SwagTopia.binrar.metainfexe/client/config/stylisheffects-client.toml

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2025-02-05 00:44:34 -08:00
[renderers.inventory_renderer]
#Prevent status effects with infinite duration from showing.
#Default Value: false
hide_infinite_effects = false
#Show a tooltip when hovering over an effect widget.
#Default Value: true
hovering_tooltip = true
#Minimum screen border distance for effect widgets.
#Default Value: 3
# Default: 3
# Range: > 0
screen_border_distance = 3
#Show remaining status effect duration on tooltip.
#Default Value: true
tooltip_duration = true
#Maximum amount of status effects rendered in a single row.
#Default Value: 5
# Default: 5
# Range: 1 ~ 255
max_columns = 5
#Space between individual effect widgets on y-axis.
#Default Value: 1
# Default: 1
# Range: > 0
widget_space_y = 1
#Alpha value for effect widgets.
#Default Value: 1.0
# Default: 1.0
# Range: 0.0 ~ 1.0
widget_alpha = 1.0
#Space between individual effect widgets on x-axis.
#Default Value: 1
# Default: 1
# Range: > 0
widget_space_x = 1
#Custom scale for effect renderer.
#Default Value: 4.0
# Default: 4.0
# Range: 1.0 ~ 12.0
scale = 4.0
#Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands.
#Default Value: false
respect_hide_particles = false
#Exclude certain menus from showing active status effects. Useful when effect icons overlap with other screen elements.
#Default Value: [curios:curios_container, tconstruct:*, mekanism:*]
menu_blacklist = ["curios:curios_container", "tconstruct:*", "mekanism:*"]
#Maximum amount of status effects rendered in a single column.
#Default Value: 255
# Default: 255
# Range: 1 ~ 255
max_rows = 255
#Print menu type to game chat whenever a new menu screen is opened. Only intended to find menu types to be added to "menu_blacklist".
#Default Value: false
debug_container_types = false
#Render active status effects in every menu screen, not just in the player inventory.
#Default Value: true
effects_everywhere = true
#Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen.
#Default Value: true
allow_fallback = true
#Screen side to render status effects on.
#Default Value: LEFT
#Allowed Values: LEFT, RIGHT
screen_side = "LEFT"
#Effect renderer to be used.
#This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback".
#Default Value: gui_compact_widget
#Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE
renderer_type = "GUI_COMPACT"
[renderers.gui_renderer]
#Prevent status effects with infinite duration from showing.
#Default Value: false
hide_infinite_effects = false
#Maximum amount of status effects rendered in a single row.
#Default Value: 5
# Default: 5
# Range: 1 ~ 255
max_columns = 5
#Space between individual effect widgets on y-axis.
#Default Value: 1
# Default: 1
# Range: > 0
widget_space_y = 1
#Alpha value for effect widgets.
#Default Value: 0.85
# Default: 0.85
# Range: 0.0 ~ 1.0
widget_alpha = 0.85
#Space between individual effect widgets on x-axis.
#Default Value: 1
# Default: 1
# Range: > 0
widget_space_x = 1
#Custom scale for effect renderer.
#Default Value: 4.0
# Default: 4.0
# Range: 1.0 ~ 12.0
scale = 4.0
#Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands.
#Default Value: true
respect_hide_particles = true
#Maximum amount of status effects rendered in a single column.
#Default Value: 255
# Default: 255
# Range: 1 ~ 255
max_rows = 255
#Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen.
#Default Value: false
allow_fallback = false
#Screen side to render status effects on.
#Default Value: RIGHT
#Allowed Values: LEFT, RIGHT
screen_side = "RIGHT"
#Offset on x-axis.
#Default Value: 3
# Default: 3
# Range: > 0
offset_x = 3
#Effect renderer to be used.
#This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback".
#Default Value: gui_compact_widget
#Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE
renderer_type = "GUI_COMPACT"
#Offset on y-axis.
