generated from NTCat/mcpacktemp
e
This commit is contained in:
parent
39fbdc7590
commit
daf98b5399
BIN
Rivs pack.zip
Normal file
BIN
Rivs pack.zip
Normal file
Binary file not shown.
8
client/config/MouseTweaks.cfg
Normal file
8
client/config/MouseTweaks.cfg
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
RMBTweak=1
|
||||||
|
LMBTweakWithItem=1
|
||||||
|
LMBTweakWithoutItem=1
|
||||||
|
WheelTweak=1
|
||||||
|
WheelSearchOrder=1
|
||||||
|
WheelScrollDirection=0
|
||||||
|
ScrollItemScaling=0
|
||||||
|
Debug=0
|
20
client/config/NoChatReports/NCR-Client.json
Normal file
20
client/config/NoChatReports/NCR-Client.json
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"defaultSigningMode": "PROMPT",
|
||||||
|
"enableMod": true,
|
||||||
|
"showNCRButton": true,
|
||||||
|
"showReloadButton": true,
|
||||||
|
"verifiedIconEnabled": true,
|
||||||
|
"showServerSafety": true,
|
||||||
|
"hideInsecureMessageIndicators": true,
|
||||||
|
"hideModifiedMessageIndicators": true,
|
||||||
|
"hideSystemMessageIndicators": true,
|
||||||
|
"hideWarningToast": true,
|
||||||
|
"hideSigningRequestMessage": false,
|
||||||
|
"alwaysHideReportButton": false,
|
||||||
|
"skipRealmsWarning": false,
|
||||||
|
"disableTelemetry": true,
|
||||||
|
"removeTelemetryButton": true,
|
||||||
|
"demandOnServer": false,
|
||||||
|
"verifiedIconOffsetX": 0,
|
||||||
|
"verifiedIconOffsetY": 0
|
||||||
|
}
|
7
client/config/NoChatReports/NCR-Common.json
Normal file
7
client/config/NoChatReports/NCR-Common.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
|
||||||
|
"demandOnClient": false,
|
||||||
|
"convertToGameMessage": true,
|
||||||
|
"addQueryData": true,
|
||||||
|
"enableDebugLog": false
|
||||||
|
}
|
28
client/config/NoChatReports/NCR-Encryption.json
Normal file
28
client/config/NoChatReports/NCR-Encryption.json
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"skipWarning": false,
|
||||||
|
"enableEncryption": false,
|
||||||
|
"encryptPublic": true,
|
||||||
|
"showEncryptionButton": true,
|
||||||
|
"showEncryptionIndicators": true,
|
||||||
|
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
|
||||||
|
"encryptionPassphrase": "",
|
||||||
|
"algorithmName": "AES/CFB8+Base64",
|
||||||
|
"encryptableCommands": [
|
||||||
|
"msg:1",
|
||||||
|
"w:1",
|
||||||
|
"whisper:1",
|
||||||
|
"tell:1",
|
||||||
|
"r:0",
|
||||||
|
"dm:1",
|
||||||
|
"me:0",
|
||||||
|
"m:1",
|
||||||
|
"t:1",
|
||||||
|
"pm:1",
|
||||||
|
"emsg:1",
|
||||||
|
"epm:1",
|
||||||
|
"etell:1",
|
||||||
|
"ewhisper:1",
|
||||||
|
"message:1",
|
||||||
|
"reply:0"
|
||||||
|
]
|
||||||
|
}
|
3
client/config/NoChatReports/NCR-ServerPreferences.json
Normal file
3
client/config/NoChatReports/NCR-ServerPreferences.json
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"signingModes": {}
|
||||||
|
}
|
3
client/config/NoChatReports/README.md
Normal file
3
client/config/NoChatReports/README.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# No Chat Reports
|
||||||
|
You can find updated documentation of configuration files on the wiki:
|
||||||
|
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
|
33
client/config/alexscaves-client.toml
Normal file
33
client/config/alexscaves-client.toml
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
|
||||||
|
[visuals]
|
||||||
|
#whether to cave maps are visible when held by players from the third-person perspective.
|
||||||
|
cave_maps_visible_in_third_person = true
|
||||||
|
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
|
||||||
|
screen_shaking = true
|
||||||
|
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
|
||||||
|
emissive_block_models = true
|
||||||
|
#whether to make the screen flash white during nuclear explosions.
|
||||||
|
nuclear_bomb_flash = true
|
||||||
|
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
|
||||||
|
biome_ambient_light = true
|
||||||
|
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
|
||||||
|
biome_ambient_light_coloring = true
|
||||||
|
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
|
||||||
|
biome_sky_overrides = true
|
||||||
|
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
|
||||||
|
biome_sky_fog_overrides = true
|
||||||
|
#true if ambersol block renders with rays of light emerging from it.
|
||||||
|
ambersol_shines = true
|
||||||
|
#true if irradiated effect makes mobs glow. May conflict with shaders.
|
||||||
|
radiation_glow_effect = true
|
||||||
|
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
|
||||||
|
#Range: -12000 ~ 12000
|
||||||
|
subterranodon_indicator_x = 22
|
||||||
|
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
|
||||||
|
#Range: -12000 ~ 12000
|
||||||
|
subterranodon_indicator_y = 6
|
||||||
|
|
||||||
|
[audio]
|
||||||
|
#whether nuclear explosions briefly muffle other sounds.
|
||||||
|
nuclear_bomb_muffles_sounds = true
|
||||||
|
|
106
client/config/alexscaves-general.toml
Normal file
106
client/config/alexscaves-general.toml
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
|
||||||
|
[generation]
|
||||||
|
#Average radius (in blocks) of an Alex's Caves cave biome.
|
||||||
|
#Range: 10.0 ~ 1.7976931348623157E308
|
||||||
|
cave_biome_mean_width = 300.0
|
||||||
|
#Average separation (in blocks) between each Alex's Caves cave biome.
|
||||||
|
#Range: > 50
|
||||||
|
cave_biome_mean_separation = 900
|
||||||
|
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
cave_biome_width_randomness = 0.15
|
||||||
|
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
cave_biome_spacing_randomness = 0.45
|
||||||
|
#Whether to warn users when a server starts if an incompatible generation mod is detected.
|
||||||
|
warn_generation_incompatibility = true
|
||||||
|
|
||||||
|
[mob-spawning]
|
||||||
|
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
cave_creature_spawn_count_modifier = 1.75
|
||||||
|
|
||||||
|
[mob-behavior]
|
||||||
|
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
pathfinding_threads = 5
|
||||||
|
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
luxtructosaurus_block_drop_chance = 0.75
|
||||||
|
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
|
||||||
|
#Range: > 0
|
||||||
|
atlatitan_max_block_explosion_resistance = 10
|
||||||
|
#How long (in game ticks) it takes for a nucleeper to explode.
|
||||||
|
#Range: > 20
|
||||||
|
nucleeper_fuse_time = 300
|
||||||
|
#True if the Tremorzilla beam breaks even more blocks.
|
||||||
|
devastating_tremorzilla_beam = true
|
||||||
|
#Whether the Watcher can take control of the camera.
|
||||||
|
watcher_possession = true
|
||||||
|
#How long (in game ticks) between watcher possession attempts.
|
||||||
|
#Range: 20 ~ 24000
|
||||||
|
watcher_possession_cooldown = 300
|
||||||
|
|
||||||
|
[block-behavior]
|
||||||
|
#True if players wearing boots can walk on any scarlet neodymium surface.
|
||||||
|
walking_on_magnets = true
|
||||||
|
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
|
||||||
|
#Range: > 1000
|
||||||
|
amber_monolith_mean_time = 32000
|
||||||
|
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
|
||||||
|
nuclear_furnace_blasting_only = true
|
||||||
|
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
|
||||||
|
nuclear_furnace_custom_type = false
|
||||||
|
|
||||||
|
[item-behavior]
|
||||||
|
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
|
||||||
|
only_one_research_needed = false
|
||||||
|
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
|
||||||
|
#Range: > 64
|
||||||
|
cave_map_search_attempts = 128000
|
||||||
|
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
|
||||||
|
#Range: 4 ~ 256
|
||||||
|
cave_map_search_width = 64
|
||||||
|
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
|
||||||
|
#Range: > 0
|
||||||
|
nuke_max_block_explosion_resistance = 1000
|
||||||
|
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
|
||||||
|
nuke_spawn_item_drops = true
|
||||||
|
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
nuclear_explosion_size_modifier = 3.0
|
||||||
|
#Whether the Totem of Possession can be applied to players.
|
||||||
|
totem_of_possession_works_on_players = true
|
||||||
|
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
|
||||||
|
#Range: > 20
|
||||||
|
darkness_cloak_charge_time = 1000
|
||||||
|
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
|
||||||
|
#Range: > 20
|
||||||
|
darkness_cloak_fly_time = 200
|
||||||
|
|
||||||
|
[vanilla-changes]
|
||||||
|
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
magnetic_tablet_loot_chance = 0.45
|
||||||
|
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
primordial_tablet_loot_chance = 0.15
|
||||||
|
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
toxic_tablet_loot_chance = 0.5
|
||||||
|
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
abyssal_tablet_loot_chance = 0.4
|
||||||
|
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
forlorn_tablet_loot_chance = 0.75
|
||||||
|
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
cabin_map_loot_chance = 0.15
|
||||||
|
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
|
||||||
|
cartographers_sell_cabin_maps = true
|
||||||
|
#Whether the Wandering Traders can sell maps to Underground Cabins.
|
||||||
|
wandering_traders_sell_cabin_maps = true
|
||||||
|
#Whether the Enchantments added by AC appear in vanilla loot tables.
|
||||||
|
enchantments_in_loot = false
|
||||||
|
|
20
client/config/alexscaves_biome_generation/abyssal_chasm.json
Normal file
20
client/config/alexscaves_biome_generation/abyssal_chasm.json
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"disabled_completely": false,
|
||||||
|
"distance_from_spawn": 400,
|
||||||
|
"alexscaves_rarity_offset": 3,
|
||||||
|
"continentalness": [
|
||||||
|
-0.95,
|
||||||
|
-0.65
|
||||||
|
],
|
||||||
|
"temperature": [
|
||||||
|
-1.0,
|
||||||
|
0.5
|
||||||
|
],
|
||||||
|
"depth": [
|
||||||
|
0.2,
|
||||||
|
1.5
|
||||||
|
],
|
||||||
|
"dimensions": [
|
||||||
|
"minecraft:overworld"
|
||||||
|
]
|
||||||
|
}
|
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"disabled_completely": false,
|
||||||
|
"distance_from_spawn": 650,
|
||||||
|
"alexscaves_rarity_offset": 4,
|
||||||
|
"continentalness": [
|
||||||
|
0.6,
|
||||||
|
1.0
|
||||||
|
],
|
||||||
|
"depth": [
|
||||||
|
0.3,
|
||||||
|
1.5
|
||||||
|
],
|
||||||
|
"dimensions": [
|
||||||
|
"minecraft:overworld"
|
||||||
|
]
|
||||||
|
}
|
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"disabled_completely": false,
|
||||||
|
"distance_from_spawn": 400,
|
||||||
|
"alexscaves_rarity_offset": 0,
|
||||||
|
"continentalness": [
|
||||||
|
0.6,
|
||||||
|
1.0
|
||||||
|
],
|
||||||
|
"depth": [
|
||||||
|
0.2,
|
||||||
|
1.0
|
||||||
|
],
|
||||||
|
"dimensions": [
|
||||||
|
"minecraft:overworld"
|
||||||
|
]
|
||||||
|
}
|
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"disabled_completely": false,
|
||||||
|
"distance_from_spawn": 450,
|
||||||
|
"alexscaves_rarity_offset": 1,
|
||||||
|
"continentalness": [
|
||||||
|
0.4,
|
||||||
|
1.0
|
||||||
|
],
|
||||||
|
"depth": [
|
||||||
|
0.15,
|
||||||
|
1.5
|
||||||
|
],
|
||||||
|
"dimensions": [
|
||||||
|
"minecraft:overworld"
|
||||||
|
]
|
||||||
|
}
|
16
client/config/alexscaves_biome_generation/toxic_caves.json
Normal file
16
client/config/alexscaves_biome_generation/toxic_caves.json
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"disabled_completely": false,
|
||||||
|
"distance_from_spawn": 650,
|
||||||
|
"alexscaves_rarity_offset": 2,
|
||||||
|
"continentalness": [
|
||||||
|
0.5,
|
||||||
|
1.0
|
||||||
|
],
|
||||||
|
"depth": [
|
||||||
|
0.3,
|
||||||
|
1.5
|
||||||
|
],
|
||||||
|
"dimensions": [
|
||||||
|
"minecraft:overworld"
|
||||||
|
]
|
||||||
|
}
|
24
client/config/appleskin-client.toml
Normal file
24
client/config/appleskin-client.toml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
|
||||||
|
[client]
|
||||||
|
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||||
|
showFoodValuesHudOverlay = true
|
||||||
|
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||||
|
showFoodExhaustionHudUnderlay = true
|
||||||
|
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
maxHudOverlayFlashAlpha = 0.65
|
||||||
|
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||||
|
showVanillaAnimationsOverlay = true
|
||||||
|
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||||
|
showFoodStatsInDebugOverlay = true
|
||||||
|
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||||
|
showFoodValuesInTooltip = true
|
||||||
|
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||||
|
showFoodValuesInTooltipAlways = true
|
||||||
|
#If true, shows estimated health restored by food on the health bar
|
||||||
|
showFoodHealthHudOverlay = true
|
||||||
|
#If true, shows your current saturation level overlayed on the hunger bar
|
||||||
|
showSaturationHudOverlay = true
|
||||||
|
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||||
|
showFoodValuesHudOverlayWhenOffhand = true
|
||||||
|
|
19
client/config/balm-common-1.toml.bak
Normal file
19
client/config/balm-common-1.toml.bak
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
19
client/config/balm-common-2.toml.bak
Normal file
19
client/config/balm-common-2.toml.bak
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
19
client/config/balm-common-3.toml.bak
Normal file
19
client/config/balm-common-3.toml.bak
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
19
client/config/balm-common-4.toml.bak
Normal file
19
client/config/balm-common-4.toml.bak
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
19
client/config/balm-common-5.toml.bak
Normal file
19
client/config/balm-common-5.toml.bak
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
19
client/config/balm-common.toml
Normal file
19
client/config/balm-common.toml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#This is an example boolean property
|
||||||
|
exampleBoolean = true
|
||||||
|
#Range: > -2147483648
|
||||||
|
exampleInt = 42
|
||||||
|
exampleString = "Hello World"
|
||||||
|
exampleMultilineString = "Hello World"
|
||||||
|
#Allowed Values: Hello, World
|
||||||
|
exampleEnum = "Hello"
|
||||||
|
exampleStringList = ["Hello", "World"]
|
||||||
|
exampleIntList = [12, 24]
|
||||||
|
exampleEnumList = ["Hello", "World"]
|
||||||
|
|
||||||
|
[exampleCategory]
|
||||||
|
#This is an example category
|
||||||
|
#This is an example string inside a category
|
||||||
|
innerField = "I am inside"
|
||||||
|
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||||
|
exampleFloat = 42.84000015258789
|
||||||
|
|
16
client/config/bettercombat/client.json5
Normal file
16
client/config/bettercombat/client.json5
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"isHoldToAttackEnabled": true,
|
||||||
|
"isMiningWithWeaponsEnabled": true,
|
||||||
|
"isSwingThruGrassEnabled": true,
|
||||||
|
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
|
||||||
|
"isHighlightCrosshairEnabled": true,
|
||||||
|
"hudHighlightColor": 16711680,
|
||||||
|
"isShowingArmsInFirstPerson": false,
|
||||||
|
"isShowingOtherHandFirstPerson": true,
|
||||||
|
"isSweepingParticleEnabled": true,
|
||||||
|
"isTooltipAttackRangeEnabled": true,
|
||||||
|
"weaponSwingSoundVolume": 100,
|
||||||
|
"isDebugOBBEnabled": true,
|
||||||
|
"swingThruGrassBlacklist": "farmersdelight",
|
||||||
|
"mineWithWeaponBlacklist": ""
|
||||||
|
}
|
116
client/config/bettercombat/fallback_compatibility.json
Normal file
116
client/config/bettercombat/fallback_compatibility.json
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
{
|
||||||
|
"schema_version": 1,
|
||||||
|
"blacklist_item_id_regex": "pickaxe",
|
||||||
|
"fallback_compatibility": [
|
||||||
|
{
|
||||||
|
"item_id_regex": "claymore|great_sword|greatsword",
|
||||||
|
"weapon_attributes": "bettercombat:claymore"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
|
||||||
|
"weapon_attributes": "bettercombat:hammer"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
|
||||||
|
"weapon_attributes": "bettercombat:double_axe"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "scythe",
|
||||||
|
"weapon_attributes": "bettercombat:scythe"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "halberd",
|
||||||
|
"weapon_attributes": "bettercombat:halberd"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "glaive",
|
||||||
|
"weapon_attributes": "bettercombat:glaive"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "spear",
|
||||||
|
"weapon_attributes": "bettercombat:spear"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "lance",
|
||||||
|
"weapon_attributes": "bettercombat:lance"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "anchor",
|
||||||
|
"weapon_attributes": "bettercombat:anchor"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "battlestaff|battle_staff",
|
||||||
|
"weapon_attributes": "bettercombat:battlestaff"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "claw",
|
||||||
|
"weapon_attributes": "bettercombat:claw"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "fist|gauntlet",
|
||||||
|
"weapon_attributes": "bettercombat:fist"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "trident|javelin|impaled",
|
||||||
|
"weapon_attributes": "bettercombat:trident"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "katana",
|
||||||
|
"weapon_attributes": "bettercombat:katana"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "rapier",
|
||||||
|
"weapon_attributes": "bettercombat:rapier"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "sickle",
|
||||||
|
"weapon_attributes": "bettercombat:sickle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "soul_knife",
|
||||||
|
"weapon_attributes": "bettercombat:soul_knife"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "dagger|knife",
|
||||||
|
"weapon_attributes": "bettercombat:dagger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "staff|wand|sceptre|stave|rod",
|
||||||
|
"weapon_attributes": "bettercombat:wand"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "mace|hammer|flail",
|
||||||
|
"weapon_attributes": "bettercombat:mace"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "axe",
|
||||||
|
"weapon_attributes": "bettercombat:axe"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "coral_blade",
|
||||||
|
"weapon_attributes": "bettercombat:coral_blade"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "twin_blade|twinblade",
|
||||||
|
"weapon_attributes": "bettercombat:twin_blade"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "cutlass|scimitar|machete",
|
||||||
|
"weapon_attributes": "bettercombat:cutlass"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "sword|blade",
|
||||||
|
"weapon_attributes": "bettercombat:sword"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"ranged_weapons": [
|
||||||
|
{
|
||||||
|
"item_id_regex": "two_handed_crossbow",
|
||||||
|
"weapon_attributes": "bettercombat:crossbow_two_handed_heavy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"item_id_regex": "two_handed_bow",
|
||||||
|
"weapon_attributes": "bettercombat:bow_two_handed_heavy"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
93
client/config/bettercombat/server.json5
Normal file
93
client/config/bettercombat/server.json5
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
{
|
||||||
|
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
|
||||||
|
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
|
||||||
|
This config allows you to change upswing duration.
|
||||||
|
Example values:
|
||||||
|
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
|
||||||
|
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
|
||||||
|
*/
|
||||||
|
"upswing_multiplier": 0.5,
|
||||||
|
// Bypass damage receive throttling of LivingEntity from player attacks.
|
||||||
|
"allow_fast_attacks": true,
|
||||||
|
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
|
||||||
|
"allow_attacking_mount": false,
|
||||||
|
// The minimum number of ticks between two attacks
|
||||||
|
"attack_interval_cap": 2,
|
||||||
|
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
|
||||||
|
Classical example is an alexsmobs:crocodile attempting a death spin.
|
||||||
|
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
|
||||||
|
*/
|
||||||
|
"hostile_player_vehicles": [
|
||||||
|
"alexsmobs:crocodile"
|
||||||
|
],
|
||||||
|
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
|
||||||
|
"allow_vanilla_sweeping": false,
|
||||||
|
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
|
||||||
|
"allow_reworked_sweeping": true,
|
||||||
|
/* The more additional targets a weapon swing hits, the weaker it will get.
|
||||||
|
Entities struck (+1) in a swing more than this, won't get weakened any further.
|
||||||
|
*/
|
||||||
|
"reworked_sweeping_extra_target_count": 4,
|
||||||
|
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
|
||||||
|
Example values:
|
||||||
|
- `0.5` -50% damage
|
||||||
|
*/
|
||||||
|
"reworked_sweeping_maximum_damage_penalty": 0.5,
|
||||||
|
/* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty.
|
||||||
|
Example values:
|
||||||
|
- `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied
|
||||||
|
*/
|
||||||
|
"reworked_sweeping_enchant_restores": 0.5,
|
||||||
|
"reworked_sweeping_plays_sound": true,
|
||||||
|
"reworked_sweeping_emits_particles": true,
|
||||||
|
"reworked_sweeping_sound_and_particles_only_for_swords": true,
|
||||||
|
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
|
||||||
|
"allow_attacking_thru_walls": false,
|
||||||
|
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
|
||||||
|
"movement_speed_while_attacking": 0.5,
|
||||||
|
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
|
||||||
|
"movement_speed_applied_smoothly": true,
|
||||||
|
// Determines whether or not to apply movement speed reduction while attacking mounted
|
||||||
|
"movement_speed_effected_while_mounting": false,
|
||||||
|
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
|
||||||
|
"knockback_reduced_for_fast_attacks": true,
|
||||||
|
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
|
||||||
|
"combo_reset_rate": 3.0,
|
||||||
|
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
|
||||||
|
"target_search_range_multiplier": 2.0,
|
||||||
|
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||||
|
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
|
||||||
|
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||||
|
"dual_wielding_main_hand_damage_multiplier": 1.0,
|
||||||
|
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||||
|
"dual_wielding_off_hand_damage_multiplier": 1.0,
|
||||||
|
/* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
|
||||||
|
- `FRIENDLY` - The target can never be damaged by the player.
|
||||||
|
- `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
|
||||||
|
- `HOSTILE` - The target can be damaged if located within the weapon swing area.
|
||||||
|
(NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
|
||||||
|
|
||||||
|
The various relation related configs are being checked in the following order:
|
||||||
|
- `player_relations`
|
||||||
|
- `player_relation_to_passives`
|
||||||
|
- `player_relation_to_hostiles`
|
||||||
|
- `player_relation_to_other`
|
||||||
|
(The first relation to be found for the target will be applied.)
