generated from NTCat/mcpacktemp
122 lines
6.9 KiB
TOML
122 lines
6.9 KiB
TOML
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[Benefits]
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# A list of diversity value thresholds, in ascending order. When the player's food diversity reaches a threshold,
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# they will get the benefits associated with that threshold.
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#
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#
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thresholds = [3.0, 6.0, 9.0, 12.0, 15.0, 19.0, 23.0, 27.0, 41.0, 45.0, 50.0, 55.0, 60.0, 65.0, 70.0, 76.0, 82.0, 88.0, 94.0, 100.0, 107.0, 114.0, 121.0]
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#
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# Define custom benefits here. Each entry in the list corresponds to a benefit that will be obtained
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# at the corresponding diversity threshold defined the list above. For example, the first entry in
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# this list will be applied when the player's food diversity reaches the number in the first entry in
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# the threshold list above.
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# A benefit can also be marked as a detriment. In that case, its activation is reversed.
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# A detriment is applied while the player has less diversity than the threshold,
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# and will be removed when the threshold is reached.
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# Each benefit is a string with the following form: [+/-][type],[registry name],[value] (without the brackets)
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# A leading plus (or the of a symbol) denotes a benefit, while a minus denotes a detriment.
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# The type can either be 'attribute' for attribute modifiers or 'effect' for potion effects
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# Registry names for common vanila attributes are
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# generic.max_health, generic.knockback_resistance, generic.movement_speed, generic.luck,
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# generic.attack_damage, generic.attack_speed, generic.armor, generic.armor_toughness
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# The value of attributes is the numerical number that will be added to that attribute
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# Use a negative number for subtraction. Multiplicative modifiers are not supported.
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# For potion effects, the value is an integer and is the potion effect amplifier. Note
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# that the amplifier is 0 indexed, so minecraft:strength,1 corresponds to Strength II
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#
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# To add multiple benefits to the same threshold, separate them by a semicolon ';'
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# Make sure that you have NO SPACES!
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# As an example, 'attribute,generic.max_health,2;effect,strength,1' will give both +2 max hp
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# and Strength II at the corresponding threshold.
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# 'attribute,generic.attack_damage,1;-effect,slowness,0' will give +1 attack damage at the corresponding threshold
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# and Slowness I below the corresponding threshold.
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#
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#
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benefitsUnparsed = ["attribute,generic.max_health,2;attribute,forge:block_reach,1.0", "attribute,generic.max_health,4;attribute,combatroll:distance,0.5", "attribute,generic.max_health,6;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,8", "attribute,generic.max_health,10", "attribute,generic.max_health,12;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,14", "attribute,generic.max_health,16", "attribute,generic.max_health,18;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,20", "attribute,generic.max_health,22;attribute,forge:block_reach,1.0", "attribute,generic.max_health,24;attribute,generic.movement_speed,0.003;attribute,combatroll:distance,0.5", "attribute,generic.max_health,26", "attribute,generic.max_health,28", "attribute,generic.max_health,30;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,32", "attribute,generic.max_health,34", "attribute,generic.max_health,36;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,38", "attribute,generic.max_health,40", "attribute,generic.max_health,42;attribute,forge:block_reach,1.0;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,44;attribute,combatroll:distance,0.5", "attribute,generic.max_health,46"]
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# The minimum number of foods a player needs to eat before any benefits are applied.
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#
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#
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#Range: 0 ~ 1000
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minFoodsToActivate = 0
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[Filtering]
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# Foods in this list won't contribute to food diversity.
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#
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#
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blacklist = []
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#
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# When this list contains anything, the blacklist is ignored and instead only foods from here count.
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#
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#
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whitelist = []
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[Miscellaneous]
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# Whether or not to reset food diversity on death, effectively losing all benefits.
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#
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#
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resetOnDeath = false
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#
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# If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked.
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#
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#
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limitProgressionToSurvival = false
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#
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# How many foods should be tracked. I.e., how many food items eaten in the past should count toward food diversity.
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# Note that the larger this is, the higher your potential diversity value can be, so keep this mind
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# if you are defining custom thresholds/benefits above.
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# !!!If you update queueSize, and leave the other advanced options unchanged,
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# make sure you change endDecay (below) to match queueSize, or else nothing will change!!!
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#
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#
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#Range: 1 ~ 1000
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queueSize = 64
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[Advanced]
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# These config options all affect the technical details of how diversity is calculated.
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# Please look at the explanation on the wiki on the github to see how these values work.
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#
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# Lowest possible diversity contribution a food can give. This is a multiplier, not an
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# absolute value!
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#
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#
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#Range: 0.0 ~ 1.0
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minContribution = 0.0
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#
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# The default diversity value when you eat a food. There is little reason to ever change this.
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#
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#
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#Range: 0.0 ~ 100.0
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defaultContribution = 1.0
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#
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# How many meals in the past should the diversity penalty stop from.
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# **Needs to be less than queueSize and greater than startDecay!!!**
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# Note that if you update queueSize, to retain the default behavior, you need to also
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# set endDecay equal to the queueSize
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#
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#
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#Range: 0 ~ 1000
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endDecay = 32
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#
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# How many meals in the past should the diversity time penalty start to apply.
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# **Needs to be less than queueSize and less than or equal to endDecay!!!**
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#
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#
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#Range: 0 ~ 1000
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startDecay = 0
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#
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# Whether blacklisted foods should still take a spot in the queue, even if they don't contribute any diversity.
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#
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#
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shouldForbiddenCount = true
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[Complexity]
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# Define custom complexity values for individual foods here.
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# The complexity value of a food is how much diversity points it gives.
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# The base diversity value of foods not defined here is equal to defaultContribution.
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# Each entry in the list should be a string defining one food, and the format is [registry name],[value]
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# Note that tags are NOT currently supported.
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#
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#
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complexityUnparsed = ["minecraft:cooked_porkchop,2", "minecraft:cooked_beef,2", "minecraft:golden_carrot,2", "minecraft:golden_apple,4", "minecraft:enchanted_golden_apple,10", "largemeals:sweet_berry_custard,5", "largemeals:pufferfish_broth,5", "largemeals:mushroom_pot_pie,5", "largemeals:hearty_lunch,6", "farmersrespite:green_tea,3", "farmersrespite:yellow_tea,3", "farmersrespite:coffee,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_tea,3", "farmersrespite:dandelion_tea,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_pie_slice,4", "farmersrespite:coffee_cake_slice,4", "farmersrespite:blazing_chili,5", "farmersdelight:cake_slice,4", "farmersdelight:chocolate_pie_slice,4", "farmersdelight:apple_pie_slice,4", "farmersdelight:sweet_berry_cheesecake_slice,4"]
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