2024-09-01 04:51:31 -07:00

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{
"noClaim": "这里没有领地",
"inspectBlockOwner": "这是 %1$s 的领地",
"inspectNoClaim": "没有玩家拥有这个格子",
"claimBlocksFormat": "领地内格子: %1$d + (额外) %2$d); 已使用: %3$d; 剩余: %4$d",
"listClaims": "列出所有领地:",
"listAdminClaims": "在 %1$s 内列出所有管理员领地:",
"onlyOnePlayer": "只能使用一个玩家作为参数",
"ownerTransferSuccess": "现在新领地的所有者: %1$s",
"ownerTransferFail": "只有领地的所有者才可转让领地",
"ownerTransferNoBlocks": "新的领地所有者没有足够的领地格子",
"ownerTransferNoBlocksAdmin": "您可以通过切换到管理员模式来禁用它",
"noPermission": "您没有权限在这里做这件事!",
"noPermissionSimple": "抱歉,您不能在这里做这件事!",
"noPermissionTooClose": "对不起,这里离领地太近了!",
"tooCloseClaim": "这里距离一个受保护的区域太近了!",
"configReload": "已重新加载插件配置",
"cantClaimHere": "抱歉,您不能将这里设为领地",
"minClaimSize": "领地太小了。 最小的领地大小为 %d",
"maxClaims": "到达领地数量最大值",
"landClaimDisabledWorld": "本世界中禁用了领地功能",
"editMode": "编辑模式设置为 %1$s",
"notEnoughBlocks": "没有足够的领地格子",
"conflictOther": "此领地将覆盖其它的领地",
"wrongMode": "错误的领地模式。 您现在处于 %1$s 模式",
"stringScreenReturn": "点击手中的纸来返回",
"groupAdd": "已添加组 %1$s",
"groupRemove": "已删除组 %1$s",
"groupExist": "这个组已经存在了",
"uuidFakeAdd": "在领地中添加了 uuid %1$s 的假人",
"uuidFakeRemove": "从领地中删除了 uuid 为 %1$s 的假人",
"uuidFakeModifyNo": "已经添加了具有uuid的假人",
"playerModify": "修改了以下玩家的权限组 %1$s: %2$s",
"playerModifyNo": "无法修改这些玩家的权限组。 可能是因为玩家已经在一个组中所导致的",
"playerGroupAddFail": "无法将该玩家添加到组中,原因可能是该玩家已在组中,或者找不到与该名称所匹配的玩家",
"resizeClaim": "正在重新设定领地大小",
"resizeSuccess": "已重新设定领地大小",
"claimCreateSuccess": "创建一个新领地",
"subClaimCreateSuccess": "创建一个新的副领地",
"deleteClaim": "领地已删除",
"deleteAllClaimConfirm": "您确定要删除您所有的领地吗?请重新输入来确认",
"deleteAllClaim": "所有领地已删除",
"deleteClaimError": "您不能在这里删除这个领地",
"deleteSubClaim": "副领地已删除",
"deleteSubClaimAll": "所有主领地下的副领地已删除",
"noSuchPerm": "没有足够的权限 %1$s",
"editPerm": "%1$s 现在设定为 %2$s",
"editPermGroup": "%1$s 对于 %2$s 现在设定为 %3$s",
"editPersonalGroup": "在 %2$s 组中的默认权限 %1$s 现在设定为 %3$s",
"adminMode": "管理员模式 (领地除外) 设定为: %1$s",
"adminDeleteAll": "已删除以下玩家的所有领地: %1$s",
"setAdminClaim": "在这些领地中的管理员领地现在为: %1$s",
"readGriefpreventionData": "在GriefPrevention插件中读取数据",
"readGriefpreventionClaimDataSuccess": "成功读取领地数据",
"readGriefpreventionPlayerDataSuccess": "成功读取玩家数据",
"cantFindData": "在 %1$s 中没有Griefprevention插件数据",
"errorFile": "读取文件错误 %1$s",
"readConflict": "%1$s 与现有的领地冲突。无法添加到世界中!冲突的领地为:",
"giveClaimBlocks": "给予以下玩家 %2$d 领地方块: %1$s",
"fakePlayerNotification1": "一个假人曾试图在%2$s中以%1$s与您的领地进行交互",
"fakePlayerNotification2": "站在领地中单击%s将假人添加到领地中",
"clickableComponent": "这里",
"fakePlayerNotification3": "Click %s to disable this notification.",
"fakePlayerNotification": "FakePlayer notification set to %s",
"claimBasicInfo": "领地所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]); 副领地数量: %6$d",
"claimBasicInfoNamed": "领地: %7$s, 所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]); 副领地数量: %6$d",
"claimSubHeader": "==副领地信息==",