|
||||||
|
*/
|
||||||
|
"player_relations": {
|
||||||
|
"minecraft:player": "NEUTRAL",
|
||||||
|
"minecraft:villager": "NEUTRAL",
|
||||||
|
"minecraft:iron_golem": "NEUTRAL",
|
||||||
|
"guardvillagers:guard": "NEUTRAL"
|
||||||
|
},
|
||||||
|
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
|
||||||
|
"player_relation_to_passives": "HOSTILE",
|
||||||
|
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
|
||||||
|
"player_relation_to_hostiles": "HOSTILE",
|
||||||
|
// Fallback relation
|
||||||
|
"player_relation_to_other": "HOSTILE",
|
||||||
|
// Try to guess and apply a preset for items without weapon attributes data file
|
||||||
|
"fallback_compatibility_enabled": true,
|
||||||
|
// Allow printing the content of weapon attributes registry
|
||||||
|
"weapon_registry_logging": false
|
||||||
|
}
|
65
client/config/biomesoplenty/biome_toggles.json
Normal file
65
client/config/biomesoplenty/biome_toggles.json
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
{
|
||||||
|
"auroral_garden_enabled": true,
|
||||||
|
"bayou_enabled": true,
|
||||||
|
"bog_enabled": true,
|
||||||
|
"clover_patch_enabled": true,
|
||||||
|
"cold_desert_enabled": true,
|
||||||
|
"coniferous_forest_enabled": true,
|
||||||
|
"crag_enabled": true,
|
||||||
|
"crystalline_chasm_enabled": true,
|
||||||
|
"dead_forest_enabled": true,
|
||||||
|
"dryland_enabled": true,
|
||||||
|
"dune_beach_enabled": true,
|
||||||
|
"erupting_inferno_enabled": true,
|
||||||
|
"field_enabled": true,
|
||||||
|
"fir_clearing_enabled": true,
|
||||||
|
"floodplain_enabled": true,
|
||||||
|
"forested_field_enabled": true,
|
||||||
|
"fungal_jungle_enabled": true,
|
||||||
|
"glowing_grotto_enabled": true,
|
||||||
|
"grassland_enabled": true,
|
||||||
|
"highland_enabled": true,
|
||||||
|
"jade_cliffs_enabled": true,
|
||||||
|
"lavender_field_enabled": true,
|
||||||
|
"lavender_forest_enabled": true,
|
||||||
|
"lush_desert_enabled": true,
|
||||||
|
"lush_savanna_enabled": true,
|
||||||
|
"maple_woods_enabled": true,
|
||||||
|
"marsh_enabled": true,
|
||||||
|
"mediterranean_forest_enabled": true,
|
||||||
|
"moor_enabled": true,
|
||||||
|
"muskeg_enabled": true,
|
||||||
|
"mystic_grove_enabled": true,
|
||||||
|
"old_growth_dead_forest_enabled": true,
|
||||||
|
"old_growth_woodland_enabled": true,
|
||||||
|
"ominous_woods_enabled": true,
|
||||||
|
"orchard_enabled": true,
|
||||||
|
"origin_valley_enabled": true,
|
||||||
|
"pasture_enabled": true,
|
||||||
|
"prairie_enabled": true,
|
||||||
|
"pumpkin_patch_enabled": true,
|
||||||
|
"rainforest_enabled": true,
|
||||||
|
"redwood_forest_enabled": true,
|
||||||
|
"rocky_rainforest_enabled": true,
|
||||||
|
"rocky_shrubland_enabled": true,
|
||||||
|
"scrubland_enabled": true,
|
||||||
|
"seasonal_forest_enabled": true,
|
||||||
|
"seasonal_orchard_enabled": true,
|
||||||
|
"shrubland_enabled": true,
|
||||||
|
"snowblossom_grove_enabled": true,
|
||||||
|
"snowy_coniferous_forest_enabled": true,
|
||||||
|
"snowy_fir_clearing_enabled": true,
|
||||||
|
"snowy_maple_woods_enabled": true,
|
||||||
|
"spider_nest_enabled": true,
|
||||||
|
"tropics_enabled": true,
|
||||||
|
"tundra_enabled": true,
|
||||||
|
"undergrowth_enabled": true,
|
||||||
|
"visceral_heap_enabled": true,
|
||||||
|
"volcanic_plains_enabled": true,
|
||||||
|
"volcano_enabled": true,
|
||||||
|
"wasteland_enabled": true,
|
||||||
|
"wasteland_steppe_enabled": true,
|
||||||
|
"wetland_enabled": true,
|
||||||
|
"withered_abyss_enabled": true,
|
||||||
|
"woodland_enabled": true
|
||||||
|
}
|
19
client/config/biomesoplenty/generation.toml
Normal file
19
client/config/biomesoplenty/generation.toml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
|
||||||
|
#World generation related options.
|
||||||
|
[overworld]
|
||||||
|
#The weighting of primary bop biome regions in the overworld.
|
||||||
|
#Range: > 0
|
||||||
|
bop_primary_overworld_region_weight = 10
|
||||||
|
#The weighting of secondary bop biome regions in the overworld.
|
||||||
|
#Range: > 0
|
||||||
|
bop_secondary_overworld_region_weight = 8
|
||||||
|
#The weighting of bop biome regions in the nether.
|
||||||
|
#Range: > 0
|
||||||
|
bop_nether_region_weight = 13
|
||||||
|
#The weighting of rare bop biome regions in the overworld.
|
||||||
|
#Range: > 0
|
||||||
|
bop_overworld_rare_region_weight = 2
|
||||||
|
#The weighting of rare bop biome regions in the nether.
|
||||||
|
#Range: > 0
|
||||||
|
bop_nether_rare_region_weight = 2
|
||||||
|
|
9
client/config/boatiview-client.toml
Normal file
9
client/config/boatiview-client.toml
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
["Client Settings"]
|
||||||
|
#Toggle whether the hand should be rendered whilst the boat is moving
|
||||||
|
showHandsInMovingBoat = true
|
||||||
|
#List of items that will make the hand display when a boat is moving
|
||||||
|
#Seperate every entry except the last one with commas
|
||||||
|
#To include all items for a particular modid use the wildcard character '*'. E.g. modid:*
|
||||||
|
itemsToShowInMovingBoat = ["minecraft:filled_map"]
|
||||||
|
|
8
client/config/canary.properties
Normal file
8
client/config/canary.properties
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# This is the configuration file for Canary.
|
||||||
|
# This file exists for debugging purposes and should not be configured otherwise.
|
||||||
|
# Before configuring anything, take a backup of the worlds that will be opened.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
12
client/config/citadel-common.toml
Normal file
12
client/config/citadel-common.toml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
|
||||||
|
[general]
|
||||||
|
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
|
||||||
|
"Track Entities" = true
|
||||||
|
#True to skip warnings about using datapacks.
|
||||||
|
"Skip Datapack Warnings" = true
|
||||||
|
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
|
||||||
|
#Range: 0.0 ~ 100000.0
|
||||||
|
chunkGenSpawnModifier = 1.0
|
||||||
|
#True to if april fools content can display on april fools.
|
||||||
|
"April Fools Content" = true
|
||||||
|
|
7
client/config/citresewn.json
Normal file
7
client/config/citresewn.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"enabled": true,
|
||||||
|
"mute_errors": false,
|
||||||
|
"mute_warns": false,
|
||||||
|
"citenchantment_scroll_multiplier": 8.0,
|
||||||
|
"cache_ms": 50
|
||||||
|
}
|
5
client/config/clickadv-common.toml
Normal file
5
client/config/clickadv-common.toml
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
|
||||||
|
["Config category"]
|
||||||
|
#By default vanilla only displays advancements in chat which get broadcasted to all online players,this setting turns on showing all advancements achieved in chat instead. That way you can findthe advancements you got easier/see better which you get. Some of these may have no actual text though because the advancement itself doesnt have any, e.g. Categories are advancements too. default = true
|
||||||
|
showAllInLocalChat = true
|
||||||
|
|
6
client/config/clickadv.json
Normal file
6
client/config/clickadv.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"showAllInLocalChat": {
|
||||||
|
"desc:": " By default vanilla only displays advancements in chat which get broadcasted to all online players.Enabling this setting shows all advancements earned in chat.Some of these may be lacking text when the advancement itself does not have any, e.g. Categories are advancements too. default: true",
|
||||||
|
"showAllInLocalChat": true
|
||||||
|
}
|
||||||
|
}
|
12
client/config/collective.json5
Normal file
12
client/config/collective.json5
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
|
||||||
|
"transferItemsBetweenReplacedEntities": true,
|
||||||
|
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
|
||||||
|
// min: 1, max: 500
|
||||||
|
"loopsAmountUsedToGetAllEntityDrops": 100,
|
||||||
|
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
|
||||||
|
// min: 0, max: 3600000
|
||||||
|
"findABlockCheckAroundEntitiesDelayMs": 30000,
|
||||||
|
// Enables pets for Patrons. Will be added in a future release.
|
||||||
|
"enablePatronPets": true
|
||||||
|
}
|
39
client/config/comforts-server.toml
Normal file
39
client/config/comforts-server.toml
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#If enabled, players automatically attempt to use sleeping bags when placed.
|
||||||
|
autoUse = true
|
||||||
|
#If enabled, players cannot sleep again for a period of time after sleeping.
|
||||||
|
restrictSleeping = false
|
||||||
|
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
|
||||||
|
#Range: 1.0 ~ 20.0
|
||||||
|
restMultiplier = 2.0
|
||||||
|
#The time of day that hammocks can be used.
|
||||||
|
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||||
|
hammockUse = "DAY"
|
||||||
|
#The time of day that sleeping bags can be used.
|
||||||
|
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||||
|
sleepingBagUse = "NIGHT"
|
||||||
|
#What percentage of players must sleep to skip the day.
|
||||||
|
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
|
||||||
|
#A value of less than 0 will default to the playerSleepingPercentage game rule.
|
||||||
|
#
|
||||||
|
#Range: -1 ~ 100
|
||||||
|
daySleepingPercentage = -1
|
||||||
|
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
|
||||||
|
#Range: -2000 ~ 2000
|
||||||
|
dayWakeTimeOffset = 0
|
||||||
|
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
|
||||||
|
#Range: -2000 ~ 2000
|
||||||
|
nightWakeTimeOffset = 0
|
||||||
|
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
|
||||||
|
hammocksStopPhantoms = true
|
||||||
|
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
|
||||||
|
sleepingBagsStopPhantoms = true
|
||||||
|
#The percentage chance that a sleeping bag will break upon use.
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
sleepingBagBreakChance = 0
|
||||||
|
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
|
||||||
|
#Range: -1.0 ~ 1.0
|
||||||
|
sleepingBagBreakChanceLuckMultiplier = 0.0
|
||||||
|
#The status effects to apply to players after using the sleeping bag.
|
||||||
|
#Format: effect;duration(secs);power
|
||||||
|
sleepingBagEffects = []
|
||||||
|
|
20
client/config/connectivity-common.toml
Normal file
20
client/config/connectivity-common.toml
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
["Connectivity settings"]
|
||||||
|
#Should login packet size limits be disabled? Error:(IOException("Payload may not be larger than 1048576 bytes")) default:true
|
||||||
|
disableLoginLimits = true
|
||||||
|
#Should play packet size limits be disabled? Error:(Badly compressed packet) default:true
|
||||||
|
disablePacketLimits = true
|
||||||
|
#Enable addition debug logging for networking errors. default:false
|
||||||
|
debugPrintMessages = false
|
||||||
|
#Set the max login timeout in ticks. 20 ticks = 1 sec, default = 120 seconds
|
||||||
|
#Range: 600 ~ 20000
|
||||||
|
logintimeout = 2400
|
||||||
|
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
|
||||||
|
#Range: 15 ~ 400
|
||||||
|
disconnectTimeout = 60
|
||||||
|
#Set the amount of minutes for which network packet history data is saved. Default = 5 minutes
|
||||||
|
#Range: 1 ~ 400
|
||||||
|
packetHistoryMinutes = 5
|
||||||
|
#Enable to see the full log output for all resource location exceptions. Default = false
|
||||||
|
showFullResourceLocationException = false
|
||||||
|
|
34
client/config/connectivity.json
Normal file
34
client/config/connectivity.json
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
{
|
||||||
|
"disableLoginLimits": {
|
||||||
|
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
|
||||||
|
"disableLoginLimits": true
|
||||||
|
},
|
||||||
|
"disablePacketLimits": {
|
||||||
|
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
|
||||||
|
"disablePacketLimits": true
|
||||||
|
},
|
||||||
|
"disableChatVerificationDisconnect": {
|
||||||
|
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
|
||||||
|
"disableChatVerificationDisconnect": true
|
||||||
|
},
|
||||||
|
"debugPrintMessages": {
|
||||||
|
"desc:": "Enable addition debug logging for networking errors. default:false",
|
||||||
|
"debugPrintMessages": false
|
||||||
|
},
|
||||||
|
"logintimeout": {
|
||||||
|
"desc:": "Set the max login timeout in seconds. default = 120",
|
||||||
|
"logintimeout": 2400
|
||||||
|
},
|
||||||
|
"disconnectTimeout": {
|
||||||
|
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
|
||||||
|
"disconnectTimeout": 60
|
||||||
|
},
|
||||||
|
"packetHistoryMinutes": {
|
||||||
|
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
|
||||||
|
"packetHistoryMinutes": 5
|
||||||
|
},
|
||||||
|
"showFullResourceLocationException": {
|
||||||
|
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
|
||||||
|
"showFullResourceLocationException": false
|
||||||
|
}
|
||||||
|
}
|
22
client/config/cupboard.json
Normal file
22
client/config/cupboard.json
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"showCommandExecutionErrors": {
|
||||||
|
"desc:": "Whether to display errors during command execution: default:true",
|
||||||
|
"showCommandExecutionErrors": true
|
||||||
|
},
|
||||||
|
"debugChunkloadAttempts": {
|
||||||
|
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
|
||||||
|
"debugChunkloadAttempts": false
|
||||||
|
},
|
||||||
|
"skipErrorOnEntityLoad": {
|
||||||
|
"desc:": "Prevent crashes on entity loading: default:false",
|
||||||
|
"skipErrorOnEntityLoad": false
|
||||||
|
},
|
||||||
|
"logOffthreadEntityAdd": {
|
||||||
|
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
|
||||||
|
"logOffthreadEntityAdd": true
|
||||||
|
},
|
||||||
|
"forceHeapDumpOnOOM": {
|
||||||
|
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
|
||||||
|
"forceHeapDumpOnOOM": false
|
||||||
|
}
|
||||||
|
}
|
23
client/config/curios-client.toml
Normal file
23
client/config/curios-client.toml
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
|
||||||
|
#Client only settings, mostly things related to rendering
|
||||||
|
[client]
|
||||||
|
#Set to true to enable rendering curios
|
||||||
|
renderCurios = true
|
||||||
|
#Set to true to enable the Curios GUI button
|
||||||
|
enableButton = true
|
||||||
|
#The X-Offset for the Curios GUI button
|
||||||
|
#Range: -100 ~ 100
|
||||||
|
buttonXOffset = 0
|
||||||
|
#The Y-Offset for the Curios GUI button
|
||||||
|
#Range: -100 ~ 100
|
||||||
|
buttonYOffset = 0
|
||||||
|
#The X-Offset for the Creative Curios GUI button
|
||||||
|
#Range: -100 ~ 100
|
||||||
|
creativeButtonXOffset = 0
|
||||||
|
#The Y-Offset for the Creative Curios GUI button
|
||||||
|
#Range: -100 ~ 100
|
||||||
|
creativeButtonYOffset = 0
|
||||||
|
#The corner for the Curios GUI button
|
||||||
|
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||||
|
buttonCorner = "TOP_LEFT"
|
||||||
|
|
5
client/config/curios-common.toml
Normal file
5
client/config/curios-common.toml
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#List of slots to create or modify.
|
||||||
|
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
|
||||||
|
#
|
||||||
|
slots = []
|
||||||
|
|
95
client/config/doggytalents-client.toml
Normal file
95
client/config/doggytalents-client.toml
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
|
||||||
|
["Dog Render"]
|
||||||
|
#Enables the particle effect on Full Kami dogs.
|
||||||
|
enable_kami_particles = false
|
||||||
|
#Disable this if you want to force all PackPuppy Dog to not render their Chest.
|
||||||
|
render_chest = true
|
||||||
|
#Enable this if you prefer to have The Classical Skin rendered on all dog regardless.
|
||||||
|
always_render_classical = false
|
||||||
|
#When enabled, Dogs will show injured texture while incapacitated.
|
||||||
|
render_incapacitated_overlay = true
|
||||||
|
#When sneaking, a part of the dog's name will be rendered with a certain color
|
||||||
|
#, the length of the part is based on the health percentage the dog has left
|
||||||
|
render_health_in_name = true
|
||||||
|
#Configure what will be displayed in the middle of
|
||||||
|
#each of the info section (e.g Hunger, Gender, Mode) when rendering
|
||||||
|
#the Dog Status String located above the main Dog Name String.
|
||||||
|
dog_info_seperator = " · "
|
||||||
|
#Configure the format that will be used to display hunger value
|
||||||
|
#when rendering the Dog Status String located above the main
|
||||||
|
#Dog Name String.
|
||||||
|
dog_info_hunger_format = "%d"
|
||||||
|
#Render a universal dog inventory access button in your inventory gui.
|
||||||
|
#If this is turned off, you can still access the button via the dog's
|
||||||
|
#GUI in Talents > Pack Puppy.
|
||||||
|
dog_inv_button_in_inv = true
|
||||||
|
#If the default incapacitated texture proof too many graphics.
|
||||||
|
#You can substitute this friendlier texture instead.
|
||||||
|
render_incap_txt_less_graphic = false
|
||||||
|
#Render the dogs' name whose owner is not you with a different color.
|
||||||
|
render_diffowner_name_different = true
|
||||||
|
#Do not render dogs' names whose owner is not you.
|
||||||
|
render_diffowner_name_dont = false
|
||||||
|
#Always render dog nametags regardless even if the player blocks it by F1 mode.
|
||||||
|
always_render_dog_name = false
|
||||||
|
#Attempt to block third parties from rendering overlays that may conflict
|
||||||
|
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
|
||||||
|
#configurations if they have the option to disable nametag overlay for certain mobs
|
||||||
|
#(Which they should). This option should only be used as the last resort.
|
||||||
|
block_third_party_nametag = false
|
||||||
|
#By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod
|
||||||
|
#is used to render The Classical Skin, this is to avoid conflicts with resource packs
|
||||||
|
#like Fresh Animations which are directly using the in-game wolf texture. Turning this on
|
||||||
|
#will make DTN directly reference the in-game texture.
|
||||||
|
use_vanilla_res_for_classical = false
|
||||||
|
#Show a fun icon on world loading screen.
|
||||||
|
world_load_icon = true
|
||||||
|
#DTN's fun little world loading icon will occasionally
|
||||||
|
#show Ammy instead of Classical Pale. Disable this
|
||||||
|
#to force the icon to always show Classical Pale.
|
||||||
|
ammy_spinna = true
|
||||||
|
#Determine if dogs will render their armor.
|
||||||
|
render_armor = true
|
||||||
|
#Determine if dogs still render with a red overlay upon hurt like they usually do.
|
||||||
|
#This can be toggled on if the user prefers to not have the red overlay and relies on the animation
|
||||||
|
#to indicate hurting.
|
||||||
|
block_red_overlay_when_hurt = false
|
||||||
|
#Display extra smoke when the dog is on fire.
|
||||||
|
display_smoke_when_on_fire = true
|
||||||
|
#By default, dogs will render items in their mouth, regardless of models.
|
||||||
|
#This can be disabled if you prefer not to render it on some
|
||||||
|
#less compatible model.
|
||||||
|
mouth_item_force_render = true
|
||||||
|
#Specify the max latency allowed before force adjusting the animation time
|
||||||
|
#client side to sync with server's animation time. The unit is in ticks.
|
||||||
|
#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
|
||||||
|
#Range: > -2147483648
|
||||||
|
max_animation_latency_allowed = 10
|
||||||
|
#Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor
|
||||||
|
#which allows DTN to directly use any texture which the armor item provided
|
||||||
|
#for the player, thus better replicating third-party armor. Set this to true
|
||||||
|
#if you prefer to use the old system instead.
|
||||||
|
use_legacy_dog_armor_render = false
|
||||||
|
#By default, DTN will try querying models from third parties designed for the player when
|
||||||
|
#rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or
|
||||||
|
#DTN provided model designed for Dogs (specified by the below option).
|
||||||
|
use_third_party_player_helmet_model = false
|
||||||
|
#By default, if there is no custom Helmet Armor model for the Helmet Item,
|
||||||
|
#DTN will use its own helmet armor model designed for DTN Dog to
|
||||||
|
#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
|
||||||
|
use_player_helmet_model_by_default = false
|
||||||
|
#Enable this to allow every World which is running on this Minecraft
|
||||||
|
#instance's Integrated Server to provide new players with a Starter Bundle
|
||||||
|
#regardless of the world's serverconfig.
|
||||||
|
enable_starter_bundle_by_default = false
|
||||||
|
#Some special Dog Variants may display some special effects
|
||||||
|
#clientside. Set this to false to disable this behaviour.
|
||||||
|
dog_variant_client_effect = true
|
||||||
|
#Disable this to prevent Radio Collars from being rendered in case if
|
||||||
|
#the server requires those or Locator Orb to be present to be tracked
|
||||||
|
#using the Canine Tracker and you prefer to make the tracker invisible.
|
||||||
|
render_radio_collar = true
|
||||||
|
#Always render Overlay Accessories on Dogs as Translucent
|
||||||
|
#This is to prevent Special Variant's overlay to override on the Overlay Accessories
|
||||||
|
translucent_all_overlay = true
|
||||||
|
|
11
client/config/dynamic_lights_reforged.toml
Normal file
11
client/config/dynamic_lights_reforged.toml
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
#Dynamic Lights Settings
|
||||||
|
[Settings]
|
||||||
|
|
||||||
|
[Settings."Lighting Settings"]
|
||||||
|
"Dynamic TileEntity Lighting" = false
|
||||||
|
"Only Update On Position Change" = true
|
||||||
|
#Allowed Values: OFF, SLOW, FAST, REALTIME
|
||||||
|
"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "SLOW"
|
||||||
|
"Dynamic Entity Lighting" = true
|
||||||
|
|
29
client/config/dynview-common.toml
Normal file
29
client/config/dynview-common.toml
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
|
||||||
|
["Dynamic Chunk View Distance Settings"]
|
||||||
|
#The minimum chunk view distance allowed to use. Default: 4
|
||||||
|
#Range: 3 ~ 200
|
||||||
|
minChunkViewDist = 5
|
||||||
|
#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 15
|
||||||
|
#Range: 1 ~ 200
|
||||||
|
maxChunkViewDist = 15
|
||||||
|
#The minimum simulation distance allowed to use. Default: 4
|
||||||
|
#Range: 1 ~ 200
|
||||||
|
minSimulationDist = 4
|
||||||
|
#The maximum simulation distance allowed to use. Default: 10
|
||||||
|
#Range: 1 ~ 200
|
||||||
|
maxSimulationDist = 10
|
||||||
|
#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
|
||||||
|
#Range: 10 ~ 100
|
||||||
|
meanAvgTickTime = 45
|
||||||
|
#The update frequency of average server tick time checks to update view distances. Default: 30sec
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
viewDistanceUpdateRate = 60
|
||||||
|
#Whether to adjust the simulation distance aswell, default: true.
