generated from NTCat/mcpacktemp
63 lines
3.0 KiB
TOML
63 lines
3.0 KiB
TOML
#Fire will float you upward.
|
|
ascendingWinds = true
|
|
#You can customize which block produces wind.
|
|
#Write each blockstate to one of this format:
|
|
# [block ID] (Matches all state of the block)
|
|
# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
|
|
# #[Tag ID] (Matches all blocks with the tag)
|
|
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
|
|
windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"]
|
|
#Multiplier to horizontal movement speed while paragliding.
|
|
#Value of 0.5 means 50% of the speed, 2.0 means two times the speed and so forth.
|
|
#Range: 0.2 ~ 10.0
|
|
paraglidingSpeed = 1.0
|
|
#Durability of Paragliders. Set to zero to disable durability.
|
|
#Range: > 0
|
|
paragliderDurability = 0
|
|
#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
|
|
#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
|
|
#DISABLE: Don't spawn anything
|
|
#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
|
|
#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
|
|
#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
|
|
paragliderInTowersOfTheWild = "DEFAULT"
|
|
|
|
[spiritOrbs]
|
|
#If true, Wither will drop heart container(stamina vessel if heart container is disabled) upon death.
|
|
enderDragonDropsVessel = true
|
|
#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
|
|
raidGivesVessel = false
|
|
#Amount of Spirit Orbs dropped from spawners.
|
|
#Range: 0 ~ 64
|
|
spawnerSpiritOrbDrops = 0
|
|
#If true, various types of chest will have chances of having Spirit Orbs inside.
|
|
#Does not change contents of already generated chests.
|
|
spiritOrbLoots = true
|
|
|
|
[vessels]
|
|
#Starting health points measured in number of hearts.
|
|
#Range: 1 ~ 512
|
|
startingHearts = 10
|
|
#Maximum amount of Heart Containers one player can consume.
|
|
#Do note that the maximum health point is capped at value of 1024 (or 512 hearts) by Minecraft's default
|
|
#attribute system; without modifying these limits, Heart Containers won't give you extra hearts beyond that.
|
|
#Range: 0 ~ 512
|
|
maxHeartContainers = 100
|
|
#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
|
|
#Range: > 0
|
|
maxStamina = 3000
|
|
#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
|
|
#If you want to make starting stamina displayed as one full stamina wheel, this value should be one third of maxStamina.
|
|
#Range: > 0
|
|
startingStamina = 1000
|
|
#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
|
|
#Range: > 0
|
|
maxStaminaVessels = 20
|
|
|
|
[stamina]
|
|
#Paragliding will consume stamina.
|
|
paraglidingConsumesStamina = false
|
|
#Certain non-paragliding actions, such as running and swimming, will consume stamina.
|
|
runningAndSwimmingConsumesStamina = false
|
|
|