"claimBasicInfoSub": "领地所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]",
"claimBasicInfoSubNamed": "领地: %6$s, 所有者: %1$s, 从: [x=%2$d,z=%3$d] 到 [x=%4$d,z=%5$d]",
"claimInfoPerms": "权限: %1$s",
"claimGroupInfoHeader": "组: ",
"claimGroupPerms": " 权限: %1$s",
"claimGroupPlayers": " 组中的玩家: %1$s",
"helpHeader": "可用的二级指令为 (页数 %d):",
"helpCmdHeader": "====================",
"helpCmdSyntax": "语法: %1$s",
"screenEnableText": "是否启用: %1$s",
"screenUneditable": "不可编辑!",
"screenClose": "关闭",
"screenNext": "下一页",
"screenPrevious": "上一页",
"screenAdd": "添加",
"screenBack": "返回",
"screenNoPerm": "没有权限",
"screenFalse": "禁用",
"screenTrue": "启用",
"screenDefault": "默认",
"screenMenu": "领地菜单",
"screenMenuSub": "副领地菜单",
"screenMenuGlobal": "编辑全局权限",
"screenMenuGroup": "编辑权限组",
"screenMenuPotion": "编辑进入领地时玩家的附加效果",
"screenMenuClaimText": "编辑 进入/离开 领地时的提示文字",
"screenMenuFakePlayers": "假人",
"screenMenuDelete": "删除领地",
"screenConfirm": "确认",
"screenYes": "是",
"screenNo": "否",
"screenGroupPlayers": "%1$s-玩家",
"screenRemoveMode": "已删除模式: %1$s",
"screenGlobalPerms": "全局权限",
"screenGroupName": "%s",
"screenGroups": "领地组",
"screenGroupPerms": "%1$s-权限",
"screenPersonalGroups": "个人组",
"screenPersonalPermissions": "%1$s 的个人组",
"screenFakePlayerNameUUID": "%s",
"screenPotions": "领地附加效果",
"screenPotionText": "%s",
"screenTitleEditor": "领地文字",
"screenTitleEditorSub": "副领地文字",
"screenTextJson": "点击鼠标右键来使用 JSON 文本。 不会的话去 Minecraft Wiki 搜索一下",
"screenEnterText": "编辑进入领地时的主提示文本",
"screenEnterSubText": "编辑进入领地时的副示文本",
"screenLeaveText": "编辑离开领地时的主提示文本",
"screenLeaveSubText": "编辑进入领地时的副提示文本",
"screenDelete": "请使用 \"$empty\" 来删除文本",
"chatClaimTextEdit": "[点击鼠标右键来使用命令]",
"sellDisabled": "出售领地方块现在是禁用状态",
"buyDisabled": "购买领地方块现在是禁用状态",
"sellFail": "没有足够的领地格子来出售",
"buyFail": "没有足够的钱",
"buyFailItem": "没有足够的物品",
"buyFailXP": "没有足够的经验值",
"sellSuccess": "以 %2$s 个货币出售了 %1$s 个领地中的格子",
"sellSuccessItem": "以 %3$s x%2$s 这个物品出售了 %1$s 个领地中的格子",
"sellSuccessXP": "以 %2$s 点经验出售了 %1$s 个领地中的格子",
"buySuccess": "以 %2$s 个货币购买了 %1$s 个领地中的格子",
"buySuccessItem": "以 %2$s 这个物品购买了 %1$s 个领地中的格子",
"buySuccessXP": "以 %2$s 点经验购买了 %1$s 个领地中的格子",
"currencyMissing": "缺少支持的货币模组",
"trappedRescue": "正在救援. 请在原地待5秒钟",
"trappedFail": "没有必要在救援中时再次执行救援",
"trappedMove": "您移动了. 正在拒绝传送",
"unlockDropsCmd": "您的掉落物品现在已被保护。 请使用 %1$s 为其他玩家解锁这些物品",
"unlockDrops": "您的掉落物品在 %1$s ticks内被解锁了",
"unlockDropsMulti": "已为 %1$s 解锁掉落物品",
"claimNameSet": "领地名称现在设定为 %1$s",
"claimNameUsed": "这个领地的所有者已经有了与其名字相同的领地",
"claimNameUsedSub": "这片领地的某一副领地已使用了这个名字",
"setHome": "家园领地已设置到 [x=%1$s,y=%2$s,z=%3$s]",
"teleportHome": "正在传送到家。请不要在5秒内移动",
"teleportHomeFail": "已经在传送",
"setEnterMessage": "将进入领地时的标题文本设置为 %1$s",
"setEnterSubMessage": "将进入领地时的副标题文本设置为 %1$s",
"setLeaveMessage": "将离开领地时的标题文本设置为 %1$s",
"setLeaveSubMessage": "将离开领地时的副标题文本设置为 %1$s",
"wiki": "另请参阅Wiki:",