|
||||||
|
adjustSimulationDistance = true
|
||||||
|
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
|
||||||
|
logMessages = true
|
||||||
|
|
||||||
|
["Chunk slow unload settings"]
|
||||||
|
#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
|
||||||
|
chunkunload = true
|
||||||
|
|
176
client/config/embeddium++.toml
Normal file
176
client/config/embeddium++.toml
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
|
||||||
|
[embeddiumplus]
|
||||||
|
|
||||||
|
[embeddiumplus.general]
|
||||||
|
#Configure FPS Display mode
|
||||||
|
#Complete mode gives you min FPS count and average count
|
||||||
|
#Allowed Values: OFF, SIMPLE, ADVANCED
|
||||||
|
fpsDisplay = "SIMPLE"
|
||||||
|
#Shows GPU and memory usage onto FPS display
|
||||||
|
#Allowed Values: OFF, ON, GPU, RAM
|
||||||
|
fpsDisplaySystem = "OFF"
|
||||||
|
#Set Fullscreen mode
|
||||||
|
#Borderless let you change between screens more faster and move your mouse across monitors
|
||||||
|
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||||
|
fullscreen = "WINDOWED"
|
||||||
|
#Configure FPS Display gravity
|
||||||
|
#Places counter on specified corner of your screen
|
||||||
|
#Allowed Values: LEFT, CENTER, RIGHT
|
||||||
|
fpsDisplayGravity = "LEFT"
|
||||||
|
#Toggle FPS Display shadow
|
||||||
|
#In case sometimes you can't see the text
|
||||||
|
fpsDisplayShadow = false
|
||||||
|
#Configure FPS Display margin
|
||||||
|
#Give some space between corner and text
|
||||||
|
#Range: 0 ~ 48
|
||||||
|
fpsDisplayMargin = 12
|
||||||
|
|
||||||
|
[embeddiumplus.performance]
|
||||||
|
#Toggles JREI item rendering until searching
|
||||||
|
#Increases performance a little bit and cleans your screen when you don't want to use it
|
||||||
|
hideJREI = false
|
||||||
|
#Sets culling mode
|
||||||
|
#Reduces number of visible faces when the neighbor blocks are leaves
|
||||||
|
#Allowed Values: ALL, OFF
|
||||||
|
leavesCulling = "OFF"
|
||||||
|
#Toggles Minecraft Fonts shadows
|
||||||
|
#Depending of the case may increase performance
|
||||||
|
#Gives a flat style text
|
||||||
|
fontShadows = false
|
||||||
|
|
||||||
|
[embeddiumplus.performance.distanceCulling]
|
||||||
|
|
||||||
|
[embeddiumplus.performance.distanceCulling.entities]
|
||||||
|
#Configure horizontal max distance before cull entities
|
||||||
|
#Value is squared, default was 64^2 (or 64x64)
|
||||||
|
#Range: > 0
|
||||||
|
cullingMaxDistanceX = 9216
|
||||||
|
#Toggles distance culling for entities, doesn't affect monsters culling
|
||||||
|
#Check the options below
|
||||||
|
enable = true
|
||||||
|
#List of all Entities to be ignored by distance culling
|
||||||
|
#Uses ResourceLocation to identify it
|
||||||
|
#Example 1: "minecraft:bat" - Ignores bats only
|
||||||
|
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||||
|
whitelist = []
|
||||||
|
#Configure vertical max distance before cull entities
|
||||||
|
#Value is raw
|
||||||
|
#Range: 0 ~ 512
|
||||||
|
cullingMaxDistanceY = 64
|
||||||
|
|
||||||
|
[embeddiumplus.performance.distanceCulling.entities.monsters]
|
||||||
|
#Configure horizontal max distance before cull monster entities
|
||||||
|
#Value is squared, default was 64^2 (or 64x64)
|
||||||
|
#Range: > 0
|
||||||
|
cullingMaxDistanceX = 9216
|
||||||
|
#Toggles distance culling for monsters (or hostile entities, whatever you want to call it), doesn't affect neutral/pacific entities
|
||||||
|
#Check the options above
|
||||||
|
enable = true
|
||||||
|
#Configure vertical max distance before cull monster entities
|
||||||
|
#Value is raw
|
||||||
|
#Range: 0 ~ 512
|
||||||
|
cullingMaxDistanceY = 64
|
||||||
|
#List of all monster entities to be ignored by distance culling
|
||||||
|
#Uses ResourceLocation to identify it
|
||||||
|
#Example 1: "minecraft:bat" - Ignores bats only
|
||||||
|
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||||
|
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
|
||||||
|
|
||||||
|
[embeddiumplus.performance.distanceCulling.tileEntities]
|
||||||
|
#Configure horizontal max distance before cull Block entities
|
||||||
|
#Value is squared, default was 64^2 (or 64x64)
|
||||||
|
#Range: > 0
|
||||||
|
cullingMaxDistanceX = 4096
|
||||||
|
#Toggles distance culling for Block Entities
|
||||||
|
#Maybe you use another mod for that :(
|
||||||
|
enable = true
|
||||||
|
#List of all Block Entities to be ignored by distance culling
|
||||||
|
#Uses ResourceLocation to identify it
|
||||||
|
#Example 1: "minecraft:chest" - Ignores chests only
|
||||||
|
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
||||||
|
whitelist = []
|
||||||
|
#Configure vertical max distance before cull Block entities
|
||||||
|
#Value is raw
|
||||||
|
#Range: 0 ~ 512
|
||||||
|
cullingMaxDistanceY = 32
|
||||||
|
|
||||||
|
[embeddiumplus.performance.fastModels]
|
||||||
|
#Toggles FastBeds feature
|
||||||
|
enableBeds = false
|
||||||
|
#Toggles FastChest feature
|
||||||
|
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
|
||||||
|
enableChests = false
|
||||||
|
|
||||||
|
[embeddiumplus.dynlights]
|
||||||
|
#Toggle if Block Entities should have dynamic lights
|
||||||
|
onTileEntities = true
|
||||||
|
#Configure how fast light whould be updated
|
||||||
|
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
|
||||||
|
updateSpeed = "FAST"
|
||||||
|
#Toggle if Entities should have dynamic lights
|
||||||
|
onEntities = true
|
||||||
|
updateOnlyOnPositionChange = true
|
||||||
|
|
||||||
|
[embeddiumplus.others]
|
||||||
|
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
||||||
|
#Allowed Values: ATTACH, REPLACE, OFF
|
||||||
|
borderlessAttachModeOnF11 = "ATTACH"
|
||||||
|
#Toggles fast language reload
|
||||||
|
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
||||||
|
fastLanguageReload = true
|
||||||
|
|
||||||
|
[embeddiumplus.quality]
|
||||||
|
#Chunks fade in speed
|
||||||
|
#This option doesn't affect performance, just changes speed
|
||||||
|
#Allowed Values: OFF, FAST, SLOW
|
||||||
|
chunkFadeSpeed = "SLOW"
|
||||||
|
#Clean my skies
|
||||||
|
#Blue band was a vanilla feature, toggle off will show sky color directly
|
||||||
|
blueBand = true
|
||||||
|
#Raise clouds
|
||||||
|
#Modify clouds height perfect for a adaptative world experience
|
||||||
|
#Range: 0 ~ 512
|
||||||
|
cloudsHeight = 128
|
||||||
|
#Do not show me your name
|
||||||
|
#disables nametag rendering for players and entities
|
||||||
|
disableNameTagRendering = false
|
||||||
|
#Toggle fog feature
|
||||||
|
#Fog was a vanilla feature
|
||||||
|
fog = true
|
||||||
|
|
||||||
|
[embeddiumplus.quality.darkness]
|
||||||
|
#Configure fog brightness on nether when darkness is enabled
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
endFogBright = 0.5
|
||||||
|
#Configure min moon brightness level with darkness
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
newMoonBright = 0.0
|
||||||
|
#Toggle Darkness on End dimension
|
||||||
|
enableOnEnd = false
|
||||||
|
#Toggle Darkness default mode for modded dimensions
|
||||||
|
valueByDefault = false
|
||||||
|
#Configure Darkness Mode
|
||||||
|
#Each config changes what is considered 'true darkness'
|
||||||
|
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
|
||||||
|
mode = "OFF"
|
||||||
|
#Toggles if moon phases affects darkness in the overworld
|
||||||
|
affectedByMoonPhase = true
|
||||||
|
#List of all dimensions to use True Darkness
|
||||||
|
#This option overrides 'valueByDefault' state
|
||||||
|
dimensionWhitelist = []
|
||||||
|
#Configure max moon brightness level with darkness
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
fullMoonBright = 0.25
|
||||||
|
#Configure fog brightness on nether when darkness is enabled
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
netherFogBright = 0.5
|
||||||
|
#Toggle Darkness on Nether dimension
|
||||||
|
enableOnNether = false
|
||||||
|
#Toggle darkness when dimension has no SkyLight
|
||||||
|
enableOnNoSkyLight = false
|
||||||
|
#Disables all bright sources of darkness like moon or fog
|
||||||
|
#Only affects darkness effect
|
||||||
|
enableBlockLightOnly = false
|
||||||
|
#Toggle Darkness on Overworld dimension
|
||||||
|
enableOnOverworld = true
|
||||||
|
|
9
client/config/embeddium++mixin.toml
Normal file
9
client/config/embeddium++mixin.toml
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
[mixin]
|
||||||
|
|
||||||
|
[mixin.languageScreen]
|
||||||
|
fastreload = true
|
||||||
|
|
||||||
|
[mixin.borderless]
|
||||||
|
f11 = true
|
||||||
|
|
1
client/config/embeddium-fingerprint.json
Normal file
1
client/config/embeddium-fingerprint.json
Normal file
@ -0,0 +1 @@
|
|||||||
|
{"v":1,"s":"ff1b5fd8971bb3ca9ed69c0c3364025ad14abde4ea6b996415d2e77d13aea0c8bf4b083a8aece5fbd11787565c987826370c7ac1a6f33da569decd35a3e64704","u":"02d60936b21f9a32d1ca58579978aa9520e047bd1c7a50af6a0d9fbeccca714642a1eca9914ebac114d29f4c1b2a29f1bf9f0baea62dbd96385826168c174ce4","p":"a67b9a1925e242d5a9159fd174c75c05ee0e1e989283113f0dd0893c8a7bf7fcf3899537094e9f7faecab89a85a204b3c43bb9caae2ca1b25bba4ac73f69435d","t":1724627003}
|
6
client/config/embeddium-mixins.properties
Normal file
6
client/config/embeddium-mixins.properties
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# This is the configuration file for Embeddium.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
30
client/config/embeddium-options.json
Normal file
30
client/config/embeddium-options.json
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"quality": {
|
||||||
|
"weather_quality": "DEFAULT",
|
||||||
|
"leaves_quality": "FANCY",
|
||||||
|
"enable_vignette": true,
|
||||||
|
"use_quad_normals_for_shading": false
|
||||||
|
},
|
||||||
|
"advanced": {
|
||||||
|
"enable_memory_tracing": false,
|
||||||
|
"use_advanced_staging_buffers": true,
|
||||||
|
"disable_incompatible_mod_warnings": false,
|
||||||
|
"cpu_render_ahead_limit": 3
|
||||||
|
},
|
||||||
|
"performance": {
|
||||||
|
"chunk_builder_threads": 0,
|
||||||
|
"always_defer_chunk_updates_v2": true,
|
||||||
|
"animate_only_visible_textures": true,
|
||||||
|
"use_entity_culling": true,
|
||||||
|
"use_fog_occlusion": true,
|
||||||
|
"use_block_face_culling": true,
|
||||||
|
"use_compact_vertex_format": true,
|
||||||
|
"use_translucent_face_sorting_v2": false,
|
||||||
|
"use_no_error_g_l_context": true
|
||||||
|
},
|
||||||
|
"notifications": {
|
||||||
|
"force_disable_donation_prompts": false,
|
||||||
|
"has_cleared_donation_button": false,
|
||||||
|
"has_seen_donation_prompt": false
|
||||||
|
}
|
||||||
|
}
|
25
client/config/entity_model_features.json
Normal file
25
client/config/entity_model_features.json
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"logModelCreationData": false,
|
||||||
|
"debugOnRightClick": false,
|
||||||
|
"renderModeChoice": "NORMAL",
|
||||||
|
"vanillaModelHologramRenderMode_2": "OFF",
|
||||||
|
"attemptRevertingEntityModelsAlteredByAnotherMod": true,
|
||||||
|
"modelExportMode": "NONE",
|
||||||
|
"attemptPhysicsModPatch_2": "CUSTOM",
|
||||||
|
"modelUpdateFrequency": "Average",
|
||||||
|
"entityRenderModeOverrides": {},
|
||||||
|
"entityPhysicsModPatchOverrides": {},
|
||||||
|
"entityVanillaHologramOverrides": {},
|
||||||
|
"modelsNamesDisabled": [],
|
||||||
|
"allowEBEModConfigModify": true,
|
||||||
|
"animationLODDistance": 20,
|
||||||
|
"retainDetailOnLowFps": true,
|
||||||
|
"retainDetailOnLargerMobs": true,
|
||||||
|
"animationFrameSkipDuringIrisShadowPass": true,
|
||||||
|
"preventFirstPersonHandAnimating": false,
|
||||||
|
"onlyClientPlayerModel": false,
|
||||||
|
"doubleChestAnimFix": true,
|
||||||
|
"variationRequiresDefaultModel": true,
|
||||||
|
"resetPlayerModelEachRender": true,
|
||||||
|
"onlyDebugRenderOnHover": false
|
||||||
|
}
|
36
client/config/entity_texture_features.json
Normal file
36
client/config/entity_texture_features.json
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"illegalPathSupportMode": "None",
|
||||||
|
"enableCustomTextures": true,
|
||||||
|
"enableCustomBlockEntities": true,
|
||||||
|
"textureUpdateFrequency_V2": "Fast",
|
||||||
|
"enableEmissiveTextures": true,
|
||||||
|
"enableEnchantedTextures": true,
|
||||||
|
"enableEmissiveBlockEntities": true,
|
||||||
|
"emissiveRenderMode": "DULL",
|
||||||
|
"alwaysCheckVanillaEmissiveSuffix": true,
|
||||||
|
"enableArmorAndTrims": true,
|
||||||
|
"skinFeaturesEnabled": true,
|
||||||
|
"skinTransparencyMode": "ETF_SKINS_ONLY",
|
||||||
|
"skinTransparencyInExtraPixels": true,
|
||||||
|
"skinFeaturesEnableTransparency": true,
|
||||||
|
"skinFeaturesEnableFullTransparency": false,
|
||||||
|
"tryETFTransparencyForAllSkins": false,
|
||||||
|
"enableEnemyTeamPlayersSkinFeatures": true,
|
||||||
|
"enableBlinking": true,
|
||||||
|
"blinkFrequency": 150,
|
||||||
|
"blinkLength": 1,
|
||||||
|
"advanced_IncreaseCacheSizeModifier": 1.0,
|
||||||
|
"debugLoggingMode": "None",
|
||||||
|
"logTextureDataInitialization": false,
|
||||||
|
"hideConfigButton": false,
|
||||||
|
"disableVanillaDirectoryVariantTextures": false,
|
||||||
|
"use3DSkinLayerPatch": true,
|
||||||
|
"enableFullBodyWardenTextures": true,
|
||||||
|
"entityEmissiveOverrides": {},
|
||||||
|
"propertiesDisabled": [],
|
||||||
|
"propertyInvertUpdatingOverrides": [],
|
||||||
|
"entityRandomOverrides": {},
|
||||||
|
"entityEmissiveBrightOverrides": {},
|
||||||
|
"entityRenderLayerOverrides": {},
|
||||||
|
"entityLightOverrides": {}
|
||||||
|
}
|
36
client/config/entityculling.json
Normal file
36
client/config/entityculling.json
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"configVersion": 6,
|
||||||
|
"renderNametagsThroughWalls": true,
|
||||||
|
"blockEntityWhitelist": [
|
||||||
|
"create:rope_pulley",
|
||||||
|
"botania:flame_ring",
|
||||||
|
"minecraft:beacon",
|
||||||
|
"create:hose_pulley",
|
||||||
|
"betterend:eternal_pedestal",
|
||||||
|
"botania:magic_missile",
|
||||||
|
"botania:falling_star"
|
||||||
|
],
|
||||||
|
"entityWhitelist": [
|
||||||
|
"botania:mana_burst"
|
||||||
|
],
|
||||||
|
"tracingDistance": 128,
|
||||||
|
"debugMode": false,
|
||||||
|
"sleepDelay": 10,
|
||||||
|
"hitboxLimit": 50,
|
||||||
|
"skipMarkerArmorStands": true,
|
||||||
|
"tickCulling": true,
|
||||||
|
"tickCullingWhitelist": [
|
||||||
|
"create:contraption",
|
||||||
|
"create:stationary_contraption",
|
||||||
|
"create:gantry_contraption",
|
||||||
|
"minecraft:boat",
|
||||||
|
"minecraft:firework_rocket",
|
||||||
|
"create:carriage_contraption",
|
||||||
|
"mts:builder_existing",
|
||||||
|
"mts:builder_rendering",
|
||||||
|
"mts:builder_seat"
|
||||||
|
],
|
||||||
|
"disableF3": false,
|
||||||
|
"skipEntityCulling": false,
|
||||||
|
"skipBlockEntityCulling": false
|
||||||
|
}
|
3
client/config/etf_warnings.json
Normal file
3
client/config/etf_warnings.json
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"ignoredConfigIds": []
|
||||||
|
}
|
6
client/config/farsight-common.toml
Normal file
6
client/config/farsight-common.toml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
["Config category"]
|
||||||
|
#The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512
|
||||||
|
#Range: 8 ~ 512
|
||||||
|
maxchunkdist = 32
|
||||||
|
|
6
client/config/farsight.json
Normal file
6
client/config/farsight.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"maxRenderDistance": {
|
||||||
|
"desc:": "Maximum allowed render distance, default 64",
|
||||||
|
"maxRenderDistance": 64
|
||||||
|
}
|
||||||
|
}
|
23
client/config/ferritecore-mixin.toml
Normal file
23
client/config/ferritecore-mixin.toml
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#Use a slightly more compact, but also slightly slower representation for block states
|
||||||
|
compactFastMap = false
|
||||||
|
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
|
||||||
|
useSmallThreadingDetector = false
|
||||||
|
#Cache the predicate instances used in multipart models
|
||||||
|
cacheMultipartPredicates = true
|
||||||
|
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
|
||||||
|
multipartDeduplication = true
|
||||||
|
#Deduplicate cached data for blockstates, most importantly collision and render shapes
|
||||||
|
blockstateCacheDeduplication = true
|
||||||
|
#Avoid creation of new strings when creating ModelResourceLocations
|
||||||
|
modelResourceLocations = true
|
||||||
|
#Use smaller data structures for "simple" models, especially models with few side-specific faces
|
||||||
|
modelSides = true
|
||||||
|
#Replace the blockstate neighbor table
|
||||||
|
replaceNeighborLookup = true
|
||||||
|
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
|
||||||
|
populateNeighborTable = false
|
||||||
|
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
|
||||||
|
replacePropertyMap = true
|
||||||
|
#Deduplicate vertex data of baked quads in the basic model implementations
|
||||||
|
bakedQuadDeduplication = true
|
||||||
|
|
29
client/config/fml.toml
Normal file
29
client/config/fml.toml
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#Early window height
|
||||||
|
earlyWindowHeight = 480
|
||||||
|
#Enable forge global version checking
|
||||||
|
versionCheck = true
|
||||||
|
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||||
|
earlyWindowControl = true
|
||||||
|
#Early window framebuffer scale
|
||||||
|
earlyWindowFBScale = 2
|
||||||
|
#Early window provider
|
||||||
|
earlyWindowProvider = "fmlearlywindow"
|
||||||
|
#Early window width
|
||||||
|
earlyWindowWidth = 854
|
||||||
|
#Early window starts maximized
|
||||||
|
earlyWindowMaximized = true
|
||||||
|
#Disables Optimized DFU client-side - already disabled on servers
|
||||||
|
disableOptimizedDFU = true
|
||||||
|
#Default config path for servers
|
||||||
|
defaultConfigPath = "defaultconfigs"
|
||||||
|
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||||
|
earlyWindowSkipGLVersions = []
|
||||||
|
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
|
||||||
|
earlyWindowLogHelpMessage = false
|
||||||
|
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||||
|
maxThreads = -1
|
||||||
|
#Squir?
|
||||||
|
earlyWindowSquir = false
|
||||||
|
#Whether to show CPU usage stats in early window
|
||||||
|
earlyWindowShowCPU = false
|
||||||
|
|
24
client/config/forge-client.toml
Normal file
24
client/config/forge-client.toml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
|
||||||
|
#Client only settings, mostly things related to rendering
|
||||||
|
[client]
|
||||||
|
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||||
|
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||||
|
#Not recommended for computers without a significant number of cores available.
|
||||||
|
alwaysSetupTerrainOffThread = false
|
||||||
|
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||||
|
experimentalForgeLightPipelineEnabled = false
|
||||||
|
#When enabled, Forge will show any warnings that occurred during loading.
|
||||||
|
showLoadWarnings = true
|
||||||
|
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||||
|
useCombinedDepthStencilAttachment = false
|
||||||
|
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
|
||||||
|
compressLanIPv6Addresses = true
|
||||||
|
#During block model baking, manually calculates the normal for all faces.
|
||||||
|
#This was the default behavior of forge between versions 31.0 and 47.1.
|
||||||
|
#May result in differences between vanilla rendering and forge rendering.
|
||||||
|
#Will only produce differences for blocks that contain non-axis aligned faces.
|
||||||
|
#You will need to reload your resources to see results.
|
||||||
|
calculateAllNormals = false
|
||||||
|
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
|
||||||
|
stabilizeDirectionGetNearest = true
|
||||||
|
|
129
client/config/fpsreducer/fpsreducer-client.toml
Normal file
129
client/config/fpsreducer/fpsreducer-client.toml
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
|
||||||
|
#General options
|
||||||
|
[general]
|
||||||
|
#Enable FPS Reducer features.
|
||||||
|
enableFpsReducer = true
|
||||||
|
#Waiting time(sec) before reducing the FPS. (0:OFF)
|
||||||
|
#Range: 0 ~ 86400
|
||||||
|
waitingTime = 0
|
||||||
|
#Max frame rate when there is no operation for the specified period of time.
|
||||||
|
#Range: 1 ~ 60
|
||||||
|
idleFps = 15
|
||||||
|
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
|
||||||
|
#Range: 0 ~ 60
|
||||||
|
guiScreenFps = 0
|
||||||
|
#Max frame rate when the character is stationary. (0:OFF)
|
||||||
|
#Range: 0 ~ 260
|
||||||
|
noActFps = 0
|
||||||
|
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
detectMoving = 1
|
||||||
|
#Ignore the mouse button holding.
|
||||||
|
ignoreHoldButton = false
|
||||||
|
#Reduce FPS in Game Menu.
|
||||||
|
reducingInGameMenu = true
|
||||||
|
#Force reducing FPS if the window is inactive.
|
||||||
|
reducingInBackground = true
|
||||||
|
#Suppress master volume if the window is inactive.
|
||||||
|
suppressSound = true
|
||||||
|
#Suppression master volume ratio in inactive (0-100).
