matches all state of the block)
# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
# #[Tag ID] (Matches all blocks with the tag)
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"]
#Multiplier to horizontal movement speed while paragliding.
#Value of 0.5 means 50% of the speed, 2.0 means two times the speed and so forth.
#Range: 0.2 ~ 10.0
paraglidingSpeed = 1.0
#Durability of Paragliders. Set to zero to disable durability.
#Range: > 0
paragliderDurability = 0
#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
#DISABLE: Don't spawn anything
#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
paragliderInTowersOfTheWild = "DEFAULT"
[spiritOrbs]
#If true, Wither will drop heart container(stamina vessel if heart container is disabled) upon death.
enderDragonDropsVessel = true
#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
raidGivesVessel = false
#Amount of Spirit Orbs dropped from spawners.
#Range: 0 ~ 64
spawnerSpiritOrbDrops = 0
#If true, various types of chest will have chances of having Spirit Orbs inside.
#Does not change contents of already generated chests.
spiritOrbLoots = true
[vessels]
#Starting health points measured in number of hearts.
#Range: 1 ~ 512
startingHearts = 10
#Maximum amount of Heart Containers one player can consume.
#Do note that the maximum health point is capped at value of 1024 (or 512 hearts) by Minecraft's default
#attribute system; without modifying these limits, Heart Containers won't give you extra hearts beyond that.
#Range: 0 ~ 512
maxHeartContainers = 100
#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
#Range: > 0
maxStamina = 3000
#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
#If you want to make starting stamina displayed as one full stamina wheel, this value should be one third of maxStamina.
#Range: > 0
startingStamina = 1000
#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
#Range: > 0
maxStaminaVessels = 20
[stamina]
#Paragliding will consume stamina.
paraglidingConsumesStamina = false
#Certain non-paragliding actions, such as running and swimming, will consume stamina.
runningAndSwimmingConsumesStamina = false