"EDITCLAIM.desc": [
"给予编辑 (例如重新设定大小、删除等) 领地的权限"
],
"EDITPERMS.desc": [
"给予修改领地权限的权限"
],
"EDITPOTIONS.desc": [
"给予修改领地内附加效果的权限"
],
"BREAK.desc": [
"给予领地内破坏方块的权限"
],
"PLACE.desc": [
"给予领地内放置方块的权限"
],
"OPENCONTAINER.desc": [
"打开容器的权限",
"(例如箱子、熔炉等)"
],
"INTERACTBLOCK.desc": [
"方块互动通用权限",
"应对于 OPENCONTAINER",
"使在 OPENCONTAINER 中不被检查的的方块的变为可使用状态"
],
"ANVIL.desc": [
"使用铁砧的权限"
],
"BED.desc": [
"使用床的权限"
],
"BEACON.desc": [
"使用信标的权限"
],
"DOOR.desc": [
"使用门的权限"
],
"FENCEGATE.desc": [
"使用活板门的权限"
],
"TRAPDOOR.desc": [
"使用拌线钩的权限"
],
"BUTTONLEVER.desc": [
"触发拉杆和按钮的权限"
],
"PRESSUREPLATE.desc": [
"触发压力板的权限"
],
"NOTEBLOCK.desc": [
"改变音符盒音调/音色的权限"
],
"REDSTONE.desc": [
"改变红石组成部分的权限"
],
"JUKEBOX.desc": [
"插入/拿出 音乐唱片的权限"
],
"ENDERCHEST.desc": [
"使用末影箱的权限"
],
"ENCHANTMENT.desc": [
"使用附魔台的权限"
],
"ITEMFRAMEROTATE.desc": [
"改变物品展示框内物品角度的权限"
],
"LECTERNTAKE.desc": [
"改变讲台上所放置的书的权限"
],
"ENDCRYSTALPLACE.desc": [
"放置末影水晶的权限"
],
"TARGETBLOCK.desc": [
"触发标靶方块的权限"
],
"PROJECTILES.desc": [
"投射物权限",
"互动方块 (例如用箭去射按钮)"
],
"TRAMPLE.desc": [
"可被踩坏方块的权限",
"(例如耕地、海龟蛋)"
],
"FROSTWALKER.desc": [
"冰霜行者附魔效果的权限"
],
"PORTAL.desc": [
"使用下届传送门的权限"
],
"RAID.desc": [
"在领地内触发村庄突袭的权限",
"不会阻止在领地外面发生的村庄突袭"
],
"BOAT.desc": [
"坐入船的权限"
],
"MINECART.desc": [
"坐入矿车的权限"
],
"BUCKET.desc": [
"使用铁桶舀取液体的权限"
],
"ENDERPEARL.desc": [
"使用末影珍珠的权限"
],
"CHORUSFRUIT.desc": [
"食用紫影果的权限"
],
"ANIMALINTERACT.desc": [
"与动物互动的权限",
"(例如给羊剪羊毛)"
],
"HURTANIMAL.desc": [
"伤害动物的权限"
],
"XP.desc": [
"吸取经验球的权限"
],
"TRADING.desc": [
"与村民进行交易的权限"
],
"ARMORSTAND.desc": [
"与盔甲架互动的权限"
],
"BREAKNONLIVING.desc": [
"破坏如矿车、盔甲架等实体的权限"
],
"DROP.desc": [
"允许丢弃物品"
],
"PICKUP.desc": [
"允许捡起物品"
],
"FLIGHT.desc": [
"允许非创造模式状态下的飞行"
],
"CANSTAY.desc": [
"允许玩家进入您的领地"
],
"TELEPORT.desc": [
"允许玩家传送到您的领地家的传送点"
],
"NOHUNGER.desc": [
"禁用减少肌饿值"
],
"CLAIMMESSAGE.desc": [
"修改 进入/离开 领地时的提示文本的权限"
],
"PLAYERMOBSPAWN.desc": [
"实体受玩家所影响的权限",
"例如潜声守卫或末影螨"
],
"SCULK.desc": [
"潜声传感器受玩家所影响的权限",
"潜声传感器在 PLAYERMOBSPAWN 下被处理"
],
"HURTPLAYER.desc": [
"伤害玩家的权限"
],
"EXPLOSIONS.desc": [
"允许在领地内爆炸"
],
"WITHER.desc": [
"允许凋灵在领地内破坏方块"
],
"ENDERMAN.desc": [
"允许末影人在领地内捡起/放置方块"
],
"SNOWGOLEM.desc": [
"允许雪傀儡在脚下生成雪地毯"
],
"FIRESPREAD.desc": [
"允许在领地内发生火焰扩散"
],
"WATERBORDER.desc": [
"允许液体穿过领地边界"
],
"PISTONBORDER.desc": [
"允许活塞推出/拉进领地边界"
],
"MOBSPAWN.desc": [
"阻止在领地内生成敌对生物"
],
"ANIMALSPAWN.desc": [
"阻止在领地内生成其他生物"
],
"LIGHTNING.desc": [
"允许照明方块影响领地内的方块",
"例如在火焰上放置方块",
"或影响动物 (不包括生物)"
],
"LOCKITEMS.desc": [
"在玩家死亡后是否锁定物品"
],
"FAKEPLAYER.desc": [
"允许假人领地中互动",
"一些装有mod的假人会拥有用户的uuid",
"对于那些mod来说这个权限是没有必要的"
],
"command.help": [
"help <page> | (cmd <command>)",
"显示给定命令的所有可用命令或信息"
],
"command.menu": [
"menu",
"当您处于领地中时,可使用领地菜单的权限"
],
"command.claimInfo": [
"claimInfo",
"显示您所处于的领地信息"
],
"command.delete": [
"delete",
"删除当前的领地"
],
"command.deleteAll": [
"deleteAll",
"删除您的所有领地 (您需要输入两次来确认,确保不会出问题)."