#Default Value: 3
# Default: 3
# Range: > 0
offset_y = 3
[widgets.inventory_compact]
#Effect amplifier color. Setting this to "EFFECT" will use potion color.
#Default Value: WHITE
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
amplifier_color = "WHITE"
#Should the effect icon start to blink when the effect is running out.
#Default Value: true
blinking_alpha = true
#Should effect widgets have a blue or red border depening on if they are beneficial or not.
#Default Value: false
quality_border = false
#Hide infinite symbol shown for an effect duration that is too long to fit.
#Default Value: false
hide_infinite_duration = false
#Show duration for ambient effects.
#Default Value: false
ambient_duration = false
#Display effect duration more compact, allows for always showing duration, even when it is very long.
#Default Value: false
compact_duration = false
#Top corner to draw effect amplifier in, or none.
#Default Value: TOP_RIGHT
#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
effect_amplifier = "TOP_RIGHT"
#Should ambient effect widgets have a cyan colored border.
#Default Value: true
ambient_border = true
#Effect duration color. Setting this to "EFFECT" will use potion color.
#Default Value: GRAY
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
duration_color = "GRAY"
[widgets.inventory_full_size]
#Should the effect icon start to blink when the effect is running out.
#Default Value: true
blinking_alpha = true
#Should effect widgets have a blue or red border depening on if they are beneficial or not.
#Default Value: false
quality_border = false
#Effect name color. Setting this to "EFFECT" will use potion color.
#Default Value: WHITE
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
name_color = "WHITE"
#Show duration for ambient effects.
#Default Value: true
ambient_duration = true
#Should ambient effect widgets have a cyan colored border.
#Default Value: true
ambient_border = true
#Effect duration color. Setting this to "EFFECT" will use potion color.
#Default Value: GRAY
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
duration_color = "GRAY"
[widgets.gui_small]
#Effect amplifier color. Setting this to "EFFECT" will use potion color.
#Default Value: WHITE
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
amplifier_color = "WHITE"
#Should the effect icon start to blink when the effect is running out.
#Default Value: true
blinking_alpha = true
#Should effect widgets have a blue or red border depening on if they are beneficial or not.
#Default Value: false
quality_border = false
#Hide infinite symbol shown for an effect duration that is too long to fit.
#Default Value: false
hide_infinite_duration = false
#Show duration for ambient effects.
#Default Value: false
ambient_duration = false
#Top corner to draw effect amplifier in, or none.
#Default Value: TOP_RIGHT
#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
effect_amplifier = "TOP_RIGHT"
#Should ambient effect widgets have a cyan colored border.
#Default Value: true
ambient_border = true
#Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla.
#Default Value: false
separate_effects = false
#Effect duration color. Setting this to "EFFECT" will use potion color.
#Default Value: GRAY
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
duration_color = "GRAY"
[widgets.gui_compact]
#Effect amplifier color. Setting this to "EFFECT" will use potion color.
#Default Value: WHITE
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
amplifier_color = "WHITE"
#Should the effect icon start to blink when the effect is running out.
#Default Value: true
blinking_alpha = true
#Display effect duration more compact, allows for always showing duration, even when it is very long.
#Default Value: false
compact_duration = false
#Should effect widgets have a blue or red border depening on if they are beneficial or not.
#Default Value: false
quality_border = false
#Hide infinite symbol shown for an effect duration that is too long to fit.
#Default Value: false
hide_infinite_duration = false
#Show duration for ambient effects.
#Default Value: false
ambient_duration = false
#Top corner to draw effect amplifier in, or none.
#Default Value: TOP_RIGHT
#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
effect_amplifier = "TOP_RIGHT"
#Should ambient effect widgets have a cyan colored border.
#Default Value: true
ambient_border = true
#Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla.
#Default Value: false
separate_effects = false
#Effect duration color. Setting this to "EFFECT" will use potion color.
#Default Value: GRAY
#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
duration_color = "GRAY"