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
suppressedVolume = 20
|
||||||
|
#Enable HUD.
|
||||||
|
hudEnabled = false
|
||||||
|
#Reference position of HUD.
|
||||||
|
#Range: 1 ~ 8
|
||||||
|
hudReferencePos = 3
|
||||||
|
#HUD scale (default: 1.0)
|
||||||
|
#Range: 0.1 ~ 2.0
|
||||||
|
hudScale = 1.0
|
||||||
|
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
hudBehindChatBox = 2
|
||||||
|
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
|
||||||
|
#Range: 0 ~ 6
|
||||||
|
hudInfo = 4
|
||||||
|
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
|
||||||
|
#Range: 0 ~ 4
|
||||||
|
profile = 0
|
||||||
|
|
||||||
|
#HUD offsets from reference positions at the screen edge.
|
||||||
|
[hud_offset]
|
||||||
|
#Range: > -2147483648
|
||||||
|
topLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topLeft_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topCenter_X = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
topCenter_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topRight_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerRight_Y = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomRight_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomCenter_X = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomCenter_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomLeft_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerLeft_Y = 0
|
||||||
|
|
||||||
|
#Alignments of HUD strings.
|
||||||
|
[hud_alignment]
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topLeft = 0
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topCenter = 2
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
centerRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomCenter = 2
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomLeft = 0
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
centerLeft = 0
|
||||||
|
|
||||||
|
#Extra options
|
||||||
|
[extra]
|
||||||
|
#HUD color
|
||||||
|
hudColor = "f0f0f0"
|
||||||
|
#Reduced fps HUD color
|
||||||
|
hudReductionColor = "00f000"
|
||||||
|
#HUD color for FPS display in GUI screen(inventory and menu).
|
||||||
|
hudGuiModeColor = "b6ecff"
|
||||||
|
#HUD color for FPS display when the character is stationary.
|
||||||
|
hudNoActModeColor = "ceffd4"
|
||||||
|
#Allow player configuration mode.
|
||||||
|
allowPlayerConfig = true
|
||||||
|
#CPU usage type. (0:one processor basis, 1:all processors basis)
|
||||||
|
#Range: 0 ~ 1
|
||||||
|
cpuUsageType = 0
|
||||||
|
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
|
||||||
|
#Range: 0 ~ 1
|
||||||
|
cpuUsageThread = 0
|
||||||
|
#Permit to set IdleFPS=1.
|
||||||
|
allowOneFps = false
|
||||||
|
|
||||||
|
#Debug options
|
||||||
|
[debug]
|
||||||
|
#Enable debug log
|
||||||
|
debugLog = false
|
||||||
|
|
@ -0,0 +1,108 @@
|
|||||||
|
|
||||||
|
#General options
|
||||||
|
[general]
|
||||||
|
#Enable FPS Reducer features.
|
||||||
|
enableFpsReducer = true
|
||||||
|
#Waiting time(sec) before reducing the FPS. (0:OFF)
|
||||||
|
#Range: 0 ~ 86400
|
||||||
|
waitingTime = 0
|
||||||
|
#Max frame rate when there is no operation for the specified period of time.
|
||||||
|
#Range: 1 ~ 60
|
||||||
|
idleFps = 10
|
||||||
|
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
|
||||||
|
#Range: 0 ~ 60
|
||||||
|
guiScreenFps = 0
|
||||||
|
#Max frame rate when the character is stationary. (0:OFF)
|
||||||
|
#Range: 0 ~ 260
|
||||||
|
noActFps = 0
|
||||||
|
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
detectMoving = 1
|
||||||
|
#Ignore the mouse button holding.
|
||||||
|
ignoreHoldButton = false
|
||||||
|
#Reduce FPS in Game Menu.
|
||||||
|
reducingInGameMenu = true
|
||||||
|
#Force reducing FPS if the window is inactive.
|
||||||
|
reducingInBackground = true
|
||||||
|
#Suppress master volume if the window is inactive.
|
||||||
|
suppressSound = true
|
||||||
|
#Suppression master volume ratio in inactive (0-100).
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
suppressedVolume = 20
|
||||||
|
#Enable HUD.
|
||||||
|
hudEnabled = false
|
||||||
|
#Reference position of HUD.
|
||||||
|
#Range: 1 ~ 8
|
||||||
|
hudReferencePos = 3
|
||||||
|
#HUD scale (default: 1.0)
|
||||||
|
#Range: 0.1 ~ 2.0
|
||||||
|
hudScale = 1.0
|
||||||
|
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
hudBehindChatBox = 2
|
||||||
|
#HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
|
||||||
|
#Range: 0 ~ 6
|
||||||
|
hudInfo = 4
|
||||||
|
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
|
||||||
|
#Range: 0 ~ 4
|
||||||
|
profile = 1
|
||||||
|
|
||||||
|
#HUD offsets from reference positions at the screen edge.
|
||||||
|
[hud_offset]
|
||||||
|
#Range: > -2147483648
|
||||||
|
topLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topLeft_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topCenter_X = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
topCenter_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
topRight_Y = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerRight_Y = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomRight_X = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomRight_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomCenter_X = 0
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomCenter_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
bottomLeft_Y = -2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerLeft_X = 2
|
||||||
|
#Range: > -2147483648
|
||||||
|
centerLeft_Y = 0
|
||||||
|
|
||||||
|
#Alignments of HUD strings.
|
||||||
|
[hud_alignment]
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topLeft = 0
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topCenter = 2
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
topRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
centerRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomRight = 1
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomCenter = 2
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
bottomLeft = 0
|
||||||
|
#Range: 0 ~ 2
|
||||||
|
centerLeft = 0
|
||||||
|
|
||||||
|
#Player options
|
||||||
|
[player]
|
||||||
|
#Use player config file.
|
||||||
|
usePlayerConfig = false
|
||||||
|
|
6
client/config/gamemenumodoption-client.toml
Normal file
6
client/config/gamemenumodoption-client.toml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
[General]
|
||||||
|
"Show notification mod update" = true
|
||||||
|
"Render mod list background" = true
|
||||||
|
"ModMenu style" = false
|
||||||
|
|
23
client/config/immediatelyfast.json
Normal file
23
client/config/immediatelyfast.json
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"REGULAR_INFO": "----- Regular config values below -----",
|
||||||
|
"font_atlas_resizing": true,
|
||||||
|
"map_atlas_generation": true,
|
||||||
|
"hud_batching": true,
|
||||||
|
"fast_text_lookup": true,
|
||||||
|
"fast_buffer_upload": true,
|
||||||
|
"fast_buffer_upload_size_mb": 256,
|
||||||
|
"fast_buffer_upload_explicit_flush": true,
|
||||||
|
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
|
||||||
|
"dont_add_info_into_debug_hud": false,
|
||||||
|
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
|
||||||
|
"experimental_disable_error_checking": false,
|
||||||
|
"experimental_disable_resource_pack_conflict_handling": false,
|
||||||
|
"experimental_sign_text_buffering": false,
|
||||||
|
"experimental_screen_batching": false,
|
||||||
|
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
|
||||||
|
"debug_only_and_not_recommended_disable_universal_batching": false,
|
||||||
|
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
|
||||||
|
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
|
||||||
|
"debug_only_print_additional_error_information": false,
|
||||||
|
"debug_only_use_last_usage_for_batch_ordering": false
|
||||||
|
}
|
7
client/config/lithium.properties
Normal file
7
client/config/lithium.properties
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# This is the configuration file for Radium.
|
||||||
|
# This file exists for debugging purposes and should not be configured otherwise.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
5
client/config/logbegone.toml
Normal file
5
client/config/logbegone.toml
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
|
||||||
|
[logbegone]
|
||||||
|
regex = ["Disconnecting VANILLA connection attempt", "Channels "]
|
||||||
|
phrases = ["Disconnecting VANILLA connection attempt", "Channels "]
|
||||||
|
|
34
client/config/mine_and_slash-client.toml
Normal file
34
client/config/mine_and_slash-client.toml
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
|
||||||
|
#Client Configs
|
||||||
|
[general]
|
||||||
|
show_low_mana_warning = true
|
||||||
|
render_mob_bar = true
|
||||||
|
render_death_stats = true
|
||||||
|
render_item_rarity_background = true
|
||||||
|
show_durability = true
|
||||||
|
render_mob_hp_gui = true
|
||||||
|
only_render_mob_looked_at = true
|
||||||
|
render_floating_damage = true
|
||||||
|
MODIFY_TOOLTIP_LENGTH = true
|
||||||
|
IN_DEPTH_TOOLTIPS_BY_DEFAULT = true
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
ITEM_RARITY_OPACITY = 0.75
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
health_bar_gui_scale = 1.25
|
||||||
|
#Range: 0.10000000149011612 ~ 1.0
|
||||||
|
SPELL_PARTICLE_MULTI = 1.0
|
||||||
|
#Range: 0.0 ~ 5000.0
|
||||||
|
DONT_CULL_PARTICLES_UNDER = 50.0
|
||||||
|
#When OFF: 8 bars, 8 keybinds. When ON: 4 bars, 5 keybinds(4 for each bar, 1 for hotbar swap button)
|
||||||
|
HOTBAR_SWAPPING = false
|
||||||
|
#Allowed Values: NONE, BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
|
||||||
|
GUI_POSITION = "TOP_LEFT"
|
||||||
|
#Allowed Values: BORDER, FULL
|
||||||
|
ITEM_RARITY_BACKGROUND_TYPE = "FULL"
|
||||||
|
#Allowed Values: RPG, NONE
|
||||||
|
PLAYER_GUI_TYPE = "RPG"
|
||||||
|
#Range: 1.0E-6 ~ 1.0
|
||||||
|
SKILL_TREE_ZOOM_SPEED = 0.15
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
REMOVE_EMPTY_TOOLTIP_LINES_IF_MORE_THAN_X_LINES = 35
|
||||||
|
|
27
client/config/mine_and_slash_neat_gui-client.toml
Normal file
27
client/config/mine_and_slash_neat_gui-client.toml
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
|
||||||
|
[general]
|
||||||
|
"Max Distance" = 12
|
||||||
|
"Render with Interface Disabled (F1)" = false
|
||||||
|
"Height Above Mob" = 0.6
|
||||||
|
"Draw Background" = true
|
||||||
|
"Background Padding" = 2
|
||||||
|
"Background Height" = 6
|
||||||
|
"Health Bar Height" = 4
|
||||||
|
"Plate Size" = 25
|
||||||
|
"Plate Size (Boss)" = 50
|
||||||
|
"Show Attributes" = true
|
||||||
|
"Show Armor" = true
|
||||||
|
"Group Armor (condense 5 iron icons into 1 diamond icon)" = true
|
||||||
|
"Color Health Bar by Type (instead of health percentage)" = false
|
||||||
|
"HP Text Height" = 14
|
||||||
|
"Show Max HP" = true
|
||||||
|
"Show Current HP" = true
|
||||||
|
"Show HP Percentage" = true
|
||||||
|
"Display on Players" = true
|
||||||
|
"Display on Bosses" = true
|
||||||
|
"Only show the health bar for the entity looked at" = false
|
||||||
|
"Show entities with full health" = true
|
||||||
|
"Show Debug Info with F3" = true
|
||||||
|
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
|
||||||
|
Blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish"]
|
||||||
|
|
3
client/config/modernfix-common.toml
Normal file
3
client/config/modernfix-common.toml
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#These JEI plugins will be loaded on the main thread
|
||||||
|
blacklist_async_jei_plugins = ["jepb:jei_plugin"]
|
||||||
|
|
99
client/config/modernfix-mixins.properties
Normal file
99
client/config/modernfix-mixins.properties
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
# This is the configuration file for ModernFix.
|
||||||
|
# In general, prefer using the config screen to editing this file. It can be accessed
|
||||||
|
# via the standard mod menu on your respective mod loader. Changes will, however,
|
||||||
|
# require restarting the game to take effect.
|
||||||
|
#
|
||||||
|
# The following options can be enabled or disabled if there is a compatibility issue.
|
||||||
|
# Add a line with your option name and =true or =false at the bottom of the file to enable
|
||||||
|
# or disable a rule. For example:
|
||||||
|
# mixin.perf.dynamic_resources=true
|
||||||
|
# Do not include the #. You may reset to defaults by deleting this file.
|
||||||
|
#
|
||||||
|
# Available options:
|
||||||
|
# mixin.bugfix.buffer_builder_leak=true # (default)
|
||||||
|
# mixin.bugfix.chunk_deadlock=true # (default)
|
||||||
|
# mixin.bugfix.cofh_core_crash=true # (default)
|
||||||
|
# mixin.bugfix.concurrency=true # (default)
|
||||||
|
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
|
||||||
|
# mixin.bugfix.ender_dragon_leak=true # (default)
|
||||||
|
# mixin.bugfix.entity_pose_stack=true # (default)
|
||||||
|
# mixin.bugfix.extra_experimental_screen=true # (default)
|
||||||
|
# mixin.bugfix.fix_config_crashes=true # (default)
|
||||||
|
# mixin.bugfix.forge_at_inject_error=true # (default)
|
||||||
|
# mixin.bugfix.forge_vehicle_packets=true # (default)
|
||||||
|
# mixin.bugfix.model_data_manager_cme=true # (default)
|
||||||
|
# mixin.bugfix.packet_leak=false # (default)
|
||||||
|
# mixin.bugfix.paper_chunk_patches=true # (default)
|
||||||
|
# mixin.bugfix.recipe_book_type_desync=true # (default)
|
||||||
|
# mixin.bugfix.removed_dimensions=true # (default)
|
||||||
|
# mixin.bugfix.restore_old_dragon_movement=false # (default)
|
||||||
|
# mixin.bugfix.unsafe_modded_shape_caches=true # (default)
|
||||||
|
# mixin.bugfix.world_leaks=true # (default)
|
||||||
|
# mixin.bugfix.world_screen_skipped=true # (default)
|
||||||
|
# mixin.devenv=false # (default)
|
||||||
|
# mixin.feature.branding=true # (default)
|
||||||
|
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
|
||||||
|
# mixin.feature.direct_stack_trace=false # (default)
|
||||||
|
# mixin.feature.disable_unihex_font=false # (default)
|
||||||
|
# mixin.feature.integrated_server_watchdog=true # (default)
|
||||||
|
# mixin.feature.measure_time=true # (default)
|
||||||
|
# mixin.feature.registry_event_progress=false # (default)
|
||||||
|
# mixin.feature.remove_chat_signing=false # (default)
|
||||||
|
# mixin.feature.snapshot_easter_egg=true # (default)
|
||||||
|
# mixin.feature.spam_thread_dump=false # (default)
|
||||||
|
# mixin.feature.spark_profile_launch=false # (default)
|
||||||
|
# mixin.feature.stalled_chunk_load_detection=false # (default)
|
||||||
|
# mixin.feature.warn_missing_perf_mods=true # (default)
|
||||||
|
# mixin.launch.class_search_cache=true # (default)
|
||||||
|
# mixin.perf.blast_search_trees=true # (default)
|
||||||
|
# mixin.perf.blast_search_trees.force=false # (default)
|
||||||
|
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
|
||||||
|
# mixin.perf.cache_model_materials=true # (default)
|
||||||
|
# mixin.perf.cache_profile_texture_url=true # (default)
|
||||||
|
# mixin.perf.cache_strongholds=true # (default)
|
||||||
|
# mixin.perf.cache_upgraded_structures=true # (default)
|
||||||
|
# mixin.perf.chunk_meshing=true # (default)
|
||||||
|
# mixin.perf.clear_mixin_classinfo=false # (default)
|
||||||
|
# mixin.perf.compact_bit_storage=true # (default)
|
||||||
|
# mixin.perf.datapack_reload_exceptions=true # (default)
|
||||||
|
# mixin.perf.dedicated_reload_executor=true # (default)
|
||||||
|
# mixin.perf.deduplicate_climate_parameters=false # (default)
|
||||||
|
# mixin.perf.deduplicate_location=false # (default)
|
||||||
|
# mixin.perf.deduplicate_wall_shapes=true # (default)
|
||||||
|
# mixin.perf.dynamic_dfu=true # (default)
|
||||||
|
# mixin.perf.dynamic_entity_renderers=false # (default)
|
||||||
|
# mixin.perf.dynamic_resources=false # (default)
|
||||||
|
# mixin.perf.dynamic_resources.ctm=true # (default)
|
||||||
|
# mixin.perf.dynamic_resources.rs=true # (default)
|
||||||
|
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
|
||||||
|
# mixin.perf.dynamic_sounds=true # (default)
|
||||||
|
# mixin.perf.dynamic_structure_manager=true # (default)
|
||||||
|
# mixin.perf.fast_forge_dummies=true # (default)
|
||||||
|
# mixin.perf.fast_registry_validation=true # (default)
|
||||||
|
# mixin.perf.faster_item_rendering=false # (default)
|
||||||
|
# mixin.perf.faster_structure_location=true # (default)
|
||||||
|
# mixin.perf.faster_texture_stitching=true # (default)
|
||||||
|
# mixin.perf.fix_loop_spin_waiting=true # (default)
|
||||||
|
# mixin.perf.forge_cap_retrieval=true # (default)
|
||||||
|
# mixin.perf.forge_registry_alloc=true # (default)
|
||||||
|
# mixin.perf.forge_registry_lambda=true # (default)
|
||||||
|
# mixin.perf.kubejs=true # (default)
|
||||||
|
# mixin.perf.model_optimizations=true # (default)
|
||||||
|
# mixin.perf.mojang_registry_size=true # (default)
|
||||||
|
# mixin.perf.nbt_memory_usage=true # (default)
|
||||||
|
# mixin.perf.patchouli_deduplicate_books=true # (default)
|
||||||
|
# mixin.perf.potential_spawns_alloc=true # (default)
|
||||||
|
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
|
||||||
|
# mixin.perf.remove_biome_temperature_cache=true # (default)
|
||||||
|
# mixin.perf.remove_spawn_chunks=false # (default)
|
||||||
|
# mixin.perf.resourcepacks=true # (default)
|
||||||
|
# mixin.perf.state_definition_construct=true # (default)
|
||||||
|
# mixin.perf.tag_id_caching=true # (default)
|
||||||
|
# mixin.perf.thread_priorities=true # (default)
|
||||||
|
# mixin.perf.ticking_chunk_alloc=true # (default)
|
||||||
|
# mixin.perf.worldgen_allocation=false # (default)
|
||||||
|
# mixin.safety=true # (default)
|
||||||
|
#
|
||||||
|
# User overrides go here.
|
||||||
|
mixin.perf.dynamic_resources=true
|
||||||
|
mixin.perf.faster_item_rendering=true
|
13
client/config/moonlight-client.toml
Normal file
13
client/config/moonlight-client.toml
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
[general]
|
||||||
|
#Merge all dynamic resource packs from all mods that use this library into a single pack
|
||||||
|
merge_dynamic_packs = true
|
||||||
|
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
|
||||||
|
lazy_map_upload = true
|
||||||
|
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
|
||||||
|
#Range: 0 ~ 4
|
||||||
|
maps_mipmap = 3
|
||||||
|
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
|
||||||
|
#Allowed Values: FALSE, NO_GUI, TRUE
|
||||||
|
consistent_entity_renderer_shading = "NO_GUI"
|
||||||
|
|
1
client/config/moonlight-common.toml
Normal file
1
client/config/moonlight-common.toml
Normal file
@ -0,0 +1 @@
|
|||||||
|
|
3
client/config/mutil-client.toml
Normal file
3
client/config/mutil-client.toml
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#Controls if perks data should be queried on startup
|
||||||
|
query_perks = true
|
||||||
|
|
8
client/config/oculus.properties
Normal file
8
client/config/oculus.properties
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||||
|
#Sun Aug 25 16:12:30 PDT 2024
|
||||||
|
colorSpace=SRGB
|
||||||
|
disableUpdateMessage=false
|
||||||
|
enableDebugOptions=false
|
||||||
|
maxShadowRenderDistance=16
|
||||||
|
shaderPack=Chocapic13_V9_Low.zip
|
||||||
|
enableShaders=false
|
84
client/config/okzoomer-client.toml
Normal file
84
client/config/okzoomer-client.toml
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
|
||||||
|
[features]
|
||||||
|
#Defines the cinematic camera while zooming.
|
||||||
|
#'OFF' disables the cinematic camera
|
||||||
|
#'VANILLA' uses Vanilla's cinematic camera.
|
||||||
|
#'MULTIPLIED' is a multiplied variant of 'VANILLA'
|
||||||
|
#Allowed Values: OFF, VANILLA, MULTIPLIED
|
||||||
|
cinematic_camera = "OFF"
|
||||||
|
#Reduces the mouse sensitivity when zooming.
|
||||||
|
reduce_sensitivity = true
|
||||||
|
#Adds transitions between zooms.
|
||||||
|
#'OFF' disables transitions.
|
||||||
|
#'SMOOTH' replicates Vanilla's dynamic FOV.
|
||||||
|
#'LINEAR' removes the smoothiness.
|
||||||
|
#Allowed Values: OFF, SMOOTH, LINEAR
|
||||||
|
zoom_transition = "SMOOTH"
|
||||||
|
#The behavior of the zoom key.
|
||||||
|
#'HOLD' needs the zoom key to be hold.
|
||||||
|
#'TOGGLE' has the zoom key toggle the zoom.
|
||||||
|
#'PERSISTENT' makes the zoom permanent.
|
||||||
|
#Allowed Values: HOLD, TOGGLE, PERSISTENT
|
||||||
|
zoom_mode = "HOLD"
|
||||||
|
#Allows to increase or decrease zoom by scrolling.
|
||||||
|
zoom_scrolling = true
|
||||||
|
#Adds zoom manipulation keys along with the zoom key.
|
||||||
|
#Note that this config will NOT prevent the keybinds from being registered, but they will become unusable if false.
|
||||||
|
extra_key_binds = true
|
||||||
|
#Adds an overlay in the screen during zoom.
|
||||||
|
#'VIGNETTE' uses a vignette as the overlay.
|
||||||
|
#'SPYGLASS' uses the spyglass overlay with the vignette texture.
|
||||||
|
#The vignette texture can be found at: assets/okzoomer/textures/misc/zoom_overlay.png
|
||||||
|
#Allowed Values: OFF, VIGNETTE, SPYGLASS
|
||||||
|
zoom_overlay = "OFF"
|
||||||
|
#Determines how the zoom will depend on the spyglass.