],
"command.deleteSubClaim": [
"deleteSubClaim",
"删除当前副领地"
],
"command.deleteAllSubClaims": [
"deleteAllSubClaims",
"删除当前主领地下的所有副领地"
],
"command.list": [
"list <player>",
"列出您拥有的所有领地。 (如果服务器管理员也给予了列出其他玩家所拥有的领地的能力)"
],
"command.switchMode": [
"switchMode",
"在 主/副 领地模式之间切换"
],
"command.group": [
"group (add | remove <name>) | (players add | remove <player> [overwrite])",
"- 添加/删除 该名称的组. 也可以通过在领地菜单中编辑。",
"- 添加/删除 该组内的玩家 (如果覆盖,则将覆盖当前组的玩家,否则不执行任何操作)"
],
"command.transferClaim": [
"transferClaim <player>",
"将领地的所有权授予指定玩家。 只有当您是领地所有者时才有效"
],
"command.addClaim": [
"addClaim (<x y z> <x y z>) | all | (rect x z)",
"在已给位置上创建一个领地(与使用领地工具的效果相同)",
"<all> 用掉所有剩余的方块,以获得以玩家为中心的矩形领地",
"<rect> 创建一个以玩家为中心的矩形领地"
],
"command.permission": [
"permission {global | (group <name>) | (personal <name>)} <permission> true | false | default",
" 设定 global/group/personal 权限。 也可以通过在领地菜单中编辑 (对于右键单击菜单中的组来说)."
],
"command.personalGroups": [
"personalGroups",
"打开菜单来编辑个人组"
],
"command.sellBlocks": [
"sellBlocks <amount>",
"出售 <amount> 个领地格子。 需要足够的火药作为货币。"
],
"command.buyBlocks": [
"buyBlocks <amount>",
"购入 <amount> 个领地格子。 需要足够的火药作为货币。"
],
"command.trapped": [
"trapped",
"如果正处于一个不属于玩家的领地可以使用此命令尝试将玩家在5秒后从中解脱出来。"
],
"command.unlockDrops": [
"unlockDrops <players>",
"解锁从死亡中掉落的物品,以便其他玩家也可以拾取它们。或者所有给定的玩家 (需要管理员权限)"
],
"command.setHome": [
"setHome",
"处于一个拥有足够权限集的领地中,设定玩家的家的位置"
],
"command.teleport": [
"teleport self | admin | (other <player>) (<claim name> | <claim uuid>)",
"传送至给定的领地家的位置。 使用 admin 传送至管理员领地"
],
"command.name": [
"name self <name>",
"设定当前领地的名称"
],
"command.claimMessage": [
"claimMessage (enter | leave) (title | subtitle) (string | text) <value>",
"设定领地的提示信息。 使用 \"$empty\" 来删除信息"
],
"command.reload": [
"reload",
"重置游戏内的插件配置"
],
"command.adminMode": [
"adminMode",
"切换至管理模式,忽略所有领地。"
],
"command.readGriefPrevention": [
"readGriefPreventionData",
"将GriefPrevention插件中的数据解析到flan"
],
"command.setAdminClaim": [
"setAdminClaim",
"将一个领地设置为管理员领地"
],
"command.listAdminClaims": [
"listAdminClaim",
"列出当前世界中的所有管理员领地"
],
"command.adminDelete": [
"adminDelete [all <player>]",
"强制删除当前领地或删除指定玩家的所有领地。"
],
"command.giveClaimBlocks": [
"giveClaimBlocks <amount>",
"给予一名玩家额外的领地格子。"
]
}