generated from NTCat/mcpacktemp
34 lines
1019 B
TOML
34 lines
1019 B
TOML
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#The time (in real life days) deaths get stored
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#-1 for infinite storage
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#0 for not storing deaths at all
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#Range: > -1
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death_storage_duration = -1
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[corpse]
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#The time passed (in ticks) after a corpse turns into a skeleton
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#Range: > 0
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skeleton_time = 1200
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#If the corpse should lie on its face
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lie_on_face = false
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#If the corpse should wear the players equipment
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show_equipment = true
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#If the corpse should fall into the void
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fall_into_void = false
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#If the corpse should get removed when in lava
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lava_damage = false
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[corpse.access]
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#If only the owner of the corpse can access the inventory
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only_owner = false
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#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
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skeleton = true
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[corpse.despawn]
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#The time passed (in ticks) after a corpse despawns (only if empty)
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#Range: > 20
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time = 600
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#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
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#Range: > -1
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force_time = -1
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