|
||||||
|
#'REQUIRE_ITEM' will make zooming require a spyglass.
|
||||||
|
#'REPLACE_ZOOM' will replace spyglass's zoom with Ok Zoomer's zoom.
|
||||||
|
#'BOTH' will apply both options at the same time.
|
||||||
|
#The 'REQUIRE_ITEM' option is configurable through the okzoomer:zoom_dependencies item tag.
|
||||||
|
#Allowed Values: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH
|
||||||
|
spyglass_dependency = "OFF"
|
||||||
|
#If the OkZoomer overlay should be disabled when the HUD is hidden. (F1 mode)
|
||||||
|
disable_overlay_no_hud = true
|
||||||
|
|
||||||
|
[values]
|
||||||
|
#The divisor applied to the FOV when zooming.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
zoom_divisor = 4.0
|
||||||
|
#The minimum value that you can scroll down.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
minimum_zoom_divisor = 1.0
|
||||||
|
#The maximum value that you can scroll down.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
maximum_zoom_divisor = 50.0
|
||||||
|
#The number of steps between the zoom divisor and the maximum zoom divisor.
|
||||||
|
#Used by zoom scrolling.
|
||||||
|
#Range: > 0
|
||||||
|
upper_scroll_steps = 20
|
||||||
|
#The number of steps between the zoom divisor and the minimum zoom divisor.
|
||||||
|
#Used by zoom scrolling.
|
||||||
|
#Range: > 0
|
||||||
|
lower_scroll_steps = 4
|
||||||
|
#The multiplier used for smooth transitions.
|
||||||
|
#Range: -1.0 ~ 1.0
|
||||||
|
smooth_multiplier = 0.75
|
||||||
|
#The multiplier used for the multiplied cinematic camera.
|
||||||
|
#Range: -4.0 ~ 4.0
|
||||||
|
cinematic_multiplier = 4.0
|
||||||
|
#The minimum value that the linear transition step can reach.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
minimum_linear_step = 0.125
|
||||||
|
#The maximum value that the linear transition step can reach.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
maximum_linear_step = 0.25
|
||||||
|
|
||||||
|
[tweaks]
|
||||||
|
#Allows resetting the zoom with the middle mouse button.
|
||||||
|
reset_zoom_with_mouse = true
|
||||||
|
#If enabled, the spyglass overlay texture is used instead of Ok Zoomer's overlay texture.
|
||||||
|
use_spyglass_texture = false
|
||||||
|
#If enabled, the zoom will use spyglass sounds on zooming in and out.
|
||||||
|
use_spyglass_sounds = false
|
||||||
|
#Shows toasts when the server imposes a restriction.
|
||||||
|
show_restriction_toasts = true
|
||||||
|
|
6
client/config/polymorph-integrations.toml
Normal file
6
client/config/polymorph-integrations.toml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised.
|
||||||
|
# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph.
|
||||||
|
fastfurnace = true
|
||||||
|
fastsuite = true
|
||||||
|
fastbench = true
|
||||||
|
|
8
client/config/radium.properties
Normal file
8
client/config/radium.properties
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# This is the configuration file for Radium.
|
||||||
|
# This file exists for debugging purposes and should not be configured otherwise.
|
||||||
|
# Before configuring anything, take a backup of the worlds that will be opened.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
26
client/config/rrls.toml
Normal file
26
client/config/rrls.toml
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
#text.autoconfig.rrls.option.rgbProgress.@Tooltip
|
||||||
|
rgbProgress = false
|
||||||
|
#Allowed Values: PROGRESS, TEXT
|
||||||
|
type = "PROGRESS"
|
||||||
|
reloadText = ""
|
||||||
|
resetResources = false
|
||||||
|
#text.autoconfig.rrls.option.reInitScreen.@Tooltip
|
||||||
|
reInitScreen = true
|
||||||
|
#Allowed Values: ALL, LOADING, RELOADING, NONE
|
||||||
|
hideType = "RELOADING"
|
||||||
|
#text.autoconfig.rrls.option.forceClose.@Tooltip
|
||||||
|
forceClose = false
|
||||||
|
#text.autoconfig.rrls.option.blockOverlay.@Tooltip
|
||||||
|
blockOverlay = false
|
||||||
|
miniRender = true
|
||||||
|
#text.autoconfig.rrls.option.removeOverlayAtEnd.@Tooltip
|
||||||
|
removeOverlayAtEnd = true
|
||||||
|
#text.autoconfig.rrls.option.earlyPackStatusSend.@Tooltip[0]
|
||||||
|
#text.autoconfig.rrls.option.earlyPackStatusSend.@Tooltip[1]
|
||||||
|
earlyPackStatusSend = false
|
||||||
|
#Allowed Values: FORCE_LOAD, LOAD, NONE
|
||||||
|
doubleLoad = "FORCE_LOAD"
|
||||||
|
#text.autoconfig.rrls.option.animationSpeed.@Tooltip
|
||||||
|
animationSpeed = 1000.0
|
||||||
|
skipForgeOverlay = false
|
||||||
|
|
6
client/config/rubidium-mixins.properties
Normal file
6
client/config/rubidium-mixins.properties
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# This is the configuration file for Sodium.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
24
client/config/rubidium-options.json
Normal file
24
client/config/rubidium-options.json
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"quality": {
|
||||||
|
"weather_quality": "DEFAULT",
|
||||||
|
"leaves_quality": "DEFAULT",
|
||||||
|
"enable_vignette": true
|
||||||
|
},
|
||||||
|
"advanced": {
|
||||||
|
"enable_memory_tracing": false,
|
||||||
|
"use_advanced_staging_buffers": true,
|
||||||
|
"cpu_render_ahead_limit": 3
|
||||||
|
},
|
||||||
|
"performance": {
|
||||||
|
"chunk_builder_threads": 0,
|
||||||
|
"always_defer_chunk_updates_v2": true,
|
||||||
|
"animate_only_visible_textures": true,
|
||||||
|
"use_entity_culling": true,
|
||||||
|
"use_fog_occlusion": true,
|
||||||
|
"use_block_face_culling": true,
|
||||||
|
"use_no_error_g_l_context": true
|
||||||
|
},
|
||||||
|
"notifications": {
|
||||||
|
"hide_donation_button": true
|
||||||
|
}
|
||||||
|
}
|
56
client/config/rubidium_extras.toml
Normal file
56
client/config/rubidium_extras.toml
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
|
||||||
|
#Dynamic Lights Settings
|
||||||
|
[Settings]
|
||||||
|
|
||||||
|
[Settings."FPS Counter"]
|
||||||
|
"FPS Counter Distance" = 12
|
||||||
|
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "OFF"
|
||||||
|
|
||||||
|
[Settings.Misc]
|
||||||
|
"Render Fog" = true
|
||||||
|
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||||
|
"Use Borderless Fullscreen" = "FULLSCREEN"
|
||||||
|
"Cloud Height [Raw, Default 256]" = 256
|
||||||
|
"Chunk Fade In Quality (OFF, FAST, FANCY)" = "FANCY"
|
||||||
|
"Hide JEI Until Searching" = true
|
||||||
|
"Enable Extended Server View Distance" = true
|
||||||
|
|
||||||
|
[Settings.Zoom]
|
||||||
|
"Cinematic Camera Mode (OFF, VANILLA, MULTIPLIED)" = "OFF"
|
||||||
|
"Zoom Scrolling Enabled" = true
|
||||||
|
"Zoom Transition Mode (TOGGLE, HOLD, PERSISTENT)" = "HOLD"
|
||||||
|
"Zoom Transition Mode (OFF, LINEAR, SMOOTH)" = "SMOOTH"
|
||||||
|
"Lower Zoom Sensitivity" = true
|
||||||
|
"Zoom Overlay?" = true
|
||||||
|
|
||||||
|
[Settings."True Darkness"]
|
||||||
|
#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
|
||||||
|
"Darkness Setting (PITCH_BLACK, REALLY_DARK, DARK, DIM)" = "DARK"
|
||||||
|
"Use True Darkness" = true
|
||||||
|
|
||||||
|
[Settings."True Darkness".Advanced]
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
"Minimum Moon Brightness (0->1)" = 0.0
|
||||||
|
"Ignore Moon Light" = false
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
"Maximum Moon Brightness (0->1)" = 0.25
|
||||||
|
"Only Effect Block Lighting" = false
|
||||||
|
|
||||||
|
[Settings."True Darkness"."Dimension Settings"]
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
"Dark End Fog Brightness (0->1)" = 0.0
|
||||||
|
"Dark Nether?" = false
|
||||||
|
"Dark By Default?" = false
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
"Dark Nether Fog Brightness (0->1)" = 0.5
|
||||||
|
"Dark If No Skylight?" = false
|
||||||
|
"Dark Overworld?" = true
|
||||||
|
"Dark End?" = false
|
||||||
|
|
||||||
|
[Settings."Entity Distance"]
|
||||||
|
"Enable Max Distance Checks" = true
|
||||||
|
"(Entity) Max Vertical Render Distance [Raw, Default 32]" = 32
|
||||||
|
"(Entity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
|
||||||
|
"(TileEntity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
|
||||||
|
"(TileEntity) Max Vertical Render Distance [Raw, Default 32]" = 32
|
||||||
|
|
25
client/config/slashblade-common.toml
Normal file
25
client/config/slashblade-common.toml
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
#General settings
|
||||||
|
[general]
|
||||||
|
#Determining the spawn chance of sabigatana.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sabigatana_spawn_chance = 0.05
|
||||||
|
#Determining the spawn chance of a broken sabigatana.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
broken_sabigatana_spawn_chance = 0.15
|
||||||
|
#Determines whether to make hunger effect repair slashblade.
|
||||||
|
#If enable, if player has hunger effect, your slashblade in hotbar will be repaired, cost player's hunger.
|
||||||
|
hunger_can_repair = true
|
||||||
|
#Determines whether to enable slashblade's PVP.
|
||||||
|
#If enable, player can attack player with SlashBlade.
|
||||||
|
pvp_enable = false
|
||||||
|
#Determining the proud soul cost for single summon mirage blade.
|
||||||
|
#Range: > 1
|
||||||
|
summon_sword_cost = 2
|
||||||
|
#Determining the max proud soul count for single mobs kill.
|
||||||
|
#Range: > 1
|
||||||
|
max_proud_soul_got = 100
|
||||||
|
#Determining the base exhaustion for slashblade's self-repair.
|
||||||
|
#Range: 1.0E-4 ~ 1.7976931348623157E308
|
||||||
|
bewitched_hunger_exhaustion = 0.05
|
||||||
|
|
8
client/config/smoothchunk-common.toml
Normal file
8
client/config/smoothchunk-common.toml
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
["Config category"]
|
||||||
|
#Delay before a chunk is saved to disk, default: 300 seconds. If you enable the noSaveAll config, it is suggest to set this to 180.
|
||||||
|
#Range: 100 ~ 3000
|
||||||
|
chunkSaveDelay = 300
|
||||||
|
#Enables debug logging of how many chunks got saved in a tick. default: false
|
||||||
|
debugLogging = false
|
||||||
|
|
10
client/config/smoothchunk.json
Normal file
10
client/config/smoothchunk.json
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"chunkSaveDelay": {
|
||||||
|
"desc:": "Delay before a chunk is saved to disk, default: 300 seconds. If you enable the noSaveAll config, it is suggest to set this to 180.",
|
||||||
|
"chunkSaveDelay": 300
|
||||||
|
},
|
||||||
|
"debugLogging": {
|
||||||
|
"desc:": "Enables debug logging of how many chunks got saved in a tick. default: false",
|
||||||
|
"debugLogging": false
|
||||||
|
}
|
||||||
|
}
|
64
client/config/sodium-extra-options.json
Normal file
64
client/config/sodium-extra-options.json
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
{
|
||||||
|
"animation_settings": {
|
||||||
|
"animation": true,
|
||||||
|
"water": true,
|
||||||
|
"lava": true,
|
||||||
|
"fire": true,
|
||||||
|
"portal": true,
|
||||||
|
"block_animations": true,
|
||||||
|
"sculk_sensor": true
|
||||||
|
},
|
||||||
|
"particle_settings": {
|
||||||
|
"particles": true,
|
||||||
|
"rain_splash": true,
|
||||||
|
"block_break": true,
|
||||||
|
"block_breaking": true,
|
||||||
|
"other": {}
|
||||||
|
},
|
||||||
|
"detail_settings": {
|
||||||
|
"sky": true,
|
||||||
|
"sun_moon": true,
|
||||||
|
"stars": true,
|
||||||
|
"rain_snow": true,
|
||||||
|
"biome_colors": true,
|
||||||
|
"sky_colors": true
|
||||||
|
},
|
||||||
|
"render_settings": {
|
||||||
|
"fog_type": "DEFAULT",
|
||||||
|
"fog_distance": 0,
|
||||||
|
"fog_start": 100,
|
||||||
|
"multi_dimension_fog_control": false,
|
||||||
|
"dimensionFogDistance": {
|
||||||
|
"minecraft:overworld": 0
|
||||||
|
},
|
||||||
|
"light_updates": true,
|
||||||
|
"item_frame": true,
|
||||||
|
"armor_stand": true,
|
||||||
|
"painting": true,
|
||||||
|
"piston": true,
|
||||||
|
"beacon_beam": true,
|
||||||
|
"enchanting_table_book": true,
|
||||||
|
"item_frame_name_tag": true,
|
||||||
|
"player_name_tag": true
|
||||||
|
},
|
||||||
|
"extra_settings": {
|
||||||
|
"overlay_corner": "TOP_LEFT",
|
||||||
|
"text_contrast": "NONE",
|
||||||
|
"show_fps": false,
|
||||||
|
"show_f_p_s_extended": false,
|
||||||
|
"show_coords": false,
|
||||||
|
"reduce_resolution_on_mac": true,
|
||||||
|
"use_adaptive_sync": false,
|
||||||
|
"cloud_height": 192,
|
||||||
|
"cloud_distance": 100,
|
||||||
|
"toasts": true,
|
||||||
|
"advancement_toast": true,
|
||||||
|
"recipe_toast": true,
|
||||||
|
"system_toast": true,
|
||||||
|
"tutorial_toast": true,
|
||||||
|
"instant_sneak": false,
|
||||||
|
"prevent_shaders": false,
|
||||||
|
"steady_debug_hud": true,
|
||||||
|
"steady_debug_hud_refresh_interval": 1
|
||||||
|
}
|
||||||
|
}
|
7
client/config/sodium-extra.properties
Normal file
7
client/config/sodium-extra.properties
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
# This is the configuration file for Sodium Extra.
|
||||||
|
# This file exists for debugging purposes and should not be configured otherwise.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
6
client/config/sophisticatedbackpacks-common.toml
Normal file
6
client/config/sophisticatedbackpacks-common.toml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
#Common Settings
|
||||||
|
[common]
|
||||||
|
#Turns on/off loot added to various vanilla chest loot tables
|
||||||
|
chestLootEnabled = true
|
||||||
|
|
9
client/config/sophisticatedcore-client.toml
Normal file
9
client/config/sophisticatedcore-client.toml
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
#Client Settings
|
||||||
|
[client]
|
||||||
|
#Positions where sort buttons can display to help with conflicts with controls from other mods
|
||||||
|
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
|
||||||
|
sortButtonsPosition = "TITLE_LINE_RIGHT"
|
||||||
|
#Whether click sound should play when custom buttons are clicked in gui
|
||||||
|
playButtonSound = true
|
||||||
|
|
6
client/config/sophisticatedcore-common.toml
Normal file
6
client/config/sophisticatedcore-common.toml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
#Common Settings
|
||||||
|
[common]
|
||||||
|
#Disable / enable any items here (disables their recipes)
|
||||||
|
enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true"]
|
||||||
|
|
243
client/config/supplementaries-client.toml
Normal file
243
client/config/supplementaries-client.toml
Normal file
@ -0,0 +1,243 @@
|
|||||||
|
|
||||||
|
#Tweak and change the various block animations.
|
||||||
|
#Only cosmetic stuff in here so to leave default if not interested.
|
||||||
|
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
|
||||||
|
[blocks]
|
||||||
|
|
||||||
|
[blocks.globe]
|
||||||
|
#Enable a random globe texture for each world
|
||||||
|
random_world = true
|
||||||
|
#Displays current coordinates when using a globe
|
||||||
|
show_coordinates = true
|
||||||
|
|
||||||
|
[blocks.notice_board]
|
||||||
|
#Allows notice board displayed text to be centered instead of being left aligned
|
||||||
|
centered_text = true
|
||||||
|
|
||||||
|
[blocks.clock_block]
|
||||||
|
#Display 24h time format. False for 12h format
|
||||||
|
24h_format = true
|
||||||
|
|
||||||
|
[blocks.pedestal]
|
||||||
|
#Enable displayed item spin
|
||||||
|
spin = true
|
||||||
|
#Spin speed
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
speed = 2.0
|
||||||
|
#Enable special display types for items like swords, tridents or end crystals
|
||||||
|
fancy_renderers = true
|
||||||
|
|
||||||
|
[blocks.bubble_block]
|
||||||
|
#Wobbling intensity. set to 0 to disable
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
wobble = 0.2
|
||||||
|
#How fast it grows when created. 1 to be instant
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
grow_speed = 0.4
|
||||||
|
|
||||||
|
[blocks.item_shelf]
|
||||||
|
#Translate down displayed 3d blocks so that they are touching the shelf.
|
||||||
|
#Note that they will not be centered vertically this way
|
||||||
|
supported_blocks = true
|
||||||
|
|
||||||
|
[blocks.wind_vane]
|
||||||
|
#Wind vane animation swings according to this equation:
|
||||||
|
#pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
|
||||||
|
#where:
|
||||||
|
# - pow = max(1,redstone_power*<power_scaling>)
|
||||||
|
# - time = time in ticks
|
||||||
|
# - redstone_power = block redstone power
|
||||||
|
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
|
||||||
|
#increase to have more distinct indication when weather changes
|
||||||
|
#Range: 1.0 ~ 100.0
|
||||||
|
power_scaling = 3.0
|
||||||
|
#Amplitude (maximum pitch) of first sine wave
|
||||||
|
#Range: 0.0 ~ 360.0
|
||||||
|
max_angle_1 = 30.0
|
||||||
|
#Range: 0.0 ~ 360.0
|
||||||
|
max_angle_2 = 10.0
|
||||||
|
#Base period in ticks at 0 power of first sine wave
|
||||||
|
#Range: 0.0 ~ 2000.0
|
||||||
|
period_1 = 450.0
|
||||||
|
#This should be kept period_1/3 for a symmetric animation
|
||||||
|
#Range: 0.0 ~ 2000.0
|
||||||
|
period_2 = 150.0
|
||||||
|
|
||||||
|
[blocks.flag]
|
||||||
|
#How slow a flag will oscillate. (Period of oscillation)
|
||||||
|
#Lower value = faster oscillation
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
slowness = 100
|
||||||
|
#How wavy the animation will be in pixels. (Wavelength)
|
||||||
|
#Range: 0.001 ~ 100.0
|
||||||
|
wavyness = 4.0
|
||||||
|
#How tall the wave lobes will be. (Wave amplitude)
|
||||||
|
#Range: 0.0 ~ 100.0
|
||||||
|
intensity = 1.0
|
||||||
|
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
intensity_increment = 0.3
|
||||||
|
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
|
||||||
|
#Allowed Values: FAST, FANCY, FABULOUS
|
||||||
|
fanciness = "FABULOUS"
|
||||||
|
#Makes flags render as sideways banner. Ignores many of the previously defined configs
|
||||||
|
render_as_banner = false
|
||||||
|
|
||||||
|
[blocks.captured_mobs]
|
||||||
|
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
|
||||||
|
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
|
||||||
|
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
|
||||||
|
|
||||||
|
[blocks.hat_stand]
|
||||||
|
|
||||||
|
[blocks.hat_stand.swing_physics]
|
||||||
|
min_angle = 0.0
|
||||||
|
collision_force = 15.0
|
||||||
|
damping = 1.625
|
||||||
|
collision_inertia = 1.5
|
||||||
|
collision_considers_entity_hitbox = true
|
||||||
|
frequency = 1.5
|
||||||
|
max_angle = 54.999996
|
||||||
|
|
||||||
|
[blocks.turn_table]
|
||||||
|
#Display visual particles when a block is rotated
|
||||||
|
turn_particles = true
|
||||||
|
|
||||||
|
[blocks.speaker_block]
|
||||||
|
#Mute speaker block incoming narrator messages and displays them in chat instead
|
||||||
|
mute_narrator = false
|
||||||
|
|
||||||
|
[blocks.rope]
|
||||||
|
#Amplitude of rope wobbling effect
|
||||||
|
#Range: 0.0 ~ 20.0
|
||||||
|
wobbling_amplitude = 1.2
|
||||||
|
#Period of rope wobbling effect
|
||||||
|
#Range: 0.01 ~ 200.0
|
||||||
|
wobbling_period = 12.0
|
||||||
|
|
||||||
|
#Particle parameters
|
||||||
|
[particles]
|
||||||
|
|
||||||
|
#Rotation particle
|
||||||
|
[particles.turn_particle]
|
||||||
|
#An RGBA color
|
||||||
|
initial_color = "#002A77EA"
|
||||||
|
#An RGBA color
|
||||||
|
fade_color = "#0032BEFA"
|
||||||
|
|
||||||
|
#General settings
|
||||||
|
[general]
|
||||||
|
#Disables Optifine warn screen
|
||||||
|
no_optifine_warn_screen = false
|
||||||
|
#Disables Amendments suggestion screen
|
||||||
|
no_amendments_screen = false
|
||||||
|
#Enable Quark style config button on main menu. Needs Configured installed to work
|
||||||
|
config_button = false
|
||||||
|
#Config button Y offset
|
||||||
|
#Range: -10000 ~ 10000
|
||||||
|
config_button_y_offset = 0
|
||||||
|
#Show some tooltip hints to guide players through the mod
|
||||||
|
tooltip_hints = true
|
||||||
|
#Show tooltips items that have been made placeable
|
||||||
|
placeable_tooltips = true
|
||||||
|
#Enables custom Configured config screen
|
||||||
|
custom_configured_screen = true
|
||||||
|
#ignore this
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
test1 = 0.0
|
||||||
|
#ignore this
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
test2 = 0.0
|
||||||
|
#ignore this
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
test3 = 0.0
|
||||||
|
|
||||||
|
#Game tweaks
|
||||||
|
[tweaks]
|
||||||
|
#Colors the brewing stand potion texture depending on the potions it's brewing.
