[generation] #Average radius (in blocks) of an Alex's Caves cave biome. #Range: 10.0 ~ 1.7976931348623157E308 cave_biome_mean_width = 300.0 #Average separation (in blocks) between each Alex's Caves cave biome. #Range: > 50 cave_biome_mean_separation = 900 #How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape. #Range: 0.0 ~ 1.0 cave_biome_width_randomness = 0.15 #Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother. #Range: 0.0 ~ 1.0 cave_biome_spacing_randomness = 0.45 #Whether to warn users when a server starts if an incompatible generation mod is detected. warn_generation_incompatibility = true [mob-spawning] #Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals. #Range: 0.0 ~ 10.0 cave_creature_spawn_count_modifier = 1.75 [mob-behavior] #How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS #Range: 1 ~ 100 pathfinding_threads = 5 #Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled. #Range: 0.0 ~ 1.0 luxtructosaurus_block_drop_chance = 0.75 #The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking. #Range: > 0 atlatitan_max_block_explosion_resistance = 10 #How long (in game ticks) it takes for a nucleeper to explode. #Range: > 20 nucleeper_fuse_time = 300 #True if the Tremorzilla beam breaks even more blocks. devastating_tremorzilla_beam = true #Whether the Watcher can take control of the camera. watcher_possession = true #How long (in game ticks) between watcher possession attempts. #Range: 20 ~ 24000 watcher_possession_cooldown = 300 [block-behavior] #True if players wearing boots can walk on any scarlet neodymium surface. walking_on_magnets = true #How long (in game ticks) it usually takes for an amber monolith to spawn an animal. #Range: > 1000 amber_monolith_mean_time = 32000 #True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes. nuclear_furnace_blasting_only = true #True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior. nuclear_furnace_custom_type = false [item-behavior] #True if one Cave Codex is all that is needed to unlock every Cave Compendium entry. only_one_research_needed = false #How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster. #Range: > 64 cave_map_search_attempts = 128000 #How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width). #Range: 4 ~ 256 cave_map_search_width = 64 #The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking. #Range: > 0 nuke_max_block_explosion_resistance = 1000 #Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items. nuke_spawn_item_drops = true #The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion. #Range: 0.0 ~ 1.7976931348623157E308 nuclear_explosion_size_modifier = 3.0 #Whether the Totem of Possession can be applied to players. totem_of_possession_works_on_players = true #The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability. #Range: > 20 darkness_cloak_charge_time = 1000 #The amount of time (in ticks) that players can fly with the Cloak of Darkness ability. #Range: > 20 darkness_cloak_fly_time = 200 [vanilla-changes] #percent chance of bastion having a cave tablet for magnetic caves in its loot table: #Range: 0.0 ~ 1.0 magnetic_tablet_loot_chance = 0.45 #percent chance of suspicious sand having a cave tablet for primordial caves in its loot table: #Range: 0.0 ~ 1.0 primordial_tablet_loot_chance = 0.15 #percent chance of jungle temple having a cave tablet for toxic caves in its loot table: #Range: 0.0 ~ 1.0 toxic_tablet_loot_chance = 0.5 #percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table: #Range: 0.0 ~ 1.0 abyssal_tablet_loot_chance = 0.4 #percent chance of mansion having a cave tablet for forlorn hollows in its loot table: #Range: 0.0 ~ 1.0 forlorn_tablet_loot_chance = 0.75 #percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table: #Range: 0.0 ~ 1.0 cabin_map_loot_chance = 0.15 #Whether the Cartographer Villagers can sell maps to Underground Cabins. cartographers_sell_cabin_maps = true #Whether the Wandering Traders can sell maps to Underground Cabins. wandering_traders_sell_cabin_maps = true #Whether the Enchantments added by AC appear in vanilla loot tables. enchantments_in_loot = false