generated from NTCat/mcpacktemp
93 lines
5.4 KiB
TOML
93 lines
5.4 KiB
TOML
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[general]
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#Whether ghost blocks are shown when you are holding a framed block
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showGhostBlocks = true
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#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
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altGhostRenderer = false
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#Whether certain framed blocks should show fancy hitboxes
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fancyHitboxes = true
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#If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled
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detailedCulling = true
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#If true, the UV remapping will use discrete steps to avoid floating point errors
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discreteUVSteps = true
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#Configures how detailed connected textures are supported.
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#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)!
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#If NONE, all connected textures support is disabled
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#If FULL_FACE, connected textures are supported on full faces
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#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width
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#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
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#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED
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conTexMode = "FULL_FACE"
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#Configures the verbosity of messages displayed when a block cannot be used as a camo
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#If NONE, no message will be shown
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#If DEFAULT, a message will be shown when the block has a BlockEntity and isn't explicitly allowed or the block is explicitly disallowed
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#If DETAILED, a message will be shown as above or when a block is non-solid and not explicitly allowed
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#Allowed Values: NONE, DEFAULT, DETAILED
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camoMessageVerbosity = "DEFAULT"
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#If true, ambient occlusion is applied to framed blocks which glow from applied glowstone dust.
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#If false, the vanilla behavior of disabling AO for light-emitting blocks is used
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forceAoOnGlowingBlocks = true
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#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added
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#This setting only has an effect when EMI is installed
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showAllRecipePermutationsInEmi = true
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#Configures in which cases a framed block without a camo gets a solid model
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#If NEVER, the default frame texture will always be used
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#If DEFAULT, certain blocks will use the default frame texture with a solid background texture
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#If ALWAYS, all blocks will use the default frame texture with a solid background texture
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#Allowed Values: NEVER, DEFAULT, ALWAYS
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solidFrameMode = "DEFAULT"
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#If enabled, non-wooden buttons and pressure plates will show a material overlay when a camo is applied
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#Requires resource reload to take effect
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showButtonPlateTypeOverlay = true
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#If enabled, special cube blocks will show a type overlay when a camo is applied
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#Requires resource reload to take effect
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showSpecialCubeTypeOverlay = true
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[overlay]
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#If set to HIDDEN, the State Lock overlay will be completely hidden
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#If set to ICON, the State Lock overlay will only show an icon
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#If set to DETAILED, the State Lock overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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stateLockMode = "DETAILED"
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#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
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#If set to ICON, the Toggle Waterloggable overlay will only show an icon
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#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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toggleWaterlogMode = "DETAILED"
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#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
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#If set to ICON, the Toggle Slope Face overlay will only show an icon
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#If set to DETAILED, the Toggle Slope Face overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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toggleYSlopeMode = "DETAILED"
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#If set to HIDDEN, the Reinforcement overlay will be completely hidden
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#If set to ICON, the Reinforcement overlay will only show an icon
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#If set to DETAILED, the Reinforcement overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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reinforcedMode = "DETAILED"
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#If set to HIDDEN, the Prism Offset overlay will be completely hidden
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#If set to ICON, the Prism Offset overlay will only show an icon
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#If set to DETAILED, the Prism Offset overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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prismOffsetMode = "DETAILED"
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#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
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#If set to ICON, the Collapsible Block Split Line overlay will only show an icon
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#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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splitLineMode = "DETAILED"
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#If set to HIDDEN, the One-Way Window overlay will be completely hidden
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#If set to ICON, the One-Way Window overlay will only show an icon
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#If set to DETAILED, the One-Way Window overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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oneWayWindowMode = "DETAILED"
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#If set to HIDDEN, the Item Frame Background overlay will be completely hidden
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#If set to ICON, the Item Frame Background overlay will only show an icon
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#If set to DETAILED, the Item Frame Background overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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itemFrameBackgroundMode = "DETAILED"
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#If set to HIDDEN, the Camo Rotation overlay will be completely hidden
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#If set to ICON, the Camo Rotation overlay will only show an icon
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#If set to DETAILED, the Camo Rotation overlay will show detailed info
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#Allowed Values: HIDDEN, ICON, DETAILED
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camoRotationMode = "DETAILED"
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