|
||||||
|
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
|
||||||
|
brewing_stand_colors = true
|
||||||
|
#Makes tipped arrows show their colors when loaded with a crossbow
|
||||||
|
crossbows_colors = true
|
||||||
|
#Allow to right click with a clock to display current time in numerical form
|
||||||
|
clock_right_click = true
|
||||||
|
#Allow to right click with a compass to display current coordinates in numerical form
|
||||||
|
compass_right_click = false
|
||||||
|
#Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
|
||||||
|
placeable_books_glint = false
|
||||||
|
#Placeable books random colors
|
||||||
|
placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"]
|
||||||
|
#Enables banner pattern tooltip image preview
|
||||||
|
banner_pattern_tooltip = true
|
||||||
|
#Enables paintings tooltip image preview
|
||||||
|
paintings_tooltip = true
|
||||||
|
#Enables sherds tooltip image preview
|
||||||
|
sherds_tooltip = true
|
||||||
|
#Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
|
||||||
|
#Range: 1 ~ 255
|
||||||
|
tooltip_image_size = 80
|
||||||
|
#Wearing mob heads will apply post processing
|
||||||
|
mob_head_shaders = true
|
||||||
|
#Sends your current chat when you die while typing
|
||||||
|
send_chat_on_death = true
|
||||||
|
|
||||||
|
[tweaks.colored_maps]
|
||||||
|
#Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
|
||||||
|
tinted_blocks_on_maps = true
|
||||||
|
#Colors tall grass same color as grass
|
||||||
|
tall_grass_color = true
|
||||||
|
#Makes colored maps a bit more accurate. Might affect performance
|
||||||
|
accurate_colors = false
|
||||||
|
|
||||||
|
[items]
|
||||||
|
|
||||||
|
[items.slingshot]
|
||||||
|
#Adds an overlay to slingshots in gui displaying currently selected block
|
||||||
|
overlay = true
|
||||||
|
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
|
||||||
|
stasis_block_outline = true
|
||||||
|
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
|
||||||
|
block_outline_color = "#FFFFFF66"
|
||||||
|
#How big should a slingshot projectile look
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
projectile_scale = 0.5
|
||||||
|
|
||||||
|
[items.altimeter]
|
||||||
|
#Click action for depth meter which displays current depth
|
||||||
|
click_action = true
|
||||||
|
#Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
|
||||||
|
#This is a list. Add more entries with syntax [[...]]
|
||||||
|
extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"]
|
||||||
|
#Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
|
||||||
|
#Range: 1 ~ 10
|
||||||
|
texture_precision_multiplier = 1
|
||||||
|
|
||||||
|
[items.quiver]
|
||||||
|
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
|
||||||
|
#Range: -1.0 ~ 1.0
|
||||||
|
armor_render_offset = -1.0
|
||||||
|
#How quivers should render onto players
|
||||||
|
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||||
|
render_mode = "THIGH"
|
||||||
|
#How skeleton with quivers should render it
|
||||||
|
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||||
|
skeleton_render_mode = "THIGH"
|
||||||
|
#Adds an overlay to quivers in gui displaying currently selected arrow
|
||||||
|
overlay = true
|
||||||
|
#Allows using your mouse to select an arrow in the quiver GUI
|
||||||
|
mouse_movement_in_gui = true
|
||||||
|
#Quiver GUI X offset from default position
|
||||||
|
#Range: -1000 ~ 1000
|
||||||
|
gui_x_offset = 0
|
||||||
|
#Quiver GUI Y offset from default position
|
||||||
|
#Range: -1000 ~ 1000
|
||||||
|
gui_y_offset = 0
|
||||||
|
|
||||||
|
[items.wrench]
|
||||||
|
#Display visual particles when a block is rotated
|
||||||
|
turn_particles = true
|
||||||
|
|
||||||
|
[items.flute]
|
||||||
|
#Display visual particles when a playing a flute
|
||||||
|
note_particles = true
|
||||||
|
|
563
client/config/supplementaries-common.toml
Normal file
563
client/config/supplementaries-common.toml
Normal file
@ -0,0 +1,563 @@
|
|||||||
|
|
||||||
|
[redstone]
|
||||||
|
wind_vane = true
|
||||||
|
clock_block = true
|
||||||
|
redstone_illuminator = true
|
||||||
|
crank = true
|
||||||
|
cog_block = true
|
||||||
|
gold_door = true
|
||||||
|
gold_trapdoor = true
|
||||||
|
lock_block = true
|
||||||
|
relayer = true
|
||||||
|
|
||||||
|
[redstone.speaker_block]
|
||||||
|
enabled = true
|
||||||
|
#Enable/disable speaker block narrator mode
|
||||||
|
narrator_enabled = true
|
||||||
|
#Max text
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
max_text = 32
|
||||||
|
#Maximum block range
|
||||||
|
#Range: 0 ~ 100000000
|
||||||
|
range = 64
|
||||||
|
|
||||||
|
[redstone.bellows]
|
||||||
|
enabled = true
|
||||||
|
#bellows pushes air following this equation:
|
||||||
|
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
||||||
|
#represents base period at 1 power
|
||||||
|
#Range: 1 ~ 512
|
||||||
|
base_period = 78
|
||||||
|
#entities with velocity greater than this won't be pushed
|
||||||
|
#Range: 0.0 ~ 16.0
|
||||||
|
power_scaling = 2.0
|
||||||
|
#velocity increase uses this equation:
|
||||||
|
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
||||||
|
#note that the block will push further the faster it's pulsing
|
||||||
|
#Range: 0.0 ~ 64.0
|
||||||
|
base_velocity_scaling = 5.0
|
||||||
|
#maximum range
|
||||||
|
#note that it will still only keep alive the two fire blocks closer to it
|
||||||
|
#Range: 0 ~ 16
|
||||||
|
range = 5
|
||||||
|
|
||||||
|
[redstone.spring_launcher]
|
||||||
|
enabled = true
|
||||||
|
#spring launcher launch speed
|
||||||
|
#Range: 0.0 ~ 16.0
|
||||||
|
velocity = 1.5
|
||||||
|
#fall distance needed to trigger the automatic spring launch
|
||||||
|
#Range: 0 ~ 512
|
||||||
|
fall_height_required = 5
|
||||||
|
|
||||||
|
[redstone.enderman_head]
|
||||||
|
enabled = true
|
||||||
|
drop_head = true
|
||||||
|
#Time to increase 1 power level when being looked at
|
||||||
|
#Range: 0 ~ 10000
|
||||||
|
ticks_to_increase_power = 15
|
||||||
|
#do enderman heads work when looked from any side?
|
||||||
|
work_from_any_side = false
|
||||||
|
|
||||||
|
[redstone.turn_table]
|
||||||
|
enabled = true
|
||||||
|
#can rotate entities standing on it?
|
||||||
|
rotate_entities = true
|
||||||
|
#Allows turn table to shuffle containers content when rotated over horizontal axis
|
||||||
|
shuffle_containers = true
|
||||||
|
|
||||||
|
[redstone.pulley_block]
|
||||||
|
enabled = true
|
||||||
|
#Chance for a new mineshaft elevator piece to spawn
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
mineshaft_elevator = 0.035
|
||||||
|
|
||||||
|
[redstone.dispenser_minecart]
|
||||||
|
enabled = true
|
||||||
|
#Dispenser minecarts will have their dispenser facing forward instead of up
|
||||||
|
face_forward = false
|
||||||
|
|
||||||
|
[redstone.faucet]
|
||||||
|
enabled = true
|
||||||
|
#Turn off to prevent faucets from dropping items
|
||||||
|
spill_items = true
|
||||||
|
#Allows faucets to fill entities inventories
|
||||||
|
fill_entities_below = false
|
||||||
|
|
||||||
|
[redstone.crystal_display]
|
||||||
|
enabled = true
|
||||||
|
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
|
||||||
|
chaining = true
|
||||||
|
|
||||||
|
[functional]
|
||||||
|
fodder = true
|
||||||
|
hourglass = true
|
||||||
|
|
||||||
|
[functional.rope]
|
||||||
|
#So you came here to disable supp rope not because they are bad but because they are the easiest to disable, despite them doing all the stuff other ropes can do. Well too bad, this config doesnt do anything :P. Learn how to use datapacks to disable stuff, like its normally done
|
||||||
|
enabled = true
|
||||||
|
#Allows ropes to be supported & attached to solid block sides
|
||||||
|
block_side_attachment = true
|
||||||
|
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
||||||
|
slide_on_fall = true
|
||||||
|
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
|
||||||
|
rope_override = "supplementaries:rope"
|
||||||
|
#Enables horizontal placement of ropes
|
||||||
|
horizontal_ropes = true
|
||||||
|
|
||||||
|
[functional.jar]
|
||||||
|
enabled = true
|
||||||
|
#Jar liquid capacity: leave at 12 for pixel accuracy
|
||||||
|
#Range: 0 ~ 1024
|
||||||
|
capacity = 12
|
||||||
|
#Allow right click to instantly eat or drink food or potions inside a placed jar.
|
||||||
|
#Disable if you think this ability is op (honey for example). Cookies are excluded
|
||||||
|
drink_from_jar = false
|
||||||
|
#Allows the player to directly drink from jar items
|
||||||
|
drink_from_jar_item = false
|
||||||
|
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
|
||||||
|
jar_auto_detect = false
|
||||||
|
#Allow Jars to capture small mobs
|
||||||
|
jar_capture = true
|
||||||
|
#Allow Jars to hold cookies
|
||||||
|
jar_cookies = true
|
||||||
|
#Allow Jars to hold liquids from bottles, buckets and bowls
|
||||||
|
jar_liquids = true
|
||||||
|
|
||||||
|
[functional.cage]
|
||||||
|
enabled = true
|
||||||
|
#Allows all entities to be captured by cages and jars. Not meant for survival
|
||||||
|
allow_all_mobs = false
|
||||||
|
#Allows all baby mobs to be captured by cages
|
||||||
|
cage_allow_all_babies = false
|
||||||
|
#Dynamically allows all small mobs inside cages depending on their hitbox size
|
||||||
|
cage_auto_detect = false
|
||||||
|
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
|
||||||
|
persistent_mobs = false
|
||||||
|
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
||||||
|
#Range: 1 ~ 100
|
||||||
|
health_threshold = 100
|
||||||
|
|
||||||
|
[functional.safe]
|
||||||
|
enabled = true
|
||||||
|
#Makes safes only breakable by their owner or by a player in creative
|
||||||
|
prevent_breaking = false
|
||||||
|
#Make safes simpler so they do not require keys:
|
||||||
|
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
||||||
|
simple_safes = false
|
||||||
|
|
||||||
|
[functional.sack]
|
||||||
|
enabled = true
|
||||||
|
#Penalize the player with slowness effect when carrying too many sacks
|
||||||
|
sack_penalty = true
|
||||||
|
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
|
||||||
|
#Range: 0 ~ 50
|
||||||
|
sack_increment = 2
|
||||||
|
#How many slots should a sack have
|
||||||
|
#Range: 1 ~ 27
|
||||||
|
slots = 9
|
||||||
|
|
||||||
|
[functional.bamboo_spikes]
|
||||||
|
enabled = true
|
||||||
|
tipped_spikes = true
|
||||||
|
#Allows entities killed by spikes to drop loot as if they were killed by a player
|
||||||
|
player_loot = false
|
||||||
|
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
|
||||||
|
only_allow_harmful_effects = true
|
||||||
|
#Populate the creative inventory with all tipped spikes variations
|
||||||
|
populate_creative_tab = true
|
||||||
|
|
||||||
|
[functional.urn]
|
||||||
|
enabled = true
|
||||||
|
#Chance for an urn to spawn a critter from the urn_spawn tag
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
critter_spawn_chance = 0.009999999776482582
|
||||||
|
cave_urns = true
|
||||||
|
|
||||||
|
[functional.soap]
|
||||||
|
enabled = true
|
||||||
|
#Dyed Bock types that cannot be cleaned with soap
|
||||||
|
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
|
||||||
|
|
||||||
|
#This is a map of special blocks that can be cleaned with soap
|
||||||
|
[functional.soap.special_blocks]
|
||||||
|
"minecraft:sticky_piston" = "minecraft:piston"
|
||||||
|
"quark:dirty_glass_pane" = "minecraft:glass_pane"
|
||||||
|
"quark:dirty_glass" = "minecraft:glass"
|
||||||
|
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
|
||||||
|
|
||||||
|
[functional.present]
|
||||||
|
enabled = true
|
||||||
|
trapped_present = true
|
||||||
|
|
||||||
|
[functional.flax]
|
||||||
|
enabled = true
|
||||||
|
wild_flax = true
|
||||||
|
|
||||||
|
[building]
|
||||||
|
lapis_bricks = true
|
||||||
|
deepslate_lamp = true
|
||||||
|
end_stone_lamp = true
|
||||||
|
blackstone_lamp = true
|
||||||
|
stone_lamp = true
|
||||||
|
stone_tile = true
|
||||||
|
blackstone_tile = true
|
||||||
|
sconce = true
|
||||||
|
sconce_lever = true
|
||||||
|
pancake = true
|
||||||
|
netherite_door = true
|
||||||
|
netherite_trapdoor = true
|
||||||
|
checker_block = true
|
||||||
|
raked_gravel = true
|
||||||
|
feather_block = true
|
||||||
|
statue = true
|
||||||
|
flower_box = true
|
||||||
|
doormat = true
|
||||||
|
flint_block = true
|
||||||
|
candle_holder = true
|
||||||
|
|
||||||
|
[building.blackboard]
|
||||||
|
enabled = true
|
||||||
|
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
||||||
|
colored_blackboard = false
|
||||||
|
#Interaction mode for blackboards
|
||||||
|
#Allowed Values: BOTH, GUI, MANUAL
|
||||||
|
interaction_mode = "BOTH"
|
||||||
|
|
||||||
|
[building.timber_frame]
|
||||||
|
enabled = true
|
||||||
|
#Allow placing a timber frame directly on a block by holding shift
|
||||||
|
swap_on_shift = false
|
||||||
|
#Allows axes to remove a framed block leaving the contained block intact
|
||||||
|
axes_strip = true
|
||||||
|
#Replace a timber frame with wattle and daub block when daub is placed in it
|
||||||
|
replace_daub = true
|
||||||
|
|
||||||
|
[building.iron_gate]
|
||||||
|
enabled = true
|
||||||
|
#Allows two iron gates to be opened simultaneously when on top of the other
|
||||||
|
double_opening = true
|
||||||
|
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
|
||||||
|
door-like_gates = false
|
||||||
|
|
||||||
|
[building.item_shelf]
|
||||||
|
enabled = true
|
||||||
|
#Makes item shelves climbable
|
||||||
|
climbable_shelves = false
|
||||||
|
|
||||||
|
[building.sugar_cube]
|
||||||
|
enabled = true
|
||||||
|
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
||||||
|
#Range: 0 ~ 1000
|
||||||
|
horse_speed_duration = 10
|
||||||
|
|
||||||
|
[building.planter]
|
||||||
|
enabled = true
|
||||||
|
#Makes so saplings that grow in a planter will break it turning into rooted dirt
|
||||||
|
broken_by_sapling = false
|
||||||
|
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
|
||||||
|
rich_soil_planter = true
|
||||||
|
|
||||||
|
[building.notice_board]
|
||||||
|
enabled = true
|
||||||
|
#Allows notice boards to accept and display any item, not just maps and books
|
||||||
|
allow_any_item = false
|
||||||
|
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
|
||||||
|
gui = true
|
||||||
|
|
||||||
|
[building.pedestal]
|
||||||
|
enabled = true
|
||||||
|
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
crystal_enchanting = 3
|
||||||
|
|
||||||
|
[building.ash]
|
||||||
|
enabled = true
|
||||||
|
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
ash_from_fire_chance = 1.0
|
||||||
|
#Burning mobs will drop ash when they die
|
||||||
|
ash_from_burning_mobs = true
|
||||||
|
#Allows rain to wash away ash layers overtime
|
||||||
|
rain_wash_ash = true
|
||||||
|
#Use a datapack to tweak rarity
|
||||||
|
basalt_ash = true
|
||||||
|
|
||||||
|
[building.flag]
|
||||||
|
enabled = true
|
||||||
|
#Allows right/left clicking on a stick to lower/raise a flag attached to it
|
||||||
|
stick_pole = true
|
||||||
|
#Maximum allowed pole length
|
||||||
|
#Range: 0 ~ 256
|
||||||
|
pole_length = 16
|
||||||
|
|
||||||
|
[building.goblet]
|
||||||
|
enabled = true
|
||||||
|
#Allows drinking from goblets
|
||||||
|
allow_drinking = true
|
||||||
|
|
||||||
|
[building.globe]
|
||||||
|
enabled = true
|
||||||
|
sepia_globe = true
|
||||||
|
|
||||||
|
[building.sign_post]
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[building.sign_post.way_sign]
|
||||||
|
#Entirely disables them from spawning
|
||||||
|
enabled = true
|
||||||
|
#With this option road signs will display the distance to the structure that they are pointing to
|
||||||
|
show_distance_text = true
|
||||||
|
|
||||||
|
[building.daub]
|
||||||
|
enabled = true
|
||||||
|
wattle_and_daub = true
|
||||||
|
|
||||||
|
[building.ash_bricks]
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[building.hat_stand]
|
||||||
|
enabled = true
|
||||||
|
#Allow all items to go on hat stand
|
||||||
|
unrestricted = false
|
||||||
|
|
||||||
|
[tools]
|
||||||
|
candy = true
|
||||||
|
stasis = true
|
||||||
|
altimeter = true
|
||||||
|
|
||||||
|
[tools.quiver]
|
||||||
|
enabled = true
|
||||||
|
#Allows using a quiver without being slowed down
|
||||||
|
use_without_slow = true
|
||||||
|
#Arrow stacks that can fit inside a quiver. Requires reboot
|
||||||
|
#Range: 1 ~ 9
|
||||||
|
slots = 6
|
||||||
|
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
quiver_skeleton_spawn_chance = 0.03
|
||||||
|
#Allows quiver to only be used when in offhand or in curio slot
|
||||||
|
only_works_in_curio = false
|
||||||
|
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
|
||||||
|
quiver_pickup = true
|
||||||
|
|
||||||
|
[tools.slice_map]
|
||||||
|
enabled = true
|
||||||
|
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
range_multiplier = 0.25
|
||||||
|
|
||||||
|
[tools.bubble_blower]
|
||||||
|
enabled = true
|
||||||
|
#Amount of soap consumed per bubble block placed
|
||||||
|
#Range: 1 ~ 25
|
||||||
|
stasis_cost = 5
|
||||||
|
|
||||||
|
[tools.bubble_blower.bubble_block]
|
||||||
|
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
|
||||||
|
#Range: 1 ~ 10000
|
||||||
|
lifetime = 1200
|
||||||
|
#Can bubble break when touched on?
|
||||||
|
break_when_touched = true
|
||||||
|
#If true feather falling prevents breaking bubbles when stepping on them
|
||||||
|
feather_falling_prevents_breaking = true
|
||||||
|
|
||||||
|
[tools.wrench]
|
||||||
|
enabled = true
|
||||||
|
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
|
||||||
|
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
|
||||||
|
bypass_when_on = "MAIN_HAND"
|
||||||
|
|
||||||
|
[tools.rope_arrow]
|
||||||
|
enabled = true
|
||||||
|
#Max number of robe items allowed to be stored inside a rope arrow
|
||||||
|
#Range: 1 ~ 256
|
||||||
|
capacity = 32
|
||||||
|
#Makes rope arrows exclusive to crossbows
|
||||||
|
exclusive_to_crossbows = false
|
||||||
|
|
||||||
|
[tools.flute]
|
||||||
|
enabled = true
|
||||||
|
#Radius in which an unbound flute will search pets
|
||||||
|
#Range: 0 ~ 500
|
||||||
|
unbound_radius = 64
|
||||||
|
#Max distance at which a bound flute will allow a pet to teleport
|
||||||
|
#Range: 0 ~ 500
|
||||||
|
bound_distance = 64
|
||||||
|
|
||||||
|
[tools.bomb]
|
||||||
|
enabled = true
|
||||||
|
#Bomb explosion radius (damage depends on this)
|
||||||
|
#Range: 0.1 ~ 10.0
|
||||||
|
explosion_radius = 2.0
|
||||||
|
#Do bombs break blocks like tnt?
|
||||||
|
#Allowed Values: ALL, WEAK, NONE
|
||||||
|
break_blocks = "WEAK"
|
||||||
|
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
|
||||||
|
#Range: 0 ~ 100000
|
||||||
|
bomb_fuse = 0
|
||||||
|
|
||||||
|
[tools.bomb.blue_bomb]
|
||||||
|
#Bomb explosion radius (damage depends on this)
|
||||||
|
#Range: 0.1 ~ 10.0
|
||||||
|
explosion_radius = 5.15
|
||||||
|
#Do bombs break blocks like tnt?
