cteNEV0.2/server/defaultconfigs/solapplepie-server.toml

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2024-09-04 18:18:13 -07:00
[Benefits]
# A list of diversity value thresholds, in ascending order. When the player's food diversity reaches a threshold,
# they will get the benefits associated with that threshold.
#
#
thresholds = [3.0, 6.0, 9.0, 12.0, 15.0, 19.0, 23.0, 27.0, 41.0, 45.0, 50.0, 55.0, 60.0, 65.0, 70.0, 76.0, 82.0, 88.0, 94.0, 100.0, 107.0, 114.0, 121.0]
#
# Define custom benefits here. Each entry in the list corresponds to a benefit that will be obtained
# at the corresponding diversity threshold defined the list above. For example, the first entry in
# this list will be applied when the player's food diversity reaches the number in the first entry in
# the threshold list above.
# A benefit can also be marked as a detriment. In that case, its activation is reversed.
# A detriment is applied while the player has less diversity than the threshold,
# and will be removed when the threshold is reached.
# Each benefit is a string with the following form: [+/-][type],[registry name],[value] (without the brackets)
# A leading plus (or the of a symbol) denotes a benefit, while a minus denotes a detriment.
# The type can either be 'attribute' for attribute modifiers or 'effect' for potion effects
# Registry names for common vanila attributes are
# generic.max_health, generic.knockback_resistance, generic.movement_speed, generic.luck,
# generic.attack_damage, generic.attack_speed, generic.armor, generic.armor_toughness
# The value of attributes is the numerical number that will be added to that attribute
# Use a negative number for subtraction. Multiplicative modifiers are not supported.
# For potion effects, the value is an integer and is the potion effect amplifier. Note
# that the amplifier is 0 indexed, so minecraft:strength,1 corresponds to Strength II
#
# To add multiple benefits to the same threshold, separate them by a semicolon ';'
# Make sure that you have NO SPACES!
# As an example, 'attribute,generic.max_health,2;effect,strength,1' will give both +2 max hp
# and Strength II at the corresponding threshold.
# 'attribute,generic.attack_damage,1;-effect,slowness,0' will give +1 attack damage at the corresponding threshold
# and Slowness I below the corresponding threshold.
#
#
benefitsUnparsed = ["attribute,generic.max_health,2;attribute,forge:block_reach,1.0", "attribute,generic.max_health,4;attribute,combatroll:distance,0.5", "attribute,generic.max_health,6;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,8", "attribute,generic.max_health,10", "attribute,generic.max_health,12;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,14", "attribute,generic.max_health,16", "attribute,generic.max_health,18;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,20", "attribute,generic.max_health,22;attribute,forge:block_reach,1.0", "attribute,generic.max_health,24;attribute,generic.movement_speed,0.003;attribute,combatroll:distance,0.5", "attribute,generic.max_health,26", "attribute,generic.max_health,28", "attribute,generic.max_health,30;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,32", "attribute,generic.max_health,34", "attribute,generic.max_health,36;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,38", "attribute,generic.max_health,40", "attribute,generic.max_health,42;attribute,forge:block_reach,1.0;attribute,generic.movement_speed,0.003", "attribute,generic.max_health,44;attribute,combatroll:distance,0.5", "attribute,generic.max_health,46"]
# The minimum number of foods a player needs to eat before any benefits are applied.
#
#
#Range: 0 ~ 1000
minFoodsToActivate = 0
[Filtering]
# Foods in this list won't contribute to food diversity.
#
#
blacklist = []
#
# When this list contains anything, the blacklist is ignored and instead only foods from here count.
#
#
whitelist = []
[Miscellaneous]
# Whether or not to reset food diversity on death, effectively losing all benefits.
#
#
resetOnDeath = false
#
# If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked.
#
#
limitProgressionToSurvival = false
#
# How many foods should be tracked. I.e., how many food items eaten in the past should count toward food diversity.
# Note that the larger this is, the higher your potential diversity value can be, so keep this mind
# if you are defining custom thresholds/benefits above.
# !!!If you update queueSize, and leave the other advanced options unchanged,
# make sure you change endDecay (below) to match queueSize, or else nothing will change!!!
#
#
#Range: 1 ~ 1000
queueSize = 64
[Advanced]
# These config options all affect the technical details of how diversity is calculated.
# Please look at the explanation on the wiki on the github to see how these values work.
#
# Lowest possible diversity contribution a food can give. This is a multiplier, not an
# absolute value!
#
#
#Range: 0.0 ~ 1.0
minContribution = 0.0
#
# The default diversity value when you eat a food. There is little reason to ever change this.
#
#
#Range: 0.0 ~ 100.0
defaultContribution = 1.0
#
# How many meals in the past should the diversity penalty stop from.
# **Needs to be less than queueSize and greater than startDecay!!!**
# Note that if you update queueSize, to retain the default behavior, you need to also
# set endDecay equal to the queueSize
#
#
#Range: 0 ~ 1000
endDecay = 32
#
# How many meals in the past should the diversity time penalty start to apply.
# **Needs to be less than queueSize and less than or equal to endDecay!!!**
#
#
#Range: 0 ~ 1000
startDecay = 0
#
# Whether blacklisted foods should still take a spot in the queue, even if they don't contribute any diversity.
#
#
shouldForbiddenCount = true
[Complexity]
# Define custom complexity values for individual foods here.
# The complexity value of a food is how much diversity points it gives.
# The base diversity value of foods not defined here is equal to defaultContribution.
# Each entry in the list should be a string defining one food, and the format is [registry name],[value]
# Note that tags are NOT currently supported.
#
#
complexityUnparsed = ["minecraft:cooked_porkchop,2", "minecraft:cooked_beef,2", "minecraft:golden_carrot,2", "minecraft:golden_apple,4", "minecraft:enchanted_golden_apple,10", "largemeals:sweet_berry_custard,5", "largemeals:pufferfish_broth,5", "largemeals:mushroom_pot_pie,5", "largemeals:hearty_lunch,6", "farmersrespite:green_tea,3", "farmersrespite:yellow_tea,3", "farmersrespite:coffee,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_tea,3", "farmersrespite:dandelion_tea,3", "farmersrespite:black_tea,3", "farmersrespite:rose_hip_pie_slice,4", "farmersrespite:coffee_cake_slice,4", "farmersrespite:blazing_chili,5", "farmersdelight:cake_slice,4", "farmersdelight:chocolate_pie_slice,4", "farmersdelight:apple_pie_slice,4", "farmersdelight:sweet_berry_cheesecake_slice,4"]