// Will the wild pokemon cries for several times when angered,set to false so the pokemon will only cry one time when it's angered
"multiple_cries": true,
// Tick(1/20s by default) needed for the pokemon to cry again(it will only work when the multiple_cries is set to true)
"time_to_cry_again": 100,
// How much experience a pokemon can get by killing a pokemon without a battle? Set to 0 for no experience outside standard pokemon battles.
"experience_multiplier": 0.0,
// Your pokemon can gain EV points by killing a pokemon without a battle?
"can_gain_ev": false,
// If the Pokemon can evolve by using the move out of a Pokemon Battle? For example Primeape can use Rage Fist 20x to evolve without a traditional Pokemon Battle.
// We don't use this attribute, but some other mods use. However, I uses a mixin to add this attribute and it might lead to some conflicts about attributes. Set to false if that happens.
// Attack stat required to reach the maximum damage,the default value is calculated with 50 level, 130 stat, 252 EVs, IVs of 31, and a helpful nature.
"maximum_attack_stat": 200,
// The movement speed multiplier of a pokemon if the Speed stat of this Pokemon is 0.
"minimum_movement_speed": 1.2999999523162842,
// The movement speed multiplier of a pokemon if the Speed stat of this Pokemon reaches the value in the config.
"maximum_movement_speed": 2.0,
// The speed stat required for a pokemon to reach the highest fleeing and pursuing speed.The default value(548) is the max speed stat of a lvl.100 Regieleki with a beneficial nature.
"speed_stat_limit": 548,
// The maximum damage reduction wild pokemon can get from its defense/special defense(uses the highest one)
// Special attack stat required to reach the maximum damage,the default value is calculated with 50 level, 130 stat, 252 EVs, IVs of 31, and a helpful nature.
"maximum_special_attack_stat": 200,
// Water type damage will be more effective on mobs like Blaze,Enderman,etc.
"water_type_super_effective_dmg_multiplier": 2.0,
// Fire type damage will be not very effective against fire immune entity.(set to 0 if you want a complete immune)
// If the original updateMaxHealth() will be replaced by my version. Pokemons outside of battle will use the hp stat instead of the base hp stat. The following configurations needs this one to work.
"shouldOverrideUpdateMaxHealth": true,
// If health sync will work on the wild pokemon, healing them on standard pokemon battle start if they were damaged before.
"health_sync_for_wild_pokemon": true,
// The minimum hp of a pokemon outside standard pokemon battle,shedinja is set to 1.0 and can't be changed.
"min_HP": 8,
// The medium hp value of a pokemon outside standard pokemon battle,the medium value is designed to allow you to better tweak the growth of HP value for the entity
"mid_HP": 40,
// The maximum hp of a pokemon outside standard pokemon battle.
"max_HP": 250,
// Pokemon HP stat above this value will increase its HP outside standard pokemon battle.
"min_HP_required_stat": 20,
// HP stat needed to get medium HP outside standard pokemon battle.
"mid_HP_required_stat": 160,
// HP stat needed to get maximum HP outside standard pokemon battle. The max hp of a Blissey is 714.