|
||||||
|
#Allowed Values: ALL, WEAK, NONE
|
||||||
|
break_blocks = "WEAK"
|
||||||
|
|
||||||
|
[tools.slingshot]
|
||||||
|
enabled = true
|
||||||
|
#Slingshot range multiplier. Affect the initial projectile speed
|
||||||
|
#Range: 0.0 ~ 5.0
|
||||||
|
range_multiplier = 1.0
|
||||||
|
#Time in ticks to fully charge a slingshot
|
||||||
|
#Range: 0 ~ 100
|
||||||
|
charge_time = 20
|
||||||
|
#Deceleration for the stasis projectile
|
||||||
|
#Range: 0.1 ~ 1.0
|
||||||
|
stasis_deceleration = 0.9625
|
||||||
|
#Allow enderman to intercept any slingshot projectile
|
||||||
|
unrestricted_enderman_intercept = true
|
||||||
|
#Allows splash potions to be thrown by slingshots
|
||||||
|
allow_splash_potions = false
|
||||||
|
#Allows bombs to be thrown by slingshots
|
||||||
|
allow_bombs = false
|
||||||
|
#Allows fire charges to be thrown by slingshots
|
||||||
|
allow_fire_charges = false
|
||||||
|
#Allows snowballs to be thrown by slingshots
|
||||||
|
allow_snowballs = false
|
||||||
|
#Allows enderpearls to be thrown by slingshots
|
||||||
|
allow_enderpearls = false
|
||||||
|
|
||||||
|
[tools.antique_ink]
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
#General settings
|
||||||
|
[general]
|
||||||
|
#Enable Creative Tab
|
||||||
|
creative_tab = false
|
||||||
|
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
|
||||||
|
dispensers = true
|
||||||
|
#Creates a creative tab full of filled jars
|
||||||
|
jar_tab = false
|
||||||
|
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
|
||||||
|
debug_save_dynamic_pack = false
|
||||||
|
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
|
||||||
|
server_protection = false
|
||||||
|
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
red_merchant_spawn_multiplier = 1.0
|
||||||
|
|
||||||
|
#Vanilla tweaks
|
||||||
|
[tweaks]
|
||||||
|
|
||||||
|
[tweaks.shulker_helmet]
|
||||||
|
#Allows wearing shulker shells
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.golden_apple_disenchant]
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.traders_open_doors]
|
||||||
|
#Allows traders to open doors (because they couldnt aparently)
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.dispenser_tweaks]
|
||||||
|
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
|
||||||
|
axe_strip = true
|
||||||
|
#Enables shooting ender pearls with dispensers
|
||||||
|
shoot_ender_pearls = true
|
||||||
|
|
||||||
|
[tweaks.throwable_bricks]
|
||||||
|
#Throw bricks at your foes! Might break glass blocks
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.placeable_sticks]
|
||||||
|
#Allow placeable sticks
|
||||||
|
sticks = true
|
||||||
|
#Allow placeable blaze rods
|
||||||
|
blaze_rods = true
|
||||||
|
|
||||||
|
[tweaks.placeable_gunpowder]
|
||||||
|
#Allow placeable gunpowder
|
||||||
|
enabled = true
|
||||||
|
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
|
||||||
|
#Range: 0 ~ 20
|
||||||
|
speed = 2
|
||||||
|
#Age at which it spread to the next gunpowder block. Also affects speed
|
||||||
|
#Range: 0 ~ 8
|
||||||
|
spread_age = 2
|
||||||
|
|
||||||
|
[tweaks.raked_gravel]
|
||||||
|
#allow gravel to be raked with a hoe
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.bottle_xp]
|
||||||
|
#Allow bottling up xp by using a bottle on an enchanting table
|
||||||
|
enabled = false
|
||||||
|
#bottling health cost
|
||||||
|
#Range: 0 ~ 20
|
||||||
|
cost = 2
|
||||||
|
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
|
||||||
|
target_block = ""
|
||||||
|
|
||||||
|
[tweaks.map_tweaks]
|
||||||
|
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||||
|
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
||||||
|
random_adventurer_maps = true
|
||||||
|
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
|
||||||
|
random_adventurer_maps_select_random_structure = true
|
||||||
|
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||||
|
block_map_markers = true
|
||||||
|
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
||||||
|
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
|
||||||
|
death_marker = "WITH_COMPASS"
|
||||||
|
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
|
||||||
|
quill_adventurer_maps = true
|
||||||
|
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
|
||||||
|
quill_vanilla_maps = true
|
||||||
|
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
|
||||||
|
#Range: 10 ~ 600
|
||||||
|
min_search_radius = 75
|
||||||
|
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
|
||||||
|
tinted_blocks_on_maps = true
|
||||||
|
|
||||||
|
[tweaks.placeable_books]
|
||||||
|
#Allows written books to be placed down. Requires shift clicking
|
||||||
|
written_books = true
|
||||||
|
#Allow books and enchanted books to be placed on the ground
|
||||||
|
enabled = true
|
||||||
|
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||||
|
#Range: 0.0 ~ 5.0
|
||||||
|
book_power = 1.0
|
||||||
|
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||||
|
#Range: 0.0 ~ 5.0
|
||||||
|
enchanted_book_power = 1.334
|
||||||
|
#Allow all books to be placed both vertically and horizontally
|
||||||
|
mixed_books = false
|
||||||
|
|
||||||
|
[tweaks.zombie_horse]
|
||||||
|
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
||||||
|
zombie_horse_conversion = true
|
||||||
|
#Amount of rotten flesh needed
|
||||||
|
#Range: 1 ~ 1000
|
||||||
|
rotten_flesh = 64
|
||||||
|
#Allows zombie horses to be ridden underwater
|
||||||
|
rideable_underwater = true
|
||||||
|
#Convert a zombie horse back by feeding it a golden carrot
|
||||||
|
zombie_horse_inverse_conversion = true
|
||||||
|
|
||||||
|
[tweaks.noteblocks_scare]
|
||||||
|
#Noteblocks with a zombie head will scare off villagers
|
||||||
|
enabled = true
|
||||||
|
|
||||||
|
[tweaks.bad_luck_tweaks]
|
||||||
|
#Hit a void cat, get the unluck
|
||||||
|
cat_unluck = true
|
||||||
|
#If you have unluck you are more likely to get hit by a lighting
|
||||||
|
lightning_unluck = true
|
||||||
|
|
||||||
|
[tweaks.item_lore]
|
||||||
|
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
|
||||||
|
enabled = true
|
||||||
|
|
303
client/config/tact-common.toml
Normal file
303
client/config/tact-common.toml
Normal file
@ -0,0 +1,303 @@
|
|||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether to activate an internal datapack to add Alex's Caves biomes and blocks to certain tags for better mod compat.
|
||||||
|
#
|
||||||
|
applyTagAdjustments = true
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether to activate an internal datapack to remove Spelunkery mod's wall mushrooms from Alex's Caves's Primordial Cave biome due to the mushrooms not having safe generation.
|
||||||
|
#
|
||||||
|
applySpelunkeryCompatAdjustments = true
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether to make Underweed, Tree Star, Fiddlehead, and Curly Fern be replaceable by
|
||||||
|
# another block when right clicking them while holding a block in your hands.
|
||||||
|
#
|
||||||
|
replaceableSmallPlants = true
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether to make Guano, Guano Block, and Guano Layer be able to be used as fuel in Furnaces.
|
||||||
|
#
|
||||||
|
guanoBurnFuel = true
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Minimum amount of time that Primative Club can stun a mob.
|
||||||
|
# Full stun time calculation is (Base Time) + (a random number between 0 and Random Extra Time)
|
||||||
|
#
|
||||||
|
#Range: 0 ~ 1000000
|
||||||
|
primitiveClubBaseStunTime = 150
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Random amount of extra time that Primative Club can stun a mob.
|
||||||
|
# Full stun time calculation is (Base Time) + (a random number between 0 and Random Extra Time)
|
||||||
|
#
|
||||||
|
#Range: 0 ~ 1000000
|
||||||
|
primitiveClubRandomExtraStunTime = 150
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether to revert the End Story back to its original form when beating Minecraft.
|
||||||
|
# Alex's Caves replaces this story with their own. This config puts it back to normal if enabled.
|
||||||
|
#
|
||||||
|
restoreEndStory = false
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# If enabled, this config makes the Compendium have all biomes and their info unlocked immediately on log-in.
|
||||||
|
#
|
||||||
|
unlockAllCompendiumInfo = false
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Allows setting overrides for how many arrows to spawn with Dreadbow's rain-like attack.
|
||||||
|
# Format is the arrow item registry name. Then an equal sign =. And ends with the arrow amount.
|
||||||
|
# Separate multiple entries with a comma , and whitespace will be ignored.
|
||||||
|
# Example: "alexscaves:seeking_arrow=5, alexscaves:burrowing_arrow=100"
|
||||||
|
#
|
||||||
|
# Otherwise, will default to Alex's Caves original code for determining arrow amount for
|
||||||
|
# the attack which is 30 arrows for dark colored arrows and 5 arrows for all other arrows.
|
||||||
|
#
|
||||||
|
dreadbowArrowRainOverrides = ""
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# How quickly the flight meter will recharge for Subterranodon.
|
||||||
|
# Putting 2 will recharge twice as fast. Putting 0.5 will halve the recharge rate.
|
||||||
|
#
|
||||||
|
#Range: 0.0 ~ 1000.0
|
||||||
|
subterranodonFlightMeterRechargeSpeed = 1.0
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# How quickly the flight meter will be depleted when flying with Subterranodon.
|
||||||
|
# Putting 2 will deplete the meter twice as fast. Putting 0.5 will slow the meter's usage rate.
|
||||||
|
#
|
||||||
|
#Range: 0.0 ~ 1000.0
|
||||||
|
subterranodonFlightMeterUsageSpeed = 1.0
|
||||||
|
|
||||||
|
["Cloak of Darkness Options"]
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Whether Cloak of Darkness's ability should be usable anywhere. Including in bright light or sunlight.
|
||||||
|
#
|
||||||
|
AllowedCloakOfDarknessAbilityInLight = false
|
||||||
|
|
||||||
|
["Raygun Options"]
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Rate of damage for Raygun normally.
|
||||||
|
#
|
||||||
|
#Range: 0.0 ~ 1000.0
|
||||||
|
raygunNormalDamage = 1.5
|
||||||
|
#----------------------------------
|
||||||
|
#
|
||||||
|
# Rate of damage for Raygun when gamma enchanted.
|
||||||
|
#
|
||||||
|
#Range: 0.0 ~ 1000.0
|
||||||
|
raygunGammaDamage = 2.0
|
||||||
|
|
||||||
|
["Mob Attack/Health Options"]
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
atlatitanMaxHealth = 400.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
atlatitanAttackDamage = 8.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
atlatitanArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
boundroidMaxHealth = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
boundroidAttackDamage = 5.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
boundroidArmor = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
boundroidWrinchMaxHealth = 20.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
boundroidWrinchArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
brainiacWrinchMaxHealth = 40.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
brainiacAttackDamage = 5.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
brainiacArmor = 8.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
corrodentMaxHealth = 16.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
corrodentAttackDamage = 3.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
corrodentArmor = 2.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneMaxHealth = 30.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneAttackDamage = 3.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
deepOneArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneKnightMaxHealth = 60.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneKnightAttackDamage = 5.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
deepOneKnightArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneMageMaxHealth = 80.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
deepOneMageAttackDamage = 4.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
deepOneMageArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
ferrouslimeMaxHealth = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
ferrouslimeAttackDamage = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
ferrouslimeArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
forsakenMaxHealth = 250.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
forsakenAttackDamage = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
forsakenSonicBoomNormalAttackDamage = 4.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
forsakenSonicBoomWeakTaggedAttackDamage = 45.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
forsakenArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
gammaroachMaxHealth = 14.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
gammaroachAttackDamage = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
gammaroachArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
gloomothMaxHealth = 4.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
gloomothArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
gossamerWormMaxHealth = 10.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
gossamerWormArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
grottoceratopsMaxHealth = 50.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
grottoceratopsAttackDamage = 10.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
grottoceratopsArmor = 8.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
hullbreakerMaxHealth = 400.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
hullbreakerAttackDamage = 16.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
hullbreakerArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
lanternfishMaxHealth = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
lanternfishArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
luxtructosaurusMaxHealth = 600.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
luxtructosaurusAttackDamage = 12.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
luxtructosaurusArmor = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
luxtructosaurusFireBreathAttackDamage = 3.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
magnetronMaxHealth = 30.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
magnetronAttackDamage = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
magnetronArmor = 6.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
mineGuardianMaxHealth = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
mineGuardianAttackDamage = 1.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
mineGuardianArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
notorMaxHealth = 6.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
notorArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
nucleeperMaxHealth = 30.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
nucleeperArmor = 4.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
radgillMaxHealth = 8.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
radgillArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
raycatMaxHealth = 24.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
raycatAttackDamage = 1.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
raycatArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
relicheirusMaxHealth = 120.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
relicheirusAttackDamage = 12.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
relicheirusArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
seaPigMaxHealth = 8.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
seaPigArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
subterranodonMaxHealth = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
subterranodonAttackDamage = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
subterranodonArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
teletorMaxHealth = 18.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
teletorAttackDamage = 2.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
teletorArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorsaurusMaxHealth = 150.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorsaurusAttackDamage = 14.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
tremorsaurusArmor = 8.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaMaxHealth = 500.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
tremorzillaArmor = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaWeakStompDamage = 2.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaStrongStompDamage = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaScratchAttackDamage = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaTailAttackDamage = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaBiteAttackDamage = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tremorzillaBeamAttackDamage = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
trilocarisMaxHealth = 10.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
trilocarisAttackDamage = 1.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
trilocarisArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
tripodfishMaxHealth = 8.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
tripodfishArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
underzealotMaxHealth = 20.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
underzealotAttackDamage = 4.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
underzealotArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
vallumraptorMaxHealth = 24.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
vallumraptorAttackDamage = 3.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
vallumraptorArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
vesperMaxHealth = 16.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
vesperAttackDamage = 3.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
vesperArmor = 0.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
watcherMaxHealth = 30.0
|
||||||
|
#Range: 1.0 ~ 1000000.0
|
||||||
|
watcherAttackDamage = 4.0
|
||||||
|
#Range: 0.0 ~ 1000000.0
|
||||||
|
watcherArmor = 0.0
|
||||||
|
|
18
client/config/terrablender.toml
Normal file
18
client/config/terrablender.toml
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#General settings
|
||||||
|
general = {}
|
||||||
|
|
||||||
|
#Generation settings
|
||||||
|
[generation_settings]
|
||||||
|
#The size of nether biome regions from each mod that uses TerraBlender.
|
||||||
|
#Range: 2-6
|
||||||
|
nether_region_size = 2
|
||||||
|
#The size of overworld biome regions from each mod that uses TerraBlender.
|
||||||
|
#Range: 2-6
|
||||||
|
overworld_region_size = 3
|
||||||
|
#The weighting of vanilla biome regions in the nether.
|
||||||
|
#Range: 0-2147483647
|
||||||
|
vanilla_nether_region_weight = 10
|
||||||
|
#The weighting of vanilla biome regions in the overworld.
|
||||||
|
#Range: 0-2147483647
|
||||||
|
vanilla_overworld_region_weight = 10
|
||||||
|
|
78
client/config/tetra.toml
Normal file
78
client/config/tetra.toml
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
|
||||||
|
[misc]
|
||||||
|
#Enable modular bows
|
||||||
|
bow = true
|
||||||
|
#Enable modular single headed implements
|
||||||
|
single_headed = true
|
||||||
|
#Enable modular shields
|
||||||
|
shield = true
|
||||||
|
#Enables the enchantment glint rendering on modular items
|
||||||
|
glint = true
|
||||||
|
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
|
||||||
|
development = false
|
||||||
|
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
|
||||||
|
toolbelt_curio_only = false
|
||||||
|
#Features that are considered experimental can be listed here to enable them
|
||||||
|
experimental_features = []
|
||||||
|
#Features can be listed here to disable them
|
||||||
|
disabled_features = []
|
||||||
|
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
magic_cap_multiplier = 1.0
|
||||||
|
|
||||||
|
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
|
||||||
|
[module_progression]
|
||||||
|
enabled = true
|
||||||
|
#The base value for number of uses required for a module to settle
|
||||||
|
#Range: > -2147483648
|
||||||
|
settle_base = 270
|
||||||
|
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
|
||||||
|
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||||
|
settle_level_multiplier = 3.0
|
||||||
|
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
|
||||||
|
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||||
|
settle_durability_multiplier = 0.5
|
||||||
|
#The base value for number of uses required before a sword can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_sword_base = 110
|
||||||
|
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_sword_integrity_multiplier = 65
|
||||||
|
#The base value for number of uses required before a tool can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_double_base = 140
|
||||||
|
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_double_integrity_multiplier = 75
|
||||||
|
#The base value for number of uses required before a bow can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_bow_base = 48
|
||||||
|
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_bow_integrity_multiplier = 32
|
||||||
|
#The base value for number of uses required before a shield can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_shield_base = 48
|
||||||
|
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_shield_integrity_multiplier = 32
|
||||||
|
#The base value for number of uses required before a crossbow can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_crossbow_base = 48
|
||||||
|
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_crossbow_integrity_multiplier = 32
|
||||||
|
#The base value for number of uses required before a single headed implement can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_single_headed_base = 120
|
||||||
|
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||||
|
#Range: > -2147483648
|
||||||
|
hone_single_headed_integrity_multiplier = 60
|
||||||
|
|
||||||
|
#Toggles & config for experimental features
|
||||||
|
[experimental]
|
||||||
|
#Enable the extractor bedrock functionality
|
||||||
|
extractor = true
|
||||||
|
#Enable modular crossbows
|
||||||
|
crossbow = true
|
||||||
|
|
19
client/config/tetratic_combat_expanded-common.toml
Normal file
19
client/config/tetratic_combat_expanded-common.toml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
|
||||||
|
[rendering]
|
||||||
|
#Enable Tetratic Rescaling for Items in the players Hand.
|
||||||
|
enableRescale = true
|
||||||
|
|
||||||
|
[technical]
|
||||||
|
#Use Tetras AttackRange.
|
||||||
|
tetraRange = true
|
||||||
|
#Fall back to Tetras Reach Attribute instead of Range - used for broken addons or old Tetra Versions.
|
||||||
|
rangeFallback = true
|
||||||
|
#Uses Tetras Quick Stat to Scale Upswing.
|
||||||
|
quickIsUpswing = true
|
||||||
|
#Set the stacks on item switching - This is for older Worlds or config Changes, if you do not have old Items in your world you can turn this off
|
||||||
|
fallBackApplyConfig = true
|
||||||
|
#Event Backup for Howling, Lunging and True sweep (might cause effects to be executed twice)
|
||||||
|
EmptyLeftClick = true
|
||||||
|
#Verbose logs, enable this if you are having trouble and want to see more details in the logs
|
||||||
|
verboseLogs = false
|
||||||
|
|
38
client/config/treeharvester.json5
Normal file
38
client/config/treeharvester.json5
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
{
|
||||||
|
// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
|
||||||
|
"mustHoldAxeForTreeHarvest": true,
|
||||||
|
// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
|
||||||
|
"treeHarvestWithoutSneak": false,
|
||||||
|
// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
|
||||||
|
"automaticallyFindBottomBlock": true,
|
||||||
|
// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
|
||||||
|
"enableFastLeafDecay": true,
|
||||||
|
// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
|
||||||
|
"enableNetherTrees": true,
|
||||||
|
// If enabled, giant/huge mushrooms will also be chopped down quickly.
|
||||||
|
"enableHugeMushrooms": true,
|
||||||
|
// If enabled, trees with leaves placed by players won't be destroyed.
|
||||||
|
"ignorePlayerMadeTrees": true,
|
||||||
|
// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
|
||||||
|
"replaceSaplingOnTreeHarvest": true,
|
||||||
|
// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
|
||||||
|
"replaceMushroomOnMushroomHarvest": true,
|
||||||
|
// If enabled, for every log harvested, the axe held loses durability.
|
||||||
|
"loseDurabilityPerHarvestedLog": true,
|
||||||
|
// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
|
||||||
|
// min: 0.001, max: 1.0
|
||||||
|
"loseDurabilityModifier": 1.0,
|
||||||
|
// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
|
||||||
|
"increaseExhaustionPerHarvestedLog": true,
|
||||||
|
// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
|
||||||
|
// min: 0.001, max: 1.0
|
||||||
|
"increaseExhaustionModifier": 1.0,
|
||||||
|
// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
|
||||||
|
"increaseHarvestingTimePerLog": true,
|
||||||
|
// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
|
||||||
|
// min: 0.01, max: 10.0
|
||||||
|
"increasedHarvestingTimePerLogModifier": 0.2,
|
||||||
|
// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
|
||||||
|
// min: 1, max: 16
|
||||||
|
"amountOfLeavesBrokenPerTick": 5
|
||||||
|
}
|
19
client/config/treeharvester/harvestable_axe_blacklist.txt
Normal file
19
client/config/treeharvester/harvestable_axe_blacklist.txt
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
// To disable a certain axe from being able to harvest trees, add an exclamation mark (!) in front of the line,
|
||||||
|
minecraft:wooden_axe,
|
||||||
|
minecraft:stone_axe,
|
||||||
|
minecraft:golden_axe,
|
||||||
|
minecraft:iron_axe,
|
||||||
|
minecraft:diamond_axe,
|
||||||
|
minecraft:netherite_axe,
|
||||||
|
divine_weaponry:wooden_battleaxe,
|
||||||
|
divine_weaponry:stone_battleaxe,
|
||||||
|
divine_weaponry:iron_battleaxe,
|
||||||
|
divine_weaponry:golden_battleaxe,
|
||||||
|
divine_weaponry:diamond_battleaxe,
|
||||||
|
divine_weaponry:netherite_battleaxe,
|
||||||
|
divine_weaponry:jotunn_battleaxe,
|
||||||
|
twilightforest:ironwood_axe,
|
||||||
|
twilightforest:steeleaf_axe,
|
||||||
|
twilightforest:gold_minotaur_axe,
|
||||||
|
twilightforest:diamond_minotaur_axe,
|
||||||
|
twilightforest:knightmetal_axe,
|
24
client/config/twilightforest-client.toml
Normal file
24
client/config/twilightforest-client.toml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#Make cicadas silent for those having sound library problems, or otherwise finding them annoying.
|
||||||
|
silentCicadas = false
|
||||||
|
#Make cicadas silent when sitting on your head. If the above option is already true, this won't have any effect.
|
||||||
|
silentCicadasOnHead = false
|
||||||
|
#Controls whether various effects from the mod are rendered while in first-person view. Turn this off if you find them distracting.
|
||||||
|
firstPersonEffects = true
|
||||||
|
#Rotate trophy heads on item model. Has no performance impact at all. For those who don't like fun.
|
||||||
|
rotateTrophyHeadsGui = true
|
||||||
|
#Disable the nag screen when Optifine is installed.
|
||||||
|
disableOptifineNagScreen = false
|
||||||
|
#Disables the toasts that appear when a biome is locked. Not recommended if you're not familiar with progression.
|
||||||
|
disableLockedBiomeToasts = false
|
||||||
|
#Renders a little check mark or x above your crosshair depending on if fed the Quest Ram that color of wool. Turn this off if you find it intrusive.
|
||||||
|
questRamWoolIndicator = true
|
||||||
|
#Renders precipitation underneath cloud blocks. -1 sets it to be synced with the common config.
|
||||||
|
#Set this to a lower number if you're experiencing poor performance, or set it to 0 if you wish to turn it off
|
||||||
|
#Range: > -1
|
||||||
|
cloudBlockPrecipitationDistance = -1
|
||||||
|
#List of player UUIDs whose skins the giants of Twilight Forest should use.
|
||||||
|
#If left empty, the giants will appear the same as the player viewing them does.
|
||||||
|
giantSkinUUIDs = []
|
||||||
|
#Defines which biomes the aurora shader effect will appear in. Leave the list empty to disable the effect.
|
||||||
|
auroraBiomes = ["twilightforest:glacier"]
|
||||||
|
|
110
client/config/twilightforest-common.toml
Normal file
110
client/config/twilightforest-common.toml
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
|
||||||
|
originDimension = "minecraft:overworld"
|
||||||
|
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
|
||||||
|
allowPortalsInOtherDimensions = false
|
||||||
|
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
|
||||||
|
adminOnlyPortals = false
|
||||||
|
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
|
||||||
|
disablePortalCreation = false
|
||||||
|
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
|
||||||
|
#Note that enabling this also reduces the rate at which portal formation checks are performed.
|
||||||
|
checkPortalDestination = false
|
||||||
|
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
|
||||||
|
portalLightning = false
|
||||||
|
#If false, the return portal will require the activation item.
|
||||||
|
shouldReturnPortalBeUsable = true
|
||||||
|
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
|
||||||
|
portalUnlockedByAdvancement = ""
|
||||||
|
#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues.
|
||||||
|
#Range: > 4
|
||||||
|
maxPortalSize = 64
|
||||||
|
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
|
||||||
|
uuid_locking = false
|
||||||
|
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
|
||||||
|
skull_candles = false
|
||||||
|
#If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory.
|
||||||
|
#Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those.
|
||||||
|
default_item_enchantments = true
|
||||||
|
#If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly.
|
||||||
|
#Note that the Knight Phantoms are not affected by this as their drops work differently.
|
||||||
|
boss_drop_chests = true
|
||||||
|
#Dictates how many blocks down from a cloud block should the game logic check for handling weather related code.
|
||||||
|
#Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off.
|
||||||
|
#Range: > 0
|
||||||
|
cloudBlockPrecipitationDistance = 32
|
||||||
|
|
||||||
|
#Settings that are not reversible without consequences.
|
||||||
|
["Dimension Settings"]
|
||||||
|
#If true, players spawning for the first time will spawn in the Twilight Forest.
|
||||||
|
newPlayersSpawnInTF = false
|
||||||
|
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
|
||||||
|
portalForNewPlayer = false
|
||||||
|
|
||||||
|
#Settings for all things related to the uncrafting table.
|
||||||
|
["Uncrafting Table"]
|
||||||
|
#Multiplies the total XP cost of uncrafting an item and rounds up.
|
||||||
|
#Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether.
|
||||||
|
#Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
uncraftingXpCostMultiplier = 1.0
|
||||||
|
#Multiplies the total XP cost of repairing an item and rounds up.
|
||||||
|
#Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether.
