2025-02-24 13:16:47 -08:00

714 lines
20 KiB
TOML

[Etc]
#Lava Opacity for the Ignitium Helemt.
# Default: 0.5
# Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
# Default: 1
# Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
# Default: 20
# Range: 0 ~ 200
ReturnHome = 20
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
# Default: 80
# Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 80
#Gauntlet of Bulwark's Cooldown
# Default: 80
# Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 80
#Infernal Forge's Cooldown
# Default: 80
# Range: 0 ~ 1000000
InfernalForgeCooldown = 80
#Void Forge's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VoidForgeCooldown = 120
#The Incinerator's Cooldown
# Default: 400
# Range: 0 ~ 1000000
TheIncineratorCooldown = 400
#Wither Assault Shoulder Weapon's Missile Cooldown
# Default: 40
# Range: 0 ~ 1000000
WASWMissileCooldown = 40
#WASW's Wither Missile's Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 16.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000000
WASWHowitzerCooldown = 100
#Void Assault Shoulder Weapon's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VASWCooldown = 120
#Void Core's Cooldown
# Default: 160
# Range: 0 ~ 1000000
VoidCoreCooldown = 160
#Sandstorm's cooldown
# Default: 300
# Range: 0 ~ 1000000
Sandstormcooldown = 300
#Soul Render's Timer
# Default: 100
# Range: 0 ~ 1000000
SoulRenderCooldown = 100
#Gauntlet of Maelstrom's Timer
# Default: 180
# Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 180
#The Immolator's Timer
# Default: 300
# Range: 0 ~ 1000000
immolatorCooldown = 300
[Block]
#Cursed Tombstone Summon cooldown Minute
# Default: 1
# Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 1
["Entity damage"]
#Void Rune's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Voidrunedamage = 7.0
#Ashen Breath's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 4.0
#Death Laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
DeathLaserdamage = 5.0
#Death Laser's Hp Damage
# Default: 5.0
# Range: 0.0 ~ 100.0
DeathLaserHpdamage = 5.0
#Player's Laser's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Laserdamage = 7.0
#Blazing Bone's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
BlazingBonedamage = 5.0
#Lionfish Spike's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 4.0
#Wither Howizter's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 8.0
#Dimensional Rift's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 10.0
#Wither Homing Missile's Damage
# Default: 3.0
# Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 3.0
#Abyss Blast's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 10.0
#Abyss Blast's Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.1
#Abyss Orb's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 4.0
#Lava bomb's Radius
# Default: 2
# Range: 1 ~ 7
Lavabombradius = 2
#Amethyst Cluster's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 12.0
#Sandstorm's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 5.0
#Ancient Desert Stele's Damage
# Default: 18.0
# Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 18.0
#Player's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 5.0
#Phantom Halberd's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 12.0
#Cursed Sandstorm's Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 6.0
#Flame jet's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 7.0
#Flare Bomb's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 7.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 1.0
#EnderGuardian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 1.0
#EnderGuardian's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 22.0
#EnderGuardian's DamageTime
# Default: 30
# Range: 0 ~ 100
EnderGuardianDamageTime = 30
#EnderGuardian's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 10.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
# Default: 2
# Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
# Default: 3
# Range: 1 ~ 1000000
LavabombMagazine = 3
#Monstrosity's Lavabomb amount
# Default: 3
# Range: 1 ~ 1000000
Lavabombamount = 3
#Monstrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 1.0
#Monstrosity's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 1.0
#Monstrosity's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 1.0
# Monstrosity's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 10.0
#Monstrosity's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 22.0
#Monstrosity's DamageTime
# Default: 10
# Range: 0 ~ 100
MonstrosityDamageTime = 10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.08
#Monstrosity's Immune to Long distance attack range.
# Default: 18.0
# Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
# Default: 6.0
# Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 6.0
#Golem's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 1.0
#Golem's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 1.0
[Ignis]
#Ignis's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 1.0
#Ignis's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 1.0
#Ignis's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 10.0
#Ignis's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 1.0
#Ignis's Immune to Long distance attack range.
# Default: 15.0
# Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 15.0
#Ignis's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisDamageCap = 20.0
#Ignis's DamageTime
# Default: 15
# Range: 0 ~ 100
IgnisDamageTime = 15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
[revenant]
#Revenant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 1.0
#Revenant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
# Default: 16.0
# Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 16.0
#Prowler's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 1.0
#Prowler's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 1.0
["The Harbinger"]
#Harbinger's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 1.0
#Harbinger's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 1.0
#Harbinger's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 1.0
#Harbinger's Wither Missile's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 8.0
#Harbinger's laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 5.0
#Harbinger's Immune to Long distance attack range.
# Default: 35.0
# Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 35.0
#Harbinger's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 22.0
#Harbinger's DamageTime
# Default: 12
# Range: 0 ~ 100
"The Harbinger DamageTime" = 12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
["The Leviathan"]
#Leviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 1.0
#Leviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 1.0
#Leviathan's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 10.0
#Leviathan's Immune to Long distance attack range.
# Default: 38.0
# Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 38.0
#Leviathan's Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.1
#Leviathan's Rush Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.05
#Leviathan's TailSwing Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.08
#Leviathan's Tentacle Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.03
#Leviathan's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 20.0
#Leviathan's DamageTime
# Default: 15
# Range: 0 ~ 100
"Leviathan DamageTime" = 15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 1.0
#BabyLeviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 1.0
#Modern Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 1.0
#Amethyst Crab's EarthQuake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 5.0
#Amethyst Crab's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 1.0
#Ancient Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 1.0
#AncientRemnant's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 10.0
#Ancient Remnant's Immune to Long distance attack range.
# Default: 14.0
# Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 14.0
#Ancient Remnant's DamageCap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's DamageTime
# Default: 12
# Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.1
#Remnant's Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.05
#Remnant's Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.03
#Remnant's EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
# Default: 5.0
# Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 1.0
#Kobolediator's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 1.0
[Wadjet]
#Wadjet's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 1.0
#Wadjet's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 1.0
#Aptrgangr's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 1.0
#Axe Blade's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 8.0
[Maledictus]
#Maledictus's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 1.0
#Maledictus's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 1.0
#Maledictus's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 12.0
#Maledictus's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 10.0
#Maledictus's Phantom Halberd Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 10.0
#Maledictus's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 20.0
#Maledictus's DamageTime
# Default: 30
# Range: 0 ~ 100
"Maledictus DamageTime" = 30
#Maledictus's melee Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.05
#Maledictus's Shock wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.03
#Maledictus's AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.15
#Maledictus's flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.1
#Maledictus's Jump Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.08
#Maledictus's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
AmethystCrabSpawnRolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
# Default: 2
# Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
# Default: 2
# Range: 0 ~ 32
cursedPyramidHeightVariance = 2