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
repairingXpCostMultiplier = 1.0
|
||||||
|
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
|
||||||
|
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
|
||||||
|
#Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy.
|
||||||
|
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
|
||||||
|
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
|
||||||
|
disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"]
|
||||||
|
#If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist.
|
||||||
|
flipRecipeList = false
|
||||||
|
#Here, you can disable all items from certain mods from being uncrafted.
|
||||||
|
#Input a valid mod id to disable all uncrafting recipes from that mod.
|
||||||
|
#Example: "twilightforest" will disable all uncrafting recipes from this mod.
|
||||||
|
blacklistedUncraftingModIds = []
|
||||||
|
#If true, this will invert the above option from a blacklist to a whitelist.
|
||||||
|
flipIdList = false
|
||||||
|
#If true, the uncrafting table will also be allowed to uncraft shapeless recipes.
|
||||||
|
#The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality.
|
||||||
|
enableShapelessCrafting = false
|
||||||
|
#Disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, I dont judge).
|
||||||
|
#Do note that special uncrafting recipes are not disabled as the mod relies on them for other things.
|
||||||
|
disableUncrafting = false
|
||||||
|
#Disables any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted.
|
||||||
|
#Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table
|
||||||
|
#It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all.
|
||||||
|
#If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead.
|
||||||
|
disableUncraftingTable = false
|
||||||
|
|
||||||
|
#Settings for all things related to the magic trees.
|
||||||
|
["Magic Trees"]
|
||||||
|
#If true, prevents the Timewood Core from functioning.
|
||||||
|
disableTimeCore = false
|
||||||
|
#Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128.
|
||||||
|
#Range: 1 ~ 128
|
||||||
|
timeCoreRange = 16
|
||||||
|
#If true, prevents the Transformation Core from functioning.
|
||||||
|
disableTransformationCore = false
|
||||||
|
#Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128.
|
||||||
|
#Range: 1 ~ 128
|
||||||
|
transformationCoreRange = 16
|
||||||
|
#If true, prevents the Minewood Core from functioning.
|
||||||
|
disableMiningCore = false
|
||||||
|
#Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128.
|
||||||
|
#Range: 1 ~ 128
|
||||||
|
miningCoreRange = 16
|
||||||
|
#If true, prevents the Sortingwood Core from functioning.
|
||||||
|
disableSortingCore = false
|
||||||
|
#Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128.
|
||||||
|
#Range: 1 ~ 128
|
||||||
|
sortingCoreRange = 16
|
||||||
|
|
||||||
|
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
|
||||||
|
["Shield Parrying"]
|
||||||
|
#Set to true to parry non-Twilight projectiles.
|
||||||
|
parryNonTwilightAttacks = false
|
||||||
|
#The amount of ticks after raising a shield that makes it OK to parry a projectile.
|
||||||
|
#Range: > 0
|
||||||
|
shieldParryTicksArrow = 40
|
||||||
|
|
59
client/config/vm-common.toml
Normal file
59
client/config/vm-common.toml
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
#Restock
|
||||||
|
Restock = true
|
||||||
|
#Use fixed items
|
||||||
|
UseFixedItems = false
|
||||||
|
#Minable
|
||||||
|
Minable = false
|
||||||
|
#Add structure to Villages
|
||||||
|
Villages = true
|
||||||
|
#Fixed items; item or item,amount,pay_item,cost,uses
|
||||||
|
FixedItems = ["minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air"]
|
||||||
|
#Include Mods
|
||||||
|
IncludeMods = ["*"]
|
||||||
|
#Exclude Mods
|
||||||
|
ExcludeMods = ["draconicevolution", "avaritia", "botania"]
|
||||||
|
#Include Items
|
||||||
|
IncludeItems = ["*"]
|
||||||
|
#Exclude Items
|
||||||
|
ExcludeItems = ["minecraft:nether_star", "minecraft:beacon", "minecraft:bedrock", "minecraft:shulker_box", "minecraft:colorset*shulker_box", "minecraft:elytra", "minecraft:end_portal_frame", "minecraft:armorset*netherite", "minecraft:toolset*netherite", "minecraft:netherite_block", "minecraft:netherite_ingot", "minecraft:spawner", "minecraft:netherite_upgrade_smithing_template", "#minecraft:trim_templates", "-minecraft:coast_armor_trim_smithing_template", "vm:vending_machine"]
|
||||||
|
#Include Creative Tab Groups
|
||||||
|
IncludeGroups = ["*"]
|
||||||
|
#Exclude Creative Tab Groups
|
||||||
|
ExcludeGroups = ["!", "op"]
|
||||||
|
#Change item rarity value for pricing
|
||||||
|
ItemRarity = ["minecraft:emerald_block=1", "minecraft:diamond_block=1", "minecraft:armorset*diamond=1", "minecraft:toolset*diamond=1", "minecraft:anvil=2", "minecraft:trident=3", "minecraft:bell=2", "minecraft:conduit=3", "minecraft:nautilus_shell=1", "eggset*peaceful=1", "eggset*monster=2", "minecraft:evoker_spawn_egg=3", "minecraft:warden_spawn_egg=3", "minecraft:netherite_scrap=2", "minecraft:ancient_debris=2", "minecraft:axolotl_bucket=1", "minecraft:echo_shard=3", "minecraft:lodestone=3", "minecraft:respawn_anchor=1", "minecraft:coast_armor_trim_smithing_template=3", "#minecraft:decorated_pot_sherds=1", "minecraft:arms_up_pottery_sherd=0"]
|
||||||
|
|
||||||
|
[RarityData]
|
||||||
|
#Common Item
|
||||||
|
CommonItem = "minecraft:emerald"
|
||||||
|
#Uncommon Item
|
||||||
|
UncommonItem = "minecraft:emerald"
|
||||||
|
#Rare Item
|
||||||
|
RareItem = "minecraft:emerald"
|
||||||
|
#Epic Item
|
||||||
|
EpicItem = "minecraft:emerald"
|
||||||
|
#Common Cost
|
||||||
|
#Range: 0 ~ 64
|
||||||
|
CommonCost = 1
|
||||||
|
#Uncommon Cost
|
||||||
|
#Range: 0 ~ 64
|
||||||
|
UncommonCost = 16
|
||||||
|
#Rare Cost
|
||||||
|
#Range: 0 ~ 64
|
||||||
|
RareCost = 32
|
||||||
|
#Epic Cost
|
||||||
|
#Range: 0 ~ 64
|
||||||
|
EpicCost = 64
|
||||||
|
#Common Uses
|
||||||
|
#Range: 0 ~ 32
|
||||||
|
CommonUses = 8
|
||||||
|
#Uncommon Uses
|
||||||
|
#Range: 0 ~ 32
|
||||||
|
UncommonUses = 4
|
||||||
|
#Rare Uses
|
||||||
|
#Range: 0 ~ 32
|
||||||
|
RareUses = 2
|
||||||
|
#Epic Uses
|
||||||
|
#Range: 0 ~ 32
|
||||||
|
EpicUses = 1
|
||||||
|
|
133
client/config/waystones-common.toml
Normal file
133
client/config/waystones-common.toml
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
|
||||||
|
[xpCost]
|
||||||
|
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
|
||||||
|
inverseXpCost = false
|
||||||
|
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
|
||||||
|
#Range: > -2147483648
|
||||||
|
blocksPerXpLevel = 1000
|
||||||
|
#The minimum base xp cost (may be subceeded by multipliers defined below)
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
minimumBaseXpCost = 0.0
|
||||||
|
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
maximumBaseXpCost = 3.0
|
||||||
|
#How much xp is needed per leashed animal to travel with you
|
||||||
|
#Range: > -2147483648
|
||||||
|
xpCostPerLeashed = 0
|
||||||
|
#The base xp level cost when travelling between dimensions. Ignores block distance.
|
||||||
|
#Range: > -2147483648
|
||||||
|
dimensionalWarpXpCost = 3
|
||||||
|
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
globalWaystoneXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
warpStoneXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
waystoneXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
sharestoneXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting from a portstone.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
portstoneXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
warpPlateXpCostMultiplier = 0.0
|
||||||
|
#The multiplier applied to the base xp cost when teleporting via the inventory button.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
inventoryButtonXpCostMultiplier = 0.0
|
||||||
|
|
||||||
|
[restrictions]
|
||||||
|
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
|
||||||
|
restrictToCreative = false
|
||||||
|
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
|
||||||
|
restrictRenameToOwner = false
|
||||||
|
#If enabled, waystones generated in worldgen are unbreakable.
|
||||||
|
generatedWaystonesUnbreakable = false
|
||||||
|
#If enabled, leashed mobs will be teleported with you
|
||||||
|
transportLeashed = true
|
||||||
|
#Whether to take leashed mobs with you when teleporting between dimensions
|
||||||
|
transportLeashedDimensional = true
|
||||||
|
#List of leashed mobs that cannot be taken with you when teleporting
|
||||||
|
leashedDenyList = ["minecraft:wither"]
|
||||||
|
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
|
||||||
|
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
|
||||||
|
dimensionalWarp = "ALLOW"
|
||||||
|
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
|
||||||
|
dimensionalWarpAllowList = []
|
||||||
|
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
|
||||||
|
dimensionalWarpDenyList = []
|
||||||
|
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
|
||||||
|
allowWaystoneToWaystoneTeleport = true
|
||||||
|
#Set to false to allow non-creative players to make waystones globally activated for all players.
|
||||||
|
globalWaystoneSetupRequiresCreativeMode = true
|
||||||
|
|
||||||
|
[cooldowns]
|
||||||
|
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
|
||||||
|
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
globalWaystoneCooldownMultiplier = 1.0
|
||||||
|
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
|
||||||
|
#Range: > -2147483648
|
||||||
|
warpStoneCooldown = 30
|
||||||
|
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
|
||||||
|
#Range: > -2147483648
|
||||||
|
warpStoneUseTime = 32
|
||||||
|
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
|
||||||
|
#Range: > -2147483648
|
||||||
|
warpPlateUseTime = 20
|
||||||
|
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
|
||||||
|
#Range: > -2147483648
|
||||||
|
scrollUseTime = 32
|
||||||
|
#The cooldown between usages of the inventory button in seconds.
|
||||||
|
#Range: > -2147483648
|
||||||
|
inventoryButtonCooldown = 300
|
||||||
|
|
||||||
|
[inventoryButton]
|
||||||
|
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
|
||||||
|
inventoryButton = ""
|
||||||
|
#The x position of the warp button in the inventory.
|
||||||
|
#Range: > -2147483648
|
||||||
|
warpButtonX = 58
|
||||||
|
#The y position of the warp button in the inventory.
|
||||||
|
#Range: > -2147483648
|
||||||
|
warpButtonY = 60
|
||||||
|
#The y position of the warp button in the creative menu.
|
||||||
|
#Range: > -2147483648
|
||||||
|
creativeWarpButtonX = 88
|
||||||
|
#The y position of the warp button in the creative menu.
|
||||||
|
#Range: > -2147483648
|
||||||
|
creativeWarpButtonY = 33
|
||||||
|
|
||||||
|
[worldGen]
|
||||||
|
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
|
||||||
|
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
|
||||||
|
worldGenStyle = "BIOME"
|
||||||
|
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
|
||||||
|
#Range: > -2147483648
|
||||||
|
frequency = 25
|
||||||
|
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
|
||||||
|
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
|
||||||
|
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
|
||||||
|
dimensionDenyList = []
|
||||||
|
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
|
||||||
|
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
|
||||||
|
nameGenerationMode = "PRESET_FIRST"
|
||||||
|
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
|
||||||
|
customWaystoneNames = []
|
||||||
|
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
|
||||||
|
spawnInVillages = true
|
||||||
|
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
|
||||||
|
forceSpawnInVillages = false
|
||||||
|
|
||||||
|
[client]
|
||||||
|
#If enabled, the text overlay on waystones will no longer always render at full brightness.
|
||||||
|
disableTextGlow = false
|
||||||
|
|
||||||
|
[compatibility]
|
||||||
|
#If enabled, JourneyMap waypoints will be created for each activated waystone.
|
||||||
|
displayWaystonesOnJourneyMap = true
|
||||||
|
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
|
||||||
|
preferJourneyMapIntegration = true
|
||||||
|
|
5
client/config/xaerominimap-common.txt
Normal file
5
client/config/xaerominimap-common.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
allowCaveModeOnServer:true
|
||||||
|
allowNetherCaveModeOnServer:true
|
||||||
|
allowRadarOnServer:true
|
||||||
|
registerStatusEffects:true
|
||||||
|
everyoneTracksEveryone:false
|
129
client/config/xaerominimap.txt
Normal file
129
client/config/xaerominimap.txt
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
#CONFIG ONLY OPTIONS
|
||||||
|
ignoreUpdate:0
|
||||||
|
settingsButton:false
|
||||||
|
allowWrongWorldTeleportation:false
|
||||||
|
differentiateByServerAddress:true
|
||||||
|
debugEntityIcons:false
|
||||||
|
debugEntityVariantIds:false
|
||||||
|
radarHideInvisibleEntities:true
|
||||||
|
allowInternetAccess:true
|
||||||
|
#INGAME SETTINGS (DO NOT EDIT!)
|
||||||
|
updateNotification:true
|
||||||
|
minimap:true
|
||||||
|
caveMaps:2
|
||||||
|
caveZoom:1
|
||||||
|
showWaypoints:true
|
||||||
|
showIngameWaypoints:true
|
||||||
|
displayRedstone:true
|
||||||
|
deathpoints:true
|
||||||
|
oldDeathpoints:true
|
||||||
|
distance:1
|
||||||
|
lockNorth:false
|
||||||
|
zoom:0
|
||||||
|
minimapSize:0
|
||||||
|
chunkGrid:-1
|
||||||
|
slimeChunks:false
|
||||||
|
mapSafeMode:false
|
||||||
|
minimapOpacity:100.0
|
||||||
|
waypointsIngameIconScale:0
|
||||||
|
waypointsIngameDistanceScale:0
|
||||||
|
waypointsIngameNameScale:0
|
||||||
|
waypointsIngameCloseScale:1.0
|
||||||
|
antiAliasing:true
|
||||||
|
blockColours:0
|
||||||
|
lighting:true
|
||||||
|
dotsStyle:0
|
||||||
|
dotNameScale:1.0
|
||||||
|
compassOverEverything:true
|
||||||
|
showFlowers:true
|
||||||
|
keepWaypointNames:true
|
||||||
|
waypointsDistanceExp:0
|
||||||
|
waypointsDistanceMin:0.0
|
||||||
|
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
|
||||||
|
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
|
||||||
|
arrowScale:1.5
|
||||||
|
arrowColour:0
|
||||||
|
smoothDots:true
|
||||||
|
worldMap:true
|
||||||
|
terrainDepth:true
|
||||||
|
terrainSlopes:2
|
||||||
|
mainEntityAs:0
|
||||||
|
blockTransparency:true
|
||||||
|
waypointOpacityIngame:80
|
||||||
|
waypointOpacityMap:90
|
||||||
|
hideWorldNames:1
|
||||||
|
openSlimeSettings:true
|
||||||
|
alwaysShowDistance:false
|
||||||
|
renderLayerIndex:1
|
||||||
|
crossDimensionalTp:true
|
||||||
|
biomeColorsVanillaMode:false
|
||||||
|
lookingAtAngle:10
|
||||||
|
lookingAtAngleVertical:180
|
||||||
|
centeredEnlarged:false
|
||||||
|
zoomOnEnlarged:0
|
||||||
|
minimapTextAlign:0
|
||||||
|
waypointsMutualEdit:true
|
||||||
|
compassLocation:1
|
||||||
|
compassDirectionScale:0
|
||||||
|
caveMapsDepth:30
|
||||||
|
hideWaypointCoordinates:false
|
||||||
|
renderAllSets:false
|
||||||
|
playerArrowOpacity:100
|
||||||
|
waypointsBottom:false
|
||||||
|
minimapShape:0
|
||||||
|
lightOverlayType:0
|
||||||
|
lightOverlayMaxLight:7
|
||||||
|
lightOverlayMinLight:0
|
||||||
|
lightOverlayColor:13
|
||||||
|
uiScale:0
|
||||||
|
bossHealthPushBox:1
|
||||||
|
potionEffectPushBox:1
|
||||||
|
minimapFrame:0
|
||||||
|
minimapFrameColor:9
|
||||||
|
compassColor:9
|
||||||
|
northCompassColor:-1
|
||||||
|
displayMultipleWaypointInfo:1
|
||||||
|
entityRadar:true
|
||||||
|
adjustHeightForCarpetLikeBlocks:true
|
||||||
|
autoConvertWaypointDistanceToKmThreshold:10000
|
||||||
|
waypointDistancePrecision:1
|
||||||
|
mainDotSize:2
|
||||||
|
partialYTeleportation:true
|
||||||
|
deleteReachedDeathpoints:true
|
||||||
|
hideMinimapUnderScreen:true
|
||||||
|
hideMinimapUnderF3:true
|
||||||
|
manualCaveModeStartAuto:true
|
||||||
|
manualCaveModeStart:-1
|
||||||
|
chunkGridLineWidth:1
|
||||||
|
temporaryWaypointsGlobal:true
|
||||||
|
keepUnlockedWhenEnlarged:false
|
||||||
|
enlargedMinimapAToggle:false
|
||||||
|
displayStainedGlass:true
|
||||||
|
waypointOnMapScale:0
|
||||||
|
switchToAutoOnDeath:true
|
||||||
|
infoDisplayBackgroundOpacity:40
|
||||||
|
caveModeToggleTimer:1000
|
||||||
|
legibleCaveMaps:false
|
||||||
|
biomeBlending:true
|
||||||
|
displayTrackedPlayers:true
|
||||||
|
dimensionScaledMaxWaypointDistance:true
|
||||||
|
displayClaims:true
|
||||||
|
displayCurrentClaim:true
|
||||||
|
claimsFillOpacity:46
|
||||||
|
claimsBorderOpacity:80
|
||||||
|
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
|
||||||
|
infoDisplay:coords:true:15:-1
|
||||||
|
infoDisplay:overworld_coords:false:15:-1
|
||||||
|
infoDisplay:chunk_coords:false:15:-1
|
||||||
|
infoDisplay:angles:false:15:-1
|
||||||
|
infoDisplay:dimension:false:15:-1
|
||||||
|
infoDisplay:biome:false:15:-1
|
||||||
|
infoDisplay:weather:false:15:-1
|
||||||
|
infoDisplay:light_level:0:15:-1
|
||||||
|
infoDisplay:time:0:15:-1
|
||||||
|
infoDisplay:real_time:0:15:-1
|
||||||
|
infoDisplay:highlights:true:15:-1
|
||||||
|
infoDisplay:light_overlay_indicator:true:15:-1
|
||||||
|
infoDisplay:manual_cave_mode_indicator:true:15:-1
|
||||||
|
infoDisplay:custom_sub_world:true:15:-1
|
||||||
|
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false;
|
191
client/config/xaerominimap_entities.json
Normal file
191
client/config/xaerominimap_entities.json
Normal file
@ -0,0 +1,191 @@
|
|||||||
|
{
|
||||||
|
"hardInclude": "anything",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [
|
||||||
|
"minecraft:glow_item_frame",
|
||||||
|
"minecraft:item_frame"
|
||||||
|
],
|
||||||
|
"name": "gui.xaero_entity_category_root",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"displayed": true,
|
||||||
|
"displayHeight": 0.0,
|
||||||
|
"heightBasedFade": true,
|
||||||
|
"renderOrder": 0.0,
|
||||||
|
"color": 13.0,
|
||||||
|
"displayNameWhenIconFails": true,
|
||||||
|
"entityNumber": 1000.0,
|
||||||
|
"alwaysDisplayNametags": false,
|
||||||
|
"startFadingAt": 0.0,
|
||||||
|
"dotSize": 2.0,
|
||||||
|
"renderOverMinimapFrame": 1.0,
|
||||||
|
"icons": 1.0,
|
||||||
|
"heightLimit": 20.0,
|
||||||
|
"names": 0.0,
|
||||||
|
"iconScale": 1.0
|
||||||
|
},
|
||||||
|
"subCategories": [
|
||||||
|
{
|
||||||
|
"hardInclude": "living",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [
|
||||||
|
"minecraft:armor_stand"
|
||||||
|
],
|
||||||
|
"name": "gui.xaero_entity_category_living",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 2.0,
|
||||||
|
"color": 14.0
|
||||||
|
},
|
||||||
|
"subCategories": [
|
||||||
|
{
|
||||||
|
"hardInclude": "players",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_players",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 6.0,
|
||||||
|
"heightLimit": 2050.0,
|
||||||
|
"color": 15.0
|
||||||
|
},
|
||||||
|
"subCategories": [
|
||||||
|
{
|
||||||
|
"hardInclude": "nothing",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_friend",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {},
|
||||||
|
"subCategories": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "tracked",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_tracked",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"icons": 2.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "same-team",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_same_team",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {},
|
||||||
|
"subCategories": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "anything",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_other_teams",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 7.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "hostile",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_hostile",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 3.0
|
||||||
|
},
|
||||||
|
"subCategories": [
|
||||||
|
{
|
||||||
|
"hardInclude": "tamed",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_hostile_tamed",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 5.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "anything",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_friendly",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {},
|
||||||
|
"subCategories": [
|
||||||
|
{
|
||||||
|
"hardInclude": "tamed",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_friendly_tamed",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 4.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "items",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_items",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"renderOrder": 1.0,
|
||||||
|
"color": 12.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"hardInclude": "anything",
|
||||||
|
"includeList": [],
|
||||||
|
"includeListInSuperCategory": true,
|
||||||
|
"excludeMode": "ONLY",
|
||||||
|
"excludeList": [],
|
||||||
|
"name": "gui.xaero_entity_category_other_entities",
|
||||||
|
"protection": true,
|
||||||
|
"settingOverrides": {
|
||||||
|
"color": 5.0
|
||||||
|
},
|
||||||
|
"subCategories": []
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user